<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" version="2.0">
<channel>
<title>Latest posts for the topic &quot;White Hallways Content Change/Modify.&quot;</title>
<ttl>10</ttl>
<link>http://forums.station.sony.com/mxo/</link>
<description>Latest messages posted in the topic &quot;White Hallways Content Change/Modify.&quot;</description>
<generator>Station Forums</generator>
<item>
<title>White Hallways Content Change/Modify.</title>
<description>&lt;p&gt;Alright, I gotta say this cause for one, I own the machine White hallways Key on Recursion, I haven&apos;t used this key in about 4 or 5 months due to the fact that it&apos;s old content, however, I love the pills that the Combat Sim drops in there. &lt;/p&gt;&lt;p&gt;However, I&apos;m faced with a small problem, 1 the sim is lvl 70 and 2 it&apos;s hard to get a team together to help you farm the ability pills.&lt;/p&gt;&lt;p&gt;First off I like the white hallways areas though they aren&apos;t very fun to go to, so I purpose changing the Level of the Combat Sims in the Org areas to 55 or 58, this is due to the fact that personally&amp;nbsp;I believe only those that actually spend the 100 million info should have access to these org pills, also this would enable people to farm more of them and sell stacks of them on the market for other orgs to buy.&lt;/p&gt;&lt;p&gt;Also, if at all possible, Create 3 new Keys that mask org reputation 500 million to be able to go to any of the org areas with no rep requirement so you can get other org pills and not just your own.&lt;/p&gt;&lt;p&gt;If anyone Agrees or Disagrees, pls say so, and I know this has been said in the past but it needs to be looked at because this content is so under used it&apos;s almost sad that hardly anyone uses these areas anymore. &lt;/p&gt;&lt;p&gt;Ty for your time reading yet another Skull post kthxbai.&lt;/p&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300025418&amp;post_id=36300498018#36300498018</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300025418&amp;post_id=36300498018#36300498018</link>
<pubDate>Sat, 13 Sep 2008 10:24:42 GMT</pubDate>
<author>Skull101</author>
</item>
<item>
<title>Re:White Hallways Content Change/Modify.</title>
<description>I&apos;d say if you are going to lower the level 60 would be the minimum. (3 people can kill a lvl 60 easy)&lt;br /&gt;&lt;br /&gt;Also no at the $500mill key with no reputation. Org areas are &lt;b&gt;org areas&lt;/b&gt; for a reason.</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300025418&amp;post_id=36300498022#36300498022</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300025418&amp;post_id=36300498022#36300498022</link>
<pubDate>Sat, 13 Sep 2008 10:30:19 GMT</pubDate>
<author>odj</author>
</item>
<item>
<title>Re:White Hallways Content Change/Modify.</title>
<description>Good point Skull about the lowering of level, I&apos;d go with odj and say 60.</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300025418&amp;post_id=36300498043#36300498043</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300025418&amp;post_id=36300498043#36300498043</link>
<pubDate>Sat, 13 Sep 2008 11:57:59 GMT</pubDate>
<author>Synapse777</author>
</item>
<item>
<title>Re:White Hallways Content Change/Modify.</title>
<description>no on the 500 mil part but defintely please lower them. I got a merv org key about a month ago and only used it once because I can&apos;t get anyone to go there with me. 55 would be nice because then it would be soloable but then they would flood the market and loose there value. a 60 sounds nice though it would be like killing one of the sleepwalkers takes atleast 2 to kill one.</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300025418&amp;post_id=36300498058#36300498058</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300025418&amp;post_id=36300498058#36300498058</link>
<pubDate>Sat, 13 Sep 2008 12:26:31 GMT</pubDate>
<author>Zeac</author>
</item>
<item>
<title>Re:White Hallways Content Change/Modify.</title>
<description>i dont see the 100 million a problem really i manged to farm id say 20 million maybe a lil more in DM in 3 hrs&amp;nbsp; if you have a day or two to your self you can easly make that 100 million in dm &lt;br /&gt;&lt;br /&gt;the org areas i like the idea of being able to farm diff pills but then when theres a event going on im sure you would have spies coming in to hear the details of whats going on cause you can heare other people in the area that talk if you cant see them.</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300025418&amp;post_id=36300498073#36300498073</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300025418&amp;post_id=36300498073#36300498073</link>
<pubDate>Sat, 13 Sep 2008 13:10:51 GMT</pubDate>
<author>nubious81</author>
</item>
<item>
<title>Re:White Hallways Content Change/Modify.</title>
<description>Ehh I know the any org key is a bit of a stretch but meh had to try. =) I&apos;m glad people agree that the 70 is to high a lvl and shouldn&apos;t be that high when players wanna solo stuff.</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300025418&amp;post_id=36300498083#36300498083</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300025418&amp;post_id=36300498083#36300498083</link>
<pubDate>Sat, 13 Sep 2008 13:37:16 GMT</pubDate>
<author>Skull101</author>
</item>
<item>
<title>Re:White Hallways Content Change/Modify.</title>
<description>I haven&apos;t done this for a while but so far as I remember the level 70 can be solo&apos;d.&amp;nbsp; &lt;br /&gt;Regular players should need only one or two friends to help them if they can&apos;t solo it.&amp;nbsp; </description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300025418&amp;post_id=36300498120#36300498120</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300025418&amp;post_id=36300498120#36300498120</link>
<pubDate>Sat, 13 Sep 2008 15:58:18 GMT</pubDate>
<author>Cadsuane</author>
</item>
<item>
<title>Re:White Hallways Content Change/Modify.</title>
<description>but how long does it take to solo it? &lt;img src=&quot;/mxo/images/smilies/69934afc394145350659cd7add244ca9.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;br /&gt;to do it efficently you need someone else. atleast if you want to get some to sell to instead of just a few.</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300025418&amp;post_id=36300498130#36300498130</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300025418&amp;post_id=36300498130#36300498130</link>
<pubDate>Sat, 13 Sep 2008 16:35:28 GMT</pubDate>
<author>Zeac</author>
</item>
<item>
<title>Re:White Hallways Content Change/Modify.</title>
<description>&lt;p&gt;Definetly should not be soloable. Maybe dropped down to a lvl 60 sim but the way it is right now, 3 people can do it fairly easily (1 il, 1 buff/heals, 1 stater.) I&apos;v yet to actually use a melee pill since it got upgraded to 40 dps &lt;img src=&quot;http://forums.station.sony.com/mxo/images/smilies/385970365b8ed7503b4294502a458efa.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; width=&quot;15&quot; height=&quot;15&quot; /&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;One thing i would like to get changed about it, is to make it you can activate the dam computer more than once. &lt;/p&gt;&lt;p&gt;Once people have settled down with the new gear i think i&apos;m gonna need to get start farmin these again. Always funny when slicing someones throat and&amp;nbsp;all you read is &apos;W*F!!!&apos; lol&lt;/p&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300025418&amp;post_id=36300498621#36300498621</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300025418&amp;post_id=36300498621#36300498621</link>
<pubDate>Mon, 15 Sep 2008 08:09:29 GMT</pubDate>
<author>The_Bruceter</author>
</item>
<item>
<title>Re:White Hallways Content Change/Modify.</title>
<description>So making the computer reusable a big YES, I&apos;d like to see the sims actualy use their real counterparts levels so some would be higher level than others.&lt;br /&gt;Idea! keeping with the different level idea why not have the (reusable)computer let you pick what sim you want so it could be soloable or groupable, there problem solved everybody happyable...&lt;br /&gt;&lt;br /&gt;*Ok I bet the way it&apos;d have to work is set up three computers per area, cause I doubt they have the resources to make one PC be able control which sim you summon of the three different sims, but they do have several PC models so they could use the alienware for the higest level one and the laptop or regualr one for the lower level ones,ect ect...*</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300025418&amp;post_id=36300499887#36300499887</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300025418&amp;post_id=36300499887#36300499887</link>
<pubDate>Wed, 17 Sep 2008 18:00:54 GMT</pubDate>
<author>00Zero</author>
</item>
<item>
<title>Re:White Hallways Content Change/Modify.</title>
<description>And while I hate to disagree with Skully cause he kills stuff for me, I think the pills should be non tradeable(If possible just between orgs). Because the different orgs need stuff/content that is unique to them, If only visualy so be it.</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300025418&amp;post_id=36300501347#36300501347</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300025418&amp;post_id=36300501347#36300501347</link>
<pubDate>Sat, 20 Sep 2008 23:44:58 GMT</pubDate>
<author>00Zero</author>
</item>
<item>
<title>Re:White Hallways Content Change/Modify.</title>
<description>As we&apos;ve seen with the recent update, spawns can be limited per team size. This is what needs to be done in the hallways. &lt;br /&gt;As for the non tradeable, no i don&apos;t like that idea. One of the reason&apos;s org abs were taken out was because the orgs are suppose to be equal. And also its a bit of a info maker by selling them on to the other orgs. </description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300025418&amp;post_id=36300501378#36300501378</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300025418&amp;post_id=36300501378#36300501378</link>
<pubDate>Sun, 21 Sep 2008 05:24:44 GMT</pubDate>
<author>The_Bruceter</author>
</item>
<item>
<title>Re:White Hallways Content Change/Modify.</title>
<description>Personally I would like to see the Org areas reworked where they are not mission oriented, they are awesome places and would be great for meetings but, their just too hard to get more than 6 people in.&amp;nbsp; I want to Propose that they drop the mission team and place perma org locks on the doors that teleport you to the construct that way the key can let us get to the hallways but the org lock gets us into the construct.</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300025418&amp;post_id=36300503463#36300503463</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300025418&amp;post_id=36300503463#36300503463</link>
<pubDate>Fri, 26 Sep 2008 12:56:09 GMT</pubDate>
<author>deffdog</author>
</item>
<item>
<title>Re:White Hallways Content Change/Modify.</title>
<description>&lt;p&gt;The team way is fine as it is. Get 1 person on the team to have recall, after recall, leave team. Sometimes you have to do this on vector to get rid of sneaky mkts etc. But only relised it can get a bit buggy doing this. DO NOT WALK INTO THE BRICK WALL!!! lol&lt;/p&gt;&lt;p&gt;Still want soloable and reusable computer &lt;img src=&quot;http://forums.station.sony.com/mxo/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; width=&quot;15&quot; height=&quot;15&quot; /&gt;&lt;/p&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300025418&amp;post_id=36300503510#36300503510</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300025418&amp;post_id=36300503510#36300503510</link>
<pubDate>Fri, 26 Sep 2008 15:01:23 GMT</pubDate>
<author>The_Bruceter</author>
</item>
<item>
<title>Re:White Hallways Content Change/Modify.</title>
<description>&lt;p&gt;I very much so like the idea of different lvls, perhaps Rarebit could change the computer to do like the ninja box does or something, only just go from 54-60 each Training sim drops one so if you have a full team farming them everyone on the team will get at least one.&lt;/p&gt;&lt;p&gt;I really really think that what they have been doing lately with the items npcs drop, they are consumables so you can use them but at the same time you can trade them in if you get enough of them. I really think that the org collectors can be updated to trade 100 of your org pills for something nice, something that is org only and would really make people want to farm the items. I know FM-1500s are out of the question so, for machines, how about a gun that is simular, like Machine FM 1400, and make it a all shiney silver color. Zion could get a nice all black shot gun and mervs could get a golden or red color smg, all with the same damage and a accuracy boost on all of them.&lt;/p&gt;&lt;p&gt;Or instead of that, why not just make a perma pill, someone that farms 100 or so of their own pills could get a perma one that never runs out and has a reuse timer on it about the same as Mobius.&lt;/p&gt;&lt;p&gt;&amp;nbsp;This I really think would add more life back into the hallways and org areas, it would also keep people busy so they aren&apos;t just standing around... lol, idk what do you all think?&lt;/p&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300025418&amp;post_id=36300503701#36300503701</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300025418&amp;post_id=36300503701#36300503701</link>
<pubDate>Sat, 27 Sep 2008 09:41:07 GMT</pubDate>
<author>Skull101</author>
</item>
<item>
<title>Re:Re:White Hallways Content Change/Modify.</title>
<description>&lt;cite&gt;Skull101 wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;br /&gt;&lt;p&gt;Or instead of that, why not just make a perma pill, someone that farms 100 or so of their own pills could get a perma one that never runs out and has a reuse timer on it about the same as Mobius.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;/blockquote&gt;I like the perma pill idea, would make the moves be used alot more</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300025418&amp;post_id=36300503706#36300503706</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300025418&amp;post_id=36300503706#36300503706</link>
<pubDate>Sat, 27 Sep 2008 10:02:15 GMT</pubDate>
<author>pyro20</author>
</item>
</channel>
</rss>