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<title>Latest posts for the topic &quot;When bullettime goes right!&quot;</title>
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<description>Latest messages posted in the topic &quot;When bullettime goes right!&quot;</description>
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<item>
<title>Re:When bullettime goes right!</title>
<description>Yeah, I love that one as well. It&amp;#39;s speed tactic right?&lt;br&gt; &lt;br&gt; &amp;nbsp;Noting on this, on some of my bullet time finishers, my bullet trails go a totally opposite direction then the direction I&amp;#39;m shooting at. Looks really weird, you know? But for most of my ab BT finishes, they seem to work correctly.&lt;br&gt; &lt;br&gt; &lt;br&gt; Off topic: Maybe someone can explain why when you hit a target, you still get bullet holes in the walls in random locations, like behind myself(when my opponent isn&amp;#39;t even shooting at me).&lt;br&gt; </description>
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<pubDate>Sat, 28 Oct 2006 03:21:24 GMT</pubDate>
<author>Hypereia</author>
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<title>Re:When bullettime goes right!</title>
<description>&lt;cite&gt;Hypereia wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Off topic: Maybe someone can explain why when you hit a target, you still get bullet holes in the walls in random locations, like behind myself(when my opponent isn&amp;#39;t even shooting at me).&lt;br&gt; &lt;/blockquote&gt;&lt;br&gt; you ever fired a gun before, if you shoot at somebody the bullet usually pentrates and comes out the other side</description>
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<pubDate>Sat, 28 Oct 2006 07:15:33 GMT</pubDate>
<author>Denary</author>
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<title>When bullettime goes right!</title>
<description>Agreed with the pack-hunter.
&lt;br&gt;
&lt;br&gt; Ive not seen that animation yet though... &lt;img src=&quot;/mxo/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;</description>
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<pubDate>Sat, 28 Oct 2006 08:08:52 GMT</pubDate>
<author>Havocide</author>
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<title>When bullettime goes right!</title>
<description>&lt;cite&gt;FlaminMathew1 wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Agreed with the pack-hunter.&lt;br&gt; &lt;br&gt; &lt;br&gt; &lt;br&gt; Ive not seen that animation yet though... &lt;img src=&quot;/mxo/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/blockquote&gt;&lt;br&gt; I meant in real life &lt;img src=&quot;/mxo/images/smilies/69934afc394145350659cd7add244ca9.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;</description>
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<pubDate>Sat, 28 Oct 2006 08:13:01 GMT</pubDate>
<author>Denary</author>
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<title>When bullettime goes right!</title>
<description>I know you did....hence why i said i agree with you
&lt;br&gt; </description>
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<pubDate>Sat, 28 Oct 2006 08:14:12 GMT</pubDate>
<author>Havocide</author>
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<title>Re:When bullettime goes right!</title>
<description>oh I thought u meant ingame</description>
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<pubDate>Sat, 28 Oct 2006 08:30:55 GMT</pubDate>
<author>Denary</author>
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<title>When bullettime goes right!</title>
<description>Nono. </description>
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<pubDate>Sat, 28 Oct 2006 08:34:53 GMT</pubDate>
<author>Havocide</author>
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<title>When bullettime goes right!</title>
<description>&lt;cite&gt;FlaminMathew1 wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Nono. &lt;/blockquote&gt;&lt;br&gt; thats spammage if I ever saw it!!</description>
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<pubDate>Sat, 28 Oct 2006 11:37:57 GMT</pubDate>
<author>Denary</author>
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<title>Re:When bullettime goes right!</title>
<description>&lt;cite&gt;pack-hunter wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;Hypereia wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Off topic: Maybe someone can explain why when you hit a target, you still get bullet holes in the walls in random locations, like behind myself(when my opponent isn&amp;#39;t even shooting at me).&lt;br&gt; &lt;/blockquote&gt;&lt;br&gt; you ever fired a gun before, if you shoot at somebody the bullet usually pentrates and comes out the other side&lt;/blockquote&gt;&amp;nbsp;Just because I&amp;#39;m new to the forums doesn&amp;#39;t mean I don&amp;#39;t know simple firearms ballistics; it would make sense if you were to shoot someone in the front, and the bullet to exit from their back. But if you carefully read what I said insted of trying to look smart, you would have seen that I said I shoot their front, and insted of the bullet hitting the wall behind them, it hits the wall behind me(when they&amp;#39;re NOT shooting at me).&lt;br&gt; </description>
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<pubDate>Sun, 29 Oct 2006 00:49:07 GMT</pubDate>
<author>Hypereia</author>
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<title>Re:When bullettime goes right!</title>
<description>&lt;cite&gt;Hypereia wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;pack-hunter wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;Hypereia wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Off topic: Maybe someone can explain why when you hit a target, you still get bullet holes in the walls in random locations, like behind myself(when my opponent isn&amp;#39;t even shooting at me).&lt;br&gt; &lt;/blockquote&gt;&lt;br&gt; you ever fired a gun before, if you shoot at somebody the bullet usually pentrates and comes out the other side&lt;/blockquote&gt;&amp;nbsp;Just because I&amp;#39;m new to the forums doesn&amp;#39;t mean I don&amp;#39;t know simple firearms ballistics; it would make sense if you were to shoot someone in the front, and the bullet to exit from their back. But if you carefully read what I said insted of trying to look smart, you would have seen that I said I shoot their front, and insted of the bullet hitting the wall behind them, it hits the wall behind me(when they&amp;#39;re NOT shooting at me).&lt;br&gt; &lt;/blockquote&gt;&lt;p&gt;1) I was not trying to look smart I was desperately trying to raise my post count&lt;/p&gt;&lt;p&gt;2) ever since this game came out the bullets can go very random, if you bullet time while shooting guns the bullet trails go pretty much everywhere which is why the bullet holes can appear at random.&lt;/p&gt;</description>
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<pubDate>Sun, 29 Oct 2006 03:13:41 GMT</pubDate>
<author>Denary</author>
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<title>Re:When bullettime goes right!</title>
<description>Hypereia, it&amp;#39;s a bug. Or a programming/design demerit, if you will. It&amp;#39;s been here since launch and hasn&amp;#39;t been looked at since then. Simple as that :)&lt;br&gt; &lt;br&gt; And oh, this isn&amp;#39;t the right thread. Let&amp;#39;s move this to&amp;nbsp;Roukan&amp;#39;s &amp;quot;bullet trails&amp;quot; -- this thread is about bullet time timing.</description>
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<pubDate>Sun, 29 Oct 2006 03:54:20 GMT</pubDate>
<author>zeroone506</author>
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<title>Re:When bullettime goes right!</title>
<description>&lt;p&gt;Indeed I would like to address the bullet time animation probably in this order.&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Abilities&lt;/li&gt;&lt;li&gt;Finishing Moves&lt;/li&gt;&lt;li&gt;Normal attacks&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;However I have seemed to have missplaced my animator... &amp;lt;looks around quizically&amp;gt;&lt;/p&gt;&lt;p&gt;There is no time line for this but we know it needs to be done.&lt;/p&gt;</description>
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<pubDate>Thu, 2 Nov 2006 17:47:25 GMT</pubDate>
<author>9mmfu</author>
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<title>Re:When bullettime goes right!</title>
<description>I don&amp;#39;t remember Bullet Time in normal attacks... but that would rock! It would also be nice if slow motion activated randomly and more often&amp;nbsp;for abilities instead of only the first time after jacking in.</description>
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<pubDate>Fri, 3 Nov 2006 02:46:59 GMT</pubDate>
<author>zeroone506</author>
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<title>Re:When bullettime goes right!</title>
<description>&lt;cite&gt;zeroone506 wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;I don&amp;#39;t remember Bullet Time in normal attacks... but that would rock! It would also be nice if slow motion activated randomly and more often&amp;nbsp;for abilities instead of only the first time after jacking in.&lt;/blockquote&gt;&lt;p&gt;&lt;br&gt; Huh, I get bullet time at least 1time I go into interlock, (maybe as im MA mainly and I spend most of my time in it)&lt;/p&gt;&lt;p&gt;Yesturday, I recall getting bullettime on every special I did inside interlock in a duel (and no i didn&amp;#39;t change my useropts)&lt;/p&gt;</description>
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<pubDate>Fri, 3 Nov 2006 03:48:55 GMT</pubDate>
<author>UniToxic</author>
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<title>Re:When bullettime goes right!</title>
<description>Maybe it&amp;#39;s different in PvP. I know that apart from Guard Breaker, Cheap Shot, Head Butt and Body Shot, every MA (and item) attack with bullet time only slows down the first time you use it. Moves like Extreme Falling Kick or Wooden Stake have two different animations, so you can get the Bullet Time twice.</description>
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<pubDate>Fri, 3 Nov 2006 06:32:06 GMT</pubDate>
<author>zeroone506</author>
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<title>Re:When bullettime goes right!</title>
<description>Bullet-time in general only seems to occur at the very end of the battle. I wish more abilities triggered bullet-time.</description>
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<pubDate>Mon, 18 Dec 2006 15:43:40 GMT</pubDate>
<author>Zerotolerance</author>
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<title>Re:When bullettime goes right!</title>
<description>And there is the bullet time when you do a regular jump off a high enough building.&lt;br&gt; </description>
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<pubDate>Tue, 10 Apr 2007 22:42:36 GMT</pubDate>
<author>Servercat</author>
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<title>Re:When bullettime goes right!</title>
<description>I just used the .cfg to make every round of interlock be bullet time.&lt;br&gt; </description>
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<pubDate>Tue, 10 Apr 2007 22:48:29 GMT</pubDate>
<author>NightTrace</author>
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<title>Re:When bullettime goes right!</title>
<description>How do you do that,&lt;br&gt; &lt;br&gt; and doesn&amp;#39;t that give you a huge disadvantage when fighting multiple enemies?&lt;br&gt; </description>
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<pubDate>Wed, 11 Apr 2007 04:21:24 GMT</pubDate>
<author>ZippyTheSquirrel</author>
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<title>Re:When bullettime goes right!</title>
<description>Not really, combat rounds are the same amount of time either way&lt;br&gt; </description>
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<pubDate>Wed, 11 Apr 2007 04:24:38 GMT</pubDate>
<author>NightTrace</author>
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