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<title>Latest posts for the topic &quot;Strength of Hackers in interlock&quot;</title>
<ttl>10</ttl>
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<description>Latest messages posted in the topic &quot;Strength of Hackers in interlock&quot;</description>
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<title>Re: Strength of Hackers in interlock</title>
<description>&lt;DIV&gt;Does the DPS value of a gun stack with the DPS value of an ability? I ask cause my Pistol Arial does a decent chunk of damage. It&apos;s in the 250 area i believe so how is that possible on a DPS 16 ability? I&apos;m at work now so i can&apos;t do any tests so if someone could confirm. Also some of those duelist abilities cause effects like Stun and such.&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;Hackers had there rolls nerfed in interlock. T or F?&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;Hackers rely on IS to attack in an effective manner at all. T or F?&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;I have a character on Recursion and Vector so i&apos;ll get together with anyone who wants to do some testing and document what happens in a controlled manner. Just send me a PM if your interested.&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;</description>
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<pubDate>Mon, 17 Apr 2006 00:48:15 GMT</pubDate>
<author>Hanzyl and Gretyl</author>
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<title>Re: Strength of Hackers in interlock</title>
<description>&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;Hanzyl and Gretyl wrote:&lt;br&gt;&lt;div&gt;Does the DPS value of a gun stack with the DPS value of an ability? I ask cause my Pistol Arial does a decent chunk of damage. It&apos;s in the 250 area i believe so how is that possible on a DPS 16 ability?&lt;br&gt;&lt;font color=&quot;#6666ff&quot;&gt;&lt;br&gt;&lt;/font&gt;&lt;font color=&quot;#6666ff&quot;&gt;Thats a valid point.&amp;nbsp; I dont know what the answer is so maybe the true dps is at least +10-15 higher than what ive stated accounting for the weapon.&lt;/font&gt;&lt;br&gt;&lt;br&gt;I&apos;m at work now so i can&apos;t do any tests so if someone could confirm. Also some of those duelist abilities cause effects like Stun and such.&lt;br&gt;&lt;font color=&quot;#6666ff&quot;&gt;&lt;br&gt;&lt;/font&gt;&lt;font color=&quot;#6666ff&quot;&gt;Several of them cause powerless&lt;/font&gt;&lt;br&gt;&lt;/div&gt;
&lt;br&gt; &lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;br&gt; &lt;div&gt;Hackers had there rolls nerfed in interlock. T or F?&lt;br&gt;&lt;br&gt;&lt;font color=&quot;#6666ff&quot;&gt;True but we dont know how much exactly&lt;br&gt;&lt;br&gt;&lt;/font&gt;&lt;/div&gt;
&lt;br&gt; &lt;div&gt;Hackers rely on IS to attack in an effective manner at all. T or F?&lt;br&gt;&lt;br&gt;&lt;font color=&quot;#6666ff&quot;&gt;True but so does every build for that matter&lt;/font&gt;&lt;br&gt;&lt;/div&gt;
&lt;br&gt; &lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;br&gt; &lt;div&gt;I have a character on Recursion and Vector so i&apos;ll get together with anyone who wants to do some testing and document what happens in a controlled manner. Just send me a PM if your interested.&lt;br&gt;&lt;br&gt;&lt;font color=&quot;#6666ff&quot;&gt;I have a level 38 on Recursion.&amp;nbsp; Level 50 and 22 on vector.&amp;nbsp; What are your playtimes?&amp;nbsp; Im mostly on 6-11pm eastern&lt;/font&gt;&lt;br&gt;&lt;/div&gt;
&lt;br&gt; &lt;div&gt;&amp;nbsp;&lt;/div&gt;&lt;br&gt;&lt;hr&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;/div&gt;&lt;p&gt;Message Edited by Renesis13B on &lt;span class=date_text&gt;04-17-2006&lt;/span&gt; &lt;span class=time_text&gt;11:01 AM&lt;/span&gt;</description>
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<pubDate>Mon, 17 Apr 2006 07:00:15 GMT</pubDate>
<author>Renesis13B</author>
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<title>Re: Strength of Hackers in interlock</title>
<description>It&apos;s also possible to get one&apos;s VD up to ~200, while with hacker attributes, my accuracy is around 120ish, I only have a chance to hit if I use Upgrade Attacks. Add in the IL accuracy penalty, and it&apos;s pretty hard for hackers to hit in IL (especially if the opponent is using Grab).&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Mon, 17 Apr 2006 08:23:53 GMT</pubDate>
<author>Bayamos</author>
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<title>Re: Strength of Hackers in interlock</title>
<description>Hmm..My vd is at 141 with 27 belief.&amp;nbsp; The most ive been ever able to get was around 160 that was with 30 belief and every passive ability I could load that had vd bonuses and some gunman abilities.&amp;nbsp; The loadout completely sucked but hackers had a hard time landing hits.&amp;nbsp; How can someone get 200 vd?&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Mon, 17 Apr 2006 10:10:00 GMT</pubDate>
<author>Renesis13B</author>
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<title>Re: Strength of Hackers in interlock</title>
<description>&lt;DIV&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;P&gt;right.... lets get one thing straight hackers are overpowered in interlock where ever.&lt;/P&gt;
&lt;br&gt; &lt;P&gt;For example do Code Infection 4.0 then use overclock. Then proceed to interlock or i guess do the code infection in interlock dosnt really matter. With the overclock your doin about 250-300dmg like every 2 seconds then on top of that you can do Logic Barrage etc may not hit all the time but if you still hav overclock on u can do a good 600-800dmg. And thats it basically do Code Infection prefered with overclock then just hammer with ballistic skills or u can do vector on them etc. Hacker is over powered well that part of the tree anyway. As for howitzer and destroyer they killed that with the last hotfix.&lt;/P&gt;
&lt;br&gt; &lt;P&gt;Then in a pvp situation you can do all these skills out of interlock using logic cannons etc making more dmg. The amount of dmg hacker does in a short time is overpowered. Unless someones lucky and deflects a few atks they may survive but when im wearing a sakura bandana and PB4 shoes my IS regens pritty quick and with the hackers abs only needing around 12 IS its not hard to kill someone even with low IS.&lt;/P&gt;
&lt;br&gt; &lt;P&gt;Its overpowered i use hacker most the time and im saying its overpowered, as for Bitek he isnt whining we both agreed its overpowered he came back with a hell ova&apos; lot of VR and i still managed to kill him. And in pvp it usually takes 2 people to kill me and quite alot of people have msged me saying its overpowered. And it is maybe on ur server your using hacker wrong but on syntax its very dominating.&lt;/P&gt;
&lt;br&gt; &lt;P&gt;So what we learn from this thread boys and girls is that hacker is overpowered not only in interlock if you dont think it is. Unload all ur abs and start trying a new load. :smileyhappy:&lt;/P&gt;</description>
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<pubDate>Mon, 17 Apr 2006 12:07:45 GMT</pubDate>
<author>Long</author>
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<title>Re: Strength of Hackers in interlock</title>
<description>Well, Bitek&apos;s both a faction-mate and a friend of mine, but regardless of that, I play lately as a Hacker primarily, partially because of the exodus from the tree since CR2.&amp;nbsp; If/when I get interlocked, usually its after a couple attempts by the one or more people trying to break my shield (which is draining my IS).&amp;nbsp; Lets say I tried to launch Code Infection 3 or 4 before the interlock, or even in the first round, as Longowner suggested in the last post.&amp;nbsp; Well, if the person has their Hyperdeflect on and lvled to 50 (which every good PvPer will), I *might* hit them 1 outa 2 times (depending on what class upgrade I might have activated at that moment), out of IL, and if they are a MA or Duelist, I probably won&apos;t get my special off in that 1st or second round of combat (the special that they&apos;re activating usually debunks my attempt to lauch).&amp;nbsp; And by this time, if I&apos;ve been in the middle of a pvp fight for a while, my IS is so low, I just hope i have a couple of the Arbelist attacks loaded with low IS cost, otherwise, I&apos;m spamming the withdraw each round.&amp;nbsp; &lt;br&gt;&lt;br&gt;Maybe its cause I have my attributes set in such a way that I want to be somewhat effective if I load another loadout rather than the 30/30/leftover in Vitality standard you hear about.&amp;nbsp; I guess what I&apos;m saying is, I haven&apos;t found myself to be some IL God with either my Howlitzer or Ravager loadout, and haven&apos;t been playing an Arbelist much.&amp;nbsp; Network Attacker and Destroyer have little appeal anymore, unless you are completly embracing the &quot;support character&quot; loadout concept, and are in a group, who can distract your enemies while you debuff or attempt one of the many 6-8 second launch-time abilities (which the person, if they see you, will usually be long gone before you finish launching).&amp;nbsp; &lt;br&gt;&lt;br&gt;So, I guess, to sum it up, I haven&apos;t found myself to be particularly effective in IL (ecspecially against kung fu and karate GMs).&amp;nbsp;&amp;nbsp; I do a bit better in IL against Duelists, so maybe theres something that could be done to change their vD in IL?&amp;nbsp; In general, I&apos;m lucky to get off 1 or 2 specials in IL as they are not launched when they are often superceded by the opponents specials. &amp;nbsp; But I&apos;m by no means able to clean their clocks every time.&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Mon, 17 Apr 2006 12:31:45 GMT</pubDate>
<author>nobodynoone</author>
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<title>Re: Strength of Hackers in interlock</title>
<description>I obviously agree with most of what you said although Code Infection is bugged and the devs have confirmed that its bugged.&amp;nbsp; In fact most of the DoT abilities and weapons are doing more damage than they are suppose to.&amp;nbsp; That hopefully will be fixed soon in the next patch.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Mon, 17 Apr 2006 12:47:52 GMT</pubDate>
<author>Renesis13B</author>
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<title>Re: Strength of Hackers in interlock</title>
<description>&lt;DIV&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;P&gt;I &amp;lt;3 bitek.&lt;/P&gt;
&lt;br&gt; &lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;br&gt; &lt;P&gt;Also, yes i&apos;ve noticed how unatrually strong the hackers i&apos;ve fought have been in interlock.&amp;nbsp; The only one i really haven&apos;t beaten (not including killed but beaten)&amp;nbsp; is longowner.&amp;nbsp; Alot of the time i can&apos;t get off a single shot in interlock...&amp;nbsp; Not trying to disrespect him, to the contrary actually.&amp;nbsp; I can get my accuracy extremely high and still lose to him in interlock.&lt;/P&gt;
&lt;br&gt; &lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;br&gt; &lt;P&gt;And please before you get all &quot;*CENSORED* epy you noob&quot; get your *CENSORED* on syntax, get pwned then post.&lt;/P&gt;</description>
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<pubDate>Mon, 17 Apr 2006 17:31:17 GMT</pubDate>
<author>epyone</author>
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<title>Re: Strength of Hackers in interlock</title>
<description>Other trees can do normal attacks that do damage but hacker does 1pt i believe if they don&apos;t use a hack.&lt;br&gt;&lt;br&gt;I&apos;ll come to vector right now and i have some hacker stuff but not speced for it. My hacker is on Recursion but i&apos;m 50 there too.&lt;br&gt;&lt;br&gt;This isn&apos;t directed at you Renesis but the DOT&apos;s are broken so that code infections or DOT abilities are going to be fixed.&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Mon, 17 Apr 2006 18:41:05 GMT</pubDate>
<author>Hanzyl and Gretyl</author>
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<title>Re: Strength of Hackers in interlock</title>
<description>&lt;DIV&gt;Longowner is right on one thing. Code Infection.&amp;nbsp;I&apos;ve fought him in PvP. I run Sniper/Rifleman loadouts and I play support to IL classes. I will use EaE and find a spot and then switch to Concealed. I find my target and use Line up the Shot and Sniper shot immediatly after. I then switch my second hotbar over to my rifleman abs as the timer is going. After I hit my target I IMMEDIATLY use crippling shot and then my Firearms skill (which is the Gunmans burst damage ability sorry you don&apos;t know about it, whoever said guns dont have burst damage ability) that boosts my DPS rating by 25pts! Thats alot! I then unload Deadly shot or some other specials I have that I CAN STACK BACK TO BACK just like it was stated that only hackers can do. Once I my location is found and I start getting hammered by hacks I hyperjump away and repeat the process. I have killed Longowner and other hackers using this tactic but if he gets that **bleep** Code Infection off I can die even after I HJ away because it was so powerful. But I think they just fixed code infection with the last patch. &lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;Also I want to add that with my Kung-Fu load I stack specials back to back and havent lost to ANY hacker in interlock yet. &lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;I think hacker is fine. Thats my opinion though. I don&apos;t have any hard data to support that. &lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/DIV&gt;</description>
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<pubDate>Wed, 19 Apr 2006 04:19:32 GMT</pubDate>
<author>T-Rev</author>
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<title>Re: Strength of Hackers in interlock</title>
<description>&lt;DIV&gt;hackers are not overpowered in interlock, or anywhere else. quite the opposite. devs, make no further nerfs to hacker or ppl are gonna start quitting.&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;as for you geniuses complaining about interlock, the only thing overpowered is the COMBINATION of hacker+code infect.. and thats cuz code infect is/was bugged. i&apos;ve never used that ab one single time, so i dunno if its fixed now. even if it isnt, it will be, so you crybabies can quit bawling now. sometimes i lose in interlock like anyone else. maybe i should use code infect =D&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;with my kfgm tree i can stack powerless hits back to back and so on.. getting states is what i could call &apos;common.&apos; it even LOOKS cooler than using hacker. you ma kiddies really dont have it so hard.&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;renesis, your vd is a tad higher than my accuracy, even while loaded up as howitzer, which is generally 5-10 pts higher accuracy than ballista. my belief and reason are 29.&lt;/DIV&gt;</description>
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<pubDate>Thu, 20 Apr 2006 05:04:12 GMT</pubDate>
<author>cryshal</author>
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<title>Re: Strength of Hackers in interlock</title>
<description>&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;cryshal wrote:&lt;br&gt;&lt;div&gt;hackers are not overpowered
&lt;br&gt; in interlock, or anywhere else. quite the opposite. devs, make no
&lt;br&gt; further nerfs to hacker or ppl are gonna start quitting.&lt;/div&gt;
&lt;br&gt; &lt;div&gt;&amp;nbsp;&lt;/div&gt;&lt;hr&gt;&lt;/blockquote&gt;Oh no! start quitting! why don&apos;t you
&lt;br&gt; start with your self. Maybe they can stop having to waste there time
&lt;br&gt; looking up the Rosetta stone every time you speak.&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; &lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Fri, 21 Apr 2006 06:14:00 GMT</pubDate>
<author>Hymirwolf</author>
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<title>Re: Strength of Hackers in interlock</title>
<description>Hymirwolf, these boards are for feedback on player v. player and ability balance. Please be mature enough to keep flames elsewhere.&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Fri, 21 Apr 2006 08:11:27 GMT</pubDate>
<author>Bayamos</author>
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<title>Re: Strength of Hackers in interlock</title>
<description>&lt;DIV&gt;hes just mad cuz i can beat him. probly with my hacker AND my ma. heh. so anyway.. its a question of logic. hacker itself is overpowered in the same way that the american government is efficient. ha ha. but when you have a hacker who is GOOD, and knows what theyre doing, that uses code infect on you, then yeah your life is gonna be hard. duh. hacker itself is underpowered in interlock cuz the average viral accuracy is still 10-15 points lower than the average MA viral defense. this combined with the penalty to hacker moves in interlock AND the logic cannons being disabled for interlock clearly demonstrates (with like, ya know, like.. facts and numbers and stuff, ya know?) that hacker has been blitzed too much. roll back on it a tad (meaning un-nerf it a little) and then itll be just right. nuff said.&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;renesis get your lazy *CENSORED* to recursion and lets duel!#$ im tryin to learn something here. =D&lt;/DIV&gt;</description>
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<pubDate>Sat, 22 Apr 2006 06:16:41 GMT</pubDate>
<author>cryshal</author>
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<title>Re: Strength of Hackers in interlock</title>
<description>&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;cryshal wrote:&lt;br&gt;&lt;div&gt;hes just mad cuz i can beat
&lt;br&gt; him. probly with my hacker AND my ma. heh. so anyway.. its a question
&lt;br&gt; of logic. hacker itself is overpowered in the same way that the
&lt;br&gt; american government is efficient. ha ha. but when you &lt;b&gt;&lt;font color=&quot;#ff0000&quot;&gt;have a hacker who is GOOD, and knows what theyre doing, that uses code infect on you&lt;/font&gt;&lt;/b&gt;,
&lt;br&gt; then yeah your life is gonna be hard. duh. hacker itself is
&lt;br&gt; underpowered in interlock cuz the average viral accuracy is still 10-15
&lt;br&gt; points lower than the average MA viral defense. this combined with the
&lt;br&gt; penalty to hacker moves in interlock AND the logic cannons being
&lt;br&gt; disabled for interlock clearly demonstrates (with like, ya know, like..
&lt;br&gt; facts and numbers and stuff, ya know?) that hacker has been blitzed too
&lt;br&gt; much. roll back on it a tad (meaning un-nerf it a little) and then itll
&lt;br&gt; be just right. nuff said.&lt;/div&gt;
&lt;br&gt; &lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;br&gt; &lt;div&gt;renesis get your lazy *CENSORED* to recursion and lets duel!#$ im tryin to learn something here. =D&lt;/div&gt;&lt;br&gt;&lt;hr&gt;&lt;/blockquote&gt;Your
&lt;br&gt; Kidding right?&amp;nbsp; So using a move that has been stated by the devs
&lt;br&gt; to be broken makes you good?&amp;nbsp;&amp;nbsp; Umm...ok if you say so.&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Sat, 22 Apr 2006 07:36:52 GMT</pubDate>
<author>Lazaros</author>
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<title>Re: Strength of Hackers in interlock</title>
<description>&lt;DIV&gt;are you dense? what episode of SNL did you come from? what im saying is that a hacker whos good is potentially a problem. anyone who can use their loadout well is gonna give you a good fight. so yes, there is something overpowered here but its not hacker. hacker AND code infect COMBINED is overpowered, because code infect is bugged, but it will be fixed. therefore, hacker is not overpowered. in fact, it is UNDERpowered. now, if theres anyone who still does not understand, pls shut down your computer and never turn it back on again xD&lt;/DIV&gt;</description>
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<pubDate>Sat, 22 Apr 2006 20:56:10 GMT</pubDate>
<author>cryshal</author>
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<title>Re: Strength of Hackers in interlock</title>
<description>With the testing I&apos;ve been doing lately, I&apos;d be hard inclined to say that Hacker is ridiculously underpowered or underpowered. I almost soloed Tbone with a spy/Ballista load in Mara yesterday, which is pretty good considering he won the CR2 tournament my faction held. Ballista, if used correctly, is pretty balanced. Code infection is way overbalanced... it annoys me when people still use it. Howitzer should get a little radius boost, as that was nerfed to hell. That&apos;s all I have to say really.&lt;br&gt;&lt;br&gt;Oh, and KivoOnline, it appears my earlier statement about attaining 200 Viral Defense was mistaken. It is easy to have higher viral defense than accuracy&amp;nbsp; - HyperDeflect and MA style, plus attributes and grab will do the trick. 200, though, isn&apos;t reachable that I know of - I took a post in another thread as fact, and when I tried to replicate it the other day, I found that HyperDeflect does not stack with the VD buffs from UM or FM. My bad.&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Sun, 23 Apr 2006 06:15:34 GMT</pubDate>
<author>Bayamos</author>
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<title>Re: Strength of Hackers in interlock</title>
<description>&lt;DIV&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;P&gt;agreed, ballista is closer to the mark than howitzer. howitzer has been seriously torqued, and i think the reason why relates to how these percentage-based influences are working. 1, 2, 3% of anything just isnt much, unless we&apos;re talking about 2% of 1 million or whatever.&lt;/P&gt;
&lt;br&gt; &lt;P&gt;considering the viral defense on interlock classes averaging significantly higher than the viral accuracy for hackers, i think the logic cannons should be allowed in interlock again, and leave it at that, that would be fair. besides, having just 2 attacks to use in interlock as ballista is rather boring (blast3 and barrage4).&lt;/P&gt;</description>
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<pubDate>Sun, 23 Apr 2006 06:51:08 GMT</pubDate>
<author>cryshal</author>
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<title>Re: Strength of Hackers in interlock</title>
<description>Allowing Logic Cannon in IL would be a poor move. With upgrade attacks, it&apos;d definetely hit, making hackers more powerful than IL classes in most cases. As it stands currently, the Stun 1.0 timer lasts long enough to pull off Logic Cannon 2, and that works for me.&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Sun, 23 Apr 2006 07:03:29 GMT</pubDate>
<author>Bayamos</author>
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<title>Re: Strength of Hackers in interlock</title>
<description>&lt;DIV&gt;well, youre right, but no one ever does that, seems like. stun is just kinda lame now =/&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;keep in mind all the other nerfs we have going on. allowing logic cannon is not an issue of dmg. what about all the crazy dmg currently being done by other abs? obviously ppl would complain but if they made it so hackers were unable to use guns at all, the non-hacker population STILL wouldnt be happy. hacker has been nerfed a bit too much and thats that. many ppl agree, they just dont have the balls to speak up. cuz its funny how this is precisely what i hear ingame, all the time.. yet ppl &apos;forget&apos; to post on forum about it.&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;another failing in the logic behind the issue of hackers in interlock is that while a hacker isnt an &quot;interlock discipline,&quot; the GAME is all about interlock. someone can play hacker and keep&amp;nbsp;their nose in the air all&amp;nbsp;they want, interlock is where&amp;nbsp;they will end up. do you know any KFGMs that prefer to stand there and look pretty, shooting&amp;nbsp;ppl with a handgun instead? hell, now the spies are breaking shields to hold ppl in IL (for the snipers) and the smg&apos;s are just standing there cuz&amp;nbsp;they arent scared of interlock either&amp;nbsp;since FAR can be used in, or out. and on and on. and for this we get penalised? ouch. devs, increase our overall accuracy that we get from abs. the average MA and gunner viral defense is significantly higher than our accuracy, this is a clearly observable fact. this&amp;nbsp;+ the interlock penalty + disabling some abs = too much.&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;k now flame me, i love you all.&lt;/DIV&gt;</description>
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<pubDate>Sun, 23 Apr 2006 19:25:30 GMT</pubDate>
<author>cryshal</author>
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