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<title>Latest posts for the topic &quot;Inner Strength Wars&quot;</title>
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<description>Latest messages posted in the topic &quot;Inner Strength Wars&quot;</description>
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<title>Re:Re:Inner Strength Wars</title>
<description>&lt;cite&gt;SampleNow wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;All i ask is for powershot. please................&lt;/blockquote&gt;&lt;img src=&quot;/mxo/images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; width=&quot;15&quot; height=&quot;15&quot; /&gt;&lt;img src=&quot;/mxo/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; width=&quot;15&quot; height=&quot;15&quot; /&gt; nostalgia.....</description>
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<pubDate>Tue, 26 Aug 2008 10:02:06 GMT</pubDate>
<author>OvidiusPubliusNaso</author>
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<title>Re:Re:Inner Strength Wars</title>
<description>&lt;cite&gt;pyro20 wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;br /&gt;I usually wear the same amount of IS regen clothes for each tree, and honestly I use up my IS slowest with MA. And although some people may not consider the MA free-fire attacks as wothwhile, landing one in between each attack really helps, considering that would have to be replaced with an extra knife throw or hack with other trees.&lt;br /&gt;Guns is just as high an IS cost as MA, if you consider the out of IL rifle and smg attacks that go up to 45 IS, pistol aerial is the really only low IS attack&amp;nbsp; thats used often. &lt;br /&gt;&lt;br /&gt;Also upgrade attacks is only really useful in IL if you DOT stack or throw out a stun first, otherwise you&apos;re gonna lose time due to timers and only get out maybe 4 attacks max.&lt;br /&gt;&lt;/blockquote&gt;I agree Guns and MA aren&apos;t that far off.</description>
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<pubDate>Tue, 26 Aug 2008 10:12:59 GMT</pubDate>
<author>OvidiusPubliusNaso</author>
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<title>Re:Re:Re:Re:Re:Re:Re:Inner Strength Wars</title>
<description>&lt;cite&gt;Cadsuane wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;Pylat wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;You&apos;re doing it again Cadsuane, posting without proof.&amp;nbsp;&lt;/blockquote&gt;My proof is on the battlefield.&amp;nbsp; But go ahead, don&apos;t believe me.&amp;nbsp; &lt;/blockquote&gt;&lt;br /&gt;I make 2x the kills in PvP by using the Spy tree than I do on average with any other tree. and I don&apos;t even load MKT, just KT is enough. Same goes with IS clothing, except for Seraphim, I do not need IS clothing for knifes, my opponents die quickly enough.&lt;br /&gt;&lt;br /&gt;Back on topic: Inner Strength Bonus should be put more into effect by putting passive IS regen buffs into various trees, maybe.</description>
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<pubDate>Tue, 26 Aug 2008 10:13:15 GMT</pubDate>
<author>GoDGiVeR</author>
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<title>Re:Inner Strength Wars</title>
<description>Just as a reminder:&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300024309&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Forum Rules&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class=&quot;postbody&quot;&gt;&lt;span class=&quot;postbody&quot;&gt;&lt;b&gt;Do&apos;s and Don&apos;ts&lt;br /&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class=&quot;postbody&quot;&gt;&lt;span class=&quot;postbody&quot;&gt;&lt;li&gt;Do be courteous and mature in your posts.&lt;/li&gt;&lt;li&gt;Do feel free to disagree, but keep it constructive and appropriate.&lt;/li&gt;&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;</description>
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<pubDate>Tue, 26 Aug 2008 10:18:44 GMT</pubDate>
<author>Virrago</author>
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<title>Re:Re:Inner Strength Wars</title>
<description>&lt;cite&gt;Virrago wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Just as a reminder:&lt;br /&gt;&lt;br /&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300024309&quot; target=&quot;_blank&quot;&gt;Forum Rules&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class=&quot;postbody&quot;&gt;&lt;span class=&quot;postbody&quot;&gt;&lt;b&gt;Do&apos;s and Don&apos;ts&lt;br /&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class=&quot;postbody&quot;&gt;&lt;span class=&quot;postbody&quot;&gt;&lt;li&gt;Do be courteous and mature in your posts.&lt;/li&gt;&lt;li&gt;Do feel free to disagree, but keep it constructive and appropriate.&lt;/li&gt;&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/blockquote&gt;&lt;br /&gt;Yes. I disagree.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;P.S.: j/king &amp;lt;3&lt;/span&gt;</description>
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<pubDate>Tue, 26 Aug 2008 10:46:02 GMT</pubDate>
<author>GoDGiVeR</author>
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<title>Re:Inner Strength Wars</title>
<description>&lt;p&gt;Please don&apos;t take anything I write on these forums as directed at anyone, they are mostly in General terms and are ment as such.&lt;/p&gt;&lt;p&gt;On another note, IS costs cannot be reduced without lowering the actual damage that that ability does.&amp;nbsp;As the dev said, you reduce the IS cost and you reduce the DPS or HPS of said abilities. So unless you want to weaken some of the other trees that really already get out classed by MAs then yea, nothing really needs to be changed.&lt;/p&gt;&lt;p&gt;I will say one thing though, the only two MA abilities that really should get looked at are Wrist throw and Ki charge Summon. These don&apos;t do good damage yet they cost unreal amounts of IS which means no one hardly ever uses them. Which imo makes them useless. And useless abilities, aren&apos;t good.&lt;/p&gt;</description>
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<pubDate>Tue, 26 Aug 2008 18:25:32 GMT</pubDate>
<author>Skull101</author>
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<title>Re:Re:Inner Strength Wars</title>
<description>&lt;cite&gt;Skull101 wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;I will say one thing though, the only two MA abilities that really should get looked at are Wrist throw and Ki charge Summon. These don&apos;t do good damage yet they cost unreal amounts of IS which means no one hardly ever uses them. Which imo makes them useless. And useless abilities, aren&apos;t good.&lt;/p&gt;&lt;/blockquote&gt;Wrist throw causes more damage than any other non state special ability and has a good chance to cause Stun which is probably the most powerful downgrade that there is. Ki Charged Summon has a huge downgrade to &lt;b&gt;both &lt;/b&gt;melee and ballistic accuracy almost completely nullifying the opponent if they are either MA or Gunmen for at least 2 rounds.</description>
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<pubDate>Wed, 27 Aug 2008 07:36:02 GMT</pubDate>
<author>Denary</author>
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<title>Re:Re:Re:Inner Strength Wars</title>
<description>&lt;cite&gt;Denary wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;Skull101 wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;I will say one thing though, the only two MA abilities that really should get looked at are Wrist throw and Ki charge Summon. These don&apos;t do good damage yet they cost unreal amounts of IS which means no one hardly ever uses them. Which imo makes them useless. And useless abilities, aren&apos;t good.&lt;/p&gt;&lt;/blockquote&gt;Wrist throw causes more damage than any other non state special ability and has a good chance to cause Stun which is probably the most powerful downgrade that there is. Ki Charged Summon has a huge downgrade to &lt;b&gt;both &lt;/b&gt;melee and ballistic accuracy almost completely nullifying the opponent if they are either MA or Gunmen for at least 2 rounds.&lt;/blockquote&gt;&lt;br /&gt;Wrist Throw does less damage than Extreme Falling Kick but costs much more. The Stun % is unknown and from personal experience lies around 30%. Before I&apos;d ever use Wrist Throw I&apos;d either use: EFK for damage, SB for partial powerless, PRCS for powerless or plainly Sidekick for nearly equivalent damage with a much lesser IS cost.&lt;br /&gt;&lt;br /&gt;Ki Summon may downgrade like hell, but for how long? And at what cost? With what accuracy OoIL? Not worth it. The IS you lose may take the other guys accuracy, but also a good 1k of damage you could have done with other abs of equivalent IS.</description>
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<pubDate>Wed, 27 Aug 2008 09:32:32 GMT</pubDate>
<author>GoDGiVeR</author>
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<title>Re:Re:Re:Re:Inner Strength Wars</title>
<description>&lt;cite&gt;GoDGiVeR wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;Denary wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;Skull101 wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;I will say one thing though, the only two MA abilities that really should get looked at are Wrist throw and Ki charge Summon. These don&apos;t do good damage yet they cost unreal amounts of IS which means no one hardly ever uses them. Which imo makes them useless. And useless abilities, aren&apos;t good.&lt;/p&gt;&lt;/blockquote&gt;Wrist throw causes more damage than any other non state special ability and has a good chance to cause Stun which is probably the most powerful downgrade that there is. Ki Charged Summon has a huge downgrade to &lt;b&gt;both &lt;/b&gt;melee and ballistic accuracy almost completely nullifying the opponent if they are either MA or Gunmen for at least 2 rounds.&lt;/blockquote&gt;&lt;br /&gt;Wrist Throw does less damage than Extreme Falling Kick but costs much more. The Stun % is unknown and from personal experience lies around 30%. Before I&apos;d ever use Wrist Throw I&apos;d either use: EFK for damage, SB for partial powerless, PRCS for powerless or plainly Sidekick for nearly equivalent damage with a much lesser IS cost.&lt;br /&gt;&lt;br /&gt;Ki Summon may downgrade like hell, but for how long? And at what cost? With what accuracy OoIL? Not worth it. The IS you lose may take the other guys accuracy, but also a good 1k of damage you could have done with other abs of equivalent IS.&lt;/blockquote&gt;Wrist Throw&apos;s stun chance is significantly higher than EFK&apos;s stun chance, in the range of x4 times as great,&amp;nbsp;there by causing the IS cost to be higher and DPS to be lower no Wrist Throw when compared to Extreme Falling Kick. </description>
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<pubDate>Wed, 27 Aug 2008 12:45:14 GMT</pubDate>
<author>9mmfu</author>
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<title>Re:Re:Re:Re:Re:Inner Strength Wars</title>
<description>&lt;cite&gt;9mmfu wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;GoDGiVeR wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;Denary wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;Skull101 wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;I will say one thing though, the only two MA abilities that really should get looked at are Wrist throw and Ki charge Summon. These don&apos;t do good damage yet they cost unreal amounts of IS which means no one hardly ever uses them. Which imo makes them useless. And useless abilities, aren&apos;t good.&lt;/p&gt;&lt;/blockquote&gt;Wrist throw causes more damage than any other non state special ability and has a good chance to cause Stun which is probably the most powerful downgrade that there is. Ki Charged Summon has a huge downgrade to &lt;b&gt;both &lt;/b&gt;melee and ballistic accuracy almost completely nullifying the opponent if they are either MA or Gunmen for at least 2 rounds.&lt;/blockquote&gt;&lt;br /&gt;Wrist Throw does less damage than Extreme Falling Kick but costs much more. The Stun % is unknown and from personal experience lies around 30%. Before I&apos;d ever use Wrist Throw I&apos;d either use: EFK for damage, SB for partial powerless, PRCS for powerless or plainly Sidekick for nearly equivalent damage with a much lesser IS cost.&lt;br /&gt;&lt;br /&gt;Ki Summon may downgrade like hell, but for how long? And at what cost? With what accuracy OoIL? Not worth it. The IS you lose may take the other guys accuracy, but also a good 1k of damage you could have done with other abs of equivalent IS.&lt;/blockquote&gt;Wrist Throw&apos;s stun chance is significantly higher than EFK&apos;s stun chance, in the range of x4 times as great,&amp;nbsp;there by causing the IS cost to be higher and DPS to be lower no Wrist Throw when compared to Extreme Falling Kick. &lt;/blockquote&gt;&lt;br /&gt;Why is it that some abilities explicitly state their debuff chance, but others don&apos;t?</description>
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<pubDate>Wed, 27 Aug 2008 13:46:12 GMT</pubDate>
<author>Omega0</author>
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<title>Re:Re:Re:Re:Inner Strength Wars</title>
<description>&lt;cite&gt;GoDGiVeR wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;Denary wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;Skull101 wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;I will say one thing though, the only two MA abilities that really should get looked at are Wrist throw and Ki charge Summon. These don&apos;t do good damage yet they cost unreal amounts of IS which means no one hardly ever uses them. Which imo makes them useless. And useless abilities, aren&apos;t good.&lt;/p&gt;&lt;/blockquote&gt;Wrist throw causes more damage than any other non state special ability and has a good chance to cause Stun which is probably the most powerful downgrade that there is. Ki Charged Summon has a huge downgrade to &lt;b&gt;both &lt;/b&gt;melee and ballistic accuracy almost completely nullifying the opponent if they are either MA or Gunmen for at least 2 rounds.&lt;/blockquote&gt;&lt;br /&gt;Ki Summon may downgrade like hell, but for how long? And at what cost? With what accuracy OoIL? Not worth it. The IS you lose may take the other guys accuracy, but also a good 1k of damage you could have done with other abs of equivalent IS.&lt;/blockquote&gt;9mm explained Wrist throw much better than I did and Ki Summon&apos;s downgrade is huge in comparison to other abilities, it has a base downgrade of 60 pts. and thats only base, most people have at least 60% possibly 70% Melee accuracy buff which would take the melee portion of the attack to downgrade by 96pts approx, it also can be used OoIL and the debuff lasts for 12 seconds which is 3 rounds.&lt;br /&gt;&lt;br /&gt;Now having your melee accuracy cut in half or more for 3 rounds of combat is a significant dowgrade, plus the fact it can also be used out of interlock it&apos;s a very powerful attack, I&apos;m certain if it was lowered to half of what it was it would be a must load for all MA&apos;s.</description>
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<pubDate>Wed, 27 Aug 2008 14:00:47 GMT</pubDate>
<author>Denary</author>
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<title>Re:Re:Re:Re:Re:Re:Inner Strength Wars</title>
<description>&lt;cite&gt;Omega0 wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;9mmfu wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;GoDGiVeR wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;Denary wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;Skull101 wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;I will say one thing though, the only two MA abilities that really should get looked at are Wrist throw and Ki charge Summon. These don&apos;t do good damage yet they cost unreal amounts of IS which means no one hardly ever uses them. Which imo makes them useless. And useless abilities, aren&apos;t good.&lt;/p&gt;&lt;/blockquote&gt;Wrist throw causes more damage than any other non state special ability and has a good chance to cause Stun which is probably the most powerful downgrade that there is. Ki Charged Summon has a huge downgrade to &lt;b&gt;both &lt;/b&gt;melee and ballistic accuracy almost completely nullifying the opponent if they are either MA or Gunmen for at least 2 rounds.&lt;/blockquote&gt;&lt;br /&gt;Wrist Throw does less damage than Extreme Falling Kick but costs much more. The Stun % is unknown and from personal experience lies around 30%. Before I&apos;d ever use Wrist Throw I&apos;d either use: EFK for damage, SB for partial powerless, PRCS for powerless or plainly Sidekick for nearly equivalent damage with a much lesser IS cost.&lt;br /&gt;&lt;br /&gt;Ki Summon may downgrade like hell, but for how long? And at what cost? With what accuracy OoIL? Not worth it. The IS you lose may take the other guys accuracy, but also a good 1k of damage you could have done with other abs of equivalent IS.&lt;/blockquote&gt;Wrist Throw&apos;s stun chance is significantly higher than EFK&apos;s stun chance, in the range of x4 times as great,&amp;nbsp;there by causing the IS cost to be higher and DPS to be lower no Wrist Throw when compared to Extreme Falling Kick. &lt;/blockquote&gt;&lt;br /&gt;Why is it that some abilities explicitly state their debuff chance, but others don&apos;t?&lt;/blockquote&gt;&lt;p&gt;unfortunately this is a limitation of the ability system. There is two methods for attaching secondary effects to abilities. In one case the data is not directly part of the ability system and so isn&apos;t automatically read by the Tool Tip system and shown to you. You can tell this is the case when the secondary effect is listed in the description. We did this to the abilities in order to let player&apos;s know what they had access to when choosing which abilities to load.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description>
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<pubDate>Wed, 27 Aug 2008 14:18:37 GMT</pubDate>
<author>9mmfu</author>
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<title>Re:Inner Strength Wars</title>
<description>From my experience Ki Charge summon isn&apos;t all that great, the damage is very low from what I have seen, I can probly do more damage with a power attack them that ability can do to someone, imo if you are going to have an area type move for MA it should stun or root everyone if you add a slightly bigger range to it I think people will use this ability more, as it is now, do I care about lowing someone&apos;s accuracy with a chance to miss and lose all that IS, I think not.</description>
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<pubDate>Wed, 27 Aug 2008 14:24:04 GMT</pubDate>
<author>Skull101</author>
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<title>Re:Re:Inner Strength Wars</title>
<description>&lt;cite&gt;Skull101 wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;From my experience Ki Charge summon isn&apos;t all that great, the damage is very low from what I have seen, I can probly do more damage with a power attack them that ability can do to someone, imo if you are going to have an area type move for MA it should stun or root everyone if you add a slightly bigger range to it I think people will use this ability more, as it is now, do I care about lowing someone&apos;s accuracy with a chance to miss and lose all that IS, I think not.&lt;/blockquote&gt;Maybe you should read my post......&lt;br /&gt;&lt;br /&gt;It shall lower your opponents accuracy by half or more for 3 rounds......&lt;br /&gt;&lt;br /&gt;(Ki swirl + state)*Interlock = 99% chance double state special&lt;span style=&quot;font-size: medium;&quot;&gt; &lt;/span&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;b&gt;&lt;span style=&quot;color: #ff0000;&quot;&gt;&amp;gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt; state*Interlock = 50% chance Double state special.&lt;br /&gt;&lt;br /&gt;Obviously 99% chance is a bit of a makeup but it makes my point nicely. In 3 rounds and since your obviously such an amazing martial artist you will know that you can cause huge amounts of damage with the right build and half an ounce of skillz. Swirling Ki just makes the job a little easier.&lt;br /&gt;&lt;br /&gt;Also block gives 10 IS each round you use it.</description>
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<pubDate>Wed, 27 Aug 2008 16:25:57 GMT</pubDate>
<author>Denary</author>
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<title>Re:Inner Strength Wars</title>
<description>With a couple of quick clothing changes you can easily up your IS regen to the point where it isn&apos;t a problem as an MA.&lt;br /&gt;The out of interlock attacks are useless as an MA due to the close distance required.&lt;br /&gt;&lt;br /&gt;Diversify your loadout. A MA vs MA loadout will be rubbish against an MKT. An all around resistant loadout will have rubbish damage or accuracy.&lt;br /&gt;&lt;br /&gt;There is always a trade off.&lt;br /&gt;&lt;br /&gt;Two of my favorites from the MA tree are the Arial takedown (96ish DPS) and Counter Throw (56ish DPS) abilities which are about 15 to 25 IS to use.&lt;br /&gt;I believe they also have an interlock accuracy boost of around 20. If you get someone off balance and have these Aikido abilities loaded you WILL hit unless they have an IL accuracy based loadout and use a special that out-rolls yours.&lt;br /&gt;&lt;br /&gt;If anything throws things out of balance it&apos;s those crazy 45% Health regen pants :/</description>
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<pubDate>Wed, 27 Aug 2008 17:59:29 GMT</pubDate>
<author>phi</author>
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<title>Re:Re:Re:Re:Re:Re:Re:Inner Strength Wars</title>
<description>&lt;cite&gt;9mmfu wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;Omega0 wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;9mmfu wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Wrist Throw&apos;s stun chance is significantly higher than EFK&apos;s stun chance, in the range of x4 times as great,&amp;nbsp;there by causing the IS cost to be higher and DPS to be lower no Wrist Throw when compared to Extreme Falling Kick. &lt;/blockquote&gt;&lt;br /&gt;Why is it that some abilities explicitly state their debuff chance, but others don&apos;t?&lt;/blockquote&gt;&lt;p&gt;unfortunately this is a limitation of the ability system. There is two methods for attaching secondary effects to abilities. In one case the data is not directly part of the ability system and so isn&apos;t automatically read by the Tool Tip system and shown to you. You can tell this is the case when the secondary effect is listed in the description. We did this to the abilities in order to let player&apos;s know what they had access to when choosing which abilities to load.&lt;/p&gt;&lt;/blockquote&gt;So that means that it&apos;s NOT a secret what the stun % on EFK and Wrist Throw are? If so, tell us please.&lt;br /&gt;&lt;br /&gt;/target 9mmfu&lt;br /&gt;/puppyeyes</description>
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<pubDate>Thu, 28 Aug 2008 08:00:57 GMT</pubDate>
<author>GoDGiVeR</author>
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<title>Re:Re:Re:Inner Strength Wars</title>
<description>&lt;cite&gt;Denary wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Obviously 99% chance is a bit of a makeup but it makes my point nicely. In 3 rounds and since your obviously such an amazing martial artist you will know that you can cause huge amounts of damage with the right build and half an ounce of skillz. Swirling Ki just makes the job a little easier.&lt;/blockquote&gt;Someone with KI Swirl downgrade will hopefully be clever enough not to try to spam abs in your way. In other words he preps his defense in which case your attack merely made him go more into defense (MA def can be easily maxed out, 3 rounds in which YOU will loose alot of Is due to highened def of opponent and ab spammage on your part). In a duel that is not necessarily life saving, though it&apos;s a good tactic in PvP, more or less, rather less actually.&lt;br /&gt;&lt;br /&gt;Also your argument fails if you consider my point that the opponent will go into defense, lowering your &amp;quot;99%&amp;quot; down to the 50% from before.</description>
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<pubDate>Thu, 28 Aug 2008 08:06:22 GMT</pubDate>
<author>GoDGiVeR</author>
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<title>Re:Re:Re:Re:Re:Re:Re:Re:Inner Strength Wars</title>
<description>&lt;cite&gt;GoDGiVeR wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;9mmfu wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;Omega0 wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;9mmfu wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Wrist Throw&apos;s stun chance is significantly higher than EFK&apos;s stun chance, in the range of x4 times as great,&amp;nbsp;there by causing the IS cost to be higher and DPS to be lower no Wrist Throw when compared to Extreme Falling Kick. &lt;/blockquote&gt;&lt;br /&gt;Why is it that some abilities explicitly state their debuff chance, but others don&apos;t?&lt;/blockquote&gt;&lt;p&gt;unfortunately this is a limitation of the ability system. There is two methods for attaching secondary effects to abilities. In one case the data is not directly part of the ability system and so isn&apos;t automatically read by the Tool Tip system and shown to you. You can tell this is the case when the secondary effect is listed in the description. We did this to the abilities in order to let player&apos;s know what they had access to when choosing which abilities to load.&lt;/p&gt;&lt;/blockquote&gt;So that means that it&apos;s NOT a secret what the stun % on EFK and Wrist Throw are? If so, tell us please.&lt;br /&gt;&lt;br /&gt;/target 9mmfu&lt;br /&gt;/puppyeyes&lt;/blockquote&gt;Well you know that Wrist Throw has x4 times the chance EFK has to stun per my previous post in this thread.</description>
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<pubDate>Thu, 28 Aug 2008 10:46:34 GMT</pubDate>
<author>9mmfu</author>
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<title>Re:Re:Re:Re:Re:Re:Re:Re:Re:Inner Strength Wars</title>
<description>&lt;cite&gt;9mmfu wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;GoDGiVeR wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;9mmfu wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;Omega0 wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;9mmfu wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Wrist Throw&apos;s stun chance is significantly higher than EFK&apos;s stun chance, in the range of x4 times as great,&amp;nbsp;there by causing the IS cost to be higher and DPS to be lower no Wrist Throw when compared to Extreme Falling Kick. &lt;/blockquote&gt;&lt;br /&gt;Why is it that some abilities explicitly state their debuff chance, but others don&apos;t?&lt;/blockquote&gt;&lt;p&gt;unfortunately this is a limitation of the ability system. There is two methods for attaching secondary effects to abilities. In one case the data is not directly part of the ability system and so isn&apos;t automatically read by the Tool Tip system and shown to you. You can tell this is the case when the secondary effect is listed in the description. We did this to the abilities in order to let player&apos;s know what they had access to when choosing which abilities to load.&lt;/p&gt;&lt;/blockquote&gt;So that means that it&apos;s NOT a secret what the stun % on EFK and Wrist Throw are? If so, tell us please.&lt;br /&gt;&lt;br /&gt;/target 9mmfu&lt;br /&gt;/puppyeyes&lt;/blockquote&gt;Well you know that Wrist Throw has x4 times the chance EFK has to stun per my previous post in this thread.&lt;/blockquote&gt;/claphands&lt;br /&gt;&lt;br /&gt;Thanks 9mm, but I&apos;m capable of simple Math myself. I wouldn&apos;t have asked you if we knew the Stun % of EFK already, but we don&apos;t (it&apos;s in none of the descriptions). Except if you don&apos;t want to spill the beans about the stuff we ought to know.&lt;br /&gt;&lt;br /&gt;Once again, please?</description>
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<pubDate>Thu, 28 Aug 2008 10:53:33 GMT</pubDate>
<author>GoDGiVeR</author>
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<title>Re:Inner Strength Wars</title>
<description>Since you&apos;s were talking about the cost of IS for an ab, Ki Burst costs 70 IS but does very low damage for something like a 30% enraged. Any reason behind the high IS cost?&lt;br /&gt;&lt;br /&gt;Ah dammit can&apos;t remember who posted but yeah Counter Throw and Aerial Takedown are quite good moves. Counter Throw can stun i think. Aerial Takedown boosts your toughness. Only bad thing is they two abs and tomo all sit on the same timer. Would be good if one ab sat on i different timer like Wooden Dummy and Dim Mak.</description>
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<pubDate>Thu, 28 Aug 2008 15:03:52 GMT</pubDate>
<author>The_Bruceter</author>
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