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<title>Latest posts for the topic &quot;Combat Animation Hotfix Delay&quot;</title>
<ttl>10</ttl>
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<description>Latest messages posted in the topic &quot;Combat Animation Hotfix Delay&quot;</description>
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<title>Re:Combat Animation Hotfix Delay</title>
<description>I&amp;#39;m glad that the time is being taken to do it correctly. One more week can&amp;#39;t hurt.&lt;br /&gt;</description>
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<pubDate>Tue, 4 Dec 2007 12:03:26 GMT</pubDate>
<author>Marias</author>
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<title>Re:Combat Animation Hotfix Delay</title>
<description>&lt;cite&gt;Outlaw wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;I am looking forward to see what exactly is in store and what kind of revisions I can notice when this comes out, im excited, but i can wait...&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;The main thing is bullet-time finishers and special moves. I reccomend switching bullet time to always-on in your useropts and playing around with every interlock-based tree you have.&amp;nbsp; I&amp;#39;m particularly interested in seeing full auto redux, machinegun kick, and dual pistol dash.</description>
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<pubDate>Tue, 4 Dec 2007 14:04:16 GMT</pubDate>
<author>CPT_Starschwar</author>
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<title>Re:Combat Animation Hotfix Delay</title>
<description>&lt;cite&gt;Vinia wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;GypsyJuggler wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;By the way, this update has been named &amp;#39;Ralph&amp;#39; by Rarebit so we&amp;#39;re going with the term &amp;#39;CR2.R&amp;#39; to describe the combat system after the patch.&amp;nbsp; &lt;br /&gt;&lt;/blockquote&gt;&lt;span style=&quot;color: #ff0000;&quot;&gt;&lt;b&gt;Rarebit&lt;/b&gt;&lt;/span&gt; said plainly &amp;#39;Ralph&amp;#39;... I &lt;a rel=&quot;nofollow&quot; href=&quot;http://forums.station.sony.com/mxo/posts/list.m?start=195&amp;amp;topic_id=36300017464#36300341924&quot; target=&quot;_blank&quot;&gt;suggested&lt;/a&gt; the term &lt;b&gt;CR2.R&lt;/b&gt; as in &lt;b&gt;Combat Revision 2.&lt;/b&gt;&lt;span style=&quot;color: #ff0000;&quot;&gt;&lt;b&gt;Rarebit&lt;/b&gt;&lt;/span&gt;... but if he wants CR2.R known as &amp;#39;Ralph&amp;#39;... who am I to argue..... &lt;img src=&quot;/mxo/images/smilies/69934afc394145350659cd7add244ca9.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY:P&quot; /&gt;&lt;br /&gt;&lt;/blockquote&gt;I didn&amp;#39;t know you meant 2.Rarebit rather than 2.Ralph but I think it works well either way :)&lt;br /&gt;</description>
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<pubDate>Tue, 4 Dec 2007 17:59:10 GMT</pubDate>
<author>GypsyJuggler</author>
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<title>Re:Combat Animation Hotfix Delay</title>
<description>&lt;p&gt;Hm, &lt;i&gt;Ralph.&lt;/i&gt;&lt;/p&gt;&lt;p&gt;&lt;i&gt;Provocative.&lt;/i&gt;&lt;/p&gt;</description>
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<pubDate>Tue, 4 Dec 2007 18:12:36 GMT</pubDate>
<author>TheShickle</author>
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<title>Re:Combat Animation Hotfix Delay</title>
<description>Ummm, lol shickle, wth?&lt;br /&gt;&lt;br /&gt;Anyways, good to hear that it&amp;#39;s being looked after properly. Look forward to seeing it in the Winter Patch though &lt;img src=&quot;/mxo/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&lt;img src=&quot;/mxo/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&quot; /&gt;&lt;br /&gt;</description>
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<pubDate>Tue, 4 Dec 2007 18:46:46 GMT</pubDate>
<author>AlphaCoder</author>
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<title>Re:Combat Animation Hotfix Delay</title>
<description>&lt;cite&gt;SolidRevolver wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;As the old saying goes &amp;quot;Better late than never&amp;quot;&lt;/p&gt;&lt;p&gt;When Rarebit mentioned that there may be a little delay in the update I guessed it would be added to the Winter Holiday update.&amp;nbsp; And I am looking forward to the Xmas event ^^&lt;/p&gt;&lt;/blockquote&gt;&lt;br /&gt;Aye: Take your time and make the update rock the game instead of punctually deliver a crappy one &lt;img src=&quot;/mxo/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;br /&gt;</description>
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<pubDate>Wed, 5 Dec 2007 00:29:17 GMT</pubDate>
<author>Manua</author>
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<title>Re:Combat Animation Hotfix Delay</title>
<description>&lt;cite&gt;GypsyJuggler wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;Vinia wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;GypsyJuggler wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;By the way, this update has been named &amp;#39;Ralph&amp;#39; by Rarebit so we&amp;#39;re going with the term &amp;#39;CR2.R&amp;#39; to describe the combat system after the patch.&amp;nbsp; &lt;br /&gt;&lt;/blockquote&gt;&lt;span style=&quot;color: #ff0000;&quot;&gt;&lt;b&gt;Rarebit&lt;/b&gt;&lt;/span&gt; said plainly &amp;#39;Ralph&amp;#39;... I &lt;a rel=&quot;nofollow&quot; href=&quot;http://forums.station.sony.com/mxo/posts/list.m?start=195&amp;amp;topic_id=36300017464#36300341924&quot; target=&quot;_blank&quot;&gt;suggested&lt;/a&gt; the term &lt;b&gt;CR2.R&lt;/b&gt; as in &lt;b&gt;Combat Revision 2.&lt;/b&gt;&lt;span style=&quot;color: #ff0000;&quot;&gt;&lt;b&gt;Rarebit&lt;/b&gt;&lt;/span&gt;... but if he wants CR2.R known as &amp;#39;Ralph&amp;#39;... who am I to argue..... &lt;img src=&quot;/mxo/images/smilies/69934afc394145350659cd7add244ca9.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&lt;img src=&quot;/mxo/images/smilies/69934afc394145350659cd7add244ca9.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&quot; /&gt;&lt;br /&gt;&lt;/blockquote&gt;I didn&amp;#39;t know you meant 2.Rarebit rather than 2.Ralph but I think it works well either way &lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;br /&gt;&lt;/blockquote&gt;Ah well... it&amp;#39;s not my baby, its Rarebit&amp;#39;s so I guess he can call it what he likes.... I&amp;#39;m just excited about the update....&lt;br /&gt;</description>
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<pubDate>Wed, 5 Dec 2007 00:44:00 GMT</pubDate>
<author>Croesis</author>
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<title>Re:Combat Animation Hotfix Delay</title>
<description>I&amp;#39;m so happy i came back that i think i will never leave, i play at home, at work and in the coffee shop!&lt;br /&gt;</description>
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<pubDate>Wed, 5 Dec 2007 01:56:23 GMT</pubDate>
<author>Twaggy</author>
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<title>Re:Combat Animation Hotfix Delay</title>
<description>Thanks for the heads up Walrus, looking forward to next weeks patch.</description>
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<pubDate>Wed, 5 Dec 2007 02:08:22 GMT</pubDate>
<author>Aquatium.</author>
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<title>Re:Combat Animation Hotfix Delay</title>
<description>&lt;cite&gt;ID-Cystil wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;Virrago wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;ID-Cystil wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Seems like someone wants to chime in on the action, i would&amp;#39;ve though Virrago should have posted this.&lt;br /&gt;&lt;/blockquote&gt;I asked Walrus to post it&amp;nbsp; &lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&amp;lt;img src=&quot; width=&quot;15&quot; height=&quot;15&quot; /&gt;&amp;quot;&amp;gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/blockquote&gt;Well then you&amp;#39;ve done more than &lt;span style=&quot;color: #ff0000;&quot;&gt;&lt;b&gt;Raijinn&lt;/b&gt;&lt;/span&gt; ever could, so thank you very much!&lt;br /&gt;&lt;/blockquote&gt;Flames are against forum rules, kthxbai. :) :PPP&lt;br /&gt;</description>
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<pubDate>Wed, 5 Dec 2007 04:53:35 GMT</pubDate>
<author>Cmdr_Dezreki</author>
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<title>Re:Combat Animation Hotfix Delay</title>
<description>Sweet! This game is almost out of Beta! Oh, wait......&lt;img src=&quot;/mxo/images/smilies/b2eb59423fbf5fa39342041237025880.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; width=&quot;15&quot; height=&quot;15&quot; /&gt;</description>
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<pubDate>Wed, 5 Dec 2007 20:16:14 GMT</pubDate>
<author>Crowlos</author>
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<title>Re:Combat Animation Hotfix Delay</title>
<description>&lt;cite&gt;Crowlos wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Sweet! This game is almost out of Alpha!&lt;br /&gt;&lt;/blockquote&gt;Fixed.&lt;br /&gt;</description>
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<pubDate>Wed, 5 Dec 2007 20:21:57 GMT</pubDate>
<author>Roukan</author>
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<title>Re:Combat Animation Hotfix Delay</title>
<description>&lt;cite&gt;Roukan wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;Crowlos wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Sweet! This game is almost out of Pre Wire frame Alpha!&lt;br /&gt;&lt;/blockquote&gt;Fixed.&lt;br /&gt;&lt;/blockquote&gt;Dbl Fixed. =P&lt;br /&gt;&lt;br /&gt;(( Yes there is a pre alpha testing where its nothing but the engine itself being made and not a world to walk around in.. =P ))&lt;br /&gt;&lt;br /&gt;</description>
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<pubDate>Thu, 6 Dec 2007 00:02:31 GMT</pubDate>
<author>Avalod</author>
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<title>Re:Combat Animation Hotfix Delay</title>
<description>Good to see an actual lifesign of ol&amp;#39; Walrus &lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;.&lt;br /&gt;&lt;br /&gt;Looking forward to the patch! Keep up the good work guys.&lt;br /&gt;&lt;br /&gt;Cheers,&lt;br /&gt;Anuk&lt;br /&gt;</description>
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<pubDate>Thu, 6 Dec 2007 08:06:32 GMT</pubDate>
<author>Kohlo</author>
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<title>Re:Combat Animation Hotfix Delay</title>
<description>&lt;cite&gt;Avalod wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;Roukan wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;Crowlos wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Sweet! This game is almost out of Pre Wire frame Alpha!&lt;br /&gt;&lt;/blockquote&gt;Fixed.&lt;br /&gt;&lt;/blockquote&gt;Dbl Fixed. =P&lt;br /&gt;&lt;br /&gt;(( Yes there is a pre alpha testing where its nothing but the engine itself being made and not a world to walk around in.. =P ))&lt;br /&gt;&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;Then your clever post has no relavence and soooo ummmm.....your dumb</description>
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<pubDate>Thu, 6 Dec 2007 09:12:06 GMT</pubDate>
<author>SaintDaniel</author>
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<title>Re:Combat Animation Hotfix Delay</title>
<description>Gosh the &amp;quot;fixed&amp;quot; quotes are so ritarded leave my *CENSORED* alone.&lt;br /&gt;</description>
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<pubDate>Thu, 6 Dec 2007 21:12:28 GMT</pubDate>
<author>Crowlos</author>
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<title>Combat Animation Hotfix Delay</title>
<description>We love you Walrus oh yes we do!</description>
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<pubDate>Sun, 9 Dec 2007 08:15:25 GMT</pubDate>
<author>Rykosar</author>
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<title>Re:Combat Animation Hotfix Delay</title>
<description>&lt;p&gt;Yay for &lt;i&gt;Ralph&lt;/i&gt;! &lt;img src=&quot;/mxo/images/smilies/69934afc394145350659cd7add244ca9.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/p&gt;</description>
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<pubDate>Sun, 9 Dec 2007 12:20:46 GMT</pubDate>
<author>Synapse777</author>
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<title>Re:Combat Animation Hotfix Delay</title>
<description>&lt;p&gt;Looking forward to both X-mas event and Combat animation updates, SWEEEEEEEEEEEEEEEEEEEEEET!!&lt;/p&gt;&lt;p&gt;Nice one Walrus, t3h 0n3 XD&lt;/p&gt;</description>
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<pubDate>Sun, 9 Dec 2007 17:36:31 GMT</pubDate>
<author>JetBlack</author>
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<title>Re:Combat Animation Hotfix Delay</title>
<description>&lt;span style=&quot;font-size: small;&quot;&gt;Hmm...Really good work, guys. Looks like I&amp;#39;m going to have to award you TWENTY Bruinz Points &lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;each! I&amp;#39;m generous, I know, I know. &lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;Merry X-mas?&lt;br /&gt;&lt;br /&gt;-Bru Man&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;(These points are non-refundable, turn them in to your nearest pawn shop in exchange tor 40 &amp;quot;Bru man ganks&amp;quot; and a used microwave)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;&lt;img src=&quot;http://i22.photobucket.com/albums/b314/Siepher05/Bruinz.jpg&quot; alt=&quot;&quot; border=&quot;0&quot; /&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;</description>
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<pubDate>Wed, 12 Dec 2007 06:38:00 GMT</pubDate>
<author>Bruinz</author>
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