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<title>Latest posts for the topic &quot;Proxy SImms&quot;</title>
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<title>Proxy SImms</title>
<description>&lt;div&gt;Ok, so i love using Sims to fight in the current system, however there is a lot of mystery behind them,&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;.Do they get random buffed clothing or any enhanced/ armored clothing at all ?&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;.What are their stats and attribute points. Where are they distributed?&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;.Do they posses other skills so their &amp;quot;memory&amp;quot; would be completely used?&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;.What skills do the logic demons have, what part of the hacker tree do they use? Same question for Patch&lt;/div&gt;&lt;div&gt;demons.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;How will this apply to Cr 2?&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;~Ravenmist&lt;/div&gt;</description>
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<pubDate>Tue, 21 Mar 2006 08:38:57 GMT</pubDate>
<author>TrinityRaven</author>
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<title>Re: Proxy SImms</title>
<description>I&apos;d really like to know if the dev&apos;s can actually get the Aikido Simulacra to try to interlock all the time, and between attempts to interlock, shoot enemies. It&apos;s kind of annoying when all my Sims will do is shoot at enemies and stand there...&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Tue, 21 Mar 2006 09:33:07 GMT</pubDate>
<author>sss</author>
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<title>Re: Proxy SImms</title>
<description>Agreed.&lt;br&gt;&lt;br&gt;Aikido Sims need to IL more often instead of camping with the free fire.&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Tue, 21 Mar 2006 10:09:57 GMT</pubDate>
<author>LiquidZ</author>
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<title>Re: Proxy SImms</title>
<description>I suspect Aikido sims are still going to be kinda dumb in regards to free fire, to be honest. That&apos;s a fairly deep rooted AI issue there... but I think someone like RockyB might know more since he&apos;s used a ton of sims on the test world.&lt;br&gt;&lt;br&gt;Hacker and Patcher sims should be using more abilities now - part of CR2 involved changing all of the character sheets, and we did a little revamp, with the result that they should use more special abilities.&lt;br&gt;&lt;br&gt;Equipment - they don&apos;t get any sort of enhanced equipment, just an appropriate level gun to use. Their resistances are set explicitly rather than through items; this is the same way NPC resistances are set. A sim&apos;s resistances will be less than a typical player of that level, but more than an NPC of that level.&lt;br&gt;&lt;br&gt;They probably don&apos;t use as much memory as a player, and they never will as this is one of the balance issues with sims (if they were the equivalent of a player, then coders would be unstoppable &lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt; )&lt;br&gt;&lt;br&gt;I think that in general, coders are going to be pretty happy with CR2. Sims I think are more useful, and there are some sweet new abilities like the one that turns your sim into a remotely detonated bomb &lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Tue, 21 Mar 2006 12:44:14 GMT</pubDate>
<author>HCFrog</author>
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<title>Re: Proxy SImms</title>
<description>&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;I have been checking out the Proxy SIMs and the Akido one&lt;br&gt;was trying to IL more then I remember.  One thing I did notice&lt;br&gt;is that after a couple of trys to break a shield they did go to Free&lt;br&gt;Fire.  Although I was able to get them to try and IL again by&lt;br&gt;clicking the attack button and by then they could break down&lt;br&gt;the shield and IL.  The Hacker SIMs would stand off and&lt;br&gt;use Viral attacks and Free Fire.  Now for Logic Daemon 1.0&lt;br&gt;they seemed to use more Selective Phange type abilities.  I&lt;br&gt;will test out what they do at the higher levels in another test.&lt;br&gt;Both will attack either the target that you are Interlocked with&lt;br&gt;or will hit a mob that attacked them. This is handy to keep&lt;br&gt;other Mobs from Free firing at you.&lt;p&gt;Message Edited by DelstarDotstar on &lt;span class=&quot;date_text&quot;&gt;03-21-2006&lt;/span&gt;&lt;span class=&quot;time_text&quot;&gt;04:24 PM&lt;/span&gt;&lt;/p&gt;</description>
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<pubDate>Tue, 21 Mar 2006 13:23:58 GMT</pubDate>
<author>DelstarDotstar</author>
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<item>
<title>Re: Proxy SImms</title>
<description>I have noticed my Nuker sim using some Logic Blast hacks, although only reasonably low level ones I believe. The one thing that I&apos;d love to be changed is if the Patch Sim buffed with more than just a health boost. Sure, it&apos;s useful, but a random selection of other boosts would be great.&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Tue, 21 Mar 2006 14:29:46 GMT</pubDate>
<author>RockyB</author>
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