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<title>Latest posts for the topic &quot;Discussion: What is it about Player Events that makes you not want to participate?&quot;</title>
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<description>Latest messages posted in the topic &quot;Discussion: What is it about Player Events that makes you not want to participate?&quot;</description>
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<title>Re:Discussion: What is it about Player Events that makes you not want to participate?</title>
<description>&lt;cite&gt;-Collbard- wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;br /&gt;&lt;br /&gt;I&amp;#39;m going to touch on the reinsertion issue very quickly.&amp;nbsp; If you believed reinsertion was possible from the movies you are clearly not that familiar with Plato&amp;#39;s Allegory of the Cave - which The Matrix is primarily based off of.&amp;nbsp; My point being: I don&amp;#39;t thing we should assume things to be possible if there is little proof for them, and then be upset whenever we are proven wrong.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/blockquote&gt;Did you read any of the official Matrix comics? One of them involved a man who was reinserted, and then reawoken. Those comics were before MxO, and are considered canon to the story. Rare created a paradox with his ruling out of it.&lt;br /&gt;</description>
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<pubDate>Mon, 10 Mar 2008 14:21:39 GMT</pubDate>
<author>Rogue</author>
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<title>Re:Discussion: What is it about Player Events that makes you not want to participate?</title>
<description>As a player who has participated on the creation side of now four events, and run three of them, I can definitely say that this is one of the things that irritates me the most about this game.&amp;nbsp; It seems that a lot of people simply just don&amp;#39;t put the effort into non-canon RP anymore.&amp;nbsp; And while I agree that it has gotten more difficult now that we have (too) many (sub-par) LESIG events all the time, even at the start of last year, when I attempted to run &amp;quot;Black Capricorn Day,&amp;quot; a marginally large event, with fully fleshed out storylines for seven different event characters, I ended up canceling it before it had run its course simple because other than the one time a bit of PvP erupted, I couldn&amp;#39;t get more than two people involved.&lt;br /&gt;&lt;br /&gt;The problem, I believe, is simply that people are to comfortable in being miserable, and complaining about the lack of RP.&amp;nbsp; Nobody cares to join something they might like, because they don&amp;#39;t want to bust a hole in their own argument.&lt;br /&gt;</description>
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<pubDate>Mon, 10 Mar 2008 14:48:00 GMT</pubDate>
<author>Eleutherophobia</author>
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<title>Re:Discussion: What is it about Player Events that makes you not want to participate?</title>
<description>&lt;br /&gt;What makes me not want to participate in player events is well thought out stories.&amp;nbsp; If I get bored very early on, and realize that the event was not well planned out I am gone.&amp;nbsp; People need to take the time to plan these things out very carefully.&amp;nbsp; Rough drafts and dry runs are not a sin.&amp;nbsp; Practice Practice Practice till it becomes fluid.&amp;nbsp; &lt;br /&gt;</description>
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<pubDate>Mon, 10 Mar 2008 15:02:05 GMT</pubDate>
<author>machete</author>
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<title>Re:Discussion: What is it about Player Events that makes you not want to participate?</title>
<description>&lt;cite&gt;Eleutherophobia wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;The problem, I believe, is simply that people are to comfortable in being miserable, and complaining about the lack of RP.&amp;nbsp; Nobody cares to join something they might like, because they don&amp;#39;t want to bust a hole in their own argument.&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;I think you hit the nail on the head.</description>
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<pubDate>Mon, 10 Mar 2008 15:05:59 GMT</pubDate>
<author>MatrixRefugee</author>
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<title>Re:Discussion: What is it about Player Events that makes you not want to participate?</title>
<description>The only player events I&amp;#39;ve really been in tend to be very long and drawn out or extremely boring.&amp;nbsp; In RP my character is a lot like me OOC, he likes to fight, that&amp;#39;s his thing.&amp;nbsp; Seems most of the time RP&amp;#39;ers shy away from PvP even of the RPvP sort.&amp;nbsp; the few times I&amp;#39;ve gotten to fight in a PE I&amp;#39;ve been flamed and sent hate tells telling me to go back to Mara.&amp;nbsp; So yeah, in Live Events I actually get rewarded for fighting, being in character and following interesting storyline, so there you go.&lt;br /&gt;&lt;br /&gt;Besides that you&amp;#39;d be surprised how similar the jerks are in RP as well as PvP.&amp;nbsp; Which is why I really enjoy when RP&amp;#39;ers call PvP&amp;#39;ers out for being unintelligent **jerks**.&amp;nbsp; The only difference I&amp;#39;ve seen is that the RP&amp;#39;ers don&amp;#39;t use leet speak and type full sentences, but it&amp;#39;s all saying the same thing.&amp;nbsp; So please, stop the god-modding and talking *poop* back and forth for hours on end and RP might be more enjoyable for those of us that would like to participate but haven&amp;#39;t due to being turned off to it right from the get-go.&lt;br /&gt;</description>
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<pubDate>Mon, 10 Mar 2008 15:08:12 GMT</pubDate>
<author>Tenshi</author>
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<title>Re:Discussion: What is it about Player Events that makes you not want to participate?</title>
<description>&lt;cite&gt;Tenshi wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;The only player events I&amp;#39;ve really been in tend to be very long and drawn out or extremely boring.&amp;nbsp; In RP my character is a lot like me OOC, he likes to fight, that&amp;#39;s his thing.&amp;nbsp; Seems most of the time RP&amp;#39;ers shy away from PvP even of the RPvP sort.&amp;nbsp; the few times I&amp;#39;ve gotten to fight in a PE I&amp;#39;ve been flamed and sent hate tells telling me to go back to Mara.&amp;nbsp; So yeah, in Live Events I actually get rewarded for fighting, being in character and following interesting storyline, so there you go.&lt;br /&gt;&lt;br /&gt;Besides that you&amp;#39;d be surprised how similar the jerks are in RP as well as PvP.&amp;nbsp; Which is why I really enjoy when RP&amp;#39;ers call PvP&amp;#39;ers out for being unintelligent *fruitbats*.&amp;nbsp; The only difference I&amp;#39;ve seen is that the RP&amp;#39;ers don&amp;#39;t use leet speak and type full sentences, but it&amp;#39;s all saying the same thing.&amp;nbsp; So please, stop the god-modding and talking *poop* back and forth for hours on end and RP might be more enjoyable for those of us that would like to participate but haven&amp;#39;t due to being turned off to it right from the get-go.&lt;br /&gt;&lt;/blockquote&gt;Back in the day, when EPN and Cyph first came out, usually we&amp;#39;d end up in heated debates in Camon C, fueled by the two opposing liasons working together to cause the confrontation. This almost always broke out into all out PvP war between the two sides, and it was really enjoyable. &lt;br /&gt;</description>
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<pubDate>Mon, 10 Mar 2008 15:14:22 GMT</pubDate>
<author>Rogue</author>
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<title>Re:Discussion: What is it about Player Events that makes you not want to participate?</title>
<description>&lt;p&gt;I&amp;#39;m not going to beat around the bush when it comes to describing Player Events. (call out/rant post)&lt;/p&gt;&lt;p&gt;The majority of them are crap. A lot of them if you don&amp;#39;t follow it from the start, you get lost coming in to the middle of it, and you just say, &amp;quot;Mmm, &amp;#39;k no thx.&amp;quot; And then there are some that are just straight-up wannabe LESIG. They copy LESIG, then turn around and complain about LESIG, and I know that a lot of people in A:B are either ex-LESIG, or people who think LESIG is horrible, and basically just want to run the show the way they think it should be run. They&amp;#39;ll do whatever it takes for their events to seem &amp;quot;official&amp;quot; or whatever. That&amp;#39;s really just on the border-line of annoying. It&amp;#39;s the reason I never actually cared for that Player Event, and yes, I will forever criticize that little organization of RP just because of what it does. I mean, they had &amp;quot;The Architect&amp;quot; give out the same exact little pieces of picture that you saw in the .gif in Broadcast Depth to those on the A:B forum. RPing as the Architect? Are you trippin&amp;#39; balls or something? &lt;/p&gt;&lt;p&gt;It&amp;#39;s not just A:B though. A:B was just the first to make their *poop* seem like it was official. The other PE&amp;#39;s are usually exclusive to one server, small, and usually pertain to or revolve around one person. That&amp;#39;s another thing that&amp;#39;s a little annoying, is when the player events themselves, just turn into a ego-boosting event that revolves around one person. If that&amp;#39;s what you&amp;#39;re into, be my guest. Remeber those celebrity alts? Man was that ever disgusting in my eyes. I&amp;#39;ve heard everything from Killcode frag grenades to people who use incinerator chutes inside of office buildings (*CENSORED*?)&amp;nbsp;to those who pretend they&amp;#39;re exiles or whatever, when Rarebit has said himself&amp;nbsp; (and intended in the game as well) that everyone is basically a pod-born operative. You&amp;#39;re not a program, you&amp;#39;re not&amp;nbsp;a lupine, you&amp;#39;re not a bluepill. RPing that is fine, but to me unless it&amp;#39;s a certain circumstance, just doesn&amp;#39;t cut it.&lt;/p&gt;&lt;p&gt;I&amp;#39;m the sort of person who gets discouraged if you use crappy spelling. Your ideas don&amp;#39;t flow with the canon. You just want to hold PE&amp;#39;s so you&amp;#39;re the center of attention. You want to &amp;quot;revive&amp;quot; RP and when people don&amp;#39;t come, you turn around and complain that RP is dead. You use the /e for the most trivial things, or completely god-mode out the *CENSORED*. You have a really *CENSORED* name(I mean seriously, someone with a name I&amp;nbsp;can hardly pronounce I just avoid).&amp;nbsp;You make up ridiculous scenarios that would never happen in the Matrix universe and for the love of god if I hear the phrase, &amp;quot;leave neo alone&amp;quot; one more time when rp drama arises&amp;nbsp;I will snap. It really stopped being funny a long time ago*waits for someone to quote and say it again*. &lt;/p&gt;&lt;p&gt;So I guess overall, I&amp;#39;m really, really picky when it comes to RP. I usually don&amp;#39;t out-right tell them that it&amp;#39;s horrible and just ignore it, but jeez. I mean, seriously people. Bad guys that never die, or seem to &amp;quot;flag&amp;quot; just as they dash to the hardline with a shield so they can say on their main that the people &lt;b&gt;&lt;i&gt;did&lt;/i&gt;&lt;/b&gt; get a chance to fight back and that he didn&amp;#39;t god-mod. Not like it matters, because people can just resurrect seemingly due to the EJP, which sort of takes the serious and deadly tension out of RP.&lt;/p&gt;&lt;p&gt;Of course, the first response would be, &amp;quot;Well if you&amp;#39;re so perfect, why don&amp;#39;t you host your own PE?&amp;quot; Which is precisely why I don&amp;#39;t. So all in all, I&amp;#39;m sorry, but the only one who makes events that are seemingly interesting and actually pertain to the storyline are created by LESIG and Rarebit. Granted some of these events are &lt;b&gt;&lt;i&gt;boooring&lt;/i&gt;&lt;/b&gt; but I like it better than standing at Tabor West, where everybody stands there and says nothing except for the occasional b-*CENSORED* crack or insult.&amp;nbsp;At this point, there is no other Player Event RP-wise that catches my eye and probably won&amp;#39;t for some time.&lt;/p&gt;&lt;p&gt;-EDIT&lt;/p&gt;&lt;p&gt;And thank you for bringing up the RP-PVP arguement, Tenshi, because from what I have seen from both sides, PvP and RP both have village idiots. The difference is RPers never PvP, and PvPers never RP. Polar opposites, and when one of them riles the other up, it&amp;#39;s a big debate over something completely pointless. I&amp;#39;ve seen PvPers deliberately try to get RPers riled up, but the RPers are guilty just the same. When I first started this game to until I was just getting near 50, I was an active RPer. I RPed a lot, and it was fun, back when there were some interesting things going on, etc., and after I hit 50, I wanted to experience the PvP side of things. I mean the majority of this game is just watching your avatar kick the *poop* out of the other avatar, so why not experience that to the full level? PvP is definitely enjoyable, the trash talking is admirable to a degree, and it&amp;#39;s just all-around fun unless someone&amp;#39;s just being a complete *CENSORED* or PvP stops and the bitching begins, but wait, does this sound familiar at all? RP is definitely enjoyable, the trash&amp;nbsp;talking is admirable to a degree, and it&amp;#39;s just all-around fun unless someone&amp;#39;s just being a complete *CENSORED* or RP stops and the bitchings begins about god-mod or whatever, and in PvP it&amp;#39;s clothes stacking or zergs, so like I said, they both really are similar, yet different.&lt;/p&gt;</description>
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<pubDate>Mon, 10 Mar 2008 15:38:40 GMT</pubDate>
<author>Ballak</author>
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<title>Re:Discussion: What is it about Player Events that makes you not want to participate?</title>
<description>&lt;p&gt;Because Player Events, while they can be amazingly done and brilliantly performed, and beautifully written&amp;nbsp;by there directors, hold absolutely no&amp;nbsp;weight at all when it comes to the official continuation of the story. I play this game to be apart of the Matrix Universe. Not to write/be in a&amp;nbsp;fan-fiction about it.&lt;/p&gt;&lt;p&gt;And that&amp;#39;s not even getting into the motives of players events. Some, like A:B, are for everyone, but a lot are only done to boost the egos of those hosting and at the end of the day you know its going to go their way and you really have no say in it.&lt;/p&gt;</description>
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<pubDate>Mon, 10 Mar 2008 15:58:34 GMT</pubDate>
<author>GamiSB</author>
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<title>Re:Discussion: What is it about Player Events that makes you not want to participate?</title>
<description>&lt;cite&gt;Archangel wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;&lt;/cite&gt;Something like the Runtime Bit but for different NPC&amp;#39;s would work nicely. Hint hint, Rarebit.&lt;br /&gt;&lt;/blockquote&gt;I would love using runtime bits. Even if they had to remove XP/drops from them, make them not usable by hardlines, etc, a tool like that would be immensely helpful in a player event. &lt;br /&gt;&lt;br /&gt;A lot of player events get too complicated for me. A:B&amp;#39;s opening act almost went over my head, but luckily they gave a story summary in the middle so that I could catch up. I&amp;#39;d like them to do some more of those for future events.&lt;br /&gt;&lt;br /&gt;I&amp;#39;m not too worried on it being canon because of how much argument there is on what is even canon in the MxO story. I like most of our game&amp;#39;s story, even if it often feels like a comic book (hmm...). As long as it doesn&amp;#39;t go wacko and have little munchkins eat everyone in the Matrix, I&amp;#39;m okay. As for my own events, I will be more worried about sticking to the spirit of the Matrix, not necessarily direct canon.&lt;br /&gt;</description>
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<pubDate>Mon, 10 Mar 2008 16:31:30 GMT</pubDate>
<author>MotorZ</author>
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<title>Re:Discussion: What is it about Player Events that makes you not want to participate?</title>
<description>&lt;p&gt;Hmm.. nice topic, and nice to see some good points brought up on both sides.&lt;/p&gt;&lt;p&gt;I don&amp;#39;t have much to contribute, but I&amp;#39;ll toss my opinion out there anyway.&amp;nbsp; hehe&amp;nbsp; Basically, to me, PE&amp;#39;s are both good and bad... and even the best ones touch upon both sides.&lt;/p&gt;&lt;p&gt;PEs allow creative players to not only showcase their talents but to, in the better PEs, really get the community involved.&amp;nbsp; The problem is some of those who create PEs don&amp;#39;t really have the talent to bring a PE to life.&amp;nbsp; Sadly, having a good idea isn&amp;#39;t always enough especially if you&amp;#39;re trying for something grand.&amp;nbsp; Another issue here is that many PEs simply end up as slideshows where you go from one &amp;quot;scene&amp;quot; to another with little or no actual RP or interaction.&amp;nbsp; It&amp;#39;s best when there is some sort of plan in place,&amp;nbsp;and some level of structure,&amp;nbsp;but there should also be room to RP.. and there are&amp;nbsp;choices to make&amp;nbsp;and chances are taken.&amp;nbsp; Without a plan, events can drag on pointlessly forever and get boring very quickly.&amp;nbsp; Without some freedom, you may as well just be watching a youtube&amp;#39;d MxO player video. (some of which are extremely cool, of course, but there&amp;#39;s no &amp;quot;event&amp;quot; to them).&lt;/p&gt;&lt;p&gt;I also have to touch upon getting players involved.&amp;nbsp; If you only use the boards to &amp;quot;create buzz&amp;quot; for your event, you&amp;#39;re automatically excluding a huge portion of your potential participants and, as said, it&amp;#39;s already often difficult enough to get people involved after you&amp;#39;ve started without them.&amp;nbsp; Just using myself for an example, I don&amp;#39;t mind taking part in PEs, but I don&amp;#39;t read the Next Rene and Player Events sections often.... and I&amp;#39;m someone who&amp;#39;s on the board a decent amount.&amp;nbsp; Just imagine someone who never visits the board at all and how completely clueless they&amp;#39;re likely to be.&amp;nbsp; Base most of the event out of game and this just gets even worse (though I agree it would be great to have more tools available to PE creators who do want to do things in game).&lt;/p&gt;&lt;p&gt;As for the issue of story and how official PEs are.&amp;nbsp; This is a tough issue.&amp;nbsp; Generally, it&amp;#39;s best to stay out of the way of the storyline because many many players do consider the official storyline to be king.&amp;nbsp; I have no problem considering a PE to be &amp;quot;official&amp;quot; as far as player storylines are concerned and, quite frankly, they can certainly be more interesting than the official storyline.&amp;nbsp; There&amp;#39;s a lot of room to maneuver when it comes to creating your own story and for players who&amp;#39;ve been around a while, those storys are really what makes the city feel alive.&amp;nbsp; Also, playing around as LE characters is a huge no-no,&amp;nbsp;and creating tension by being able to create kill codes and death viruses at the drop of a hat is very very tired.&lt;/p&gt;&lt;p&gt;Basically, creating PEs is hard.&amp;nbsp; Creating good PEs is even harder.... and that&amp;#39;s coming from someone who hasn&amp;#39;t even done one and is just talking from a participant&amp;#39;s viewpoint.&amp;nbsp; I&amp;#39;m sure the reality is even harsher than it seems from &amp;quot;the outside.&amp;quot;&amp;nbsp; &lt;/p&gt;&lt;p&gt;Edit:&amp;nbsp; Oh, and just to chime in on the Cyph Reinsertion issue.&amp;nbsp; I think there was certainly valid reason for many to consider it at least plausible given the source materials.&amp;nbsp; While I like to laugh IC at the Cyphs on this point (and many others), and many have been able to just roll with the storyline punches, it was still a bit of a low blow.&amp;nbsp; &lt;/p&gt;</description>
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<pubDate>Mon, 10 Mar 2008 17:05:30 GMT</pubDate>
<author>Shinryu</author>
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<title>Re:Discussion: What is it about Player Events that makes you not want to participate?</title>
<description>I don&amp;#39;t like people.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;/mxo/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;br /&gt;</description>
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<pubDate>Mon, 10 Mar 2008 18:00:35 GMT</pubDate>
<author>NightTrace</author>
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<title>Re:Discussion: What is it about Player Events that makes you not want to participate?</title>
<description>Because nobody goes out of their way to make the event noticeable in-game. If I got so much as &lt;i&gt;&lt;b&gt;an email&lt;/b&gt;&lt;/i&gt; inviting me to a player event, I&amp;#39;d probably go.&lt;br /&gt;&lt;br /&gt;I think that&amp;#39;s the biggest reason behind Algorithm: Black getting such a big reception - the sheer amount of in-game advertising it put in, through those random Operatives and the lieutenants. Everything nowadays is too focused on forum participation, or it at least feels that way to me because that&amp;#39;s all I do now is troll the forums. Maybe it&amp;#39;s a feedback loop - y&amp;#39;know, forum use increase leading to forum use increase.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Edit: And then there&amp;#39;s the people that discourage player events by being overly analytical or nitpicky about such events (like thrashing a player for misspelling a word -_-). You can save your criticisms for &lt;i&gt;after&lt;/i&gt; the event, but don&amp;#39;t water it down by placing a giant magnifying glass on every minor flaw.&lt;br /&gt;</description>
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<pubDate>Mon, 10 Mar 2008 18:28:46 GMT</pubDate>
<author>ZippyTheSquirrel</author>
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<title>Re:Discussion: What is it about Player Events that makes you not want to participate?</title>
<description>Because people have jobs, and Live Events IS Rarebit&amp;#39;s job.&lt;br /&gt;&lt;br /&gt;Planning for player events is usually *poop*, so they suck. People can&amp;#39;t do what they want, like have enemies attack us while running objectives. We can&amp;#39;t meet with big people or really be enticed towards a player event. Why? Because we all know each other and can figure out who&amp;#39;s running the event in an instant.&lt;br /&gt;&lt;br /&gt;What I&amp;#39;m trying to say is, player events aren&amp;#39;t the best. Neither is Rarebit, but with Rarebit&amp;#39;s events we can taunt and insult the LE characters.&lt;br /&gt;</description>
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<pubDate>Mon, 10 Mar 2008 18:49:57 GMT</pubDate>
<author>Roukan</author>
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<title>Re:Discussion: What is it about Player Events that makes you not want to participate?</title>
<description>I agree with nearly all the comments here.&lt;br /&gt;&lt;br /&gt;I think the problem with PE&amp;#39;s is that they are more like Graphic Novels in MxO. The creator just divides it into chapters and then runs the story with no wiggle room for unexpected events or free flow RP. They want people to react/act how they expect them too and if they don&amp;#39;t then the story comes to a halt. I&amp;#39;ve been to a few RP events where for the story to continue I HAD to do something that was intrinsically against what my character would have done, and when you get railroaded like that your interest wanes.&lt;br /&gt;&lt;br /&gt;The events that I remember the best are the ones where the creator/creators acted more like the old LE team. Logging on at random moments and letting the RP just &amp;quot;Happen&amp;quot;, of course there were planned things too but I felt far more involved in the story. PE&amp;#39;s like &amp;quot;The FIRM&amp;quot; run by the Tetra&amp;#39;s way back were pretty cool. Or someone who RP&amp;#39;d a bluepill cop called &amp;quot;John Tanner&amp;quot;, him and I would just meet up and chat and RP often, and when PeterForee logged on he continued RPing throughout that. If you are reading this (Whoever did that) log on damnit!!!&lt;br /&gt;&lt;br /&gt;@ Tenshi: You would have LOVED when Espi was around with The Blue Order and he gathered up a pack of Cypherites to have a throw down out the front of a club against New Dawn and The Omega Syndicate while Euphy gave a live commentary on SI radio. That RPvP was full of so much win your head probably would have exploded.&lt;br /&gt;&lt;br /&gt;Rant time: God modders annoy the crap out of me, NO GOD MODDING! And I agree whole heartedly with Ballak&amp;#39;s rant (Couldn&amp;#39;t have summed it up better myself).&lt;br /&gt;</description>
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<pubDate>Mon, 10 Mar 2008 21:52:18 GMT</pubDate>
<author>Pylat</author>
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<title>Re:Discussion: What is it about Player Events that makes you not want to participate?</title>
<description>&lt;cite&gt;Roukan wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Because people have jobs, and Live Events IS Rarebit&amp;#39;s job.&lt;br /&gt;&lt;br /&gt;Planning for player events is usually *poop*, so they suck. People can&amp;#39;t do what they want, like have enemies attack us while running objectives. We can&amp;#39;t meet with big people or really be enticed towards a player event. Why? Because we all know each other and can figure out who&amp;#39;s running the event in an instant.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;What I&amp;#39;m trying to say is, player events aren&amp;#39;t the best. Neither is Rarebit, but with Rarebit&amp;#39;s events we can taunt and insult the LE characters.&lt;/b&gt;&lt;br /&gt;&lt;/blockquote&gt;Except the difference is that in a player event you won&amp;#39;t get ignored for insulting the event character. I&amp;#39;ve seen that happen way too many times in the past. &lt;img src=&quot;/mxo/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;br /&gt;</description>
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<pubDate>Tue, 11 Mar 2008 01:50:44 GMT</pubDate>
<author>Archangel</author>
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<title>Re:Discussion: What is it about Player Events that makes you not want to participate?</title>
<description>I think the planners of player events think too big and It ends up either going nowhere or becoming incredibly tedious. Everyone should just be thinking up small errands and tasks and then giving them to other people. Things such as asking an allied player to assassinate a co-operating enemy player, or getting someone to procure or deliver an item for you. The times I feel the greatest sense of boredom is when I&amp;#39;m logged in for hours on end with nothing to do. Things like this would really help break up that monotony.&lt;br /&gt;</description>
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<pubDate>Tue, 11 Mar 2008 02:28:01 GMT</pubDate>
<author>TheTaxidermist</author>
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<title>Re:Discussion: What is it about Player Events that makes you not want to participate?</title>
<description>&lt;cite&gt;Archangel wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;Roukan wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Because people have jobs, and Live Events IS Rarebit&amp;#39;s job.&lt;br /&gt;&lt;br /&gt;Planning for player events is usually *poop*, so they suck. People can&amp;#39;t do what they want, like have enemies attack us while running objectives. We can&amp;#39;t meet with big people or really be enticed towards a player event. Why? Because we all know each other and can figure out who&amp;#39;s running the event in an instant.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;What I&amp;#39;m trying to say is, player events aren&amp;#39;t the best. Neither is Rarebit, but with Rarebit&amp;#39;s events we can taunt and insult the LE characters.&lt;/b&gt;&lt;br /&gt;&lt;/blockquote&gt;Except the difference is that in a player event you won&amp;#39;t get ignored for insulting the event character. I&amp;#39;ve seen that happen way too many times in the past. &lt;img src=&quot;/mxo/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&lt;img src=&quot;/mxo/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&quot; /&gt;&lt;br /&gt;&lt;/blockquote&gt;You get ignored for participating like you&amp;#39;re supposed to also =P&lt;br /&gt;</description>
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<pubDate>Tue, 11 Mar 2008 12:26:47 GMT</pubDate>
<author>Roukan</author>
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<title>Re:Discussion: What is it about Player Events that makes you not want to participate?</title>
<description>I hate to be the one to say this, because&amp;nbsp;any responses will be predictable, but the reason player events are generally lame and lack participation&amp;nbsp;is because they&amp;#39;re based on this game, period.&amp;nbsp; Put another way, a kinder, gentler way perhaps, everything that prevents MxO from attracting players prevents player events from&amp;nbsp;attracting players&amp;nbsp;even moreso.&amp;nbsp; I&amp;#39;ll not bother to elaborate on any specifics either way, but&amp;nbsp;they should all be obvious by now.</description>
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<pubDate>Tue, 11 Mar 2008 13:06:32 GMT</pubDate>
<author>stewartdaniels1986</author>
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<title>Re:Discussion: What is it about Player Events that makes you not want to participate?</title>
<description>&lt;cite&gt;stewartdaniels1986 wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;I hate to be the one to say this, because&amp;nbsp;any responses will be predictable, but the reason player events are generally lame and lack participation&amp;nbsp;is because they&amp;#39;re based on this game, period.&amp;nbsp; Put another way, a kinder, gentler way perhaps, everything that prevents MxO from attracting players prevents player events from&amp;nbsp;attracting players&amp;nbsp;even moreso.&amp;nbsp; I&amp;#39;ll not bother to elaborate on any specifics either way, but&amp;nbsp;they should all be obvious by now.&lt;/blockquote&gt;&lt;p&gt;&lt;br /&gt;Why does your mame and pessimistic posting style ring a bell o.O&lt;/p&gt;&lt;p&gt;Anyway lol i think (proc&amp;#39;s?) reason about the size of events is quite true, detailed&amp;nbsp;stories and plot twists are hard to create without serious planning and pre-production. Small generic tasks work better than long confusing stories with hidding plot twists and multi-layered meanings &amp;gt;.&amp;lt; minaly because as you said everyone is trying to do something at once or a group are involved when people are trying to work out puzzles and RP&amp;nbsp;(talk) towards a particular senario the creator is looking for people get bored. I feel like i want to create an event... maybe i will for kinds return ^^ &lt;img src=&quot;/mxo/images/smilies/69934afc394145350659cd7add244ca9.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/p&gt;</description>
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<pubDate>Tue, 11 Mar 2008 15:53:40 GMT</pubDate>
<author>Danger_Frog1471</author>
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<title>Re:Discussion: What is it about Player Events that makes you not want to participate?</title>
<description>&lt;cite&gt;Danger_Frog1471 wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;Anyway lol i think (proc&amp;#39;s?) reason about the size of events is quite true, detailed&amp;nbsp;stories and plot twists are hard to create without serious planning and pre-production.&lt;/p&gt;&lt;/blockquote&gt;I&amp;#39;m afraid I can stake no claim to this observation. &lt;img src=&quot;/mxo/images/smilies/8a80c6485cd926be453217d59a84a888.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;</description>
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<pubDate>Tue, 11 Mar 2008 16:34:52 GMT</pubDate>
<author>Procurator</author>
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