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<title>Latest posts for the topic &quot;System Chat and Collector Items&quot;</title>
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<title>System Chat and Collector Items</title>
<description>&lt;p&gt;A small suggestion...&lt;/p&gt;&lt;p&gt;When collecting items for a collector, I would like system chat to extend its loot message to include how many items you have. For example, when farming 12&amp;nbsp;Small Hammers from the Crusher gang in Gracy Heights for StraightEdgeJohn to get the Pugilist Gloves, looting a Crusher will give you the following message:&lt;/p&gt;&lt;p&gt;&lt;b&gt;&lt;span style=&quot;color: #00ccff;&quot;&gt;You received a Small Hammer.&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;&lt;p&gt;I would like it to read:&lt;/p&gt;&lt;p&gt;&lt;b&gt;&lt;span style=&quot;color: #00ccff;&quot;&gt;You received a Small Hammer for a total of 5.&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;</description>
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<pubDate>Sun, 28 Sep 2008 19:51:30 GMT</pubDate>
<author>Vesuveus</author>
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<title>Re:System Chat and Collector Items</title>
<description>This would sure help you keep track of them.</description>
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<pubDate>Sun, 28 Sep 2008 20:18:45 GMT</pubDate>
<author>MatrixRefugee</author>
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<title>Re:System Chat and Collector Items</title>
<description>That shouldnt be too hard to implement either.</description>
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<pubDate>Mon, 29 Sep 2008 00:31:44 GMT</pubDate>
<author>Criingey</author>
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<title>Re:System Chat and Collector Items</title>
<description>&lt;p&gt;I see no reason not to like this small&amp;nbsp;and useful change.&lt;/p&gt;</description>
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<pubDate>Mon, 29 Sep 2008 02:26:47 GMT</pubDate>
<author>Croesis</author>
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<title>Re:System Chat and Collector Items</title>
<description>Seems ok but think about it, it will need to be done for every single neighborhood. Which means it will be a fair amount of work to be done. What about SSR gums, parts etc </description>
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<pubDate>Mon, 29 Sep 2008 03:10:28 GMT</pubDate>
<author>The_Bruceter</author>
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<title>Re:System Chat and Collector Items</title>
<description>&lt;p&gt;Im pretty sure it would just be a case of adding a variable in somewhere tied to a players inventory.&lt;/p&gt;&lt;p&gt;Only problem i can imagine (and its pretty out there) is the variable giving you a list of everything in your inventory.&lt;/p&gt;</description>
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<pubDate>Mon, 29 Sep 2008 03:25:08 GMT</pubDate>
<author>Criingey</author>
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<title>Re:Re:System Chat and Collector Items</title>
<description>&lt;cite&gt;Criingey wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;Im pretty sure it would just be a case of adding a variable in somewhere tied to a players inventory.&lt;/p&gt;&lt;p&gt;Only problem i can imagine (and its pretty out there) is the variable giving you a list of everything in your inventory.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;I think the variable has to be applied to each item that can be collected in this way. However once the code has been written, I imagine it can be copied and pasted into the code for each different gang token with a few minor adjustments etc... So the only thing that I can think of that may be an issue is the amount of gang tokens, gum, marbles etc... to apply it to, possibly taking up a good chunk of a Dev&apos;s day.&lt;/p&gt;&lt;p&gt;But then I have no idea what the game&apos;s code is like to add this sort of thing...&lt;/p&gt;&lt;p&gt;/invoke laser protected database image&lt;/p&gt;</description>
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<pubDate>Mon, 29 Sep 2008 03:39:17 GMT</pubDate>
<author>Croesis</author>
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<title>Re:System Chat and Collector Items</title>
<description>&lt;p&gt;I dunno Vin, cause your calling the information directly from the Inventory.&amp;nbsp; If it was my database thats where id start looking anyway.&lt;/p&gt;&lt;p&gt;Basically i would imagine (going on what little experience i have from working on certain databases in work) you would call the variables for item name and quantity from the inventory database and display in system chat.&amp;nbsp; Thats certainly the approach i would take.&lt;/p&gt;</description>
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<pubDate>Mon, 29 Sep 2008 03:57:51 GMT</pubDate>
<author>Criingey</author>
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<title>Re:System Chat and Collector Items</title>
<description>Sheesh, don&apos;t get so confused over that, Criingey and Vinia. The amount of an item in an inventory is automatically calculated, just add a stackable item to the hotbar, same thing. Same thing goes for system messages like /frags, which show the amount based on the LA (which is a sort of inventory, on a larger basis).&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;IMO it&apos;s an easy to implement and helpful feature for farming items.</description>
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<pubDate>Mon, 29 Sep 2008 04:35:38 GMT</pubDate>
<author>GoDGiVeR</author>
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<title>Re:System Chat and Collector Items</title>
<description>I would imagine that the system pulled info from the loot tables and the players inventory. At the moment (from what I can tell) the system notes what is taken from the loot table for that specific NPC. With the addition I thought that when the loot included a gang token, the code as part of the token would then check to see how many of that specific item the player has in their inventory including the item just picked up.&lt;br /&gt;&lt;br /&gt;But I don&apos;t deal with databases so I could be way off the mark on this. /shrug&lt;br /&gt;&lt;br /&gt;Ah... GG posted before I&apos;d finished writing, I would tend to believe him if he says it&apos;s something likely to be fairly easy to implement.</description>
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<pubDate>Mon, 29 Sep 2008 04:38:45 GMT</pubDate>
<author>Croesis</author>
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<title>Re:System Chat and Collector Items</title>
<description>I really like this idea.&lt;br /&gt;&lt;br /&gt;It will help myself and GG when I help him farm the next collectors item he goes for :p</description>
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<pubDate>Mon, 29 Sep 2008 04:45:51 GMT</pubDate>
<author>Yasamuu</author>
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<title>Re:System Chat and Collector Items</title>
<description>&lt;p&gt;Just thinking out loud my dears &lt;img src=&quot;/mxo/images/smilies/69934afc394145350659cd7add244ca9.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/p&gt;&lt;p&gt;wait.. did i say thinking?? ::head explodes::&lt;/p&gt;</description>
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<pubDate>Mon, 29 Sep 2008 06:01:55 GMT</pubDate>
<author>Criingey</author>
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<title>Re:Re:System Chat and Collector Items</title>
<description>&lt;cite&gt;Yasamuu wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;I really like this idea.&lt;br /&gt;&lt;br /&gt;It will help myself and GG when I help him farm the next collectors item he goes for :p&lt;/blockquote&gt;&lt;br /&gt;Oh goody, time for some headgear action! j/k&lt;br /&gt;&lt;br /&gt;&lt;i&gt;GodgiverVH received 1 Insecticide for a total of 2300.&lt;br /&gt;System: How the hell did you get so much inventory space? D:&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Also generally, this isn&apos;t a database issue, since that stuff only comes into play when loading and saving data from your character (which happens every few minutes). It&apos;s rather the way the data is stored temporarily on your computer (which might or might not be an actual &amp;quot;database&amp;quot&lt;img src=&quot;/mxo/images/smilies/8a80c6485cd926be453217d59a84a888.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;. And since it&apos;s not that much information actually, my guess is that all that stuff is saved in simple object-oriented data-structures.&lt;br /&gt;&lt;br /&gt;Erhem ... that&apos;s just a guess of mine, the devs should know the real&amp;nbsp;methodes.&lt;br /&gt;</description>
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<pubDate>Mon, 29 Sep 2008 08:28:28 GMT</pubDate>
<author>GoDGiVeR</author>
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<title>Re:Re:Re:System Chat and Collector Items</title>
<description>&lt;cite&gt;GoDGiVeR wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;Yasamuu wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;I really like this idea.&lt;br /&gt;&lt;br /&gt;It will help myself and GG when I help him farm the next collectors item he goes for :p&lt;/blockquote&gt;&lt;br /&gt;Oh goody, time for some headgear action! j/k&lt;br /&gt;&lt;br /&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/blockquote&gt;Why not...&lt;br /&gt;&lt;br /&gt;:O</description>
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<pubDate>Mon, 29 Sep 2008 08:45:47 GMT</pubDate>
<author>Yasamuu</author>
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<title>Re:Re:Re:Re:System Chat and Collector Items</title>
<description>&lt;cite&gt;Yasamuu wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;GoDGiVeR wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;Yasamuu wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;I really like this idea.&lt;br /&gt;&lt;br /&gt;It will help myself and GG when I help him farm the next collectors item he goes for :p&lt;/blockquote&gt;&lt;br /&gt;Oh goody, time for some headgear action! j/k&lt;br /&gt;&lt;br /&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/blockquote&gt;Why not...&lt;br /&gt;&lt;br /&gt;:O&lt;/blockquote&gt;&lt;br /&gt;So you would? Coolio. &amp;gt;_&amp;gt;</description>
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<pubDate>Tue, 30 Sep 2008 02:04:25 GMT</pubDate>
<author>GoDGiVeR</author>
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<title>Re:Re:Re:Re:Re:System Chat and Collector Items</title>
<description>&lt;cite&gt;GoDGiVeR wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;Yasamuu wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;GoDGiVeR wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;Yasamuu wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;I really like this idea.&lt;br /&gt;&lt;br /&gt;It will help myself and GG when I help him farm the next collectors item he goes for :p&lt;/blockquote&gt;&lt;br /&gt;Oh goody, time for some headgear action! j/k&lt;br /&gt;&lt;br /&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/blockquote&gt;Why not...&lt;br /&gt;&lt;br /&gt;:O&lt;/blockquote&gt;&lt;br /&gt;So you would? Coolio. &amp;gt;_&amp;gt;&lt;/blockquote&gt;&lt;br /&gt;If your on Syntax and want to farm headgear id be happy to do .. well i say happy.. i mean .. i would do it.&amp;nbsp; Ive farmed a considerable amount of headgear both solo and with help.&amp;nbsp; Ive got my wee farming alt sitting with 1 corrupted and enough for a kill for the next, just lack the motivation to do it now.</description>
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<pubDate>Tue, 30 Sep 2008 03:06:25 GMT</pubDate>
<author>Criingey</author>
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<title>Re:System Chat and Collector Items</title>
<description>WTT: Farming a Vector headgear for Farming a Syntax Headgear. &lt;br /&gt;&lt;br /&gt;I don&apos;t have one on Syntax &lt;img src=&quot;/mxo/images/smilies/1cfd6e2a9a2c0cf8e74b49b35e2e46c7.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;</description>
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<pubDate>Tue, 30 Sep 2008 03:22:37 GMT</pubDate>
<author>Yasamuu</author>
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<title>Re:System Chat and Collector Items</title>
<description>Hmm dont really play on vector... im sure we can come to some sort of arrangement.</description>
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<pubDate>Tue, 30 Sep 2008 03:32:57 GMT</pubDate>
<author>Criingey</author>
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<title>Re:Re:System Chat and Collector Items</title>
<description>&lt;cite&gt;Yasamuu wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;WTT: Farming a Vector headgear for Farming a Syntax Headgear. &lt;br /&gt;&lt;br /&gt;I don&apos;t have one on Syntax &lt;img src=&quot;/mxo/images/smilies/1cfd6e2a9a2c0cf8e74b49b35e2e46c7.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/blockquote&gt;&lt;br /&gt;Uh uhh, sounds like a plan to me. ^^</description>
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<pubDate>Tue, 30 Sep 2008 04:36:59 GMT</pubDate>
<author>GoDGiVeR</author>
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