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<title>Latest posts for the topic &quot;The Other Side of the Looking Glass - 11/01/2005&quot;</title>
<ttl>10</ttl>
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<description>Latest messages posted in the topic &quot;The Other Side of the Looking Glass - 11/01/2005&quot;</description>
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<item>
<title>Re: The Other Side of the Looking Glass - 11/01/2005</title>
<description>Looks promising, I SUPPOSE I can wait 3 months for the combat revamp &lt;img src=&quot;/mxo/images/smilies/8a80c6485cd926be453217d59a84a888.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt; but in the meantime I have SOE mail, and the district reflows to keep me happy.&lt;br&gt;&lt;br&gt;And I also think that the archive forum would be a good idea..no point losing our precious memories eh?&lt;br&gt;&lt;br&gt;And yeah, any word on LESIG?&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Wed, 2 Nov 2005 05:02:52 GMT</pubDate>
<author>PBlade</author>
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<item>
<title>Re: The Other Side of the Looking Glass - 11/01/2005</title>
<description>Would be nice to have some update info on the DN1 site, and when SOE plans to hire a tech to take care of it.</description>
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<pubDate>Wed, 2 Nov 2005 06:16:44 GMT</pubDate>
<author>POwedMxOplayer</author>
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<item>
<title>Re: The Other Side of the Looking Glass - 11/01/2005</title>
<description>&lt;DIV&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&lt;STRONG&gt;SOE Email Cometh&lt;/STRONG&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;Thanks walrus for the info... its been long awaited and definitely needed... The system will most likely be a browser system, but is there any hope that the system will me matrixey with you posting at post boxes? and implementing the post offices of ETM? I know these players &quot;you give an inch that want a mile&quot; &lt;img src=&quot;/mxo/images/smilies/8a80c6485cd926be453217d59a84a888.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&lt;STRONG&gt;Halloween Masquerade 2005&lt;/STRONG&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;Was brilliant ever for a more skeptical player such as myself. The 100 million giveaway party at club sanguine was the highlight of course. I think i may hold on to these masks for a while (nudge nudge) just in case. Please do not reactivate them too soon, as seeing the system overused like the masked spawning everywhere would be a sad thing.&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&lt;STRONG&gt;&lt;/STRONG&gt;&amp;nbsp;&lt;/DIV&gt;&lt;STRONG&gt;Combat Revision 2.0&lt;/STRONG&gt;
&lt;br&gt; &lt;DIV&gt;&lt;STRONG&gt;&quot;&lt;/STRONG&gt;Combat Revision 2.0 will be an overhaul of the Stealth system&lt;STRONG&gt;&quot; /bow! &lt;/STRONG&gt;About time, i might actually use spy if it were more logical (ever considered slitting an enemies throat in stealth (ala VM2:B) thus leaving you in stealth if not seen ? Just an idea)&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;As i can already see the many threads calling for the removal of Hacker can i take a moment to remind the players that Hackers are part of the game (please stop the nerfing and come up with some &lt;STRONG&gt;&lt;U&gt;new&lt;/U&gt; &lt;/STRONG&gt;twists to the combat system instead) and&amp;nbsp;I must say i&amp;nbsp;mostly have Hacker &amp;amp; Coder abs, no MA trees besides DataMiner and shadow assassin so there are some players at least who see the Matrix needing those abs still. MA kills me everytime in interlock!. &amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&lt;STRONG&gt;&lt;/STRONG&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&lt;STRONG&gt;On The Forums&lt;/STRONG&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&lt;STRONG&gt;The archive sounds great!&lt;/STRONG&gt; but agree many of the threads such as locked or off topic threads may need more of a deletion that archive to clear out clutter, at mods discretion of course. The RP thread should be archived bi monthly or quarterly to allow the series to be played out though i think.&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;Return the archived beta and Monolith boards if you can find them in&amp;nbsp;a safe anywhere, or maybe that filing cabinet behind you. &lt;img src=&quot;/mxo/images/smilies/8a80c6485cd926be453217d59a84a888.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;Is it me or do the threads not relating to the matrix or mxo&amp;nbsp;on general out way the ones that do? should it be this way? I think &lt;U&gt;the disaster threads should be in off topic or in their own area&lt;/U&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;As the little kid says in Oliver &quot;More Please Sir&quot; Where is the details of the 3 months of enhancements, events, and story in between now and then? &lt;STRONG&gt;Where the comment about DN1 which is in a prehistoric state currently&lt;/STRONG&gt;, please sort it out guys. Not to be rude about it but come on, that is what future customers see no?&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;The news of LET of anykind is wondrous&amp;nbsp;wonderous and inspiring&amp;nbsp;so lets please hear some &lt;img src=&quot;/mxo/images/smilies/8a80c6485cd926be453217d59a84a888.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;Till next time Flood&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;*Packet raises&amp;nbsp;the rusty green phone to his ear* &lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&quot;The Exit&quot;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&lt;IMG src=&quot;http://www.packetburner.com/sig.gif&quot;&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&lt;STRONG&gt;&lt;/STRONG&gt;&amp;nbsp;&lt;/DIV&gt;&lt;p&gt;Message Edited by PacketBurner on &lt;span class=date_text&gt;11-02-2005&lt;/span&gt; &lt;span class=time_text&gt;03:21 PM&lt;/span&gt;</description>
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<pubDate>Wed, 2 Nov 2005 07:17:06 GMT</pubDate>
<author>Packet</author>
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<title>Re: The Other Side of the Looking Glass - 11/01/2005</title>
<description>All sounds good... I&apos;m happy to hear we can hang onto the masks and
&lt;br&gt; that they may come in handy later on. I&apos;ll have a few decisions to make
&lt;br&gt; as my inventory &quot;archive&quot; keeps growing.&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; &lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Wed, 2 Nov 2005 07:58:02 GMT</pubDate>
<author>DeBarlo-ED</author>
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<title>Re: The Other Side of the Looking Glass - 11/01/2005</title>
<description>Missed about the forum archive in my first post and the edit time expired.&lt;br&gt;&lt;br&gt;I think having a read only forum archive would be a good idea. Would also be a good place for reference topics also such as the Macro Guide, the radio guide and other usefull things that are floating arround.&lt;br&gt;&lt;br&gt;Jeffers</description>
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<pubDate>Wed, 2 Nov 2005 08:01:38 GMT</pubDate>
<author>jeffers</author>
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<title>Re: The Other Side of the Looking Glass - 11/01/2005</title>
<description>&lt;span&gt;&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;MidnightFH wrote:&lt;br&gt;
&lt;br&gt; &lt;p&gt;I hope Hackers is nerfed the MA and Gunman tree should be
&lt;br&gt; dominant&amp;nbsp; Hackers are not suppose to be Powerful but mean as a
&lt;br&gt; support system as Healer tree is.&lt;span&gt;&lt;br&gt;
&lt;br&gt; &lt;/span&gt;&lt;font color=&quot;#ffff00&quot;&gt;I disagree STRONGLY with this.&amp;nbsp; This
&lt;br&gt; is, IMO, purely malicious in the hopes of getting rid or having the
&lt;br&gt; Hacker tree seriously nerfed.&amp;nbsp; And moreover I do NOT think Hackers
&lt;br&gt; are supposed to be &apos;a support system&apos;.&amp;nbsp; They SHOULD be purely
&lt;br&gt; capable of holding their own in the same fashion a MA or Gunman
&lt;br&gt; could.&amp;nbsp; &lt;/font&gt;&lt;font color=&quot;#ffff00&quot;&gt;&lt;br&gt;
&lt;br&gt; &lt;/font&gt;&lt;/p&gt;
&lt;br&gt; &lt;p&gt;Please nerf them, and bring them down to where they belong. Neo
&lt;br&gt; hacked the way your imposing in this game noone else did. They FOUGHT
&lt;br&gt; with MA and GUNS and occassional Swords. Id be happy to see Hacker
&lt;br&gt; removed all togather.&lt;br&gt;
&lt;br&gt; &lt;/p&gt;
&lt;br&gt; &lt;p&gt;&lt;font color=&quot;#ffff00&quot;&gt;Oh for crying out loud.&amp;nbsp; If you need to
&lt;br&gt; tone the Hacker tree down SOME...great..but let&apos;s get over this &quot;nerf
&lt;br&gt; their class mentality&quot;.&amp;nbsp; It&apos;s childish and definitely uncalled
&lt;br&gt; for.&amp;nbsp; Especially when you&apos;re dealing with SOE, which odds are,
&lt;br&gt; going to nerf every class but one, and make them king of the dogpile
&lt;br&gt; the same way they did things in EQ2.&amp;nbsp; &lt;/font&gt;&lt;/p&gt;
&lt;br&gt; &lt;div&gt;this is not WOW or anything else it&apos;s Matrix please bring the
&lt;br&gt; movieness back to the game. Gunman should be one of the most powerful
&lt;br&gt; in the game then MA if your going to balance anything switch the power
&lt;br&gt; of Hacker with Gunman and we have a start.&lt;br&gt;
&lt;br&gt; &lt;font color=&quot;#ffff00&quot;&gt;&lt;br&gt;
&lt;br&gt; &lt;/font&gt;&lt;font color=&quot;#ffff00&quot;&gt;Hackers should have a equitable and fair
&lt;br&gt; chance to do combat in their own uinque style the same way Gunmen and
&lt;br&gt; MAs do.&amp;nbsp; Regardless..it&apos;s here to stay..and it&apos;s already been said
&lt;br&gt; they will NOT be removing the Hacker tree.&amp;nbsp; Nothing...and I repeat
&lt;br&gt; NOTHING needs &apos;switched&apos;, nothing needs removed, nothing needs
&lt;br&gt; massively nerfed..perhaps slightly toned down, sure...I realize a lot
&lt;br&gt; of debilitating effects at once that a person has no way to counteract
&lt;br&gt; is frustrating..but just destroying the class because of spite is not
&lt;br&gt; the intelligent way to handle things.&lt;/font&gt;&lt;font color=&quot;#ffff00&quot;&gt;&lt;br&gt;
&lt;br&gt; &lt;/font&gt;&lt;font color=&quot;#ffff00&quot;&gt;&lt;br&gt;
&lt;br&gt; &lt;/font&gt;&lt;font color=&quot;#ffff00&quot;&gt;To be quite honest..I&apos;m very thankful
&lt;br&gt; for them leaving the Hacker tree in...because when I got to MxO..I
&lt;br&gt; picked Hacker simply because I did realize it was the equivalent of a
&lt;br&gt; &quot;Mage&quot; class.&amp;nbsp;&lt;u&gt; I had no info on what the tree could do at high levels, nor all the complaints about how supposedly &apos;powerful&apos; it was.&lt;/u&gt;&amp;nbsp;
&lt;br&gt; All I knew is that it looked neat to me, appealed to me as a new
&lt;br&gt; player, and so I took it.&amp;nbsp; 22 levels later...and some indepth
&lt;br&gt; research and question asking..and I hear a lot of whining about the
&lt;br&gt; Hacker tree here and there.&amp;nbsp; Why someone would just go out of
&lt;br&gt; their way to take something like this and urge the Devs to remove it
&lt;br&gt; because THEY can&apos;t keep the pace with the class, is beyond me.&amp;nbsp;
&lt;br&gt; Personally, I&apos;d ask my particular tree be beefed up to handle it
&lt;br&gt; instead.&amp;nbsp; &lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; Think about this a moment...some people may not even read DN1
&lt;br&gt; often..and what if they are say, 30+ in level?&amp;nbsp; One day as a
&lt;br&gt; Hacker they log in and find their ENTIRE tree missing...plus all the
&lt;br&gt; info they used to upgrade everything through 30.&amp;nbsp; That&apos;s literally
&lt;br&gt; millions in info, and a entire tree gone with no way the Hacker can do
&lt;br&gt; anything about it.&amp;nbsp; If that were to happen do you honestly think
&lt;br&gt; those Hackers would just stick around?&amp;nbsp; I&apos;m seriously betting it&apos;s
&lt;br&gt; on to other games if they did that.&amp;nbsp; I know I would,
&lt;br&gt; definitely.&amp;nbsp; &lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; Lastly a note of import.&amp;nbsp; People need to be very careful now that
&lt;br&gt; SOE is at the wheel.&amp;nbsp; SOE has a very strong track record of doing
&lt;br&gt; things to extremes, and not listening to their playerbase at
&lt;br&gt; times.&amp;nbsp; (Walrus, this does not apply to you mate)&amp;nbsp; The combat
&lt;br&gt; upgrade everyone wanted so badly in EQ2 came and went and it caused
&lt;br&gt; issues for a lot of classes...and left a LOT of undesirable things
&lt;br&gt; behind for players to deal with.&amp;nbsp; It wasn&apos;t a balancing of the
&lt;br&gt; classes..it was a burn the top and chop the trunks handling of
&lt;br&gt; things.&amp;nbsp; Be careful what you ask for with SOE...they are apt to
&lt;br&gt; push things on you to the point it&apos;s way more than you ever wanted, and
&lt;br&gt; it could cripple MxO pretty solidly.&amp;nbsp; Look at the combat revamp
&lt;br&gt; for SWG, and EQ2.&amp;nbsp; By and large while a minority percentage
&lt;br&gt; welcomed the revamps in those games..the majority percentage felt
&lt;br&gt; things were seriously skewed and out of what, even worse than before
&lt;br&gt; the revamp.&amp;nbsp; This..is NOT what I think people want for MxO.&lt;br&gt;
&lt;br&gt; &lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;hr&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;/span&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Wed, 2 Nov 2005 08:12:54 GMT</pubDate>
<author>Culann</author>
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<title>Re: The Other Side of the Looking Glass - 11/01/2005</title>
<description>&lt;div&gt;&lt;/div&gt;&lt;span&gt;Im sorry Culann but you just sound bitter about SOE
&lt;br&gt; owning MxO and about whatever they did to EQ2 to effect you, I disagree
&lt;br&gt; about &apos;a little toning down&apos; on hackers, I agree that they shoulnt be
&lt;br&gt; lost as I will explain in a bit, but I think SOE are getting their
&lt;br&gt; teeth into this game which is something that never happened with
&lt;br&gt; Monolith IMO. But anyway, I think we will have to agree to disagree on
&lt;br&gt; this cos I dont see you as the person to let down on an argument and
&lt;br&gt; I&apos;m not either lol.&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;NanoHaxiaI wrote:&lt;br&gt;&lt;span&gt;If you release in
&lt;br&gt; parts, then you have one tree that has been changed against those that
&lt;br&gt; haven&apos;t. That&apos;s not what combat will be like once all parts are
&lt;br&gt; released.&lt;br&gt; &lt;br&gt; Also, I don&apos;t think MA should be the most powerful
&lt;br&gt; class. I think all classes should have an equal chance in combat, and
&lt;br&gt; not be solely confined to support roles.&lt;br&gt;
&lt;br&gt; &lt;br&gt;&lt;/span&gt;&lt;div&gt;&lt;/div&gt;&lt;hr&gt;&lt;/blockquote&gt;&lt;br&gt;
&lt;br&gt; I totally agree with the fact that you need to release all the tree
&lt;br&gt; revamp&apos;s at the same time, otherwise there will be confusion over what
&lt;br&gt; it will be like with the other trees revamped, however I dont support
&lt;br&gt; giving every class a chance in combat, there is a basic MMO &apos;template&apos;
&lt;br&gt; that has been successful for ages, and that is for a reason, hackers
&lt;br&gt; need to be a support class, and so do Patchers, if Patchers had any
&lt;br&gt; real combat efficiency, so to speak, they would own cos they have
&lt;br&gt; healing abilities too, noone would ever die!!! or atleast no 50&apos;s.&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; There is that element of you never had hackers in the films, however
&lt;br&gt; this would again break the successful MMO template, therefore they need
&lt;br&gt; to be kept, but sorted out, for example, may I pose a question to the
&lt;br&gt; devs or whom ever this may concern; why they hell does arbaleset have
&lt;br&gt; an AREA stun!!!???? it needs a singular stun as it is a singular target
&lt;br&gt; tree, i mean ROFLMAO omg that is just common sense man!! pathogenist
&lt;br&gt; has an area stun for a reason, cos its an area effect tree lol. Also,
&lt;br&gt; on the subject of balancing, why are the pathogenist tree take SO long
&lt;br&gt; to hack out, i mean i know they cant be as short as the arbalest hacks,
&lt;br&gt; but COME ON!&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; AAANNDD, why is it so hard to release a teeny weeny patch that reduces
&lt;br&gt; the timer on arbalests stun?? thats all that needs, instead of 30 secs
&lt;br&gt; why was it not set to 15 like the pathogenist stun?? i would have thort
&lt;br&gt; that was fairly obvious as well.&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; Dont knock me, i like this game, it just frustrates me to see so much of its potential thrown away.&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; On a happier note I&apos;m glad to see the revamp of the spy combat, however
&lt;br&gt; I am sad to see Interlock go, I feel it is one of the things that sets
&lt;br&gt; MxO apart from the rest of the genre and makes it really fun to play..I
&lt;br&gt; mean the satisfaction when you pull off an extreme falling kick on some
&lt;br&gt; one IN BULLET TIME!! I mean its awsome, or even a triple front kick as
&lt;br&gt; this needs your opponent in a state so you have to work towards gaining
&lt;br&gt; that beautiful visual of you beating the hell outa this guy. I will be
&lt;br&gt; very sad to see this go.&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; Thanks for the update though Walrus, keep &apos;em coming &lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;br&gt;&lt;/span&gt;&lt;div&gt;&lt;/div&gt;&lt;p&gt;Message Edited by AlphaCoder on &lt;span class=date_text&gt;11-02-2005&lt;/span&gt; &lt;span class=time_text&gt;04:32 PM&lt;/span&gt;</description>
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<pubDate>Wed, 2 Nov 2005 08:26:06 GMT</pubDate>
<author>AlphaCoder</author>
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<item>
<title>Re: The Other Side of the Looking Glass - 11/01/2005</title>
<description>&lt;br&gt;
&lt;br&gt; &lt;blockquote&gt;&lt;hr&gt;AlphaCoder wrote:&lt;br&gt;
&lt;br&gt; &lt;div&gt;&lt;/div&gt;&lt;span&gt;&lt;br&gt;
&lt;br&gt; On a happier note I&apos;m glad to see the revamp of the spy combat, however I am sad to see Interlock go, I feel it is one of the things that sets MxO apart from the rest of the genre and makes it really fun to play..I mean the satisfaction when you pull off an extreme falling kick on some one IN BULLET TIME!! I mean its awsome, or even a triple front kick as this needs your opponent in a state so you have to work towards gaining that beautiful visual of you beating the hell outa this guy. I will be very sad to see this go.&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; Thanks for the update though Walrus, keep &apos;em coming &lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;br&gt;
&lt;br&gt; &lt;/span&gt;&lt;div&gt;&lt;/div&gt;&lt;p&gt;Message Edited by AlphaCoder on &lt;span class=date_text&gt;11-02-2005&lt;/span&gt; &lt;span class=time_text&gt;04:32 PM&lt;/span&gt;&lt;br&gt;
&lt;br&gt; &lt;hr&gt;&lt;/blockquote&gt;&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt; Interlock isn&apos;t being removed, what is being removed is multi-on-one interlock so that 1 person can only interlock 1 enemy. The others will have to use the melee attack thingy they are introducing.&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt; Jeffers</description>
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<pubDate>Wed, 2 Nov 2005 09:13:14 GMT</pubDate>
<author>jeffers</author>
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<title>Re: The Other Side of the Looking Glass - 11/01/2005</title>
<description>&lt;DIV&gt;I can&apos;t wait for the new stuff!! If you can send items in the mail, then I won&apos;t have to bug my sisters to help me move stuff around when my loading area fills up! ^_^ &lt;/DIV&gt;</description>
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<pubDate>Wed, 2 Nov 2005 09:44:06 GMT</pubDate>
<author>Nicksie</author>
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<title>Re: The Other Side of the Looking Glass - 11/01/2005</title>
<description>&lt;span&gt;&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;AlphaCoder wrote:&lt;br&gt;&lt;div&gt;&lt;/div&gt;&lt;span&gt;Im
&lt;br&gt; sorry Culann but you just sound bitter about SOE owning MxO and about
&lt;br&gt; whatever they did to EQ2 to effect you, I disagree about &apos;a little
&lt;br&gt; toning down&apos; on hackers, I agree that they shoulnt be lost as I will
&lt;br&gt; explain in a bit, but I think SOE are getting their teeth into this
&lt;br&gt; game which is something that never happened with Monolith IMO. But
&lt;br&gt; anyway, I think we will have to agree to disagree on this cos I dont
&lt;br&gt; see you as the person to let down on an argument and I&apos;m not either lol.&lt;/span&gt;&lt;p&gt;&lt;br&gt;
&lt;br&gt; Message Edited by AlphaCoder on &lt;span class=&quot;date_text&quot;&gt;11-02-2005&lt;/span&gt; &lt;span class=&quot;time_text&quot;&gt;04:32 PM&lt;/span&gt;&lt;br&gt;&lt;/p&gt;&lt;hr&gt;&lt;/blockquote&gt;Ahh
&lt;br&gt; no..I really do not care WHO owns the game..that&apos;s of no importance to
&lt;br&gt; me.&amp;nbsp; It&apos;s SOE in specific that concerns me.&amp;nbsp; I&apos;ve played
&lt;br&gt; their games on and off since the day EQ1 came out.&amp;nbsp; I have seen
&lt;br&gt; some monstrously bad patches in their games, some good patches, and
&lt;br&gt; some&amp;nbsp; things that just make you kinda wonder, in general.&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; SOE has great talent in their ranks, no doubts..the problem is that in
&lt;br&gt; many cases, there are some extraordinarily GREAT things conceived of by
&lt;br&gt; SOE, but the actual implementation goes rather poorly.&amp;nbsp; This is
&lt;br&gt; why I am concerned about MxO.&amp;nbsp; I can SEE SOE doing a lot FOR this
&lt;br&gt; game..but I can also SEE SOE doing a lot TO this game instead.&amp;nbsp; &lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; In EQ2 recently there was a complaint about Scouts being matched by
&lt;br&gt; Fighter classes in damage, and the agreement is, that Scouts should do
&lt;br&gt; more than a Fighter.&amp;nbsp; &lt;u&gt;I too agree with this&lt;/u&gt;.&amp;nbsp; Priests
&lt;br&gt; were at the bottom below Fighters and Mages at the very absolute
&lt;br&gt; top.&amp;nbsp; With that in mind, rather&amp;nbsp; than raising Scout damage
&lt;br&gt; and leaving Fighter damage alone, they simply nerfed Fighter damage
&lt;br&gt; down to nearly that of Priests.&amp;nbsp; Bear in mind mobs and everything
&lt;br&gt; were accounted for in this combat revamp as well.&amp;nbsp; Now..the
&lt;br&gt; critical thing to remember here was that Mages had a very large spread
&lt;br&gt; between them and Scouts...VERY large.&amp;nbsp; Scouts COULD have been
&lt;br&gt; raised DPS wise, and Mages would still have had zero to worry
&lt;br&gt; about..but instead they nerfed the entire Fighter &quot;Tree&quot; instead.&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; This example is just one of many many reasons why I&apos;m concerned.&amp;nbsp;
&lt;br&gt; Sure, SOE has the potential to do great things..but ....will they??&lt;br&gt;
&lt;br&gt; &lt;/span&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Wed, 2 Nov 2005 09:54:10 GMT</pubDate>
<author>Culann</author>
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<title>Ok Culann I&apos;m sorry</title>
<description>well, ok I&apos;m sorry I mis-read your post then, I admit it. And now I
&lt;br&gt; also see what your saying, This is the only SOE game I have ever played
&lt;br&gt; and therefore havent experienced their management before.&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; But have you ever wondered that increasing the scouts dmge would have
&lt;br&gt; over powered them?? Unless they revamped the HP of NPC&apos;s and characters
&lt;br&gt; alike?? Just a thort, anyway I&apos;m just excited to see what will come &lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; And thx for the heads up Jeffers on the Combat, much appreciated &lt;img src=&quot;/mxo/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;br&gt;
&lt;br&gt; &lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Wed, 2 Nov 2005 10:45:34 GMT</pubDate>
<author>AlphaCoder</author>
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<title>Re: Ok Culann I&apos;m sorry</title>
<description>&lt;span&gt;&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;AlphaCoder wrote:&lt;br&gt;well, ok I&apos;m sorry I
&lt;br&gt; mis-read your post then, I admit it. And now I also see what your
&lt;br&gt; saying, This is the only SOE game I have ever played and therefore
&lt;br&gt; havent experienced their management before.&lt;br&gt; &lt;br&gt;&lt;font color=&quot;#ffff00&quot;&gt;
&lt;br&gt; But have you ever wondered that increasing the scouts dmge would have
&lt;br&gt; over powered them?? Unless they revamped the HP of NPC&apos;s and characters
&lt;br&gt; alike??&lt;/font&gt; Just a thort, anyway I&apos;m just excited to see what will come &lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;br&gt; &lt;br&gt; And thx for the heads up Jeffers on the Combat, much appreciated &lt;img src=&quot;/mxo/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;br&gt; &lt;div&gt;&lt;/div&gt;&lt;br&gt;&lt;hr&gt;&lt;/blockquote&gt;That&apos;s just it Alpha..&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; ...they did.&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; &lt;br&gt;&lt;/span&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Wed, 2 Nov 2005 16:13:35 GMT</pubDate>
<author>Culann</author>
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<title>stealth</title>
<description>All you can do is Rez someone while stealthed.&amp;nbsp; It really doesn&apos;t change things much at all. (unless in a construct)&amp;nbsp; &lt;br&gt;
&lt;br&gt; &lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Wed, 2 Nov 2005 19:43:02 GMT</pubDate>
<author>ZaneZavin</author>
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<title>Re: The Other Side of the Looking Glass - 11/01/2005</title>
<description>As long as they nerf MA to match the nerfs to the hacker and spy trees
&lt;br&gt; it&apos;s all good. Gunman should be the most powerful class in the game,
&lt;br&gt; not MA. MA was for show in the movies and nothing else. Removing all
&lt;br&gt; the defuffs the MA abilites have,(stun, powerless,staggered, etc.,)
&lt;br&gt; would be a good start to making gunman the domaint tree as it should
&lt;br&gt; be. &lt;br&gt;
&lt;br&gt; &lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Thu, 3 Nov 2005 02:59:14 GMT</pubDate>
<author>Freak3r</author>
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<title>Re: The Other Side of the Looking Glass - 11/01/2005</title>
<description>&lt;BR&gt;
&lt;br&gt; &lt;BLOCKQUOTE&gt;
&lt;br&gt; &lt;HR&gt;
&lt;br&gt; NanoHaxiaI wrote:&lt;BR&gt;I already recycled me masks, along with Neo&apos;s Insight, Neo&apos;s RSI Frags, etc.&lt;BR&gt;&lt;BR&gt;&lt;FONT color=#ff9900&gt;Yep, that’s right. Using a Stealth Ability while being able to Restore another player has been deemed viable gameplay. I know this is going to be somewhat upsetting to a few people, but there’s a design reason for not “fixing” this: Upcoming changes to Stealth mechanics.&lt;BR&gt;&lt;BR&gt;&lt;FONT color=#cccccc&gt;So, being able to revive someone without becoming visible is not an exploit? And it&apos;s not an exploit because in 2-3 months you plan to change the way Spy works anyway... right.&lt;BR&gt;&lt;BR&gt;I understand you&apos;re hesitance to try to change or fix combat because you&apos;re coming out with an &quot;Upgrade&quot; sometime &quot;soon&quot;, but 2-3 months with some of the combat problems is too much. Hence why some players have cancelled their subscriptions.&lt;BR&gt;&lt;BR&gt;To be honest, the more I hear about this Combat Upgrade, the more I think nerf.&lt;BR&gt;Hackers, Patchers, Ranged Classes, Spies, &lt;FONT color=#ff0000&gt;it sounds like this game is heading to make MA &lt;I&gt;the &lt;/I&gt;class&lt;I&gt;. &lt;/I&gt;&lt;/FONT&gt;Sure, giving MA a viable chance in PvP is nice, but there are other ways to go about it than nerfing classes and combat in general. We&apos;ll see, in a few &lt;I&gt;months&lt;/I&gt; how things really turn out.&lt;BR&gt;&lt;/FONT&gt;&lt;/FONT&gt;
&lt;br&gt; &lt;DIV&gt;&lt;/DIV&gt;&lt;BR&gt;
&lt;br&gt; &lt;HR&gt;
&lt;br&gt; &lt;/BLOCKQUOTE&gt;Right, Because its not like everyone in the Movies used Martial Arts.....&amp;nbsp; :smileytongue:&lt;BR&gt;
&lt;br&gt; &lt;DIV&gt;&lt;/DIV&gt;</description>
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<pubDate>Thu, 3 Nov 2005 03:51:38 GMT</pubDate>
<author>Vaico</author>
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<title>Re: The Other Side of the Looking Glass - 11/01/2005</title>
<description>&lt;span&gt;&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;Freak3r wrote:&lt;br&gt;As long as they nerf MA to
&lt;br&gt; match the nerfs to the hacker and spy trees it&apos;s all good. Gunman
&lt;br&gt; should be the most powerful class in the game, not MA. MA was for show
&lt;br&gt; in the movies and nothing else. Removing all the defuffs the MA
&lt;br&gt; abilites have,(stun, powerless,staggered, etc.,) would be a good start
&lt;br&gt; to making gunman the domaint tree as it should be. &lt;br&gt; &lt;div&gt;&lt;/div&gt;&lt;br&gt;&lt;hr&gt;&lt;/blockquote&gt;Only partially correct.&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; No class should be the most powerful in game.&amp;nbsp; Each should have
&lt;br&gt; it&apos;s own strengths and weaknesses, but none of them should be
&lt;br&gt; inherently more powerful than any other.&amp;nbsp; Hacker should be as
&lt;br&gt; powerful as Gunman.&amp;nbsp; Gunman should be as powerful as MA.&amp;nbsp; MA
&lt;br&gt; should be as powerful as Hacker, and etc.&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; And no, Gunman should NOT be the dominant tree.&amp;nbsp; Period.&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; &lt;br&gt;&lt;/span&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Thu, 3 Nov 2005 05:56:52 GMT</pubDate>
<author>Culann</author>
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<title>Re: The Other Side of the Looking Glass - 11/01/2005</title>
<description>&lt;DIV&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;P&gt;I think a archive forum is a great idea Walrus and should not be limited to just the stickies. Major threads prehaps involving events, both the offical and unoffical (player driven)&amp;nbsp;ones, threads that reach a certian popularity with the community, and extreemely helpfull threads, such as the learn marcoing in two days&amp;nbsp;should be included, most likely as copies, to serve for ease of finding.&lt;/P&gt;
&lt;br&gt; &lt;P&gt;This way, if in the event those threads become unstickyed or get buried after time, they can be easyly found again.&lt;/P&gt;</description>
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<pubDate>Thu, 3 Nov 2005 06:44:56 GMT</pubDate>
<author>WGAnubis1</author>
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<title>Re: The Other Side of the Looking Glass - 11/01/2005</title>
<description>&lt;DIV&gt;Props to Anubis for getting back on what we should be discussing. THE LOOKING GLASS!&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;Here&apos;s hoping that the flippered one has a chance to get the next one up soon :p&lt;/DIV&gt;</description>
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<pubDate>Thu, 3 Nov 2005 06:56:52 GMT</pubDate>
<author>Micros</author>
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<title>Re: The Other Side of the Looking Glass - 11/01/2005</title>
<description>Archive section on the forum, currently a waste of time!!&lt;br&gt;&lt;br&gt;Firstly how about concentration on getting the old &apos;archive&apos; content of DN1 back and available first before worrying about the forums.&lt;br&gt;&lt;br&gt;There is so much content that should have been up there in the first week.&lt;br&gt;&lt;br&gt;Secondly what is the point of archive content on the forum. We&apos;ve been through 4+ forums with MxO so far and lost all that content in the process. So unless it&apos;s in a format for any future transfer ease, then why bother.</description>
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<pubDate>Thu, 3 Nov 2005 13:26:20 GMT</pubDate>
<author>Rumbaar</author>
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<title>Re: The Other Side of the Looking Glass - 11/01/2005</title>
<description>&lt;div&gt;&lt;/div&gt;&lt;font size=&quot;2&quot;&gt;Archive Forum =&lt;/font&gt;&lt;font color=&quot;#ff0000&quot;&gt;&lt;i&gt;&lt;font size=&quot;7&quot;&gt; &lt;u&gt;YES.&lt;br&gt;
&lt;br&gt; &lt;/u&gt;&lt;/font&gt;&lt;/i&gt;&lt;font size=&quot;7&quot;&gt;&lt;font color=&quot;#ffffff&quot; size=&quot;3&quot;&gt;&lt;br&gt;&lt;font size=&quot;2&quot;&gt;
&lt;br&gt; Make a snappy name for it... Like the Architect&apos;s House. Well, that&apos;s
&lt;br&gt; what my friend and I call it in our dubbing of the Matrix Trilogy
&lt;br&gt; Project. No, I dunno, you think of it.&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt;
&lt;br&gt; I&apos;m also very intrigued and excited about that Combat Revision. Good night and good luck; don&apos;t let us down.&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; EDIT: What&apos;s the deal with all these huckleberries saying this and this
&lt;br&gt; class should be the dominant class...? There&apos;s no dominant class in the
&lt;br&gt; MxO, at least I hope not. I would hate to see &apos;MAlly&apos; in place of &apos;Pally&lt;font size=&quot;3&quot;&gt;&apos;.&lt;/font&gt;&lt;/font&gt;&lt;br&gt;
&lt;br&gt; &lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;div&gt;&lt;/div&gt;&lt;p&gt;Message Edited by Sykin on &lt;span class=date_text&gt;11-04-2005&lt;/span&gt; &lt;span class=time_text&gt;06:29 AM&lt;/span&gt;</description>
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<pubDate>Fri, 4 Nov 2005 06:24:28 GMT</pubDate>
<author>Sykin</author>
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