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<title>Latest posts for the topic &quot;PvP content suggeston: Kill rewards/tokens&quot;</title>
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<description>Latest messages posted in the topic &quot;PvP content suggeston: Kill rewards/tokens&quot;</description>
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<title>PvP content suggeston: Kill rewards/tokens</title>
<description>&lt;p&gt;The idea is to give PvP a purpose other&amp;nbsp; than CQ&amp;#39;s and the combat itself. My suggestion is that the player receives a collectible token for every kill a player gets on another player at or above their level and of an opposing organization in hostile combat(PvP). Not in FFA combat as members of the same org could exploit the system.&lt;br /&gt;These tokens then could be traded in at the organizational collectors/vendors for rewards of varying degrees of power and difficulty. These tokens could be made to stack in to the hundreds or follow the archive trade system like the Fumigator quest. The story name for them could be something like &quot;Operative Combat Data&quot; and the story idea would be that your hovercraft&amp;#39;s operator/systems record these &quot;OCD&amp;#39;s&quot; and save the packets/disks to your RSI&amp;#39;s inventory,&amp;nbsp; Which the different organizations want for intelligence purposes and are willing to reward you handsomely for your efforts. These rewards should have both level and reputation requirements as well as their token trade values.&lt;br /&gt;&lt;br /&gt;Here are some unused older items that could be re tooled to work for this, And a few ideas for new items.&lt;br /&gt;&lt;br /&gt;Low level rewards: Min Lev 16, Min Rep 16, OCD&amp;#39;s 20-40&lt;br /&gt;Zion.&lt;br /&gt;&lt;img src=&quot;http://i43.photobucket.com/albums/e386/btlmaster/SB.jpg&quot; width=&quot;336&quot; height=&quot;109&quot; /&gt;&lt;br /&gt;&lt;img src=&quot;http://i43.photobucket.com/albums/e386/btlmaster/AB1.jpg&quot; width=&quot;338&quot; height=&quot;110&quot; /&gt;&lt;br /&gt;&lt;br /&gt;Machines.&lt;br /&gt;&lt;img src=&quot;http://i43.photobucket.com/albums/e386/btlmaster/GS.jpg&quot; /&gt;&lt;br /&gt;&lt;img src=&quot;http://i43.photobucket.com/albums/e386/btlmaster/FS.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;Merovingian.&lt;br /&gt;&lt;img src=&quot;http://i43.photobucket.com/albums/e386/btlmaster/PJ.jpg&quot; /&gt;&lt;br /&gt;&lt;img src=&quot;http://i43.photobucket.com/albums/e386/btlmaster/GG.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;Generic.&lt;br /&gt;20 Pack of IS boosters&lt;br /&gt;Hyper-Jump beta &lt;br /&gt;Mobius Code&lt;br /&gt;Complete set of Red Frags &lt;br /&gt;i$&lt;br /&gt;Those Xp things&lt;br /&gt;&lt;br /&gt;Mid level rewards: Min Lev 30, Min Rep 50,OCD&amp;#39;s 50-100&lt;br /&gt;Zion.&lt;br /&gt;&lt;img src=&quot;http://i43.photobucket.com/albums/e386/btlmaster/ZHR.jpg&quot; /&gt;&lt;br /&gt;&lt;img src=&quot;http://i43.photobucket.com/albums/e386/btlmaster/ESB.jpg&quot; /&gt;&lt;br /&gt;&lt;img src=&quot;http://i43.photobucket.com/albums/e386/btlmaster/EWS.jpg&quot; /&gt;&lt;br /&gt;&lt;img src=&quot;http://i43.photobucket.com/albums/e386/btlmaster/EHW.jpg&quot; /&gt;&lt;br /&gt;System Slacks maybe.&lt;br /&gt;&lt;br /&gt;Machines.&lt;br /&gt;&lt;img src=&quot;http://i43.photobucket.com/albums/e386/btlmaster/GS-1.jpg&quot; /&gt;&lt;br /&gt;&lt;img src=&quot;http://i43.photobucket.com/albums/e386/btlmaster/ESB.jpg&quot; /&gt;&lt;br /&gt;&lt;img src=&quot;http://i43.photobucket.com/albums/e386/btlmaster/EWS.jpg&quot; /&gt;&lt;br /&gt;&lt;img src=&quot;http://i43.photobucket.com/albums/e386/btlmaster/EHW.jpg&quot; /&gt;&lt;br /&gt;Cammo pants maybe.&lt;br /&gt;&lt;br /&gt;Merovingian.&lt;br /&gt;&lt;img src=&quot;http://i43.photobucket.com/albums/e386/btlmaster/MB.jpg&quot; /&gt;&lt;br /&gt;This one re-tooled to effect machine programs and maybe simulacra.&lt;br /&gt;&lt;img src=&quot;http://i43.photobucket.com/albums/e386/btlmaster/ED.jpg&quot; /&gt;&lt;br /&gt;Tradeable Cake to sell.&lt;br /&gt;Pass to Club Hel maybe or perhaps a Effectuator Hawaiian Shirt.&lt;br /&gt;&lt;br /&gt;Generic.&lt;br /&gt;Translocation Program to trade to Loripor&lt;br /&gt;20 packs of IS boosters&lt;br /&gt;i$&lt;br /&gt;Those Xp things&lt;br /&gt;Red Frag sets&lt;br /&gt;Xp code Amplifier&lt;br /&gt;&lt;br /&gt;High level rewards. Min Lev 50, Min Rep 100, OCD&amp;#39;s 100-300&lt;br /&gt;&lt;br /&gt;Zion. &lt;br /&gt;Ghosts custom rifle, Max range average damage max accuracy.&lt;br /&gt;Some form of Defense clothes rather than Resist.&lt;br /&gt;&lt;br /&gt;Machines.&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://i43.photobucket.com/albums/e386/btlmaster/SFM1.jpg&quot; /&gt;&lt;br /&gt;Some form of Defense clothes rather than Resist.&lt;br /&gt;&lt;br /&gt;Merovingian.&lt;br /&gt;Modified Thompson Special, Mid range average damage low acc min re-use timer.&lt;br /&gt;Some form of Defense clothes rather than Resist.&lt;br /&gt;A Tradeable Replica Assassins Mask with the upgrades cut in half, Mervs Could make a killing selling these(In theme IMO).&lt;br /&gt;&lt;br /&gt;Generic.&lt;br /&gt;I don&amp;#39;t have any ideas for generic high level items besides larger sums of the prior generic ones, The Trinity Kick Pills maybe?.&lt;/p&gt;</description>
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<pubDate>Sat, 27 Dec 2008 21:09:14 GMT</pubDate>
<author>00Zero</author>
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<title>Re:PvP content suggeston: Kill rewards/tokens</title>
<description>&lt;p&gt;I like it, but is still can be exploited between members of opposing orgs.&lt;/p&gt;</description>
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<pubDate>Sun, 28 Dec 2008 01:23:41 GMT</pubDate>
<author>monkeymanx8</author>
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<title>Re:PvP content suggeston: Kill rewards/tokens</title>
<description>&lt;p&gt;Thank you, and I see your point.&lt;/p&gt;&lt;p&gt;Hmm perhaps make it so no tokens can be earned from players with death effect on, and or while you your self have DE on. Or a time limit after each death, to prevent you from spam killing any given player to earn the tokens.Hmm Dunno that&amp;#39;s gonna bug me all day.&lt;/p&gt;</description>
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<pubDate>Sun, 28 Dec 2008 07:00:22 GMT</pubDate>
<author>00Zero</author>
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<title>Re:PvP content suggeston: Kill rewards/tokens</title>
<description>&lt;p&gt;u can only get a token off one player once then u cant get one off the same character?&lt;/p&gt;</description>
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<pubDate>Sun, 28 Dec 2008 07:13:03 GMT</pubDate>
<author>CraftyZee</author>
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<title>Re:Re:PvP content suggeston: Kill rewards/tokens</title>
<description>&lt;p&gt;&lt;cite&gt;CraftyZee wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;u can only get a token off one player once then u cant get one off the same character?&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Kinda, just some way to restrict players from killing the same player over and over to earn the tokens in large sums. Some kind of time limit is how I&amp;#39;ve seen other games do it, or daily limits.&amp;nbsp; I think CQ&amp;#39;s do something like this already, not sure though.&lt;/p&gt;</description>
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<pubDate>Sun, 28 Dec 2008 18:53:35 GMT</pubDate>
<author>00Zero</author>
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<title>Re:PvP content suggeston: Kill rewards/tokens</title>
<description>&lt;p&gt;PvP is one of the few things we have left, but to actually see any new PvP upgrades in here (becaurse it never happent before) would be something amazing in MxO. Yeah we got the CQ leaderboard, but that dosen&amp;#39;t add anything &lt;em&gt;in game. &lt;/em&gt;&lt;/p&gt;&lt;p&gt;I can say this would be nice to have some rewards from PvP, but i would also like to have some more options as a PvP&amp;#39;ere then &quot;just&quot; some rewards.&lt;/p&gt;&lt;p&gt;Like your idea and good work about the cloths rewards etc.&lt;/p&gt;</description>
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<pubDate>Sun, 28 Dec 2008 20:40:14 GMT</pubDate>
<author>Mindsweep</author>
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<title>Re:PvP content suggeston: Kill rewards/tokens</title>
<description>&lt;p&gt;Some pvp content i would like to see is something a bit like &amp;#39;capture the building&amp;#39; or something along those lines. As soon as you enter, auto flag (stops all this nancy pish) and also it changes place every server update or something.&lt;/p&gt;&lt;p&gt;Gear for pvp, i can&amp;#39;t see it happening unfortunately. Would like it though. Something better would be like say 50pts def (donno how clothing % works to def pts), so as its close to being another hyper. Thats the only thing i can see wrong with pvp and needs tweaked. Numbers win, we all know this, make it harder to be ganked would work.&lt;/p&gt;&lt;p&gt;Also since we&amp;#39;re talking about pvp, not just me that thinks this, but SleepWalker Jeans ruin pvp... Their a must have in order&amp;nbsp;to beat someone with them&amp;nbsp;(sometimes i still have mine on when fighting against someone that doesn&amp;#39;t &lt;img src=&quot;/mxo/images/smilies/136dd33cba83140c7ce38db096d05aed.gif&quot; border=&quot;0&quot; /&gt;) Only way to beat someone is by ganking or lowering their res (spam sky high anyone &lt;img src=&quot;/mxo/images/smilies/1cfd6e2a9a2c0cf8e74b49b35e2e46c7.gif&quot; border=&quot;0&quot; /&gt;) or obviously the lucky 2 states one after another.&lt;/p&gt;</description>
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<pubDate>Mon, 29 Dec 2008 02:59:03 GMT</pubDate>
<author>The_Bruceter</author>
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