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<title>Latest posts for the topic &quot;Multifighting&quot;</title>
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<item>
<title>Re:Multifighting</title>
<description>Someone had a great suggestion for it...Sharpshooter does something like removing the penalty for firing into interlock, right? Multifighting should prevent sharpshooter from working against you or something. That may not be what they suggested though, I&apos;ll have to check.</description>
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<pubDate>Wed, 16 Jul 2008 16:11:08 GMT</pubDate>
<author>MotorZ</author>
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<title>Re:Multifighting</title>
<description>Yeah i heard that suggestion tbh thats not worth it. 1 ab to fire in 1 ab to deflect, just doesn&apos;t go to well hence why i thought of the roll out idea and instant attack &lt;img src=&quot;/mxo/images/smilies/908627bbe5e9f6a080977db8c365caff.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; width=&quot;15&quot; height=&quot;15&quot; /&gt;</description>
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<pubDate>Wed, 16 Jul 2008 16:22:47 GMT</pubDate>
<author>The_Bruceter</author>
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<title>Re:Multifighting</title>
<description>I miss multi man interlock nuff said &lt;img src=&quot;/mxo/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;</description>
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<pubDate>Wed, 16 Jul 2008 18:34:30 GMT</pubDate>
<author>privaronT</author>
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<title>Re:Multifighting</title>
<description>I like the idea of using it as a roll out ability, or something that buffs your rolling out. We don&apos;t need something that helps to force combat because theres an ability for that already, but in essence being able to leave interlock to attack another would be great. Maybe if you have it loaded it would be a passive buff that makes interlock easier to leave.&lt;br /&gt;&lt;br /&gt;The other option I see is that it gives you a buff to using Melee tactics in free fire.</description>
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<pubDate>Wed, 16 Jul 2008 20:15:56 GMT</pubDate>
<author>Steelle</author>
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<title>Re:Re:Multifighting</title>
<description>&lt;cite&gt;MotorZ wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Someone had a great suggestion for it...Sharpshooter does something like removing the penalty for firing into interlock, right? Multifighting should prevent sharpshooter from working against you or something. That may not be what they suggested though, I&apos;ll have to check.&lt;/blockquote&gt;I like that idea, or maybe just increase your ballistic/thrown/viral defense/resist that way MA&apos;s stand a little better chance when they are in IL. &lt;br /&gt;&lt;br /&gt;Atleast that sounds like it&apos;d be like you are &amp;quot;fighting multiple people&amp;quot;.</description>
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<pubDate>Wed, 16 Jul 2008 21:31:49 GMT</pubDate>
<author>Apost1e</author>
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<title>Re:Multifighting</title>
<description>maybe you could make it an attack that damages all enemies 1-2m around yourself (like ki swirl or whatever it&apos;s called), but with a chance to state like a normal attack</description>
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<pubDate>Wed, 23 Jul 2008 16:53:57 GMT</pubDate>
<author>Paschendale</author>
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<title>Re:Multifighting</title>
<description>Why not just make it just like sharp shooter, except for melee free-firing into interlock? </description>
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<pubDate>Wed, 23 Jul 2008 21:47:06 GMT</pubDate>
<author>GodTier</author>
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<title>Re:Multifighting</title>
<description>&lt;p&gt;need a fix!&lt;/p&gt;</description>
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<pubDate>Thu, 24 Jul 2008 04:38:57 GMT</pubDate>
<author>OooRoyooO</author>
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<title>Re:Multifighting</title>
<description>I miss multi-fighting so much!&amp;nbsp; It was one of those things that made MxO so unique.&amp;nbsp; I think I read somewhere that it was removed because the purpose of CR2 was to streamline combat, make it more fluid and fast.&amp;nbsp; I think it should be brought back in almost the same form as it used to be.&amp;nbsp; Limit the number of players/NPC&apos;s that can enter into interlock to keep it from taking ages maybe?&amp;nbsp; &lt;br /&gt;&lt;br /&gt;I remember having around 5 other players attacking me in interlock and I was buffed to the teeth and it took them nearly 30 minutes to take me down...we were Gods...animations have been removed so limitting the number of players in multi-interlock should make it fit with CR2 no?</description>
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<pubDate>Mon, 1 Sep 2008 13:40:51 GMT</pubDate>
<author>Praey1</author>
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<title>Re:Multifighting</title>
<description>make it root everyone withing like a 10meter range of you...... that would help ma&apos;s&lt;br /&gt;+make it 100% hit &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Cz&lt;br /&gt;(:</description>
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<pubDate>Mon, 1 Sep 2008 16:30:39 GMT</pubDate>
<author>CraftyZee</author>
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<title>Re:Multifighting</title>
<description>lol lets maek it meetwad ppl1&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://img.photobucket.com/albums/v205/Zudrag/Awesomedance.gif&quot; alt=&quot;&quot; border=&quot;0&quot; /&gt;</description>
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<pubDate>Mon, 1 Sep 2008 16:41:35 GMT</pubDate>
<author>eval</author>
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<title>Re:Multifighting</title>
<description>&lt;p&gt;I liked how multifighting worked in cr1, I think it was up to 4 ppl in the same interlock. If you wanted to attack a diff person you highlighted them and you would attack. If you def was high enough you would dodge the other 2 or 3 ppls attacks. It was a pretty accomplished feeling when you took out two ppl in interlock. Though I really don&apos;t know how they would do that now with the new interlock system an that yellow circle and all. PLus if multi fighting is incorporated, spies sneak attacks would break if someone interlocked a person before them. ( that&apos;s really annoying btw)&lt;/p&gt;&lt;p&gt;Didn&apos;t they have multi fighting still enabled on the test server with cr2?&lt;/p&gt;</description>
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<pubDate>Mon, 1 Sep 2008 17:41:19 GMT</pubDate>
<author>Grace of Darkness</author>
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<title>Re:Multifighting</title>
<description>I do seem to recall that they did have it enabled Grace, but it was very buggy so they disabled it when CR 2.0 went live.</description>
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<pubDate>Mon, 1 Sep 2008 17:44:42 GMT</pubDate>
<author>eval</author>
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<title>Re:Multifighting</title>
<description>&lt;p&gt;Considering that MA has IL only abilities (well if you don&apos;t count disarm and hindering shot) I wonder if it would be any less buggy to keep Multifighting to MA abilities&amp;nbsp;only. Mind you considering that when I played CR1 I could hardly do anything (dial-up, pants PC) I definately didn&apos;t see multifighting in action let alone participate in it, so I don&apos;t know the specifics/bugs etc...&lt;/p&gt;&lt;p&gt;How&amp;nbsp;about making MF a&amp;nbsp;defence&amp;nbsp;/ resistance buff across the range of damages and also a acc / damage buff applied &lt;i&gt;only &lt;/i&gt;when in IL to combat people attacking into IL.&amp;nbsp; Wouldn&apos;t this mean that for the&amp;nbsp;pair in IL their buffs cancel each other out (if they both have MF equipped) but they both have increased defence against people&amp;nbsp;attacking in?&lt;/p&gt;</description>
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<pubDate>Tue, 2 Sep 2008 01:00:38 GMT</pubDate>
<author>Croesis</author>
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<title>Re:Multifighting</title>
<description>Replace both this and sharpshooter&amp;nbsp;with &lt;a href=&quot;http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300009344&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;grenade abilities&lt;/a&gt;. That is all.&lt;br /&gt;&lt;br /&gt;That or make it the same as the apparently working sharpshooter but for free fire melee.</description>
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<pubDate>Tue, 2 Sep 2008 01:33:44 GMT</pubDate>
<author>cloudwolf</author>
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<title>Re:Multifighting</title>
<description>They should move multi-fighting and sharpshooter down the tree a bit so it can give MAs and Duelists decent defense bonuses against others that are not in interlock so it won&apos;t feel like they&apos;re totally zerged in a 1 against 2+ fight.</description>
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<pubDate>Wed, 3 Sep 2008 05:03:38 GMT</pubDate>
<author>Aquilae</author>
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<title>Re:Multifighting</title>
<description>The most ridiculous thing about CR2 is that you can only load 1 defense (what the hell did they fix it for???). Equipping Multi Fighting should cancel this limitation and allow you to activate 2 or 3 defenses.</description>
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<pubDate>Wed, 3 Sep 2008 08:21:59 GMT</pubDate>
<author>OvidiusPubliusNaso</author>
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<title>Re:Multifighting</title>
<description>Aquilae, yeah thats the kinda thing that I was hopin for. One thing that holds MA back is the fact that as soon as you&apos;ve eventually got someone in interlock, theres really only the one tree you can defend against. &lt;br /&gt;&lt;br /&gt;Ovi, yeah man tell me about it. I miss wreckin a hacker then actually managin to get onto a 2nd or even 3rd fight before i died. Can very rarely happen now. Fair enough it was unfair to hackers but a second hyper is definetly needed. Way i&apos;v always been thinkin about it is like you can only load Block/Dodge and Sense/Deflect.</description>
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<pubDate>Thu, 4 Sep 2008 04:48:07 GMT</pubDate>
<author>The_Bruceter</author>
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<title>Re:Multifighting</title>
<description>Yes, I have to agree that the ability has been on &amp;quot;Coming soon&amp;quot; for wai too long, what has it been 2 years now? I mean c&apos;mon it can&apos;t be that hard to either give it some extra defense against out of IL attacks, or as suggested the ones loading it should be able to load two defenses, the MA is pretty much in dire straigts as soon as he&apos;s IL&apos;ed vs 3 guys that all state him from outside IL, it&apos;s been 2 years... something must be done about this abil.. soon, please.</description>
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<pubDate>Thu, 4 Sep 2008 08:36:56 GMT</pubDate>
<author>Synapse777</author>
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<title>Re:Multifighting</title>
<description>&lt;p&gt;Multi-Fighting. No benefit. Gotcha. &lt;/p&gt;&lt;p&gt;*Unloads ability with sadness*&lt;/p&gt;</description>
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<pubDate>Mon, 8 Sep 2008 07:23:10 GMT</pubDate>
<author>RedPillUK</author>
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