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<title>Latest posts for the topic &quot;Update 36 Discussion&quot;</title>
<ttl>10</ttl>
<link>http://forums.station.sony.com/mxo/</link>
<description>Latest messages posted in the topic &quot;Update 36 Discussion&quot;</description>
<generator>Station Forums</generator>
<item>
<title>Re: Update 36 Discussion</title>
<description>Is there anyway to get Vector-Hostile to switch to just Vector, or at
&lt;br&gt; least have the game recognize it so we don&apos;t have to type
&lt;br&gt; Vector-Hostile. I like the sky, reminds me of home. All in all it seems
&lt;br&gt; like a good patch.&lt;br&gt;
&lt;br&gt; &lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Wed, 28 Sep 2005 10:09:06 GMT</pubDate>
<author>eroz</author>
</item>
<item>
<title>Re: Update 36 Discussion</title>
<description>Here&apos;s something that wasn&apos;t in the patch notes, and I doubt that it
&lt;br&gt; was for LE purposes. Like we said, we love the long boring notes. &lt;img src=&quot;/mxo/images/smilies/8a80c6485cd926be453217d59a84a888.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;
&lt;br&gt; They make my day.&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; One find:&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; &lt;i&gt;Now, when a character uses the /jackout command, the animation is
&lt;br&gt; different. Instead of being transparent, the character has a TV
&lt;br&gt; snow-like effect while still being surrounded by the data discs and
&lt;br&gt; such.&lt;/i&gt;&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; Otherwise, looks good. Loving the sky. Just don&apos;t forget to take it out
&lt;br&gt; when the event is over. It kills RP when things still exist from old
&lt;br&gt; patches after they&apos;ve been played out.&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; Such as:&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; 1. The Collectors for Zion, Merv, and Machine. Really folks, does anyone have these Letters anymore?&lt;br&gt;
&lt;br&gt; 2. The green codes in the sky were there also for days after the event had ended with finding out the traitor.&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; But I am very happy we are using the Helo now. I was starting to think
&lt;br&gt; the Devs were just lazy and it had no real stoty influence. Boy was I
&lt;br&gt; wrong. LOL&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; Good work! Keep it up!&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; &lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Wed, 28 Sep 2005 10:31:51 GMT</pubDate>
<author>Shkspear</author>
</item>
<item>
<title>Re: Update 36 Discussion</title>
<description>One minor thing that I&apos;m not pleased with:&lt;br&gt;&lt;br&gt;Stop changing my glasses!&lt;br&gt;I used to wear the nice, black ones provided by having an Archivist&apos;s book equipped. That, of course, was nerfed for some reason (confusion related to the glasses, I guess). So, I took off my Widow&apos;s Moor Lenses and started wearing plain old White Sector Sunglasses (The same as what you&apos;d get with the book, and one of the first glasses choices in the game). That was all fine and well until I logged in this morning to find that they had inexplicably gone rainbow.&lt;br&gt;&lt;br&gt;All I want, is a nice, male pair of black sunglasses. It completes my character. Now, I&apos;m not saying we should get rid of the rainbow shades, as they&apos;re actually kind of a cool effect.&lt;br&gt;&lt;br&gt;But rather than changing the appearance of an existing item, could we just keep the old version and add the new? Would that be so terrible?&lt;br&gt;&lt;br&gt;I&apos;m sure a lot of people don&apos;t care what they&apos;re wearing while they play, and they won&apos;t notice or mind this change at all... But some of us like to look a particular way, in the spirit of the Matrix, and when you suddenly change the look of certain items on us... Well, it&apos;s a bit frustrating.&lt;br&gt;&lt;br&gt;This is the first time I&apos;ve ever bothered to post a complaint like this with a patch. As I said, it may seem like a silly thing to some people... But hey, I pride myself in having created a certain look for my character, and I need a pair of black shades for that look. I can&apos;t believe there aren&apos;t a single pair left in the Matrix (unless you&apos;re a female of course. Their shades remain pretty cool).&lt;br&gt;&lt;br&gt;- Void&lt;br&gt;(Recursion&apos;s Best Dressed Male)</description>
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<pubDate>Wed, 28 Sep 2005 10:32:23 GMT</pubDate>
<author>EndlessVoid</author>
</item>
<item>
<title>Re: Update 36 Discussion</title>
<description>&lt;div&gt;&lt;/div&gt;&lt;span&gt;&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;EndlessVoid wrote:&lt;br&gt;One minor thing that I&apos;m not pleased with:&lt;br&gt;&lt;br&gt;Stop changing my glasses!&lt;br&gt;I
&lt;br&gt; used to wear the nice, black ones provided by having an Archivist&apos;s
&lt;br&gt; book equipped. That, of course, was nerfed for some reason (confusion
&lt;br&gt; related to the glasses, I guess). &lt;br&gt;&lt;hr&gt;&lt;/blockquote&gt;&lt;b&gt;Agreed!&lt;/b&gt;&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; I was mad that the Archivist Books don&apos;t equip sunglasses on you
&lt;br&gt; anymore. Not only did they look cool, but it was nice to hide those
&lt;br&gt; ugly Code Launchers behind them as well.&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; Now I need to free up another slot to buy a regular pair of those glasses.&lt;br&gt;&lt;/span&gt;&lt;div&gt;&lt;/div&gt;&lt;p&gt;Message Edited by RemagDiv on &lt;span class=date_text&gt;09-28-2005&lt;/span&gt; &lt;span class=time_text&gt;02:39 PM&lt;/span&gt;</description>
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<pubDate>Wed, 28 Sep 2005 10:39:02 GMT</pubDate>
<author>RemagDiv</author>
</item>
<item>
<title>Re: Update 36 Discussion</title>
<description>&lt;span&gt;&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;EndlessVoid wrote:&lt;br&gt;One minor thing that I&apos;m not pleased with:&lt;br&gt;&lt;br&gt;Stop changing my glasses!&lt;br&gt;I
&lt;br&gt; used to wear the nice, black ones provided by having an Archivist&apos;s
&lt;br&gt; book equipped. That, of course, was nerfed for some reason (confusion
&lt;br&gt; related to the glasses, I guess). So, I took off my Widow&apos;s Moor Lenses
&lt;br&gt; and started wearing plain old White Sector Sunglasses (The same as what
&lt;br&gt; you&apos;d get with the book, and one of the first glasses choices in the
&lt;br&gt; game). That was all fine and well until I logged in this morning to
&lt;br&gt; find that they had inexplicably gone rainbow.&lt;br&gt;&lt;br&gt;All I want, is a
&lt;br&gt; nice, male pair of black sunglasses. It completes my character. Now,
&lt;br&gt; I&apos;m not saying we should get rid of the rainbow shades, as they&apos;re
&lt;br&gt; actually kind of a cool effect.&lt;br&gt;&lt;br&gt;But rather than changing the
&lt;br&gt; appearance of an existing item, could we just keep the old version and
&lt;br&gt; add the new? Would that be so terrible?&lt;br&gt;&lt;br&gt;I&apos;m sure a lot of people
&lt;br&gt; don&apos;t care what they&apos;re wearing while they play, and they won&apos;t notice
&lt;br&gt; or mind this change at all... But some of us like to look a particular
&lt;br&gt; way, in the spirit of the Matrix, and when you suddenly change the look
&lt;br&gt; of certain items on us... Well, it&apos;s a bit frustrating.&lt;br&gt;&lt;br&gt;This is
&lt;br&gt; the first time I&apos;ve ever bothered to post a complaint like this with a
&lt;br&gt; patch. As I said, it may seem like a silly thing to some people... But
&lt;br&gt; hey, I pride myself in having created a certain look for my character,
&lt;br&gt; and I need a pair of black shades for that look. I can&apos;t believe there
&lt;br&gt; aren&apos;t a single pair left in the Matrix (unless you&apos;re a female of
&lt;br&gt; course. Their shades remain pretty cool).&lt;br&gt;&lt;br&gt;- Void&lt;br&gt;(Recursion&apos;s Best Dressed Male)&lt;br&gt;&lt;hr&gt;&lt;/blockquote&gt;Im
&lt;br&gt; still at work so I cant jack-in but I wear those glasses as well and it
&lt;br&gt; would suck if they changed them.&amp;nbsp; Can we get a clarification on
&lt;br&gt; this change?&lt;br&gt;
&lt;br&gt; &lt;br&gt;&lt;/span&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Wed, 28 Sep 2005 10:40:10 GMT</pubDate>
<author>Renesis13B</author>
</item>
<item>
<title>Re: Update 36 Discussion</title>
<description>I am very pleased that SOE seems dedicated to this game. Their first
&lt;br&gt; three updates have been good.&amp;nbsp; The first Zion Crit I had to start
&lt;br&gt; over because I stared it in richland and the mobs were 47
&lt;br&gt; ::d&apos;oh::&amp;nbsp; The crits were fun and challenging if you ran them
&lt;br&gt; alone. all in all good job.&lt;br&gt;
&lt;br&gt; &lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Wed, 28 Sep 2005 10:51:36 GMT</pubDate>
<author>Phade</author>
</item>
<item>
<title>Re: Update 36 Discussion</title>
<description>&lt;DIV&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;P&gt;as i&apos;ve stated in my other discussion post, the /ccr DOES look cool, but 90% of it doesn&apos;t work&lt;/P&gt;
&lt;br&gt; &lt;P&gt;I really don&apos;t like seeing SWG or EQ2 questions pop up on my FAQ search, and the category/subcategory feature when submitting a ticket doesn&apos;t work.&amp;nbsp; I believe now this doesn&apos;t access the old existing system, rather it is now part of the SoE archive for all it&apos;s games.&amp;nbsp; This isn&apos;t going to help problems if it links to that system.&amp;nbsp; If it could look like it does and do it&apos;s php/asx or whatever scripting it is, then it would be nice.&amp;nbsp; Else anyone searching for a faction bug has to sort through all the SWG stuff.&amp;nbsp;&lt;/P&gt;
&lt;br&gt; &lt;P&gt;Also the item detail thing&lt;BR&gt;Non-Tradeable is now &quot;Cannot be given to other Characters&quot;&lt;BR&gt;Non-Sellable is now &quot;Cannot be given to Non Characters&quot;&lt;BR&gt;&lt;BR&gt;Was this really necessary? Come on.&amp;nbsp; Who really needed that to explain the item in more detail&lt;/P&gt;
&lt;br&gt; &lt;P&gt;3rd item: Awakened Glasses/Jacket.&amp;nbsp; Animation still broken.&amp;nbsp; Ability to use them in the hotbar and execute without wearing them is still broken.&lt;/P&gt;&lt;p&gt;Message Edited by Tsusai on &lt;span class=date_text&gt;09-28-2005&lt;/span&gt; &lt;span class=time_text&gt;01:55 PM&lt;/span&gt;</description>
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<pubDate>Wed, 28 Sep 2005 10:51:57 GMT</pubDate>
<author>LtCmdr_Tsusai</author>
</item>
<item>
<title>Re: Update 36 Discussion</title>
<description>&lt;DIV&gt;FFS, people stop complaining about ur clothes and how we&apos;re forced to wear things or not forced to wear things&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;the answer is simple... OUTFIT SHELLS!&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&lt;A href=&quot;http://mxoboards.station.sony.com/matrix/board/message?board.id=general&amp;amp;message.id=16782&quot; target=_blank&gt;http://mxoboards.station.sony.com/matrix/board/message?board.id=general&amp;amp;message.id=16782&lt;/A&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;</description>
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<pubDate>Wed, 28 Sep 2005 11:24:00 GMT</pubDate>
<author>cloudwolf</author>
</item>
<item>
<title>Re: Update 36 Discussion</title>
<description>&lt;span&gt;&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;cloudwol wrote:&lt;br&gt;&lt;div&gt;FFS, people stop complaining about ur clothes and how we&apos;re forced to wear things or not forced to wear things&lt;/div&gt; &lt;div&gt;&amp;nbsp;&lt;/div&gt; &lt;div&gt;the answer is simple... OUTFIT SHELLS!&lt;/div&gt; &lt;div&gt;&amp;nbsp;&lt;/div&gt; &lt;div&gt;&lt;a href=&quot;http://mxoboards.station.sony.com/matrix/board/message?board.id=general&amp;amp;message.id=16782&quot; target=&quot;_blank&quot;&gt;http://mxoboards.station.sony.com/matrix/board/message?board.id=general&amp;amp;message.id=16782&lt;/a&gt;&lt;/div&gt; &lt;div&gt;&amp;nbsp;&lt;/div&gt;&lt;br&gt;&lt;hr&gt;&lt;/blockquote&gt;Is
&lt;br&gt; this implemented yet?&amp;nbsp; Has soe said they would implement
&lt;br&gt; this?&amp;nbsp; The answer is no and outfit shells has nothing to do with
&lt;br&gt; what we are talking about.&amp;nbsp; They changed the look of our
&lt;br&gt; glasses.&amp;nbsp; How is an outfit shell going to fix that?&lt;br&gt;&lt;/span&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Wed, 28 Sep 2005 11:35:33 GMT</pubDate>
<author>Renesis13B</author>
</item>
<item>
<title>Re: Update 36 Discussion</title>
<description>&lt;DIV&gt;Again, i never said i was on about the glasses being changed, i was posting in response to the archive book complaint.&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;And of corse no1s said shells are gonna get implemented, exactly why we should make the idea heard and understood.&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;Things will never change unless we make them&lt;/DIV&gt;</description>
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<pubDate>Wed, 28 Sep 2005 11:51:24 GMT</pubDate>
<author>cloudwolf</author>
</item>
<item>
<title>Re: Update 36 Discussion</title>
<description>&lt;div&gt;&lt;/div&gt;&lt;br&gt;
&lt;br&gt; &lt;div&gt;&lt;i&gt;&lt;br&gt;Again, i never said i was on about the glasses being changed, i was posting in response to the archive book complaint.&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;&amp;nbsp;&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;And of corse no1s said shells are gonna get implemented, exactly why we should make the idea heard and understood.&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;&amp;nbsp;&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;Things will never change unless we make them&lt;br&gt;&lt;/i&gt;&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; &lt;/div&gt;Sorry for the misunderstanding but you should quote what your replying to.&lt;br&gt;&lt;div&gt;&lt;/div&gt;&lt;p&gt;Message Edited by Renesis13B on &lt;span class=&quot;date_text&quot;&gt;09-28-2005&lt;/span&gt;&lt;span class=&quot;time_text&quot;&gt;03:59 PM&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Message Edited by Renesis13B on &lt;span class=date_text&gt;09-28-2005&lt;/span&gt; &lt;span class=time_text&gt;04:00 PM&lt;/span&gt;</description>
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<pubDate>Wed, 28 Sep 2005 11:58:50 GMT</pubDate>
<author>Renesis13B</author>
</item>
<item>
<title>Re: Update 36 Discussion</title>
<description>it would be nice if the corrupted drop would stack&lt;br&gt;
&lt;br&gt; &lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Wed, 28 Sep 2005 14:58:57 GMT</pubDate>
<author>LtCmdr_Tsusai</author>
</item>
<item>
<title>Re: Update 36 Discussion</title>
<description>&lt;DIV&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;P&gt;The Merv crits in particular were disappointing in a way.... ***POTENTIAL SPOILERS COMING UP...***&lt;/P&gt;
&lt;br&gt; &lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;br&gt; &lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;br&gt; &lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;br&gt; &lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;br&gt; &lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;br&gt; &lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;br&gt; &lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;br&gt; &lt;P&gt;...In that a new character was introduced for the sole purposes of the 5 critical missions, and was then destroyed at the end of them.&amp;nbsp; Sure, this helped show that the Commando&apos;s were helping the Merv, or at least appearing to help the Merv - but I personally would have prefered if this had been done by staying on track with the actual ongoing storyline, instead of creating a whole new, inconsequential storyline simply for these 5 missions.&lt;/P&gt;
&lt;br&gt; &lt;P&gt;This also appears to plant seeds of Flood&apos;s possible future dissention from the Merovingian - but again, it would have made so much more sense to implement this into the relevant plotlines - particularly when there is so much to delve into, with the Masked, the Assassin, the Red-Eyes, Neurophyte etc etc.&lt;/P&gt;
&lt;br&gt; &lt;P&gt;These crits didn&apos;t do much to tell the story or to drive it forward, which is what I see the purpose of critical missions as being.&lt;/P&gt;
&lt;br&gt; &lt;P&gt;People might say i&apos;m complaining about nothing - but when the main draw of this game is its story, it is disappointing that the latest crits took on more of a contact mission appearance - in that nothing was of any relevance or importance, and we haven&apos;t gained any real knowledge through completing them.&lt;/P&gt;</description>
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<pubDate>Wed, 28 Sep 2005 16:03:22 GMT</pubDate>
<author>king</author>
</item>
<item>
<title>Re: Update 36 Discussion</title>
<description>Sorta patch/event related, but when will the spawns for event NPCs finally be tweaked so that *ALL* players finally have a fair chance of enjoying this event?&lt;br&gt;&lt;br&gt;Take the current corrupted for example, why are they not spwaning simmilar to mission NPCs and for everyone?&lt;br&gt;&lt;br&gt;They should spawn 1 or 2 for each player, only attackable by that player or any people on their team so that we *ALL* get the chance to fight them, collect the drops and at least say we&apos;ve had some interraction with this event.&lt;br&gt;&lt;br&gt;Three corrupted spawning for 20 players is NOT good enough. Especially not for lower level players, or non-US players who can&apos;t play during the real &quot;live event&quot; stuff. Fix it before the next event please.</description>
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<pubDate>Wed, 28 Sep 2005 16:15:21 GMT</pubDate>
<author>Chuui</author>
</item>
<item>
<title>Re: Update 36 Discussion</title>
<description>&lt;span&gt;&lt;blockquote&gt;&lt;hr&gt;The ambush at the beginning of the mission &quot;Free Music&quot; should now be made up of appropriate level enemies.&lt;br&gt;&lt;hr&gt;&lt;/blockquote&gt;This is good to hear. Having level 30 ambush NPCs spawn for a level 10 character is a little too much to handle.&lt;br&gt;&lt;/span&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Wed, 28 Sep 2005 16:19:25 GMT</pubDate>
<author>Konvertor</author>
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<item>
<title>Re: Update 36 Discussion</title>
<description>&lt;DIV&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;P&gt;I agree with Chuii - the LE spawns need tweaking, as now, once again - the focus of people during this event is veering towards clammoring around Mara C hoping to get a bite of the corrupted cherry.&lt;/P&gt;
&lt;br&gt; &lt;P&gt;As thankful as I am that we are finally seeing the relaunch of Live Events, I pray to god that this one does not follow the pattern of previous events, in that too much of the action revoles around Mara Central - that place does not need another reason for people to hang around there.&lt;/P&gt;</description>
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<pubDate>Wed, 28 Sep 2005 16:33:18 GMT</pubDate>
<author>king</author>
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<item>
<title>Re: Update 36 Discussion</title>
<description>feedback on corrupted.&lt;br&gt;
&lt;br&gt; decaying code: make it stack PLEASE!&lt;br&gt;
&lt;br&gt; &lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Wed, 28 Sep 2005 18:58:22 GMT</pubDate>
<author>LtCmdr_Tsusai</author>
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<item>
<title>Re: Update 36 Discussion</title>
<description>The random Corrupted spawns need some tweaking as well. Running around
&lt;br&gt; tonight, I&apos;ve seen entirely too many spawned at level 43-48. When they
&lt;br&gt; are dropping and being ignored or missed by the person that they
&lt;br&gt; spawned on, they hang around and gank low level players.&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; Since they seem to spawn when people stand around, they also have a habit of appearing around hardlines.&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; Coming out of a HL in richland and getting ganked by two L48 npcs is not fun.&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; My Patcher and I must have swept at least 5 in one area while running
&lt;br&gt; missions, and there were no players over L43 around that I could see.&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; They need to time out after awhile. If they already timeout, they need to timeout faster.&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; &lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Thu, 29 Sep 2005 01:51:22 GMT</pubDate>
<author>Max%2BOverload</author>
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<item>
<title>Re: Update 36 Discussion</title>
<description>&lt;BR&gt;
&lt;br&gt; &lt;BLOCKQUOTE&gt;
&lt;br&gt; &lt;HR&gt;
&lt;br&gt; kingcaw wrote:&lt;BR&gt;
&lt;br&gt; &lt;DIV&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;P&gt;I agree with Chuii - the LE spawns need tweaking, as now, once again - the focus of people during this event is veering towards clammoring around Mara C hoping to get a bite of the corrupted cherry.&lt;/P&gt;
&lt;br&gt; &lt;P&gt;As thankful as I am that we are finally seeing the relaunch of Live Events, I pray to god that this one does not follow the pattern of previous events, in that too much of the action revoles around Mara Central - that place does not need another reason for people to hang around there.&lt;/P&gt;&lt;BR&gt;
&lt;br&gt; &lt;HR&gt;
&lt;br&gt; &lt;/BLOCKQUOTE&gt;actually i got jumped by corrupts 2 at a time several times throughout my crits... and i was never standing around....... on the other hand. i hop over to mara c and see i&apos;d say half the people on the erver going ape trying to kill one or 2 corrupts. freaking chaos. i sat down to wait for a crew member for like 2 minutes. wound up dead because i couldn&apos;t even tell tha ti was beign attacked by a corrupt, there were sooo many people there......... so yeah i agree with the mara c doesn&apos;t need another reason to just stand around. that was rediculous but nah it&apos;s not gonna change thru the LE. Also, althoguh it was nice to have a different venue for the missions, it would be cool to have regular non LE missions changed up a bit...&amp;nbsp; at any rate cool creepy effect on the sky and nice touch to the flyers that actually said &quot;do not trust the frenchmen&quot; rolling along the ground as trash.. yup i noticed that&lt;BR&gt;
&lt;br&gt; &lt;DIV&gt;&lt;/DIV&gt;</description>
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<pubDate>Thu, 29 Sep 2005 03:16:47 GMT</pubDate>
<author>wetware</author>
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<item>
<title>Re: Update 36 Discussion</title>
<description>&lt;DIV&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;why didnt all 5 assassins come to vector?&amp;nbsp; THIS IS B.S&lt;/DIV&gt;</description>
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<pubDate>Sun, 2 Oct 2005 15:36:58 GMT</pubDate>
<author>gina</author>
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