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<title>Latest posts for the topic &quot;Death Effect: Is it really needed? (PvP)&quot;</title>
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<description>Latest messages posted in the topic &quot;Death Effect: Is it really needed? (PvP)&quot;</description>
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<title>Re:Re:Death Effect: Is it really needed? (PvP)</title>
<description>&lt;cite&gt;Vinia wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Removing DE is not going to stop people HJing or HLing away when they&apos;re under threat.&lt;/blockquote&gt;No but it will give them less reason to do so. I prefer a DE where you cannot initiate combat and cannot be initiated in combat for 1 minute and some debuff like -30% speed for 5 mins since the normal debuff on everything screws up the system. Or change it to points debuff like -15 pts all stats and going away over 5 mins. That way we wont need to keep rebuffing ourselves after it wears of and if it stacks like 4 deaths we will need to wait before fighting again.&amp;nbsp; In any case it should be something that doesn&apos;t compromise our non dynamical system and something not too much overdone.</description>
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<pubDate>Sun, 5 Oct 2008 15:40:08 GMT</pubDate>
<author>The Leo</author>
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<title>Re:Death Effect: Is it really needed? (PvP)</title>
<description>So instead of removing DE to give less incentive for people to HJ or HL out, you would prefer a change that would provide &lt;i&gt;more&lt;/i&gt; incentive for people to HJ or HL out? Personally I like it when PvP is thick and fast, making people wait will slow down the rate of pvp.</description>
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<pubDate>Sun, 5 Oct 2008 15:48:50 GMT</pubDate>
<author>Croesis</author>
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<title>Re:Re:Re:Re:Re:Re:Death Effect: Is it really needed? (PvP)</title>
<description>&lt;cite&gt;Garu wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;&lt;/cite&gt; you have nothing to loose and thus, nothing to gain.&lt;/blockquote&gt;What a great way of describing MxO&apos;s PVP.&amp;nbsp; Seriously, Ballak&apos;s right.&amp;nbsp; Since PVP here is more about time wasting than anything, DE really is just an annoyance in the grand scheme of shoot-die-respawn-shoot-die-etc.&amp;nbsp; It ISN&apos;T a meaningful penalty.&amp;nbsp; &lt;br /&gt;&lt;br /&gt;Meaningful penalties = lose all your stuff in Runescape, have to go find your body in WOW, lose your ship in EVE, and more.&amp;nbsp; Since this game is not based around penalties for PVP, why have the DE annoyance at all?</description>
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<pubDate>Sun, 5 Oct 2008 15:52:53 GMT</pubDate>
<author>Fatmop</author>
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<title>Re:Re:Death Effect: Is it really needed? (PvP)</title>
<description>&lt;cite&gt;Vinia wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;So instead of removing DE to give less incentive for people to HJ or HL out, you would prefer a change that would provide &lt;i&gt;more&lt;/i&gt; incentive for people to HJ or HL out? Personally I like it when PvP is thick and fast, making people wait will slow down the rate of pvp.&lt;/blockquote&gt;How is changing it from % to pts making it have more incentive for people to HJ or HL out? It&apos;s just changed since we have a flawed system with non dynamic buffs.&amp;nbsp; And if DE is removed, no that wont stop people to HJ away or HL out but they would have much less reason to do so.</description>
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<pubDate>Sun, 5 Oct 2008 20:27:26 GMT</pubDate>
<author>The Leo</author>
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<title>Re:Death Effect: Is it really needed? (PvP)</title>
<description>Here&apos;s my beef with DE:&lt;br /&gt;&lt;br /&gt;When you are online for less than an hour 5 minutes of DE is a massive waste of time.&lt;br /&gt;You lose more than enough by having to reconstruct at the nearest hardline, losing any code you are carrying and any running consumables. Not to mention that in a construct you have to re transport via the archivist.&lt;br /&gt;&lt;br /&gt;When you are playing and there&apos;s only 3 people on the server you HAVE to solo stuff. Having a 5 minute wait before you will stand a chance against the enemies that cost you 5 mil to spaw tends to cause:&lt;br /&gt;*death*&lt;br /&gt;*swearing*&lt;br /&gt;quitting and playing the xbox (lowering the server population to 2)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Before you say play at a better time, I&apos;m in Australia, started playing while in the UK, and have not seen a live event in 2 years. For me to pay at an &amp;quot;appropriate time&amp;quot; would require me to play whilst at work.&lt;br /&gt;&lt;br /&gt;DE gives me dysentry-proportioned irritated bowels.</description>
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<pubDate>Mon, 20 Oct 2008 21:26:10 GMT</pubDate>
<author>phi</author>
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<title>Re:Death Effect: Is it really needed? (PvP)</title>
<description>Remove DE - waste of good playtime in a game that is thinly populated and highly unbalanced in org representation.</description>
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<pubDate>Tue, 21 Oct 2008 06:09:26 GMT</pubDate>
<author>Synapse777</author>
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<title>Re:Death Effect: Is it really needed? (PvP)</title>
<description>&lt;p&gt;A faction mate wanted me to post for them since their sub is up at the moment, this is their idea: &quot;a new death effect -15% XP each time upon death, instead of a 5 min debuff.&quot;&lt;/p&gt;</description>
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<pubDate>Sun, 26 Oct 2008 08:26:12 GMT</pubDate>
<author>Gerik</author>
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<title>Re:Death Effect: Is it really needed? (PvP)</title>
<description>&lt;p&gt;I&amp;#39;m sure I don&amp;#39;t have to explain how that will kill PvP.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Maybe I should clarify. If by 15% penatly to xp you mean a penalty to the xp you get, then levelling on Vector will be made more difficult and I&amp;#39;m sure they do want new 50&amp;#39;s. If you mean you actually lose xp, well that will kill PvP really really fast.&lt;/p&gt;</description>
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<pubDate>Sun, 26 Oct 2008 11:43:20 GMT</pubDate>
<author>Pylat</author>
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<title>Re:Death Effect: Is it really needed? (PvP)</title>
<description>&lt;p&gt;I think DE is not quite enough.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Maybe an EXP reduction could come in handy&lt;/p&gt;</description>
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<pubDate>Wed, 29 Oct 2008 02:22:46 GMT</pubDate>
<author>Caini</author>
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<title>Re:Re:Death Effect: Is it really needed? (PvP)</title>
<description>&lt;p&gt;&lt;cite&gt;Caini wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;I think DE is not quite enough.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Maybe an EXP reduction could come in handy&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Construct level exploitan gaems&lt;br /&gt;&lt;br /&gt;So, I don&amp;#39;t see this happening.&lt;/p&gt;</description>
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<pubDate>Wed, 29 Oct 2008 05:26:41 GMT</pubDate>
<author>GodTier</author>
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<title>Re:Death Effect: Is it really needed? (PvP)</title>
<description>&lt;p&gt;I lol at people that complain about death effect, personally, it has never affected me in pvp at all.&lt;/p&gt;&lt;p&gt;Why just last night on Syntax I took one person out with DE, had about 200 HP left got interlocked, still had death effect and killed the noob that interlocked me. It really only lowers your chance to hit someone or dodge, not much else.&lt;/p&gt;&lt;p&gt;From my experince DE is a useless downgrade, perhaps you could just reduce someone&amp;#39;s movement speed with it and thats all? idk changing the buff from 15% downgrades to everything is needed because most people just ignore death effect anyways. Also for people like me that die, come right back out of the hl, and continue to fight, it&amp;#39;s pretty useless to someone that doesn&amp;#39;t care.&lt;/p&gt;&lt;p&gt;So I am with Ballak, change it or remove it, and more cowbell pls kthxbai.&lt;/p&gt;</description>
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<pubDate>Wed, 29 Oct 2008 05:56:04 GMT</pubDate>
<author>Skull101</author>
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<title>Re:Death Effect: Is it really needed? (PvP)</title>
<description>&lt;p&gt;do away with it, i never noticed a difference or cared&lt;/p&gt;</description>
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<pubDate>Wed, 29 Oct 2008 06:05:20 GMT</pubDate>
<author>OooRoyooO</author>
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<title>Re:Death Effect: Is it really needed? (PvP)</title>
<description>&lt;p&gt;Why not add a Hyper Jump de-buff to it?&lt;/p&gt;</description>
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<pubDate>Wed, 29 Oct 2008 06:30:33 GMT</pubDate>
<author>Yasamuu</author>
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<title>Re:Re:Death Effect: Is it really needed? (PvP)</title>
<description>&lt;p&gt;&lt;cite&gt;Yasamuu wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;Hyper Jump&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;InB4DramaAndGiantHyperjumpArgumentThatWillGoOnAndOnAndOnUntilThisThreadIsLocked.&lt;/p&gt;&lt;p&gt;You just had to bring it up, didn&amp;#39;t you Yas? xD&lt;/p&gt;</description>
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<pubDate>Wed, 29 Oct 2008 06:33:31 GMT</pubDate>
<author>Pylat</author>
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<title>Re:Re:Re:Death Effect: Is it really needed? (PvP)</title>
<description>&lt;p&gt;&lt;cite&gt;Pylat wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&lt;cite&gt;Yasamuu wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;Hyper Jump&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;InB4DramaAndGiantHyperjumpArgumentThatWillGoOnAndOnAndOnUntilThisThreadIsLocked.&lt;/p&gt;&lt;p&gt;You just had to bring it up, didn&amp;#39;t you Yas? xD&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/p&gt;</description>
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<pubDate>Wed, 29 Oct 2008 06:51:00 GMT</pubDate>
<author>Yasamuu</author>
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<title>Re:Death Effect: Is it really needed? (PvP)</title>
<description>&lt;p&gt;oh my, Ballak. You play Runescape? I thought you were better than that &lt;img src=&quot;/mxo/images/smilies/69934afc394145350659cd7add244ca9.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/p&gt;&lt;p&gt;DE is fine that way and i dont think the devs would suddenly change it.5 mins is not such a big deal and don&amp;#39;t tell me other mmos don&amp;#39;t do it cuz GuildWars has a similar thing and Eve Online...i quit that game cuz of the pvp penalty(you can basically lose everything you&amp;#39;ve worked hours in a row for). There&amp;#39;s no immediate need for a change in the pvp system. How about you people brainstorm more and find topics on updates&amp;nbsp;that devs would take in consideration and that are important.&lt;/p&gt;&lt;p&gt;as for the hyper-jump thing...&lt;/p&gt;&lt;p&gt;QFT&lt;/p&gt;</description>
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<pubDate>Wed, 29 Oct 2008 06:52:24 GMT</pubDate>
<author>NeoExcidious</author>
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<title>Re:Death Effect: Is it really needed? (PvP)</title>
<description>&lt;p&gt;I&amp;#39;d like to see DE go, it&amp;#39;s more of a hinderance than anything because you have to keep reapplying your buffs/jacking out and in again -- makes the game feel sooooo buggy &amp;gt;.&amp;gt;&lt;/p&gt;</description>
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<pubDate>Wed, 29 Oct 2008 06:52:27 GMT</pubDate>
<author>Sphairo</author>
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<title>Re:Death Effect: Is it really needed? (PvP)</title>
<description>&lt;p&gt;Stop dying.&amp;nbsp; Then there&amp;#39;s nothing to worry about.&amp;nbsp;&lt;/p&gt;&lt;p&gt;AMIRITE? &lt;img src=&quot;/mxo/images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif&quot; border=&quot;0&quot; /&gt;&lt;/p&gt;</description>
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<pubDate>Wed, 29 Oct 2008 07:16:47 GMT</pubDate>
<author>Garu</author>
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<title>Re:Re:Death Effect: Is it really needed? (PvP)</title>
<description>&lt;p&gt;&lt;cite&gt;Skull101 wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;I lol at people that complain about death effect, personally, it has never affected me in pvp at all.&lt;/p&gt;&lt;p&gt;Why just last night on Syntax I took one person out with DE, had about 200 HP left got interlocked, still had death effect and killed the noob that interlocked me. It really only lowers your chance to hit someone or dodge, not much else.&lt;/p&gt;&lt;p&gt;From my experince DE is a useless downgrade, perhaps you could just reduce someone&amp;#39;s movement speed with it and thats all? idk changing the buff from 15% downgrades to everything is needed because most people just ignore death effect anyways. Also for people like me that die, come right back out of the hl, and continue to fight, it&amp;#39;s pretty useless to someone that doesn&amp;#39;t care.&lt;/p&gt;&lt;p&gt;So I am with Ballak, change it or remove it, and more cowbell pls kthxbai.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;br /&gt;I laugh at people who complain about having a 15% lower chance to hit too.&amp;nbsp; Also people who complain about having a 15% lower chance to defend, especially when they&amp;#39;re running aikido, the entire point of which is to defend.&amp;nbsp; But - wait, I don&amp;#39;t laugh at that at all.&amp;nbsp; I guess I just laugh at people who claim that basic mathematics doesn&amp;#39;t actually affect them.&amp;nbsp;&lt;/p&gt;&lt;p&gt;There are incentives to PvP, and there are disincentives.&amp;nbsp; Obviously, DE isn&amp;#39;t a huge disincentive or people wouldn&amp;#39;t be doing it.&amp;nbsp; But it IS a disincentive, and it does reduce the level of PvP by what is probably a significant margin.&amp;nbsp; Instead of fighting and keeping some level of excitement for the players, DE causes the occasional player to stop fighting.&amp;nbsp; Does it sometimes cause fights to &quot;resolve?&quot;&amp;nbsp; Maybe.&amp;nbsp; But the bigger effect it has is to decrease the amount of action and increase the boredom level.&amp;nbsp; That&amp;#39;s not something you want in a game.&lt;/p&gt;&lt;p&gt;If you want fight resolution, go to the constructs.&amp;nbsp; If you had enough of a player base you could even make a really meaningful death penalty - but I mean on the level of EVE.&amp;nbsp; If you&amp;#39;ve got a serious penalty for dying, you need enough players scattered throughout the game to make it so that you can actually find them and fight them.&amp;nbsp; With MxO, that&amp;#39;s sorta hopeless, so dropping DE is probably the best move.&lt;/p&gt;</description>
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<pubDate>Wed, 29 Oct 2008 07:30:02 GMT</pubDate>
<author>Fatmop</author>
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<title>Re:Death Effect: Is it really needed? (PvP)</title>
<description>&lt;p&gt;&lt;strong&gt;The DE from The Matrix Online Manual &lt;a href=&quot;http://thematrixonline.station.sony.com/manual/wf_njs.htm&quot;&gt;LINK&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Death&lt;/p&gt;&lt;p&gt;When your body in the Matrix takes enough damage, it ceases to function. &lt;span style=&quot;color: #ff0000;&quot;&gt;This truth is so fundamental to the code that drives the Matrix that not even the best Operators can prevent it.&lt;/span&gt; They have, however, developed a workaround. When your body is killed in the Matrix, it can be copied and reloaded elsewhere.&lt;/p&gt;&lt;p&gt;When you die in the Matrix, your consciousness is forced back into your physical body in the Loading Area, and it cannot return to the body you left behind in the Matrix - not the same body, anyway. (In fact, when you die, your Operator will erase your corpse entirely, to avoid complications.)&lt;/p&gt;&lt;p&gt;Upon the death of your body, &lt;span style=&quot;text-decoration: underline;&quot;&gt;you will have two options&lt;/span&gt;. &lt;strong&gt;The first&lt;/strong&gt; is to left click the Reconstruct button and return to the Loading Area. You can then quickly return to the Matrix via any Hardline you may have access to, reappearing in a new copy of your body. &lt;strong&gt;The second&lt;/strong&gt; option is to be restored by another player, if they have the correct skills to do so. Upon reentering THE MATRIX after being newly reconstructed, &lt;span style=&quot;color: #ff0000;&quot;&gt;you will suffer a temporary penalty to your performance for a short period of time&lt;/span&gt;.&lt;/p&gt;&lt;p&gt;The thrid option&amp;nbsp;that is not mention in&amp;nbsp;the manual,&amp;nbsp;is not to click the reconstruct button, but that dosen&amp;#39;t change anything. You would have to wait the same time before the DE&amp;nbsp;is gone.&lt;/p&gt;&lt;p&gt;&lt;em&gt;In every MMO there is a penalty when you die, if I am correct? The question here could be (and also already suggested in this thread by others) either change the DE because it don&amp;#39;t have the same purpose anymore, as it was intend to be today according the manual. Remove the DE from the game. &lt;/em&gt;&lt;/p&gt;&lt;p&gt;&lt;em&gt;I don&amp;#39;t believe the DE only was created for PvP, but an idea could be to have 2 DE&amp;#39;s. One if you die in a PvP and one if you are killed by NPC&amp;#39;s. Just an idea....what the penalty would be I have no suggestion for that yet.&lt;/em&gt;&lt;p&gt;&lt;em&gt;I agreed on that something should be done about the DE as the purpose today might not be the same as when the game was launched.&lt;/em&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;/p&gt;</description>
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<pubDate>Wed, 29 Oct 2008 08:21:49 GMT</pubDate>
<author>Mindsweep</author>
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