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<title>Latest posts for the topic &quot;Override Construct / Override Kernels&quot;</title>
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<title>Override Construct / Override Kernels</title>
<description>&lt;p&gt;In the release of Chapter 12, we were also given the release of a new dungeon-like area that some in my faction have lovingly dubbed the &quot;Override Construct,&quot; located in Downtown. &amp;nbsp;Inside, there are a whole slew of Level 55 and 60 NPC&amp;#39;s known as Override Functions and Override Executables.&lt;/p&gt;&lt;p&gt;One of the first things we noticed about this place and the opponents within, is that the trick to get through it lies in strategy. &amp;nbsp;For that reason, I&amp;#39;ve developed this poor attempt at a guide, detailing how to get there, how to negotiate your way through, and how to obtain the Shells and Kernels from within. &amp;nbsp;This has been extensively tested and verified with me and my faction (Pluribus Neo, Recursion) and seems to work, so long as it is followed to every detail.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Reaching the Construct&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Your first step is to proceed to Union Hill North, Downtown. &amp;nbsp;This will be the location that you and your team will gather, to make finalizations to your loadout(s), and buffs. &amp;nbsp;The following builds will be helpful:&lt;/p&gt;&lt;p&gt;1. &amp;nbsp;Martial Artist - This will be necessary to keep the Override NPC&amp;#39;s in interlock.&lt;/p&gt;&lt;p&gt;2. &amp;nbsp;Gunmen and Master Knife Throwers - This will be necessary to deal area damage to NPC&amp;#39;s while they&amp;#39;re in interlock.&lt;/p&gt;&lt;p&gt;3. &amp;nbsp;Proxy Master - Using a simulacrum while luring Override Executable NPC&amp;#39;s will keep them from spawning additional Override Function NPC&amp;#39;s on you and your team.&lt;/p&gt;&lt;p&gt;Other abilities you may find helpful are Recall (Team or Single), Rez, and Disguise. &amp;nbsp;Note that using Sneak will be futile around the Override NPC&amp;#39;s, as they will detect you almost immediately. &amp;nbsp;With Disguise, you have a timer while your Disguise is in use, during which you can run between rooms to get into &quot;safe&quot; areas within the Override Construct.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;&lt;span style=&quot;color: #ff6600;&quot;&gt;An additional note: &amp;nbsp;DO NOT USE AREA HACKS!!11! &amp;nbsp;I cannot stress this enough, as area hacks used on any NPC&amp;#39;s inside the area will ALSO affect other NPC&amp;#39;s, in other rooms, and bring tons of them pouring in on you.&lt;/span&gt;&lt;/span&gt; &amp;nbsp;&lt;/p&gt;&lt;p&gt;Once you&amp;#39;ve got your team ready to go, the entrance to the hallways to head to the construct will be located on the top-most rooftop, on the building just beside the hardline:&lt;/p&gt;&lt;p style=&quot;text-align: center;&quot;&gt;&lt;img src=&quot;http://i427.photobucket.com/albums/pp352/nighttimeentertainment/Override/Doorway.jpg&quot; width=&quot;413&quot; height=&quot;420&quot; /&gt;&lt;/p&gt;&lt;p style=&quot;text-align: left;&quot;&gt;When you enter the white hallways, the first place you&amp;#39;ll find yourself is in a section of the hallways that looks like the following image. &amp;nbsp;To help with any potential problems, I&amp;#39;ve outlined which door you should take:&lt;/p&gt;&lt;p style=&quot;text-align: center;&quot;&gt;&lt;img src=&quot;http://i427.photobucket.com/albums/pp352/nighttimeentertainment/Override/First_Hallway.jpg&quot; width=&quot;623&quot; height=&quot;570&quot; /&gt;&lt;/p&gt;&lt;p style=&quot;text-align: left;&quot;&gt;Once you&amp;#39;ve entered the second door, you&amp;#39;ll enter a second section of the hallways, but now you&amp;#39;ll find yourself in the presence of two hostile Level 55 Override Function NPC&amp;#39;s, waiting in the center:&lt;/p&gt;&lt;p style=&quot;text-align: center;&quot;&gt;&lt;img src=&quot;http://i427.photobucket.com/albums/pp352/nighttimeentertainment/Override/Second_Hallway.jpg&quot; width=&quot;623&quot; height=&quot;570&quot; /&gt;&lt;/p&gt;&lt;p style=&quot;text-align: left;&quot;&gt;Here, you have two options. &amp;nbsp;You can either attempt to fight the Level 55&amp;#39;s (you can farm the shells here, from them) or you can bypass them completely (Disguise and/or Hyperspeed) and enter the last door to the left, straight ahead. &amp;nbsp;When you&amp;#39;ve done the latter, you&amp;#39;ll find yourself inside the Override Construct:&lt;/p&gt;&lt;p style=&quot;text-align: center;&quot;&gt;&lt;img src=&quot;http://i427.photobucket.com/albums/pp352/nighttimeentertainment/Override/Override_Construct.jpg&quot; width=&quot;1024&quot; height=&quot;658&quot; /&gt;&lt;/p&gt;&lt;p style=&quot;text-align: left;&quot;&gt;Note that I&amp;#39;ve marked exactly what room you&amp;#39;ll be ported into.&lt;/p&gt;&lt;p style=&quot;text-align: left;&quot;&gt;The above map is accurate, in terms of what types of NPC&amp;#39;s are located in what rooms. &amp;nbsp;I&amp;#39;ve also made a point of marking the hardline exit from the area. &amp;nbsp;Now, if you&amp;#39;re after the Kernel, the NPC you&amp;#39;re going to want to go after is the Level 70 Override Executable NPC, as marked above. &amp;nbsp;Anyone using Disguise should have Recall loaded, and proceed to the room JUST PRIOR to the Level 70 before teleporting the team in.&lt;/p&gt;&lt;p style=&quot;text-align: left;&quot;&gt;Once that has been done, ALL TEAM MEMBERS should move as far into the Southwest corner of the room as possible and stay there. &amp;nbsp;The person with the simulacrum (using Disguise) should open the door to the next room and use the sim to pull one (two is fine, with a big enough team) of the two Override Functions into the empty room with the team.&lt;/p&gt;&lt;p style=&quot;text-align: left;&quot;&gt;Once the NPC is in the room, WAIT FOR THE DOOR TO CLOSE before attacking it. &amp;nbsp;Else, you&amp;#39;ll pull the others from that room inside with you, and you&amp;#39;ll all be obliterated. &amp;nbsp;When you&amp;#39;ve killed the Override Function, DO NOT LOOT it until the Executable has been killed. &amp;nbsp;Repeat this process until you lure the Executable in and get it killed. &amp;nbsp;It seems to drop a Kernel almost every time, though I can&amp;#39;t guarantee that.&lt;/p&gt;&lt;p style=&quot;text-align: left;&quot;&gt;We did this with a team of 12 people (two mission teams) and it became a pattern:&lt;/p&gt;&lt;p style=&quot;text-align: left;&quot;&gt;1. &amp;nbsp;Kill the two Functions, do not loot.&lt;/p&gt;&lt;p style=&quot;text-align: left;&quot;&gt;2. &amp;nbsp;Kill the Executable, loot all three NPC&amp;#39;s.&lt;/p&gt;&lt;p style=&quot;text-align: left;&quot;&gt;3. &amp;nbsp;Two Functions will respawn in next room, lure them in and kill them. &amp;nbsp;Do not loot.&lt;/p&gt;&lt;p style=&quot;text-align: left;&quot;&gt;4. &amp;nbsp;Executable will respawn in next room, lure it in and kill it. &amp;nbsp;Loot all three NPC&amp;#39;s.&lt;/p&gt;&lt;p style=&quot;text-align: left;&quot;&gt;5. &amp;nbsp;Rinse and repeat.&lt;/p&gt;&lt;p style=&quot;text-align: left;&quot;&gt;&amp;nbsp;&lt;/p&gt;&lt;p style=&quot;text-align: left;&quot;&gt;Hopefully this tactic will help others as much as it&amp;#39;s helped us.&lt;/p&gt;</description>
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<pubDate>Fri, 2 Jan 2009 15:45:02 GMT</pubDate>
<author>Phrack</author>
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<title>Re:Override Construct / Override Kernels</title>
<description>&lt;p&gt;Those are some excellent maps.&amp;nbsp; You should also note that Area Heals and Area Buffs attract enemy attention, not just Area Hacks.&amp;nbsp; Coder auras seem to be fine though.&amp;nbsp;&lt;/p&gt;&lt;p&gt;Edit: Oh and it is possible to sneak in but you have to be &lt;em&gt;really&lt;/em&gt; lucky.&lt;/p&gt;</description>
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<pubDate>Fri, 2 Jan 2009 18:00:58 GMT</pubDate>
<author>Cadsuane</author>
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<title>Re:Override Construct / Override Kernels</title>
<description>&lt;p&gt;Good Guide.&lt;/p&gt;</description>
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<pubDate>Fri, 2 Jan 2009 18:38:05 GMT</pubDate>
<author>HutchieJNR</author>
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<title>Re:Override Construct / Override Kernels</title>
<description>&lt;p&gt;Great job on the guide, especially with the maps. &lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/p&gt;</description>
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<pubDate>Fri, 2 Jan 2009 22:26:52 GMT</pubDate>
<author>Kemy</author>
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<title>Re:Override Construct / Override Kernels</title>
<description>&lt;p&gt;Great job, congratulations for the guide!&lt;/p&gt;</description>
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<pubDate>Wed, 7 Jan 2009 01:57:59 GMT</pubDate>
<author>DucKKeRR</author>
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