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<title>Latest posts for the topic &quot;12.1 missions logs/summaries/screenshots (all orgs)&quot;</title>
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<description>Latest messages posted in the topic &quot;12.1 missions logs/summaries/screenshots (all orgs)&quot;</description>
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<title>Re:12.1 missions logs/summaries/screenshots (all orgs)</title>
<description>&lt;p&gt;Thanks for the recaps everyone.&amp;nbsp; Zion definitely provided a most interesting read.&lt;/p&gt;</description>
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<pubDate>Tue, 23 Dec 2008 11:49:26 GMT</pubDate>
<author>Garu</author>
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<title>Re:12.1 missions logs/summaries/screenshots (all orgs)</title>
<description>&lt;p&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;&lt;strong&gt;Merovingian 12.1.3: Courtship&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #00ff00;&quot;&gt;&lt;strong&gt;Flood&lt;/strong&gt;&lt;/span&gt;: Thanks to the information we obtained, the Merovingian has been able to meet the Oligarch female, Tesarova.&lt;/p&gt;&lt;p&gt;However... Yes... However, all has not proceeded as might have been hoped. You&amp;#39;re due to receive instructions on an...alternate solution.&lt;/p&gt;&lt;p&gt;[Mission Area]&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #00ccff;&quot;&gt;&lt;strong&gt;Operator&lt;/strong&gt;&lt;/span&gt;: If this means that she didn&amp;#39;t spill the beans on how to override Machine programs after he put the moves on her, then we may have one testy Merv on our hands in there.&lt;/p&gt;&lt;p&gt;[Friendlies: Merv Redpills, Persephone, Tesarova, the Merovingian]&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #ff9900;&quot;&gt;Merovingian Ballista&lt;/span&gt;: Something isn&amp;#39;t right about this whole thing. If I could just put my finger on it...&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #ff99cc;&quot;&gt;Merovingian Howitzer&lt;/span&gt;: Persephone found out about it, somehow. Probably isn&amp;#39;t helping.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #993366;&quot;&gt;&lt;strong&gt;Tesarova&lt;/strong&gt;&lt;/span&gt;: He&amp;#39;s just been showing me all kinds of things. Such nice little programs you&amp;#39;ve got around here to amuse yourselves with...like the man with the teeth! Ha-ha!&lt;/p&gt;&lt;p&gt;And wherever did he manage to pick up Carlyne&amp;#39;s android body? Now that surprised me; I didn&amp;#39;t think I&amp;#39;d ever see that rotten old thing again, not after Carlyne let the podling woman steal his signal like that, the dope!&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #ff00ff;&quot;&gt;&lt;strong&gt;Persephone&lt;/strong&gt;&lt;/span&gt;: Only a human can be &quot;inhuman.&quot;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #00ccff;&quot;&gt;&lt;strong&gt;Operator&lt;/strong&gt;&lt;/span&gt;: Well... At least she&amp;#39;s got a little color back.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #993366;&quot;&gt;&lt;strong&gt;Tesarova&lt;/strong&gt;&lt;/span&gt;: &quot;Married?&quot; Of course I heard the people go on about it, but...programs? Really? Oh hahaha! This is priceless!&lt;/p&gt;&lt;p&gt;Oh, I&amp;#39;m so glad I came.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #ff0000;&quot;&gt;&lt;strong&gt;The Merovingian&lt;/strong&gt;&lt;/span&gt;: &lt;em&gt;Elle n&amp;#39;est pas une femme, elle est un...&lt;/em&gt; Phah! That world of yours, what does it do to females, eh? No manners, no gratitude... I offer her advantages, an alliance, keys to power hidden within the simulation, and what does she do? She laughs, the fool!&lt;/p&gt;&lt;p&gt;Ehh... &lt;em&gt;Nom de Dieu, nom de Dieu...&lt;/em&gt; She does not understand my resources. Well, I do not need her permission, hm? I know she has a base here, and if it is here, there is a way to access it. Yes...&lt;/p&gt;&lt;p&gt;Contact Flood, operative! We will check the data again. There must be a way...&lt;/p&gt;&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Information... Carlyne... She is careless... &lt;em&gt;Fou!&lt;/em&gt;&lt;/p&gt;&lt;p&gt;And she expects to catch &lt;em&gt;her&lt;/em&gt;... Hah!&lt;/p&gt;&lt;p&gt;[Outside]&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #00ff00;&quot;&gt;&lt;strong&gt;Flood&lt;/strong&gt;&lt;/span&gt;: Oh, fine. He&amp;#39;s fortunate to have me here when the unreliable ones fail him.&lt;/p&gt;&lt;p&gt;Yes, there&amp;#39;s probably a way to access the area the Oligarchs have set up for themselves here in the simulation, but we need a traceback from another position in order to evaluate the code paths properly.&lt;/p&gt;&lt;p&gt;You don&amp;#39;t need to know what all that means. Just go where I tell you, and keep your scans running.&lt;/p&gt;&lt;p&gt;[Mission Area]&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #00ccff;&quot;&gt;&lt;strong&gt;Operator&lt;/strong&gt;&lt;/span&gt;: Getting some glitched-up readings in there. I&amp;#39;ll try to keep the scanners up, but Flood better be--&lt;/p&gt;&lt;p&gt;Ahh, I&amp;#39;m not even gonna say it.&lt;/p&gt;&lt;p&gt;[Hostiles: Override Functions, Override Exectuable (and by extension, more Functions)]&lt;/p&gt;&lt;p&gt;&lt;strong&gt;&lt;span style=&quot;color: #00ccff;&quot;&gt;Operator&lt;/span&gt;&lt;/strong&gt;: Whoa, yeah. That thing--the Executable: take it out. That ought to get us a reading Flood can use.&lt;/p&gt;&lt;p&gt;[Gunfire, explosions, etc., a surprise Runtime, another recon, another round of p.o&amp;#39;d squirrel sniper shots later]&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #00ccff;&quot;&gt;&lt;strong&gt;Operator&lt;/strong&gt;&lt;/span&gt;: Now *that&amp;#39;s* returning a fat chunk of data. Even Flood ought to be able to make something out of this.&lt;/p&gt;&lt;p&gt;[Outside]&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #00ff00;&quot;&gt;&lt;strong&gt;Flood&lt;/strong&gt;&lt;/span&gt;: Don&amp;#39;t bother me; I&amp;#39;ve almost finished correlating this with the other data...&lt;/p&gt;&lt;p&gt;&lt;em&gt;Hurry up there! I&amp;#39;ve got my best operative waiting! Oh, psh!&lt;/em&gt;&lt;/p&gt;&lt;p&gt;Yes, well... It&amp;#39;s a good thing the Merovingian had me along this time. It looks like we can access the Oligarch area if we run a white hallway connection out through 129 223 789; that&amp;#39;s in Union Hill, operative. No, no, all you&amp;#39;ll need to do is just open the door and trot on through. Mm-hm.&lt;/p&gt;&lt;p&gt;[Mission End]&lt;/p&gt;&lt;p&gt;[Post-mission objective: Search the Oligarch base.]&lt;/p&gt;&lt;p&gt;[Feedback: Now THIS was an interesting mission. The revelation that the android body was Carlyne&amp;#39;s, how Wright made her way into the Matrix, and the preview of the Executable battles made up for the last mission. Still very short, though.]&lt;/p&gt;</description>
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<pubDate>Tue, 23 Dec 2008 12:06:00 GMT</pubDate>
<author>ZippyTheSquirrel</author>
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<title>Re:12.1 missions logs/summaries/screenshots (all orgs)</title>
<description>&lt;p&gt;Well, at least the last Merv mission was good. It&amp;#39;s odd to put it that way, though, &amp;#39;cause I got used to the Merv missions being the most interesting and revealing... Anyway, two thumbs up to you, Zippy!&lt;/p&gt;&lt;p&gt;Now we just have to wait for some good Machine operative,&amp;nbsp;bringing in his part of the story.&amp;nbsp;&amp;nbsp;&lt;/p&gt;</description>
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<pubDate>Tue, 23 Dec 2008 12:37:02 GMT</pubDate>
<author>deimoslvov</author>
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<title>Re:12.1 missions logs/summaries/screenshots (all orgs)</title>
<description>&lt;p&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;&lt;span style=&quot;color: #c0c0c0;&quot;&gt;Machine 12.1.1: Representative&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;&lt;span style=&quot;color: #c0c0c0;&quot;&gt;Location: International&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #ff00ff;&quot;&gt;Agent Gray&lt;/span&gt;: Operative, Wright&amp;#39;s threat to the simulation ended abruptly in a battle against operatives; it appears that the biological interface program which we had suspected to be in the vicinity, took advantage of her weakended state, and somehow aided in her termination.&lt;/p&gt;&lt;p&gt;However, more members of the Oligarchy--the group of freeborn humans whose codes Wright had stolen--have arrived in the Matrix. We expect that their primary interest here lies with the interface program. There has been some...initial contact with them, but they have yet to request a formal meeting with us.&lt;/p&gt;&lt;p&gt;A heightened effort by Zion operatives to locate the program has begun to complicate the situation. Contact between Zion and the interface program was confirmed in Ikebukuro. The latest report has come from Akasaka. I am assigning you to investigate this.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #ff0000;&quot;&gt;[Objectives: Search the area, Eliminate the hostiles.]&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #00ff00;&quot;&gt;Operator&lt;/span&gt;: A lot of Zionites seem convinced that the interface program is Trinity. Or Trinity is the interface program. Or...something. I haven&amp;#39;t heard them explain how she&amp;#39;s supposed to be alive, or whatever you could call it, years after she was supposed to have died carting Neo to the Machine city, but hey, details, right?&lt;/p&gt;&lt;p&gt;Hm... Looks like we&amp;#39;ve got some of our cave dwellers there. Maybe you can ask the to lay their theories out for us while we kick their butts out of the district.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #ff0000;&quot;&gt;[Hostiles: Six Zionite operatives.]&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #ff9900;&quot;&gt;Zion Upgrade Artist&lt;/span&gt;: I don&amp;#39;t like this. If she was here. then why&amp;#39;d she--&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #ff9900;&quot;&gt;Zion Scattershot&lt;/span&gt;: Cheaaaa!&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #ff9900;&quot;&gt;Zion Artillerist&lt;/span&gt;: Cheaaaa!&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #99cc00;&quot;&gt;Computer&lt;/span&gt;:&amp;gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;gt;_&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #00ff00;&quot;&gt;Operator&lt;/span&gt;: Hm... Wish we had a direct means of tracking her--it--whatever.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #ff0000;&quot;&gt;[Objectives complete.]&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #ff00ff;&quot;&gt;Agent Gray&lt;/span&gt;: Operative, contact with the newly arrived Oligarchs has been made nearby. I would like you to assist Agent Pace in dealing with them, and to ensure that they are not aggravated by terrorist interference.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #ff0000;&quot;&gt;[Objectives: Meet with Oligarchs, Talk with Agent Pace.]&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #00ff00;&quot;&gt;Operator&lt;/span&gt;: The dossier they&amp;#39;ve uploaded to me says that there are two of these Oli-whatsits there: Helian and Tesarova.&lt;/p&gt;&lt;p&gt;Hopefully they won&amp;#39;t trun out to be real rats like those others, Halborn and Carlyne. The Machines still insist on a hands-off approach with these characters, so...eh. Guess we&amp;#39;ll see how it goes.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #ff00ff;&quot;&gt;Tesarova&lt;/span&gt;: Ohhh... I get it! All the exciting ones have been escaping from the pods! &quot;That&amp;#39;s&quot; why our entertainment&amp;#39;s been so dull lately.&lt;/p&gt;&lt;p&gt;What a profitable trip this has been already. Ooh... This is giving me some great ideas...&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #ff00ff;&quot;&gt;Tesarova&lt;/span&gt;: And is it true that you&amp;#39;ve learned to fly around in ships? You use little electric guns and things?&lt;/p&gt;&lt;p&gt;It&amp;#39;s so cute!&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #ff00ff;&quot;&gt;Helian&lt;/span&gt;: Ah, I see; another of the &quot;freed&quot; humans.&lt;/p&gt;&lt;p&gt;As I&amp;#39;ve tole this program here, we have come to acquire what you refer to as &quot;the biological interface program.&quot; I don&amp;#39;t think we&amp;#39;ll require your assistance for this.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #ff00ff;&quot;&gt;Helian&lt;/span&gt;: Yes, we&amp;#39;re aware of what happend to the others. Hardly surprising, given that they were operating independently, and without adequate preparation. We&amp;#39;ve made adjustments that will ensure our safety from the compromises they allowed to our security.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #ff00ff;&quot;&gt;Agent Pace&lt;/span&gt;: I see that they do not object to your presence, Mr. Cloonan. Although they man not request our aid, it will be...helpful to have you standing by in case of additional information or...monitoring is required.&lt;/p&gt;&lt;p&gt;As they appear to be satisfied for the moment, we will conclude this introbuction.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #ff00ff;&quot;&gt;Agent Pace&lt;/span&gt;: &lt;em&gt;Thank you for your assistance operative. We will be leaving this location so that our guests may continue their business at their leisure.&lt;/em&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #ff0000;&quot;&gt;[Objectives complete.]&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #ff00ff;&quot;&gt;A&lt;/span&gt;&lt;span style=&quot;color: #ff00ff;&quot;&gt;gent Gray&lt;/span&gt;: Come see me, operative. I would like to hear your report on this matter.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #ff0000;&quot;&gt;[Objective: Talk to Agent Gray.]&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #00ff00;&quot;&gt;Operator&lt;/span&gt;: I guess it went okay... At least we got to stomp some Zionites in the process.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #ff00ff;&quot;&gt;Agent Gray&lt;/span&gt;: Hm. Helian and Tesarova appear to be operating as agents of the larger body of Oligarchs, Unlike Halborn and Carlyne, who ventured here on their own initiative.&lt;/p&gt;&lt;p&gt;This may cause them to behave with more...moderation than those other two displayed. On the other hand, it also means that their progress will be monitored closely by the Oligarchy. We cannot expect them to fall victim to the suprise tactics that forced Halborn and Carlyne to withdraw from the simulation.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #ff00ff;&quot;&gt;Agent Gray&lt;/span&gt;: Let me state plainly that we do not consider them to constitute a threat, operative. It is very important that we are clear on that head, so that there is no...misunderstanding. However, I want you to bear in mind that we are now dealing with a situation much larger in scope than the individual attacks of the Oligarch who came here previoulsy.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #ff0000;&quot;&gt;[Objective complete.]&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #ff00ff;&quot;&gt;Agent Gray&lt;/span&gt;: Thank you, operative.&lt;/p&gt;&lt;p&gt;The code profiles of Helian and Tesarovoa suggest a number of modifications made to their connection protocol; we do not yet know how their capabilities may differ, but this is antother indication that we canot expect them to conform to the parameters followed by Halbor and Carlyne.&lt;/p&gt;&lt;p&gt;At this time, I would like you to continue to patrol the International District. We must anticipate further activity from the interface program and Zion operatives in that region.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #ff0000;&quot;&gt;[Mission complete.]&lt;/span&gt;&lt;/p&gt;</description>
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<pubDate>Sat, 27 Dec 2008 20:31:46 GMT</pubDate>
<author>00Zero</author>
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<title>Re:12.1 missions logs/summaries/screenshots (all orgs)</title>
<description>&lt;p&gt;Great job, 00Zero!&lt;/p&gt;&lt;p&gt;I know from my own experience that the task to retype all the mission texts isn&amp;#39;t the most exciting one, but we still hope you&amp;#39;ll come up with the Machine missions 12.1.2 and 12.1.3 soon!&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description>
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<pubDate>Sun, 28 Dec 2008 12:43:45 GMT</pubDate>
<author>deimoslvov</author>
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<title>Re:12.1 missions logs/summaries/screenshots (all orgs)</title>
<description>&lt;p&gt;Thank you Deimoslvov and Zippy, I really&lt;span &gt; appreciate the summaries. &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;/span&gt;I should have 12.1.2 out tomorrow, but 12.1.3 I will have to leave to another operative as I have iinsufficient clearance.&lt;/p&gt;</description>
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<pubDate>Sun, 28 Dec 2008 19:09:08 GMT</pubDate>
<author>00Zero</author>
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<title>Re:Re:12.1 missions logs/summaries/screenshots (all orgs)</title>
<description>&lt;p&gt;&lt;cite&gt;00Zero wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;Thank you Deimoslvov and Zippy, I really&lt;span&gt; appreciate the summaries. &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;/span&gt;I should have 12.1.2 out tomorrow, but 12.1.3 I will have to leave to another operative as I have iinsufficient clearance.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;br /&gt;Great!&amp;nbsp;Now we wait for your 12.1.2 log, and hope that some Machine operative can be motivated enough to post the 12.1.3. &lt;img src=&quot;/mxo/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif&quot; border=&quot;0&quot; /&gt;&lt;/p&gt;&lt;p&gt;Oh, and thank you too for you summary, mate! &lt;img src=&quot;/mxo/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif&quot; border=&quot;0&quot; /&gt;&amp;nbsp;&lt;/p&gt;</description>
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<pubDate>Sun, 28 Dec 2008 19:35:37 GMT</pubDate>
<author>deimoslvov</author>
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<title>Re:Re:12.1 missions logs/summaries/screenshots (all orgs)</title>
<description>&lt;p&gt;&lt;cite&gt;00Zero wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;Thank you Deimoslvov and Zippy, I really&lt;span&gt; appreciate the summaries. &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;/span&gt;I should have 12.1.2 out tomorrow, but 12.1.3 I will have to leave to another operative as I have iinsufficient clearance.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Try and tag along with someone else running the mission, it worked for me - well last chapter it did anyway!&lt;/p&gt;</description>
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<pubDate>Mon, 29 Dec 2008 01:24:28 GMT</pubDate>
<author>FrozenFyre</author>
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<title>Re:Re:12.1 missions logs/summaries/screenshots (all orgs)</title>
<description>&lt;p&gt;&lt;cite&gt;ZippyTheSquirrel wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&lt;span style=&quot;color: #993366;&quot;&gt;&lt;strong&gt;Tesarova&lt;/strong&gt;&lt;/span&gt;: He&amp;#39;s just been showing me all kinds of things. Such nice little programs you&amp;#39;ve got around here to amuse yourselves with...like the man with the teeth! Ha-ha!&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Who might she be referring to here - any ideas? She really is an interesting lady that one - her and her grumbly friend.&lt;/p&gt;&lt;p&gt;On another note where is this Oligarch base thing?&lt;/p&gt;</description>
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<pubDate>Mon, 29 Dec 2008 09:33:06 GMT</pubDate>
<author>FrozenFyre</author>
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<title>Re:Re:Re:12.1 missions logs/summaries/screenshots (all orgs)</title>
<description>&lt;p&gt;&lt;cite&gt;FrozenFyre wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&lt;cite&gt;ZippyTheSquirrel wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&lt;span style=&quot;color: #993366;&quot;&gt;&lt;strong&gt;Tesarova&lt;/strong&gt;&lt;/span&gt;: He&amp;#39;s just been showing me all kinds of things. Such nice little programs you&amp;#39;ve got around here to amuse yourselves with...like the man with the teeth! Ha-ha!&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Who might she be referring to here - any ideas? She really is an interesting lady that one - her and her grumbly friend.&lt;/p&gt;&lt;p&gt;On another note where is this Oligarch base thing?&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;I figure maybe she&amp;#39;s talking about Malphas (teeth = fangs maybe?)&amp;nbsp; Oligarch base is the location accessed in Union Hill where the Overrides are guarding.&lt;/p&gt;</description>
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<pubDate>Mon, 29 Dec 2008 09:36:17 GMT</pubDate>
<author>Garu</author>
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<title>Re:12.1 missions logs/summaries/screenshots (all orgs)</title>
<description>&lt;p&gt;I really appreciate these summaries. It&amp;#39;s fun to see how they all fit together.&lt;/p&gt;</description>
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<pubDate>Mon, 29 Dec 2008 10:49:37 GMT</pubDate>
<author>ZaneZavin</author>
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<title>Re:12.1 missions logs/summaries/screenshots (all orgs)</title>
<description>&lt;p&gt;&lt;span style=&quot;color: #ffffff;&quot;&gt;&lt;strong&gt;Following Agent Gray&amp;#39;s orders I partrolled the International district. My machine Contact wanted proof of my work in the form of a few of the baubbles held by the Black Tiger, Silver Dragon and Chang Wang gangs, with my proof in the form of tokens I was cleared to do Gray&amp;#39;s next assignment.&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: small; color: #c0c0c0;&quot;&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;Machine 12.1.2: Bootstrap&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #c0c0c0;&quot;&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;Location: International&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #ff00ff;&quot;&gt;Agent Gray&lt;/span&gt;: Your continued monitoring of that district is appreciated, operative. We have indications of an active Zionite presence nearby.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #ff0000;&quot;&gt;[Objective: Eliminate the hostiles.]&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #00ff00;&quot;&gt;Operator&lt;/span&gt;: Yep, looks like they&amp;#39;re still chasing their golden dream girl. aka the interface program. Let&amp;#39;s just see what we can do about that.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #ff0000;&quot;&gt;[Hostiles: Four Zionite operatives.]&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #ff9900;&quot;&gt;Zion Gunslinger&lt;/span&gt;: We&amp;#39;ve got static!&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #ff9900;&quot;&gt;Zion Kung Fu Grandmaster&lt;/span&gt;: Goddamnit!&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #ff9900;&quot;&gt;Zion Karate Grandmaster&lt;/span&gt;: This is how you show your apppreciation?!&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #ff9900;&quot;&gt;Zion Karate Grandmaster&lt;/span&gt;: This is how you show your apppreciation?!&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #00ff00;&quot;&gt;Operator&lt;/span&gt;: Jeez...&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #ff0000;&quot;&gt;[Objective complete.]&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #ff00ff;&quot;&gt;Agent Gray&lt;/span&gt;: Mr. Cloonan. we&amp;#39;ve received a request for your presence from Helian. His location is indicated for you.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #ff0000;&quot;&gt;[Objective: Talk to Helian.]&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #ff0000;&quot;&gt;[Ambush: Three Zionite operatives.]&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #00ff00;&quot;&gt;Operator&lt;/span&gt;: Hah, and before he was all &quot;I don&amp;#39;t think we&amp;#39;ll need your help.&quot; I knew they&amp;#39;d run into trouble.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #ff00ff;&quot;&gt;Helian&lt;/span&gt;: Yes. I&amp;#39;ve noticed the other &quot;Awakened&quot; have been interfering. I thought you might be able to use some assistance. I&amp;#39;ll provide you with several combat routines.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #00ff00;&quot;&gt;Operator&lt;/span&gt;: Ohh-kay. Um... They look friendly?&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #ff00ff;&quot;&gt;Helian&lt;/span&gt;: These programs are effective in combat, and can follow basic dirctional prompts. Use them correctly, and they&amp;#39;ll take care of the problem for you.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #ff0000;&quot;&gt;[Objective complete.]&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #ff0000;&quot;&gt;[Objective: Lead the two Override Functions out of the area.]&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #ff0000;&quot;&gt;[Objective complete.]&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #ff0000;&quot;&gt;[Objective: Eliminate the hostiles.]&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #ff00ff;&quot;&gt;Agent Gray&lt;/span&gt;: Zionite pursuit of the interface program has evidently caused the Oligarchs more trouble than they had anticipated, operative.&lt;/p&gt;&lt;p&gt;Those two override programs appear to perform as Helian described. Attempt to lead them to the area of hostile resistance that you see indicated.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #00ff00;&quot;&gt;Operator&lt;/span&gt;: Got reds in the vicinity. Let&amp;#39;s see what those Functions can do...&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #00ff00;&quot;&gt;Operator&lt;/span&gt;: Hm, I could swear that--&lt;/p&gt;&lt;p&gt;Oho, there they are! Hostiles heading your way!&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #ff0000;&quot;&gt;[Hostiles: Five Merovingian operatives.]&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #ff9900;&quot;&gt;Merovingian Karate Grandmaster&lt;/span&gt;: A Machi--&lt;/p&gt;&lt;p&gt;Er...&lt;/p&gt;&lt;p&gt;Hey, look, guys! Must be one of those Zionites that&amp;#39;ve been bugging the Machines! We&amp;#39;d better do them a favor and take &amp;#39;em out, right?&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #00ff00;&quot;&gt;Operator&lt;/span&gt;: Mervs! What&amp;#39;s their angle on this?&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #ff0000;&quot;&gt;[Objective complete.]&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #ff00ff;&quot;&gt;A&lt;/span&gt;&lt;span style=&quot;color: #ff00ff;&quot;&gt;gent Gray&lt;/span&gt;: Operative, sources indicate that an exiled program working for the Merovingian has obtained sensitive information on Oligarch activities here.&lt;/p&gt;&lt;p&gt;Merovingian interference could cause undesirable complications in the current situation; please see to the elimination of this annoyance.&lt;/p&gt;&lt;p&gt;The Exile&amp;#39;s name is Azuna; last known location: northwest Downtown.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #ff0000;&quot;&gt;[Mission complete.]&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #ffffff;&quot;&gt;Notes: The Override Functions handled quite well in combat, the only assistance they needed was some minor patching.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description>
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<pubDate>Mon, 29 Dec 2008 15:35:50 GMT</pubDate>
<author>00Zero</author>
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<title>Re:12.1 missions logs/summaries/screenshots (all orgs)</title>
<description>&lt;p&gt;This is not exactly what you asked for, and may belong in a different forum area, at any rate here you go.&lt;/p&gt;&lt;p style=&quot;margin: 0in 0in 0pt;&quot;&gt;&lt;span style=&quot;font-size: small; font-family: Times New Roman;&quot;&gt;Merovingian 12. Missions and awards:&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;margin: 0in 0in 0pt;&quot;&gt;&lt;span style=&quot;font-size: small; font-family: Times New Roman;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;margin: 0in 0in 0pt;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Times New Roman;&quot;&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;12.1.2&lt;/span&gt; needs a 12.1.1 verification/completion token and one each accelerated particle, 1, 2, 3, and 4&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;margin: 0in 0in 0pt;&quot;&gt;&lt;span style=&quot;font-size: small; font-family: Times New Roman;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;margin: 0in 0in 0pt;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Times New Roman;&quot;&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;12.1.3&lt;/span&gt; needs a 12.1.2 verification/verification token and the azuna’s surveillance&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;margin: 0in 0in 0pt;&quot;&gt;&lt;span style=&quot;font-size: small; font-family: Times New Roman;&quot;&gt;Azuna’s surveillance needs 10 function data which you get killing the override programs in Creston museum, subfloor 2&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;margin: 0in 0in 0pt;&quot;&gt;&lt;span style=&quot;font-size: small; font-family: Times New Roman;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;margin: 0in 0in 0pt;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Times New Roman;&quot;&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;Phoenix&lt;/span&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt; shirt&lt;/span&gt;: 12.1.1 verification token and a crown coin&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;margin: 0in 0in 0pt;&quot;&gt;&lt;span style=&quot;font-size: small; font-family: Times New Roman;&quot;&gt;Crown coins are dropped by the gang in Sobra Shoes, westview&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;margin: 0in 0in 0pt;&quot;&gt;&lt;span style=&quot;font-size: small; font-family: Times New Roman;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;margin: 0in 0in 0pt;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Times New Roman;&quot;&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;Phoenix&lt;/span&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt; boots&lt;/span&gt; 12.1.2 verification and 3 each accelerated particle 1 and 2&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;margin: 0in 0in 0pt;&quot;&gt;&lt;span style=&quot;font-size: small; font-family: Times New Roman;&quot;&gt;Accelerated particles are dropped by accelerated exiles in South Vauxton: 1’s near coordinates -1859 (or 95), 9 (about the 3&lt;sup&gt;rd&lt;/sup&gt; floor of the parking garage) and 470 (I think the coordinates are all minus except for the middle coordinate; 2’s at 2000&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;1&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;-873; 3’s at -885&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;1&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;-844; 4’s at -1425&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;33 (a roof) -684.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;These drops are plentiful, should not take you long to get a supply.&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;margin: 0in 0in 0pt;&quot;&gt;&lt;span style=&quot;font-size: small; font-family: Times New Roman;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;margin: 0in 0in 0pt;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Times New Roman;&quot;&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;Scrapper earring&lt;/span&gt;: 12.1.2 completion token and 3 each accelerated particles 3 and 4&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;margin: 0in 0in 0pt;&quot;&gt;&lt;span style=&quot;font-size: small; font-family: Times New Roman;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;margin: 0in 0in 0pt;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Times New Roman;&quot;&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;Executable skullcap&lt;/span&gt;: 12.1.3 completion token and an override shell. The shells are dropped by the level 55’s in the white hallways at Union Hill north, Building is 130&amp;nbsp; 19&amp;nbsp; 741, then jump to the second balcony, level 223. The first door is 128&amp;nbsp; 223&amp;nbsp; 788; the second door, leading to where the level 55&amp;#39;s are is at -2058&amp;nbsp; 121&amp;nbsp; 1433 (I know odd coordinates but this is in a white hallway and only the Dev&amp;#39;s know where those take one I guess). To get to the Executable&amp;#39;s digs, run straight down that hallway and through the door there. It takes you to a board room. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;margin: 0in 0in 0pt;&quot;&gt;&amp;nbsp;&lt;/p&gt;&lt;p style=&quot;margin: 0in 0in 0pt;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Times New Roman;&quot;&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;Executable mask&lt;/span&gt; 12.1.3 completion token and an override kernel. The kernel is dropped by the executable NPC, level 70 and a tough dude. Others have offered ways to kill this NPC. I&amp;#39;ll let them post that information.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;margin: 0in 0in 0pt;&quot;&gt;&lt;span style=&quot;font-size: small; font-family: Times New Roman;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;margin: 0in 0in 0pt;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Times New Roman;&quot;&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;Executable header&lt;/span&gt;: executable skullcap and executable mask&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;margin: 0in 0in 0pt;&quot;&gt;&lt;span style=&quot;font-size: small; font-family: Times New Roman;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;margin: 0in 0in 0pt;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Times New Roman;&quot;&gt;&lt;strong&gt;Webbed blood noble shirt&lt;/strong&gt;: 12.1.3 completion token, override shell and 10 function data&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;margin: 0in 0in 0pt;&quot;&gt;&lt;span style=&quot;font-size: small; font-family: Times New Roman;&quot;&gt;Function data come from the override level 53 guys in Creston museum&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description>
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<pubDate>Thu, 1 Jan 2009 11:19:08 GMT</pubDate>
<author>caillech</author>
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<title>Re:Re:12.1 missions logs/summaries/screenshots (all orgs)</title>
<description>&lt;p&gt;&lt;cite&gt;ZippyTheSquirrel wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;[Mission typos: Flood: ...very calmly, &lt;strong&gt;(to)&lt;/strong&gt; direct you to...]&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Ah, thanks.&lt;/p&gt;&lt;p&gt;&lt;cite&gt;ZippyTheSquirrel wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;[Feedback: Very short, very uninteresting, obviously a setup for the farming required for the next mission.]&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Quite right, to an extent. Although you might have missed something.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description>
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<pubDate>Mon, 5 Jan 2009 22:16:48 GMT</pubDate>
<author>Rarebit</author>
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<title>Re:12.1 missions logs/summaries/screenshots (all orgs)</title>
<description>&lt;p&gt;Welcome back, I hope you had a relaxing holiday.&amp;nbsp;&lt;/p&gt;</description>
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<pubDate>Tue, 6 Jan 2009 00:08:03 GMT</pubDate>
<author>Cadsuane</author>
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<title>Re:Re:Re:12.1 missions logs/summaries/screenshots (all orgs)</title>
<description>&lt;p&gt;&lt;cite&gt;Rarebit wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&lt;cite&gt;ZippyTheSquirrel wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;[Feedback: Very short, very uninteresting, obviously a setup for the farming required for the next mission.]&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Quite right, to an extent. Although you might have missed something.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Arrghh, I hope you&amp;#39;re messing with me, cuz now I gotta rethink the mission over. I mean, the appearance of the Override Functions is kinda weird, maybe they point to Azuna having stolen something or learned something she wasn&amp;#39;t supposed to learn. Or they were sent to beat the Machines that were expected to show up, and you get caught in the crossfire, or maybe the two new Oligarchs are working against each other in secret, or there&amp;#39;s another party, or... *ramble ramble ramble*&lt;/p&gt;</description>
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<pubDate>Tue, 6 Jan 2009 00:29:16 GMT</pubDate>
<author>ZippyTheSquirrel</author>
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<title>Re:12.1 missions logs/summaries/screenshots (all orgs)</title>
<description>&lt;p&gt;Or there&amp;#39;s something you didn&amp;#39;t click on.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description>
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<pubDate>Tue, 6 Jan 2009 13:02:13 GMT</pubDate>
<author>Rarebit</author>
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<title>Re:Re:Re:Re:12.1 missions logs/summaries/screenshots (all orgs)</title>
<description>&lt;p&gt;&lt;cite&gt;Garu wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&lt;cite&gt;FrozenFyre wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&lt;cite&gt;ZippyTheSquirrel wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&lt;span style=&quot;color: #993366;&quot;&gt;&lt;strong&gt;Tesarova&lt;/strong&gt;&lt;/span&gt;: He&amp;#39;s just been showing me all kinds of things. Such nice little programs you&amp;#39;ve got around here to amuse yourselves with...like the man with the teeth! Ha-ha!&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Who might she be referring to here - any ideas? She really is an interesting lady that one - her and her grumbly friend.&lt;/p&gt;&lt;p&gt;On another note where is this Oligarch base thing?&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;I figure maybe she&amp;#39;s talking about Malphas (teeth = fangs maybe?)&amp;nbsp; Oligarch base is the location accessed in Union Hill where the Overrides are guarding.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;I thought it was the Trainman when I read it.. maybe a hint that he is okay?&amp;nbsp;I hope!!! &lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/p&gt;</description>
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<pubDate>Tue, 6 Jan 2009 13:44:26 GMT</pubDate>
<author>Nicksie</author>
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<title>Re:12.1 missions logs/summaries/screenshots (all orgs)</title>
<description>&lt;p&gt;That being said, we still miss the Machine mish 12.1.3! Hey, Machine operatives!&lt;/p&gt;</description>
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<pubDate>Thu, 8 Jan 2009 14:23:36 GMT</pubDate>
<author>deimoslvov</author>
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<title>Re:12.1 missions logs/summaries/screenshots (all orgs)</title>
<description>&lt;p&gt;Was doing a little research here and discovered nobody ever finished the Machine 12.1.3 mish so thought i&amp;#39;d stick it in.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;Machine Mission 12.1.3: Sneaky&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Agent Gray:&lt;/strong&gt; Operative, intelligence indicates that the Merovingian has located a virtual space utilized by Helian and Teseravo, and is preparing to obtain access to it. It is not in our interests that the Oligarachs should be aggravated by such machinations within the simulation. You are required to put a stop to this Exile plot.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;&lt;em&gt;Mission Part 1: Eliminate the hostiles&lt;/em&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Operator:&lt;/strong&gt; I heard that the Merv&amp;#39;s been trying everything he can come up with to obtain Oligarch override programs for himself; they say he tried hitting on Tesarova, but that didn&amp;#39;t quite work for him, so now he&amp;#39;s just gonna try some breaking and entering.&lt;/p&gt;&lt;p&gt;I&amp;#39;m reading rogue programs in there, so watch it.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Elite Guard:&lt;/strong&gt; An error...&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Blood Drunk:&lt;/strong&gt; An error...&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Blood Drunk:&lt;/strong&gt; Die, human! Die! Die!&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Elite Guard:&lt;/strong&gt; Die, human! Die! Die!&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Blood Drunk:&lt;/strong&gt; Die, human! Die! Die!&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Operator:&lt;/strong&gt; Whew. Let&amp;#39;s see about that computer they were guarding.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Computer: &lt;/strong&gt;&lt;/p&gt;&lt;p&gt;]Interrupt&lt;/p&gt;&lt;p&gt;&amp;gt;*******&lt;/p&gt;&lt;p&gt;Trace on progress._&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://i225.photobucket.com/albums/dd264/Duluxed/1213pt1.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Operator:&lt;/strong&gt; Good. If Gray pointed us to the right spot, this might actually go somewhere...&lt;/p&gt;&lt;p&gt;Goals for this area are complete. Find the nearest exit quickly!&lt;/p&gt;&lt;p&gt;&lt;em&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;Mission Part 2: Search the Area (Ambush between Mission Phase)&lt;br /&gt;&lt;/span&gt;&lt;/em&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Agent Gray:&lt;/strong&gt; The Merovingian&amp;#39;s intended means of infiltrating the Oligarch construct area is unknown, operative. That is something you must determine, if possible.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Operator:&lt;/strong&gt;&lt;strong&gt;&lt;/strong&gt; Not picking anything up so far.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Computer:&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;::]Searching...&lt;/p&gt;&lt;p&gt;&lt;em&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;Eliminate the Hostiles&lt;/span&gt;&lt;/em&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Operator:&lt;/strong&gt; Getting some kind of interferance here. But i don&amp;#39;t see...&lt;/p&gt;&lt;p&gt;There!&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://i225.photobucket.com/albums/dd264/Duluxed/1213pt2.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;em&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;Get the Data from the Computer&lt;/span&gt;&lt;/em&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;O&lt;/strong&gt;&lt;strong&gt;perator:&lt;/strong&gt; Good, that took care of the interference.&lt;/p&gt;&lt;p&gt;Hmm...Overlapping spatial indicators...I think i know what this is, but it&amp;#39;ll need Machine help to parse it.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Agent Gray:&lt;/strong&gt; The information you recovered indicates access routes through &quot;white hallway&quot; systems. This is likely the Merovingian&amp;#39;s means of entering the Oligarch area.&lt;/p&gt;&lt;p&gt;While incomplete, we estimate that the entry point is at a high altitude, in an area approximately corresponding to north Union Hill.&lt;/p&gt;&lt;p&gt;A white hallway system&amp;#39;s interface is typically an otherwise ordinary-looking door. The door will lead to an area that is not physically linked to its surroundings.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;&lt;em&gt;Mission Complete&lt;/em&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description>
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<pubDate>Wed, 6 May 2009 11:57:01 GMT</pubDate>
<author>Dulux</author>
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