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<title>Latest posts for the topic &quot;Decompiler Overdrive Module&quot;</title>
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<title>Decompiler Overdrive Module</title>
<description>For anyone who doesn&apos;t know what that is, a screenie from Roukan:&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://img.photobucket.com/albums/v60/Roukan/Pics/picture_165.jpg&quot; alt=&quot;&quot; border=&quot;0&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Now, what do I want? Make it into a simple item, because right now it&apos;s a luggable. That poses one BIG problem: It disappears after server restarts. It doesn&apos;t matter to me that you&apos;ll be perma-flagged and traceable, but that it disappears after a server-restart DOES bother me. Why? You can only get the recipe and the frags from the frigging hardest NPC spawn in the whole game. Two whole teams and there&apos;s still so much that can go very very wrong. That is such a cool item, but it being a luggable that disappears over time makes it rather useless to code, losing it to someone else is a secondary problem since you could just steal it back.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Coders of the world, unite!</description>
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<pubDate>Mon, 8 Sep 2008 05:09:20 GMT</pubDate>
<author>GoDGiVeR</author>
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<item>
<title>Re:Decompiler Overdrive Module</title>
<description>wow i didnt know about these</description>
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<pubDate>Mon, 8 Sep 2008 09:49:30 GMT</pubDate>
<author>CraftyZee</author>
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<item>
<title>Re:Decompiler Overdrive Module</title>
<description>These a great.&lt;br /&gt;It&apos;d be nice if there was a permanent one but also the option to code one yourself.</description>
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<pubDate>Mon, 8 Sep 2008 09:54:42 GMT</pubDate>
<author>Syna</author>
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<item>
<title>Re:Decompiler Overdrive Module</title>
<description>It would be nice if the Overdrive frag requirement was changed to a Tool Subroutine for making the Decompiler Overdrive Module.&lt;br /&gt;&lt;br /&gt;And for the future, I suggest using the enviroment to better handle the Overdrive spawn. Then it shouldn&apos;t take two whole teams for you to do that.</description>
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<pubDate>Mon, 8 Sep 2008 10:30:19 GMT</pubDate>
<author>eval</author>
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<title>Re:Re:Decompiler Overdrive Module</title>
<description>&lt;cite&gt;eval wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;And for the future, I suggest using the enviroment to better handle the Overdrive spawn. Then it shouldn&apos;t take two whole teams for you to do that.&lt;/blockquote&gt;I know that &lt;img src=&quot;/mxo/images/smilies/8a80c6485cd926be453217d59a84a888.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt; . I can solo PB4s and Sleepwalker tier 3 Boxes. I just mentioned the normal case.</description>
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<pubDate>Mon, 8 Sep 2008 11:17:53 GMT</pubDate>
<author>GoDGiVeR</author>
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<title>Re:Decompiler Overdrive Module</title>
<description>&lt;br /&gt;I thought there was a release option on the luggable that lets you get your overdrive frag back?</description>
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<pubDate>Mon, 8 Sep 2008 11:35:24 GMT</pubDate>
<author>pyro20</author>
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<item>
<title>Re:Re:Decompiler Overdrive Module</title>
<description>&lt;cite&gt;pyro20 wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;br /&gt;I thought there was a release option on the luggable that lets you get your overdrive frag back?&lt;/blockquote&gt;&lt;br /&gt;Uhh ... I don&apos;t think so man. You can only release the original Overdrive or Quicksilver Luggable for frags as far as I know.</description>
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<pubDate>Mon, 8 Sep 2008 12:04:31 GMT</pubDate>
<author>GoDGiVeR</author>
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<title>Re:Decompiler Overdrive Module</title>
<description>dang that&apos;d be an awsome item to have as a regular coding item.</description>
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<pubDate>Mon, 8 Sep 2008 13:41:26 GMT</pubDate>
<author>Tygrius</author>
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<item>
<title>Re:Decompiler Overdrive Module</title>
<description>&lt;img src=&quot;http://i100.photobucket.com/albums/m21/MxOAsna/funnies/donutwant.jpg&quot; alt=&quot;&quot; border=&quot;0&quot; /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;/as&lt;/div&gt;</description>
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<pubDate>Mon, 8 Sep 2008 14:45:52 GMT</pubDate>
<author>Asna</author>
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