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<title>Latest posts for the topic &quot;New bug due to agent spawns.&quot;</title>
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<description>Latest messages posted in the topic &quot;New bug due to agent spawns.&quot;</description>
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<title>New bug due to agent spawns.</title>
<description>A faction mate and myself were doing a PB 3. On the last wave of Commando&apos;s an agent spawned on my faction mate who opened the box. This resulted in all the commando&apos;s disappearing immediately and leaving us scratching our heads with the box unfinished and no way for us to get the goggles.&lt;br /&gt;&lt;br /&gt;It did NOT time out, cause the purple/black haze was still on the ground and the box was still there, it had only been open 2 minutes before the spawns disappeared. The Agent did NOT spawn on me, he spawned and shot my faction mate, and as he spawned all the commando&apos;s disappeared. (Just stating those now so no one can try claim it later in the thread).&lt;br /&gt;&lt;br /&gt;Thanks to the amazing RP value of the Agent spawns we have to repeat the PB missions. Please fix it, lord knows the spawns are annoying and pointless enough as they are.</description>
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<pubDate>Thu, 28 Aug 2008 10:35:40 GMT</pubDate>
<author>Pylat</author>
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<title>Re:New bug due to agent spawns.</title>
<description>I was wondering a while back if you could even get an Agent spawn while doing a box/having a corruptor spawned on you.&lt;br /&gt;&lt;br /&gt;I agree, the level 100 agents just seem like a huge annoyance. Shouldn&apos;t be there, scares off low-level players who just started playing MxO.</description>
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<pubDate>Thu, 28 Aug 2008 10:44:04 GMT</pubDate>
<author>eval</author>
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<title>Re:New bug due to agent spawns.</title>
<description>&lt;span style=&quot;font-size: xx-small;&quot;&gt;*Waits for a Machine player to give some BS excuse to keep Agents*&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;This is a very interesting bug.</description>
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<pubDate>Thu, 28 Aug 2008 10:48:54 GMT</pubDate>
<author>Gerik</author>
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<title>Re:Re:New bug due to agent spawns.</title>
<description>&lt;cite&gt;eval wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;I was wondering a while back if you could even get an Agent spawn while doing a box/having a corruptor spawned on you.&lt;br /&gt;&lt;br /&gt;I agree, the level 100 agents just seem like a huge annoyance. Shouldn&apos;t be there, scares off low-level players who just started playing MxO.&lt;/blockquote&gt;I was under the impression that you couldn&apos;t have an agent spawn while you had some other sort of spawn on you (Corruptors, PB&apos;s, though not mission ambushes). I suspect that this hotfix has caused that bug to occur, hence why I labelled it &amp;quot;new&amp;quot; &lt;img src=&quot;/mxo/images/smilies/8a80c6485cd926be453217d59a84a888.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; width=&quot;15&quot; height=&quot;15&quot; /&gt;</description>
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<pubDate>Thu, 28 Aug 2008 10:55:47 GMT</pubDate>
<author>Pylat</author>
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<title>Re:Re:New bug due to agent spawns.</title>
<description>&lt;cite&gt;Gerik wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;b&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;*Waits for a Machine player to give some BS excuse to keep Agents*&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;You are illegally accessing past exiled programs of the Simulation and therefore, are a threat to the simuation. You should not be hacking into our simulation in the first place.&lt;br /&gt;&lt;br /&gt;/touchearpiece&lt;br /&gt;/nod</description>
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<pubDate>Thu, 28 Aug 2008 11:50:07 GMT</pubDate>
<author>Mave</author>
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<title>Re:New bug due to agent spawns.</title>
<description>&lt;cite&gt;Pylat wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;It did NOT time out, cause the purple/black haze was still on the ground and the box was still there, it had only been open 2 minutes before the spawns disappeared. The Agent did NOT spawn on me, he spawned and shot my faction mate, and as he spawned all the commando&apos;s disappeared. (Just stating those now so no one can try claim it later in the thread).&lt;br /&gt;Thanks to the amazing RP value of the Agent spawns we have to repeat the PB missions. Please fix it, lord knows the spawns are annoying and pointless enough as they are.&lt;/blockquote&gt;A bug most likely introduced due to the Kunoichi and Sleepwalker Boxes which do exactly that when you open the box and a Datamining spawn spawns on you. At least, says the Details.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;On a sidenote: It&apos;s not the Agents fault. I blame Rarebit and his new box toys &amp;gt;_&amp;gt;</description>
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<pubDate>Thu, 28 Aug 2008 12:18:20 GMT</pubDate>
<author>GoDGiVeR</author>
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<title>Re:New bug due to agent spawns.</title>
<description>Its been said before but, lvl 100 Agents FTL</description>
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<pubDate>Thu, 28 Aug 2008 13:33:31 GMT</pubDate>
<author>AltDimension</author>
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<title>Re:New bug due to agent spawns.</title>
<description>The Pandora Boxes use a different spawn system.&amp;nbsp; The new &apos;sequencing&apos; system can only be used for one type of spawn at a time, so you won&apos;t get lvl100 Agents while fighting a Wasteland Corruptor for instance but it&apos;s possible to get one during Pandora&apos;s Box.&amp;nbsp; It seems the new system takes precedence but I don&apos;t know wether or not this is by design.&amp;nbsp; Also; who opened the PB3?</description>
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<pubDate>Thu, 28 Aug 2008 13:57:12 GMT</pubDate>
<author>Cadsuane</author>
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<title>Re:New bug due to agent spawns.</title>
<description>Me: Didn&apos;t open PB.&lt;br /&gt;Faction Mate: Opened PB, got agent spawn, all commando&apos;s disappeared, PB ruined.</description>
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<pubDate>Thu, 28 Aug 2008 15:54:38 GMT</pubDate>
<author>Pylat</author>
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<item>
<title>Re:Re:New bug due to agent spawns.</title>
<description>&lt;cite&gt;Pylat wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Me: Didn&apos;t open PB.&lt;br /&gt;Faction Mate: Opened PB, got agent spawn, all commando&apos;s disappeared, PB ruined.&lt;/blockquote&gt;*nod* That makes sense, thanks.&amp;nbsp; </description>
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<pubDate>Thu, 28 Aug 2008 16:02:31 GMT</pubDate>
<author>Cadsuane</author>
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