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<title>Latest posts for the topic &quot;Update 45 Notes - Thursday, July 13, 2006&quot;</title>
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<description>Latest messages posted in the topic &quot;Update 45 Notes - Thursday, July 13, 2006&quot;</description>
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<title>Update 45 Notes - Thursday, July 13, 2006</title>
<description>&lt;DIV&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;Below are the notes for Update 45, scheduled to release on Thursday, July 13, 2006 at 4:00 AM Pacific Daylight Time (1100 hours GMT).&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&lt;STRONG&gt;Featured Changes&lt;BR&gt;&lt;BR&gt;&lt;/STRONG&gt;
&lt;br&gt; &lt;P&gt;&lt;STRONG&gt;&lt;EM&gt;The Matrix Online &lt;/EM&gt;Story Continues in Episode 5.2!&lt;/STRONG&gt;&lt;BR&gt;The 5.2 Storyline missions and cinematic are now available in game.&lt;BR&gt;The first 5.2 critical mission will be available as soon as the patch is live. The remaining four missions will roll out each following Thursday (7/20, 7/27, 8/4, 8/11)at 1:00 AM Pacific Daylight Time (0800 hours GMT).&lt;/P&gt;
&lt;br&gt; &lt;P&gt;&lt;STRONG&gt;Changes to Spy Tree abilities&lt;/STRONG&gt;&lt;BR&gt;The following Abilities have had these changes applied to improve balance (&lt;STRONG&gt;Note: &lt;/STRONG&gt;Other effects for these Abilities still apply):&lt;BR&gt;&lt;BR&gt;
&lt;br&gt; &lt;UL&gt;&lt;STRONG&gt;Neuro Dart&lt;/STRONG&gt;&lt;BR&gt;Sneak Movement downgrade: -50% (was -75%) &lt;BR&gt;Invisibility Movement downgrade: -50% (was -75%)&lt;BR&gt;Movement Speed downgrade: -50% (was -75%) &lt;BR&gt;Force Combat downgrade: -10% for 30 seconds &lt;BR&gt;&lt;BR&gt;&lt;STRONG&gt;Crippling Throw&lt;/STRONG&gt; &lt;BR&gt;Inner Strength cost: 20 (was 35)&lt;BR&gt;Force Combat downgrade: -40% for 15 seconds &lt;BR&gt;&lt;BR&gt;&lt;STRONG&gt;Deadly Throw&lt;/STRONG&gt;&lt;BR&gt;Inner Strength cost: 18 (was 25)&lt;BR&gt;DPS: 44 (was 31)&lt;BR&gt;Force Combat downgrade: -15% for 15 seconds &lt;BR&gt;&lt;BR&gt;&lt;STRONG&gt;Throat Cutting Throw&lt;/STRONG&gt;&lt;BR&gt;Inner Strength cost: 15 (was 35)&lt;BR&gt;Status Effect: 20% chance Dazed for 8 seconds &lt;BR&gt;Status Effect: 20% chance Off-Balance for 8 seconds &lt;BR&gt;&lt;BR&gt;&lt;STRONG&gt;Sever Artery&lt;/STRONG&gt; &lt;BR&gt;Force Combat downgrade: -10% for 30 seconds &lt;BR&gt;&lt;BR&gt;&lt;STRONG&gt;Subduing Throw&lt;/STRONG&gt;&lt;BR&gt;Inner Strength cost: 15 (was 25)&lt;BR&gt;Status Effect: 20% chance Staggered for 8 seconds &lt;BR&gt;Status Effect: 20% chance Off-Balance for 8 seconds&lt;/UL&gt;&lt;BR&gt;
&lt;br&gt; &lt;P&gt;&lt;/P&gt;
&lt;br&gt; &lt;P&gt;&lt;STRONG&gt;Weapon Auto-Equipping Bug: Fixed&lt;/STRONG&gt;&lt;BR&gt;Your weapon will now automatically be equipped when used on the Free-Attack button. This also fixes the &quot;rapid-fire&quot; exploit.&lt;/P&gt;
&lt;br&gt; &lt;P&gt;&lt;STRONG&gt;Emailing Non-Tradable Items&lt;/STRONG&gt;&lt;BR&gt;Non-tradeable items can now be emailed to yourself. Attempting to mail a non-tradeable or singleton item to someone else will now fail with a popup rather than sending the message but leaving the item in your inventory.&lt;/P&gt;
&lt;br&gt; &lt;P&gt;&lt;STRONG&gt;The Mission Archives Are Online!&lt;/STRONG&gt;&lt;BR&gt;Players can now go to an Organization&apos;s Archivist to buy special items that will allow them to experience old story missions. Players will receive tokens for completing sets of missions; series of these tokens can be traded in at the Organization Collectors for special reward items.&lt;/P&gt;
&lt;br&gt; &lt;P&gt;&lt;STRONG&gt;Evade is Dead. Long Live Evade!&lt;/STRONG&gt;&lt;BR&gt;Gang NPCs will no longer go into the Evade state. They will still retreat in certain situations, to prevent players from dragging high-level NPCs into low-level areas.&lt;/P&gt;
&lt;br&gt; &lt;P&gt;&lt;/P&gt;
&lt;br&gt; &lt;P&gt;&lt;STRONG&gt;Changes and Improvements&lt;/STRONG&gt;
&lt;br&gt; &lt;UL&gt;
&lt;br&gt; &lt;LI&gt;Pugilist&apos;s Gloves now grant 9 points of base Ballistic Damage when triggered and have a minimum level requirement of 15. (The two older versions of the gloves have not been changed, but can no longer be acquired.)
&lt;br&gt; &lt;LI&gt;Male mission NPCs will no longer be named &quot;Amy,&quot; and both male and female NPCs will no longer be named &quot;Arizona.&quot;
&lt;br&gt; &lt;LI&gt;Tells sent to another player are now labeled &quot;TellSent&quot; in chat logs.
&lt;br&gt; &lt;LI&gt;The model used for the &quot;book&quot; mission item is now slightly more book-like.
&lt;br&gt; &lt;LI&gt;Large and small males with dreads no longer lose them when wearing hats.
&lt;br&gt; &lt;LI&gt;Blood Drunk boss NPCs have been expanded from levels 20-29 to levels 20-59. The enemies in phase two of the Coroner&apos;s first mission, &quot;Knock Knock,&quot; now show up as the blood drinkers they were described as.
&lt;br&gt; &lt;LI&gt;The red pill in the mission &quot;The Potential&quot; can now be picked back up if dropped due to a full inventory.
&lt;br&gt; &lt;LI&gt;Mission contacts no longer say they have &quot;no more work&quot; for you, since this didn&apos;t make sense if you&apos;d never worked for them.
&lt;br&gt; &lt;LI&gt;The follower in Yttri&apos;s second mission, &quot;Free Music,&quot; is now level 5 instead of level 1.
&lt;br&gt; &lt;LI&gt;Removed some distracting NPC names (Tchaikovsky, Ilovebees, West Virginia, Puerto Rico, etc).
&lt;br&gt; &lt;LI&gt;The &quot;letter&quot; mission object now looks like a letter rather than a package.
&lt;br&gt; &lt;LI&gt;Restored missing Niobe and Lock sound clips in the introductory graduation mission, &quot;Meet Niobe.&quot; (Nevermind that Niobe is currently trapped in a construct somewhere. *cough*)
&lt;br&gt; &lt;LI&gt;Removed a confusing reference to an ambush that doesn&apos;t always spawn at the beginning of Digger&apos;s third mission, &quot;Safer Ground.&quot;
&lt;br&gt; &lt;LI&gt;Passive Code now has a 20-second duration and 90-second re-use timer. (Matches similar Abilities.)
&lt;br&gt; &lt;LI&gt;The advanced graphic parameter &quot;WR_PrefabLODEnable&quot; can be disabled by setting it to zero in useropts.cfg. This will cause the game to render buildings at full model detail, regardless of distance. &lt;STRONG&gt;Setting this parameter to zero may degrade game performance, and is not supported by Technical Support.&lt;/STRONG&gt;&lt;EM&gt;(In other words: You break it, you bought it.)&lt;/EM&gt;
&lt;br&gt; &lt;LI&gt;The team has a new toy for events: An admin-only object that will automatically flip player PvP flags &quot;on&quot; in a certain radius, creating a &quot;Hostile Zone&quot;.
&lt;br&gt; &lt;LI&gt;The Fly Virus Immunity now protects against the Assassin&apos;s Mask corruption pulse.
&lt;br&gt; &lt;LI&gt;Additional poster-sized ads added around the following hardlines: Midian Park (East), Tabor Park (East), Rogers Way (Central), Kaede (Central), Sai Kung (Central), Center Park (North), Tabor Park (West), Camon Heights (Central), and Historic District (South).
&lt;br&gt; &lt;LI&gt;Episode 5.2 begins! Cinematic and missions, blah blah.
&lt;br&gt; &lt;LI&gt;Text can now be pasted into email from the Windows clipboard by using the Insert key. &lt;/LI&gt;&lt;/UL&gt;
&lt;br&gt; &lt;P&gt;&lt;/P&gt;
&lt;br&gt; &lt;P&gt;&lt;STRONG&gt;Bug Fixes&lt;/STRONG&gt;
&lt;br&gt; &lt;UL&gt;
&lt;br&gt; &lt;LI&gt;Fixed a typo in NPC dialog in the second phase of Rickshaw&apos;s first mission, &quot;Mistaken Identity.&quot;
&lt;br&gt; &lt;LI&gt;Rifle Butt smash is now proerly set to deal Ballistic Damage.
&lt;br&gt; &lt;LI&gt;The ambush in the third phase of the Coroner&apos;s fourth mission (&quot;The Plan&quot;) no longer spawns inappropriate NPC types.
&lt;br&gt; &lt;LI&gt;The description for Artillerist Upgrade now acurrately states how it works.
&lt;br&gt; &lt;LI&gt;Fixed &quot;promiss&quot; typo in standard mission text.
&lt;br&gt; &lt;LI&gt;Fixed &quot;this it the&quot; typo in standard missions.
&lt;br&gt; &lt;LI&gt;Fixed &quot;existance&quot; typo in standard mission text.
&lt;br&gt; &lt;LI&gt;Added description text to the Fly Virus Immunity item.
&lt;br&gt; &lt;LI&gt;Made the controller and operator text in Cerulean&apos;s fourth mission, &quot;Stakeout&quot;, explain the employee situation at Greene&apos;s warehouse a little more clearly, and fixed a gender-specific reference made by a bluepill to a random-gender Exile menacing her. (Thanks PhroG for pointing out the confusion here).
&lt;br&gt; &lt;LI&gt;Fixed a typo in Cerulean&apos;s text in the second phase of her first mission, &quot;A Short Walk.&quot;
&lt;br&gt; &lt;LI&gt;Removed references to &quot;casting&quot; abilities. (It may look like magic, but it ain&apos;t.)
&lt;br&gt; &lt;LI&gt;Fixed a split infinitive in the descriptions of Revive Abilities. (Players generally don&apos;t have &quot;a high re-use time&quot;.)
&lt;br&gt; &lt;LI&gt;Paralyzing throw now roots correctly.
&lt;br&gt; &lt;LI&gt;The guy who tells you where the target is in Assassination missions no longer says &quot;[message_misc_done].&quot;
&lt;br&gt; &lt;LI&gt;Fixed a typo in the contact&apos;s dialog in phase one of the Coroner&apos;s fifth mission.
&lt;br&gt; &lt;LI&gt;The random bluepill comments &quot;Check out Club Sphinx in the Sai Kung neighborhood&quot; and &quot;Would you prepared if gravity reversed itself?&quot; have been corrected.
&lt;br&gt; &lt;LI&gt;Dialog at the start of the second phase of Hypatia&apos;s first mission, &quot;Past Due,&quot; is now correctly written as being spoken by Hypatia rather than by the operator.
&lt;br&gt; &lt;LI&gt;Find Weakness has been changed to a base 25-point bonus before Influences are applied.
&lt;br&gt; &lt;LI&gt;The computers in the Bartender&apos;s second mission now give the number of the correct warehouse.
&lt;br&gt; &lt;LI&gt;The bootlegger in the Bartender&apos;s first mission no longer refers to the Bartender as a man.
&lt;br&gt; &lt;LI&gt;Fixed the typo &quot;reaveal&quot; in standard mission NPC dialog.
&lt;br&gt; &lt;LI&gt;You&apos;re no longer told you can&apos;t perform an &quot;interctive&quot; emote when an interactive emote fails.
&lt;br&gt; &lt;LI&gt;Your operator no longer calls a standard mission kill &quot;comfirmed.&quot;
&lt;br&gt; &lt;LI&gt;Bug that caused Guard Breaker to not work against armed opponents has been fixed.
&lt;br&gt; &lt;LI&gt;Bug that allowed players to enter Sneak by using the Shield Jamming has been fixed. (Fixes exploit.)
&lt;br&gt; &lt;LI&gt;Bug that cause the Network Hacker Upgrade to not persist through hardline teleportation has been fixed.
&lt;br&gt; &lt;LI&gt;Ignore Pain is no longer listed in the Coder recipe list. (The Ability was replaced in CR2.0.)
&lt;br&gt; &lt;LI&gt;The Ability Tree now has a label for the branch going from the Gunslinger Discipline to the Duelist Discipline.
&lt;br&gt; &lt;LI&gt;The effect for Drain Code now uses the correct Ability icon.
&lt;br&gt; &lt;LI&gt;Initiative Bonuses are now properly applied to Desperation.
&lt;br&gt; &lt;LI&gt;The Coding and Vendor costs for Sixth Sense and Suplex have been increased to match other Abilities with the same complexity levels.
&lt;br&gt; &lt;LI&gt;The Coding and Vendor costs for Leg Sweep have been reduced to match other Abilities with the same complexity levels.
&lt;br&gt; &lt;LI&gt;Bug that caused the Hide unusable objects funtion to still display some items of the incorrect gender has been fixed.
&lt;br&gt; &lt;LI&gt;Combat chat now lists the effects caused by Overhand Smash.
&lt;br&gt; &lt;LI&gt;SMG Specialist Upgrade is now listed in the SMG Specialist category on the Action panel. &lt;/LI&gt;&lt;/UL&gt;&lt;/DIV&gt;</description>
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<pubDate>Wed, 12 Jul 2006 15:26:19 GMT</pubDate>
<author>Walrus</author>
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