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<title>Latest posts for the topic &quot;Syntax &amp; Recursion Merge&quot;</title>
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<description>Latest messages posted in the topic &quot;Syntax &amp; Recursion Merge&quot;</description>
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<title>Re:Syntax &amp; Recursion Merge</title>
<description>I agree with Phrack about not having a server merge due to the fact that it is a step down for the game itself. It&amp;#39;s like making do with even less. The most prominent concern being server merge= budget cuts is understandable however one question arose even as I typed this. &lt;br /&gt;&lt;br /&gt;Whose to say a budget cut &lt;i&gt;won&amp;#39;t&lt;/i&gt; come about anyway regardless of a server merge or not?&lt;br /&gt;&lt;br /&gt;From what I understand, the budget itself is dependent upon the population for the game itself (or subscriptions). If the population goes under a certain level, two possibilities I can see happening. 1- The dreaded server merge as a last ditch effort to keep the game up and running or 2-They unplug the whole thing and shelve it or sell it.&lt;br /&gt;&lt;br /&gt;Ironically, the one solution that has proven to be effective is the one SOE refuses to commit to. They want to see more of a population? Add more content to the game, more of story with some actual thought out scenarios. Sure it involves some increased fundings....no scratch that, if anything the Algorithm Team&amp;nbsp; has demonstrated is that you can make some memorable events without having to break a bank. I guess what it boils down to is that if the game has better events, more content and an enthusiastic attitude to make this game a success, then the population will increase , funding increases and we see an even bigger difference. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;It really is up to them whether they want to tank this game or not. &lt;br /&gt;</description>
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<pubDate>Sat, 22 Dec 2007 05:57:45 GMT</pubDate>
<author>CrimsonKiller01</author>
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<title>Re:Syntax &amp; Recursion Merge</title>
<description>The best way to see if the percentage of players want a server merge would be for Virrago or Rarebit to put up a poll, but even then.. it&amp;#39;s highly unlikely it&amp;#39;ll happen, because if you put yourself in their shoes, ultimately, there&amp;#39;s not really any need to do this.&lt;br /&gt;&lt;br /&gt;~spha&lt;br /&gt;&lt;br /&gt;</description>
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<pubDate>Sat, 22 Dec 2007 06:49:38 GMT</pubDate>
<author>Sphairo</author>
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<title>Re:Syntax &amp; Recursion Merge</title>
<description>&lt;cite&gt;personlll wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;This would allow everyone to experience more live events.&amp;nbsp; &lt;br /&gt; &lt;br /&gt;&amp;nbsp; &lt;br /&gt; &lt;/blockquote&gt;No the Lag at the Events would make the game non playable, its bad enough as it is. Server merges are a rubbish idea and in my opinion its only a sign of bad things to come look what happened to RF online .. &lt;br /&gt;&lt;cite&gt;&lt;br /&gt;&lt;br /&gt;&lt;/cite&gt;&lt;br /&gt;</description>
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<pubDate>Sat, 22 Dec 2007 06:50:09 GMT</pubDate>
<author>Riac</author>
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<title>Re:Syntax &amp; Recursion Merge</title>
<description>&lt;cite&gt;Procurator wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;I still think merging &lt;i&gt;any&lt;/i&gt; servers is a bad idea.&lt;br /&gt;&lt;br /&gt;&lt;cite&gt;Tiango wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Do this please.&lt;br /&gt;&lt;/blockquote&gt;You&amp;#39;re in trouble. &lt;img src=&quot;/mxo/images/smilies/69934afc394145350659cd7add244ca9.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&lt;img src=&quot;/mxo/images/smilies/69934afc394145350659cd7add244ca9.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&quot; /&gt;&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;Ooopps.</description>
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<pubDate>Sat, 22 Dec 2007 06:52:04 GMT</pubDate>
<author>Tiango</author>
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<title>Re:Syntax &amp; Recursion Merge</title>
<description>&lt;cite&gt;Riac wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;personlll wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;This would allow everyone to experience more live events.&amp;nbsp; &lt;br /&gt;&lt;br /&gt;&amp;nbsp; &lt;br /&gt;&lt;/blockquote&gt;No the Lag at the Events would make the game non playable, its bad enough as it is. Server merges are a rubbish idea and in my opinion its only a sign of bad things to come look what happened to RF online .. &lt;br /&gt;&lt;cite&gt;&lt;br /&gt;&lt;br /&gt;&lt;/cite&gt;&lt;br /&gt;&lt;/blockquote&gt;Mm, or Dark Age of Camelot: I have a friend who plays that and after they merged some of the servers, she had to to take a break from it on account of in-fighting among the players on account of people&amp;#39;s very different RP styles.&lt;br /&gt;</description>
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<pubDate>Sat, 22 Dec 2007 09:26:35 GMT</pubDate>
<author>MatrixRefugee</author>
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<title>Re:Syntax &amp; Recursion Merge</title>
<description>There&amp;#39;s half of me that wants the servers to be merged. And there is half of me that doesn&amp;#39;t.&lt;br /&gt;But however, with MxO&amp;#39;s funny database system , ect. I can&amp;#39;t see it is going to work.&lt;br /&gt;</description>
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<pubDate>Sat, 22 Dec 2007 09:33:39 GMT</pubDate>
<author>Weskie</author>
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<title>Re:Syntax &amp; Recursion Merge</title>
<description>&lt;p&gt;Just, no.&lt;/p&gt;</description>
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<pubDate>Sat, 22 Dec 2007 09:36:12 GMT</pubDate>
<author>exsuscito</author>
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<title>Re:Syntax &amp; Recursion Merge</title>
<description>&lt;cite&gt;exsuscito wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;Just, no.&lt;/p&gt;&lt;/blockquote&gt;&lt;br /&gt;</description>
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<pubDate>Sat, 22 Dec 2007 10:59:52 GMT</pubDate>
<author>Goligoth</author>
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<title>Re:Syntax &amp; Recursion Merge</title>
<description>&lt;p&gt;I&amp;#39;d love a merge because it means more people,&lt;strike&gt; but overall I do not want it because I&amp;#39;d have to be with Goligoth.&lt;/strike&gt;&lt;/p&gt;&lt;p&gt;I mean, overall I do not want it because when you merge two servers into one that&amp;#39;s a sign of weakness that MxO is about to be snuffed out from SOE and replaced with something else. &lt;/p&gt;</description>
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<pubDate>Sat, 22 Dec 2007 11:51:42 GMT</pubDate>
<author>Ballak</author>
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<title>Re:Syntax &amp; Recursion Merge</title>
<description>&lt;p&gt;Maybe a NEW server?&lt;/p&gt;&lt;p&gt;That way we can all be noobs together.&lt;/p&gt;</description>
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<pubDate>Sat, 22 Dec 2007 12:47:10 GMT</pubDate>
<author>TheShickle</author>
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<title>Re:Syntax &amp; Recursion Merge</title>
<description>Recursion sucks, keep it away from us plzkthx.&lt;br /&gt;</description>
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<pubDate>Sat, 22 Dec 2007 13:08:49 GMT</pubDate>
<author>Zudrag</author>
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<title>Re:Syntax &amp; Recursion Merge</title>
<description>Well I&amp;#39;ve played on and off since release and I&amp;#39;ve never been really involved in a LE- I guess I just never really knew the right people.&amp;nbsp; Anyway, a server merge would allow much more of a chance for everyone to participate in LE&amp;#39;s.&amp;nbsp; I don&amp;#39;t think this would exactly be seen as a sign of weakness.&amp;nbsp; I also don&amp;#39;t think it&amp;#39;s goign to happen though.</description>
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<pubDate>Sun, 23 Dec 2007 13:27:48 GMT</pubDate>
<author>-Collbard-</author>
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<title>Re:Syntax &amp; Recursion Merge</title>
<description>Umm. No</description>
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<pubDate>Sun, 23 Dec 2007 20:02:55 GMT</pubDate>
<author>SampleNow</author>
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<title>Re:Syntax &amp; Recursion Merge</title>
<description>&lt;cite&gt;Zudrag wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Syntax sucks, keep it away from us plzkthx.&lt;br /&gt;&lt;/blockquote&gt;QFT &amp;gt;_&amp;gt;&lt;br /&gt;naw, a server merge would be great, also, that would mean 6 player slots per server, and more players! yay!&lt;br /&gt;</description>
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<pubDate>Wed, 9 Jan 2008 13:21:29 GMT</pubDate>
<author>LucifersChosen </author>
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<title>Re:Syntax &amp; Recursion Merge</title>
<description>&lt;cite&gt;Phrack wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;&lt;/cite&gt;What it is, is sacrificing quality for quantity.&lt;br /&gt;&lt;br /&gt;I&amp;#39;m not trying to start a massive argument, but let&amp;#39;s face facts.&lt;br /&gt;&lt;br /&gt;When SOE took over the Matrix Online, we lost in-game AIM service (a feature too many people loved) because SOE didn&amp;#39;t want to renegotiate the contract with AOL.&amp;nbsp; We lost the Live Events Team because it was part of a budget cut that resulted in the layoff of several people who were detrimental to this game&amp;#39;s success.&amp;nbsp; Then all advertising for the game ceased, and all store shelf presence of the game ended.&lt;br /&gt;&lt;br /&gt;SOE further cut the budget by eliminating 6 of the 9 servers, which (at the time) resulted in IMMENSE overpopulation on the three remaining servers, right before they announced that there would be no more live events until after they rolled out CR 2.0.&amp;nbsp; Months passed, CR 2.0 (the thing that was supposed to revitalize the game) came and went, and what happened?&lt;br /&gt;&lt;br /&gt;We stayed at the bare minimum.&amp;nbsp; Think about it.&amp;nbsp; We&amp;#39;ve been running on a skeleton crew ever since, and as much as Rarebit and LESIG put in, they&amp;#39;re still only a temporary solution to a much larger problem.&lt;br /&gt;&lt;br /&gt;SOE &amp;quot;revitalized&amp;quot; the game, but never increased funding again so it could be advertised to anyone.&amp;nbsp; We never got the Live Events back... we got once-monthly field trips where our liaisons gather us up like school children, we wait for an hour, then Rarebit shows up as X character and tours us around the city for an hour, maybe tossing out an NPC or a CPD, before we return to the place we were, go YAY like a bunch of special ed students, and jack out or go on about our business.&lt;br /&gt;&lt;br /&gt;This is bare minimum.&lt;br /&gt;&lt;br /&gt;This is the long-term result of a low budget, no advertising, and Live Events being substituted for static content.&amp;nbsp; You&amp;#39;re right... the story is what drives this game... and without that, this game is nothing.&amp;nbsp; Nobody cares about the newest farmable whatever.&amp;nbsp; It&amp;#39;s big for a week, and then everyone has it and they&amp;#39;re bored again.&amp;nbsp; We DON&amp;#39;T need band-aids, we need to fix the *CENSORED* problem.&lt;br /&gt;&lt;br /&gt;We need a budget increase.&lt;br /&gt;&lt;br /&gt;We don&amp;#39;t need another budget cut, in the form of a server merge.&lt;br /&gt;&lt;/blockquote&gt;&lt;cite&gt;Pyraci wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;If it is impossible to get an appearance setting for our clothes because stacking exploits can&amp;#39;t be fixed and adjustments to the servers can&amp;#39;t be made for fear of breaking things, a full server merge, putting 6 of our 9 slots on one server, adjusting all the database tables therein is simply not going to happen.&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;</description>
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<pubDate>Wed, 9 Jan 2008 14:00:58 GMT</pubDate>
<author>Pyraci</author>
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<title>Re:Syntax &amp; Recursion Merge</title>
<description>&lt;p&gt;No, no, no.&lt;/p&gt;&lt;p&gt;I&amp;#39;m not willing to force Syntax to deal with Recursion drama.&amp;nbsp; Syntax is the place to go to get away from the drama.&lt;/p&gt;</description>
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<pubDate>Wed, 9 Jan 2008 14:07:19 GMT</pubDate>
<author>Fen</author>
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<title>Re:Syntax &amp; Recursion Merge</title>
<description>&lt;cite&gt;Fen wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;No, no, no.&lt;/p&gt;&lt;p&gt;I&amp;#39;m not willing to force Syntax to deal with Recursion drama.&amp;nbsp; Syntax is the place to go to get away from the drama.&lt;/p&gt;&lt;/blockquote&gt;You either been away long or have an odd definition of drama... atm syntax has much more drama than recursion.&lt;br /&gt;</description>
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<pubDate>Wed, 9 Jan 2008 14:15:29 GMT</pubDate>
<author>The Leo</author>
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<title>Re:Syntax &amp; Recursion Merge</title>
<description>&lt;cite&gt;The Leo wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;Fen wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;No, no, no.&lt;/p&gt;&lt;p&gt;I&amp;#39;m not willing to force Syntax to deal with Recursion drama.&amp;nbsp; Syntax is the place to go to get away from the drama.&lt;/p&gt;&lt;/blockquote&gt;You either been away long or have an odd definition of drama... atm syntax has much more drama than recursion.&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;Err, I beg to differ with that, especially the last drama explosion that occurred at a certain holiday party...</description>
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<pubDate>Wed, 9 Jan 2008 14:20:30 GMT</pubDate>
<author>MatrixRefugee</author>
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<title>Re:Syntax &amp; Recursion Merge</title>
<description>&lt;cite&gt;MatrixRefugee wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;The Leo wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;Fen wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;No, no, no.&lt;/p&gt;&lt;p&gt;I&amp;#39;m not willing to force Syntax to deal with Recursion drama.&amp;nbsp; Syntax is the place to go to get away from the drama.&lt;/p&gt;&lt;/blockquote&gt;You either been away long or have an odd definition of drama... atm syntax has much more drama than recursion.&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;Err, I beg to differ with that, especially the last drama explosion that occurred at a certain holiday party...&lt;/blockquote&gt;&lt;br /&gt;I dont know, after that party and the general drama occured on the main part of the forum, the Syntax events section also got some &lt;strike&gt;pretty good&lt;/strike&gt; drama going which resulted in a lockdown.&amp;nbsp; &lt;img src=&quot;/mxo/images/smilies/69934afc394145350659cd7add244ca9.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;</description>
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<pubDate>Wed, 9 Jan 2008 14:25:07 GMT</pubDate>
<author>SolidRevolver</author>
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<title>Re:Syntax &amp; Recursion Merge</title>
<description>I don&amp;#39;t think it matters in the slightest which server has more drama. Neither server wants the other&amp;#39;s. &lt;img src=&quot;/mxo/images/smilies/69934afc394145350659cd7add244ca9.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;br /&gt;</description>
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<pubDate>Wed, 9 Jan 2008 14:49:25 GMT</pubDate>
<author>Procurator</author>
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