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<title>Latest posts for the topic &quot;A New Approach (revisited)&quot;</title>
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<description>Latest messages posted in the topic &quot;A New Approach (revisited)&quot;</description>
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<title>Re:A New Approach (revisited)</title>
<description>&lt;p&gt;As ExternalError said, this topic should be for civil discussion of both the pros and cons of the &quot;New Approach&quot; now that we&amp;#39;ve had something of a chance to see it in action.&amp;nbsp; We&amp;#39;ve had enough topics about it locked in the past for various reasons, we don&amp;#39;t need this one locked too.&lt;/p&gt;&lt;p&gt;Please refrain from the silly oneupsmanship and keep your posts in the spirit the OP intended.&lt;/p&gt;&lt;p&gt;Perhaps the mods can clean this up before it gets worse than it already is and needs to be locked.&lt;/p&gt;</description>
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<pubDate>Sat, 3 Jan 2009 16:18:48 GMT</pubDate>
<author>Shinryu</author>
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<title>Re:A New Approach (revisited)</title>
<description>&lt;p&gt;I think the New Approach format is working fine.&amp;nbsp; I like the idea of &quot;playing&amp;#39; the story and having to team with others.&amp;nbsp; However, I do feel as though we&amp;#39;ve lost something by not having in-game events.&amp;nbsp; Personally, I&amp;#39;ve only been to one event since I returned almost two years ago (had a ton of fun btw).&amp;nbsp; The biggest loss for me in the change has been not being able to read event recaps.&amp;nbsp; I miss being able to see your friends in the event and laugh at them later for something silly they said or did &lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; /&gt;. If the devs can give 1 event per org/per update period, I think this game is ready for some SOE.com banner exposure.&amp;nbsp; How about it?&lt;/p&gt;</description>
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<pubDate>Sat, 3 Jan 2009 16:22:56 GMT</pubDate>
<author>JEasy</author>
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<title>Re:Re:A New Approach (revisited)</title>
<description>&lt;p&gt;&lt;cite&gt;JEasy wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;I think this game is ready for some SOE.com banner exposure.&amp;nbsp; How about it?&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;From what I gathered from Virrago (I think it was him via PM) on the subject, SoE has had issues for as long as I&amp;#39;ve been here, possibly since their aquisition of MxO, with Warner Bros and the amount of legal red tape needed to be sorted through by both companies legal teams to advertise MxO on their posters/banners etc.. and thats just for fan faires! I&amp;#39;d love to see it getting some banner space, it doesn&amp;#39;t even need to be a recognisable figure from the films... Also I agree that a couple of LE&amp;#39;s per org, even if advertised first, would be great to see.&lt;/p&gt;</description>
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<pubDate>Sat, 3 Jan 2009 16:36:16 GMT</pubDate>
<author>Croesis</author>
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<title>Re:Re:A New Approach (revisited)</title>
<description>&lt;p&gt;&lt;cite&gt;JEasy wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&amp;nbsp;If the devs can give 1 event per org/per update period...&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Yea we need that at minimum, most definately.&lt;/p&gt;</description>
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<pubDate>Sat, 3 Jan 2009 16:53:04 GMT</pubDate>
<author>odj</author>
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<title>Re:A New Approach (revisited)</title>
<description>&lt;p&gt;Once again, I have to chime in here. &amp;#39;Cause, you know, even tho I quit and all, I still put a chunk of change into this game; nearly $700 over the years in subscription alone. Not to mention a few thousand hours, give &amp;#39;r take a few.&lt;/p&gt;&lt;p&gt;I&amp;#39;ll say this for all you johnny-come-lately types that like to sound off like drunk trumpeters in Sunday morning mass. . .&lt;/p&gt;&lt;p&gt;Rarebit did not kill The Matrix Online.&lt;/p&gt;&lt;p&gt;And while, I&amp;#39;m at it, Sony Online Entertainment did not kill The Matrix Online.&lt;/p&gt;&lt;p&gt;By the time they got their hands on it, the game (for you optimists) had already missed it&amp;#39;s chance to realize it&amp;#39;s potential. For us pessimists, the game DID realize it&amp;#39;s potential, in that it had it&amp;#39;s &quot;moment in the sun&quot;, giving game developers everywhere an idea of what NOT to do with their games.&lt;/p&gt;&lt;p&gt;Monolith&amp;#39;s idea for this MMO came at a time when the industry thought the online gaming market was faaaaaaaaarrrrrrrr more vast than the measly 7 million subscribers to that Blizzard game. Unfortunately, they were wrong; the gamer market hasn&amp;#39;t really grown that much over the years.&amp;nbsp;Plus, their idea was too aggressive, under-researched (marketing-wise), and ultimately unsustainable. I mean, if you consider that the original LET was 60 strong, with an average salary of $30K per year, that&amp;#39;s $1,800,000 per year just in labor expense,&amp;nbsp;and that doesn&amp;#39;t&amp;nbsp;include their bennies like medical insurance and vacations. Or, of course,&amp;nbsp;the&amp;nbsp;devs and producers, equipment, and overhead.&lt;/p&gt;&lt;p&gt;Couple that with the fact that MxO was&amp;nbsp;widely considered by the players to still be beta-quality after launch, plagued with so many bugs that it became a running joke in the industry. Then, with so many exploits in the combat system, MxO was a cheater&amp;#39;s paradise. Naturally when they fixed that, the game really went to hell in terms of subscriber base.&lt;/p&gt;&lt;p&gt;Which brings us to the time when SOE and Rarebit had just gotten comfortable in their new goo-covered, jack-encrusted skins; it was shortly before CR2 that SOE took over and Rarebit began working with Paul. The game was considered a failure already, by all standards that MMO&amp;#39;s were measured at that time. It had less than 2000 subscribers, a skeleton crew for a dev team,&amp;nbsp;and it had no potential for new actual content, like abilities or animations.&amp;nbsp;It couldn&amp;#39;t even get&amp;nbsp;a boost from the franchise, as the creators of the original story had didi mao&amp;#39;d from&amp;nbsp;anything Matrix&amp;nbsp;as fast as their bizzare little butts could go&amp;nbsp;in favor of a live-action adaptation of a cartoon that almost no one ever watched and which failed miserably at the box-office, failing to attract either the kids who might appreciate it OR the now-adults who might have caught an original airing or two of the stupid thing.&lt;/p&gt;&lt;p&gt;If you want to blame someone, blame Monolith. Blame WBIE.&amp;nbsp;Maybe most&amp;nbsp;especially, however, blame the Wachowskis. They cashed and dashed on MxO without even the slightest glance in the rear-view of the Mach 6 as it sped away.&lt;/p&gt;</description>
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<pubDate>Sat, 3 Jan 2009 20:53:14 GMT</pubDate>
<author>ShiXinFeng</author>
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<title>Re:Re:A New Approach (revisited)</title>
<description>&lt;p&gt;&lt;cite&gt;XElite wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;Best update ever.&lt;/p&gt;&lt;p&gt;Why? Because we have more veteran players than ever in game, more frequently; even with the number who have left either in disinterest, dissatisfaction or protest.&lt;/p&gt;&lt;p&gt;Even those who have decided to no longer jack into the Simulation still taking a great deal of interest in the game and how it is being developed and how those who still plays&amp;#39; enjoyment is derived from doing so. A presence which has a very&amp;nbsp;positive influence within the walls of the Simulation.&lt;/p&gt;&lt;p&gt;Also, far more relaxed. No longer have we the &quot;critical missions&quot; accessible simply by initiating a button on a pop up screen, nor the pressure to try attending Live Events. Thus; the focus shifts toward player interaction and farming. PVP being a given.&lt;/p&gt;&lt;p&gt;I believe that while Rarebit may no longer express such through interation in Live Events, he still continues to shape the Matrix and our experiences within and around it in a very positive manner.&lt;/p&gt;&lt;p&gt;&lt;em&gt;Controversial XElite is controversial.&lt;/em&gt;&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;br /&gt;Don&amp;#39;t mean to rain on your parade but I just wanted to point out that the Winter Events always have produced a spike in players as vets come home from school, ppl are on holiday etc.&amp;nbsp; The proof will be in the pudding come late January or so, after the holidays.&lt;/p&gt;&lt;p&gt;This is why I&amp;#39;ve vowed to keep mum until then, since this time of year is always an absolute anamoly and it would be totally unwise at best to read anything whatsoever into it at all.&amp;nbsp; So, as much as I&amp;#39;d like to chime in I will refrain at this time.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description>
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<pubDate>Sun, 4 Jan 2009 02:09:15 GMT</pubDate>
<author>Villemar_MxO</author>
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<title>Re:A New Approach (revisited)</title>
<description>&lt;p&gt;Only 1 thing to say God bless the LESIGS!&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;I think patience is a virtue , but many virtuos&amp;nbsp; here start loosing patience and soon we need a sign of cooperation between dev and players, holydays is ending every one need start to work again.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Or many promises will be only vaporware.....&lt;/p&gt;</description>
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<pubDate>Sun, 4 Jan 2009 03:35:12 GMT</pubDate>
<author>SEPET</author>
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<title>Re:A New Approach (revisited)</title>
<description>&lt;p&gt;I think somewhere out there the content still stands.... lesig as SEPET said is still around and ive noticed mob spawns and alot of heavy RP which leads me to believe the story is there is you look for it. I&amp;#39;ve yet to as i said look for it but we&amp;#39;ll see. i just havent been able to devote as much time to mxo and i guess i&amp;#39;ve lost interest with it. either way, im tired waiting this out...&lt;/p&gt;</description>
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<pubDate>Sun, 4 Jan 2009 07:11:35 GMT</pubDate>
<author>Danger_Frog1471</author>
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<title>Re:A New Approach (revisited)</title>
<description>&lt;p&gt;LESIG is the game&amp;#39;s first and last line of defense.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; -Qoute Phrack of the Pluribus Neo Faction, Recursion.&lt;/p&gt;&lt;p&gt;I think that sums it up pretty much, if the live events are going to be the few short ones here and there, LESIG has more actual storyline telling power than ever to make the game fun for it&amp;#39;s gamers, and that of course demands a little attention here and there by the Devs. A few more tools, maybe a special mask or two for LESIG only that lasts until jackout, (Lupine, Vampire and SWAT comes to mind). Only thing that needs to be better organized then is the LESIG teams internal coherency, of course working and studying and trying to get on your main now and then isn&amp;#39;t really just a cake walk, but I&amp;#39;m a big fan of LESIG (give and take since Merovingian Vector haven&amp;#39;t seen a liaison in three months but we&amp;#39;re used to that.. /shrug). But overall - I&amp;#39;d say LESIG do have a much bigger role to play in the Matrix story (with subplots) if they so choose to pick it up.&lt;/p&gt;</description>
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<pubDate>Sun, 4 Jan 2009 08:30:15 GMT</pubDate>
<author>Synapse777</author>
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<title>Re:Re:A New Approach (revisited)</title>
<description>&lt;p&gt;&lt;cite&gt;Synapse777 wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;LESIG is the game&amp;#39;s first and last line of defense.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; -Qoute Phrack of the Pluribus Neo Faction, Recursion.&lt;/p&gt;&lt;p&gt;I think that sums it up pretty much, if the live events are going to be the few short ones here and there, LESIG has more actual storyline telling power than ever to make the game fun for it&amp;#39;s gamers, and that of course demands a little attention here and there by the Devs. A few more tools, maybe a special mask or two for LESIG only that lasts until jackout, (Lupine, Vampire and SWAT comes to mind). Only thing that needs to be better organized then is the LESIG teams internal coherency, of course working and studying and trying to get on your main now and then isn&amp;#39;t really just a cake walk, but I&amp;#39;m a big fan of LESIG (give and take since Merovingian Vector haven&amp;#39;t seen a liaison in three months but we&amp;#39;re used to that.. /shrug). But overall - I&amp;#39;d say LESIG do have a much bigger role to play in the Matrix story (with subplots) if they so choose to pick it up.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;yea i agree, they&amp;#39;re now more important then they have ever been. don&amp;#39;t however misunderstand where their importance lies. Its not in their liason roles, they have taken a back seat more as a front for the events themselves. but lesig as a group must now perform alot of what rare did. i guess it was heading this way from their introduction &lt;img src=&quot;/mxo/images/smilies/8a80c6485cd926be453217d59a84a888.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/p&gt;</description>
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<pubDate>Sun, 4 Jan 2009 09:37:49 GMT</pubDate>
<author>Danger_Frog1471</author>
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<title>Re:A New Approach (revisited)</title>
<description>&lt;p&gt;I think a very good evolution of the LESIGS roles can be&amp;nbsp; the control of LEC (under the aproval of a storyline conduct done by rarebit), so we can still have the officiality of the events run by them joined to the interesting quest they already run as LESIGs&lt;/p&gt;</description>
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<pubDate>Wed, 7 Jan 2009 05:38:54 GMT</pubDate>
<author>SEPET</author>
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<title>Re:Re:A New Approach (revisited)</title>
<description>&lt;p&gt;&lt;cite&gt;SEPET wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;I think a very good evolution of the LESIGS roles can be&amp;nbsp; the control of LEC (under the aproval of a storyline conduct done by rarebit), so we can still have the officiality of the events run by them joined to the interesting quest they already run as LESIGs&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;That would give the LESIG a bit too many access codes for Rare&amp;#39;s comfort I think. (Group teleports?, Spawns pre-set?, Non-hostile Zones and pvp Zones setups? spelling errors on Agent Pace?) not going to happen...&lt;/p&gt;</description>
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<pubDate>Wed, 7 Jan 2009 08:28:26 GMT</pubDate>
<author>Synapse777</author>
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<title>Re:Re:Re:A New Approach (revisited)</title>
<description>&lt;p&gt;&lt;cite&gt;Synapse777 wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;spelling errors on Agent Pace?&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Don&amp;#39;t these already happen? From time to time?&lt;/p&gt;</description>
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<pubDate>Wed, 7 Jan 2009 08:55:19 GMT</pubDate>
<author>odj</author>
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<title>Re:A New Approach (revisited)</title>
<description>&lt;p&gt;I&amp;#39;d really like to see LESIG step up.&amp;nbsp; Ever since the &quot;New Approach&quot; went into affect, most seem shiftless and confused about what to do.&amp;nbsp;&lt;/p&gt;&lt;p&gt;More than ever before, their contributions to the community are absolutely important.&amp;nbsp; Gone are the days when they could ride on the coattails of the rest of the team to get things done.&amp;nbsp; Players are &lt;strong&gt;starving&lt;/strong&gt; for things to do.&amp;nbsp; As shiny as the &quot;New Approach&quot; is, 3 missions &lt;strong&gt;does not &lt;/strong&gt;satisfy us for 6 weeks.&lt;/p&gt;&lt;p&gt;LESIG needs to get more involved and proactive with their organizations.&amp;nbsp; Sure, they&amp;#39;re not &quot;liaisons&quot; anymore but they still have a job to do.&amp;nbsp; Otherwise what are they there for?&lt;/p&gt;&lt;p&gt;I&amp;#39;m so tired of the same canned response:&lt;/p&gt;&lt;p&gt;&quot;Even though I&amp;#39;m no longer a liaison, blah blah blah...&quot;&lt;/p&gt;&lt;p&gt;Feck man, we know that already.&amp;nbsp; Just give us something to do!&amp;nbsp;&lt;/p&gt;&lt;p&gt;For those in LESIG that are still jacking in, still providing activities for their org, I commend you from the bottom of my heart.&amp;nbsp; &lt;span style=&quot;text-decoration: underline;&quot;&gt;Please don&amp;#39;t ever stop&lt;/span&gt;.&amp;nbsp;&lt;/p&gt;&lt;p&gt;For those of you twiddling thumbs and wasting space, congratulations on taking up a spot that could be better utilized by someone else.&amp;nbsp; You know who&amp;nbsp;you are.&amp;nbsp; You were picked to provide a function, not sit on your hands.&amp;nbsp; GF!&lt;/p&gt;&lt;p&gt;/hurhur&lt;/p&gt;</description>
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<pubDate>Wed, 7 Jan 2009 09:50:17 GMT</pubDate>
<author>Garu</author>
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<title>Re:A New Approach (revisited)</title>
<description>&lt;p&gt;GO LESIG! WE BELIEVE IN YOU!&lt;img src=&quot;/mxo/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif&quot; border=&quot;0&quot; /&gt;&lt;/p&gt;</description>
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<pubDate>Wed, 7 Jan 2009 10:44:20 GMT</pubDate>
<author>JEasy</author>
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<title>Re:Re:A New Approach (revisited)</title>
<description>&lt;p&gt;&lt;cite&gt;Garu wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;I&amp;#39;d really like to see LESIG step up.&amp;nbsp; Ever since the &quot;New Approach&quot; went into affect, most seem shiftless and confused about what to do.&amp;nbsp;&lt;/p&gt;&lt;p&gt;More than ever before, their contributions to the community are absolutely important.&amp;nbsp; Gone are the days when they could ride on the coattails of the rest of the team to get things done.&amp;nbsp; Players are &lt;strong&gt;starving&lt;/strong&gt; for things to do.&amp;nbsp; As shiny as the &quot;New Approach&quot; is, 3 missions &lt;strong&gt;does not &lt;/strong&gt;satisfy us for 6 weeks.&lt;/p&gt;&lt;p&gt;LESIG needs to get more involved and proactive with their organizations.&amp;nbsp; Sure, they&amp;#39;re not &quot;liaisons&quot; anymore but they still have a job to do.&amp;nbsp; Otherwise what are they there for?&lt;/p&gt;&lt;p&gt;I&amp;#39;m so tired of the same canned response:&lt;/p&gt;&lt;p&gt;&quot;Even though I&amp;#39;m no longer a liaison, blah blah blah...&quot;&lt;/p&gt;&lt;p&gt;Feck man, we know that already.&amp;nbsp; Just give us something to do!&amp;nbsp;&lt;/p&gt;&lt;p&gt;For those in LESIG that are still jacking in, still providing activities for their org, I commend you from the bottom of my heart.&amp;nbsp; &lt;span style=&quot;text-decoration: underline;&quot;&gt;Please don&amp;#39;t ever stop&lt;/span&gt;.&amp;nbsp;&lt;/p&gt;&lt;p&gt;For those of you twiddling thumbs and wasting space, congratulations on taking up a spot that could be better utilized by someone else.&amp;nbsp; You know who&amp;nbsp;you are.&amp;nbsp; You were picked to provide a function, not sit on your hands.&amp;nbsp; GF!&lt;/p&gt;&lt;p&gt;/hurhur&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;But the LESIG program has been officially discontinued.&amp;nbsp; They are under no obligation to do anything, really.&amp;nbsp; There is no incentive for them to&amp;nbsp;continue (other than a love of the community and a charitable heart &lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&amp;nbsp; ).&amp;nbsp; I think the canned response is a disclaimer that they are no longer&amp;nbsp;representing MxO&amp;nbsp;officially anymore that they might be (or feel) obliged to state, since they&amp;#39;ve been&amp;nbsp;completely&amp;nbsp;cut loose by MxO as of November or so.&lt;/p&gt;</description>
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<pubDate>Wed, 7 Jan 2009 12:36:01 GMT</pubDate>
<author>Villemar_MxO</author>
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<title>Re:A New Approach (revisited)</title>
<description>&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; I think that we are in trouble as MXO players (even though some players think it&amp;#39;s too soon to pass judgment on it) if some things don&amp;#39;t improve by March.&amp;nbsp; There has been fewer and fewer players each day it seems to me since this &quot;new approach&quot; went into effect.&amp;nbsp; When I first read about it I thought it would be a good start on something new to do even though we all knew of the bad things that we were going to loose in the process. I really hate to be negative about this but....&amp;nbsp; Even the PvP as been crappy lately since this change.&amp;nbsp; I won&amp;#39;t believe that this slow time were in during the holidays this year is the cause of it being fairly dead around here.&amp;nbsp; I remember around this time last year there was plenty of ppl to see around in the Matrix. I really hope that this situation doesn&amp;#39;t get any worse.&amp;nbsp; Seems to be awhile that Rare hasn&amp;#39;t nailed down A large newer posting of Exactly what we have to look forward to going into this new year based on the bone chill&amp;#39;n fact that players ain&amp;#39;t playing as much anymore except if there&amp;#39;s a Live event happening. Which brings us back to our other current problem that someone said at the beginning of this new thread which was:&amp;nbsp; The fact that there is fewer players now and for that reason it&amp;#39;s harder then ever before for some players (new and/or old) to TEAM up for these new&amp;nbsp; &quot;team based mission&quot; formats.&amp;nbsp; I could go on more but it&amp;#39;s too depressing so I won&amp;#39;t, but what I do ask for is A new response from Rare about my (and others) concerns at this point and what we can do to make it better and whatever.&amp;nbsp; Thank you&lt;img src=&quot;/mxo/images/smilies/385970365b8ed7503b4294502a458efa.gif&quot; border=&quot;0&quot; /&gt;&lt;br /&gt;&lt;/p&gt;</description>
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<pubDate>Wed, 7 Jan 2009 12:40:00 GMT</pubDate>
<author>letsrock</author>
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<title>Re:Re:Re:A New Approach (revisited)</title>
<description>&lt;p&gt;Just wanted to pop in quickly with clarifications to a couple statements that have been made here.&lt;/p&gt;&lt;p&gt;&lt;cite&gt;ShiXinFeng wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;it was shortly before CR2 that SOE took over and Rarebit began working with Paul.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;I was at Monolith working with Paul and the rest of the original design team well before launch. It is accurate to say, though, that it was really once the content team was down to a small size here at SOE that I began working very closely with Paul.&lt;/p&gt;&lt;p&gt;&lt;cite&gt;Villemar_MxO wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;But the LESIG program has been officially discontinued.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;The organization liaison roles they played have been discontinued, yes, but LESIG itself has not. LESIG is still &quot;officially&quot; around and doing things, and even a few of their old liaison characters are still being played, just not as liaisons.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description>
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<pubDate>Wed, 7 Jan 2009 13:03:42 GMT</pubDate>
<author>Rarebit</author>
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<title>Re:Re:Re:Re:A New Approach (revisited)</title>
<description>&lt;p&gt;&lt;cite&gt;Rarebit wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;Just wanted to pop in quickly with clarifications to a couple statements that have been made here.&lt;/p&gt;&lt;p&gt;&lt;cite&gt;ShiXinFeng wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;it was shortly before CR2 that SOE took over and Rarebit began working with Paul.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;I was at Monolith working with Paul and the rest of the original design team well before launch. It is accurate to say, though, that it was really once the content team was down to a small size here at SOE that I began working very closely with Paul.&lt;/p&gt;&lt;p&gt;&lt;cite&gt;Villemar_MxO wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;But the LESIG program has been officially discontinued.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;The organization liaison roles they played have been discontinued, yes, but LESIG itself has not. LESIG is still &quot;officially&quot; around and doing things, and even a few of their old liaison characters are still being played, just not as liaisons.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Ah, thanks for the clarification re: LESIG.&lt;/p&gt;</description>
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<pubDate>Wed, 7 Jan 2009 13:17:48 GMT</pubDate>
<author>Villemar_MxO</author>
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<title>Re:A New Approach (revisited)</title>
<description>&lt;p&gt;&lt;img src=&quot;/mxo/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif&quot; border=&quot;0&quot; /&gt; Yes, LESIG&amp;#39;s still rockin! And BA52 shows it! But I must still stand behind Garu in his statements about the ones just fingerfolding while others works to give the players more to do than missions. Dreami is a very good example of someone that lost her liaison position but still does jack in and still got some nice story arcs going. A Merv liaison on Vector? Haven&amp;#39;t seen one in 3 to 4 months, guess they must have let the boss down and became Sentinel food. A shame, Titchborne was rather cool actually &lt;img src=&quot;/mxo/images/smilies/69934afc394145350659cd7add244ca9.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/p&gt;</description>
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<pubDate>Wed, 7 Jan 2009 14:06:27 GMT</pubDate>
<author>Synapse777</author>
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