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<title>Latest posts for the topic &quot;Noobville Reconstruction.&quot;</title>
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<description>Latest messages posted in the topic &quot;Noobville Reconstruction.&quot;</description>
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<title>Re:Noobville Reconstruction.</title>
<description>&lt;p&gt;i disagree, for the survival of the game long term, more subscribers has to come before anything else, why give new content to a small subscriber base as the first priority? i agree its extremely important, but i think more subscribers come first, the ammount of players you could attract with a marketing campaign, would force SOE to expand their Dev team for MXO anyway to cope with the demand, and newer storyline content would come with this anyway as there would be a lot more peopleon board with the mxo project, as long as it remains a low key game your not going to see anything new, as has been prooved with the lack of content, SOE will just look at numbers and say MXO isnt as important as these other games because the other games dwarf them in subscriber bases, ergo they are more important, when you shift those figures, MXO will become more important to the people that actually matter, and you stand a better chance of getting what you want, as they say, safety comes in numbers&lt;/p&gt;</description>
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<pubDate>Mon, 16 Feb 2009 09:26:08 GMT</pubDate>
<author>ZarlakQUAM</author>
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<title>Re:Noobville Reconstruction.</title>
<description>&lt;p&gt;I was comparing a entry point change to the reason why many people started MxO in the first place, the draw has always been the current and continuing story. I didn&amp;#39;t say that it shouldn&amp;#39;t be advertised.&lt;/p&gt;&lt;p&gt;I agree that we &lt;em&gt;could do&lt;/em&gt; with some advertising, but without an official continuing story, with what looks like nothing new being planned on the dev side of things past update 66, all that advertising will mean is people coming in looking around a bit, getting bored and heading back to whatever MMO they prefer. Oh we may get an extra few subscribers out of it but nothing that would justify a large expensive marketing campaign spent on a niche MMO that&amp;#39;s already had its heyday, especially when that money can be spent on new releases such as the Agency. I think it&amp;#39;s more than apparent that SOE is content with having MxO as a filler piece for their Station package rather than it being a large source of income.&lt;/p&gt;&lt;p&gt;Also when I say content I mean a continuing storyline, official events as well as new missions and items. The industrial gloves, hat, jacket, headless glasses were all added in for lower levels. So new content isn&amp;#39;t simply focused on established players.&lt;/p&gt;&lt;p&gt;Some free advertising on their website and Fan Faires would be better than none, but as I mentioned, the WB/SOE red tape gets stuck in the middle of that.&lt;/p&gt;&lt;p&gt;Well, I&amp;#39;m not gonna take up any more of this thread, I&amp;#39;ve done so enough. As for the OP&amp;#39;s suggestion of moving the focal area from Mara C to Uriah, good idea and good luck trying, the repackage to drop off in Mara is still pointless imo and I doubt SOE want to put more money into MXO than what they can to simply sustain it, in fact I&amp;#39;ll be surprised if we get a Dev to replace Rarebit.&lt;/p&gt;</description>
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<pubDate>Mon, 16 Feb 2009 09:43:02 GMT</pubDate>
<author>Croesis</author>
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<title>Re:Noobville Reconstruction.</title>
<description>&lt;p&gt;but new players coming to the game dotn need new content, theyve got all the missions for the orgs to do, theyve got all the archives to do, all the hardlines to synch, all the nodes to hack, etc etc aswell as player events that would be brought in for more players, if they bring new content out now, whats gonna happen? theres gonna be 200 regular players that complete the new content in a few days and go back to being bored, its a short term &quot;fix&quot; if you like for everybodies hunger, whereas if they did an advertising job to get more subscribers, theyd make more money, why be content with the current subscribers when you can add more and get more money, then the extra content can come after that from a bigger team of devs needed to run the game&lt;/p&gt;</description>
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<pubDate>Mon, 16 Feb 2009 09:48:59 GMT</pubDate>
<author>ZarlakQUAM</author>
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<title>Re:Re:Noobville Reconstruction.</title>
<description>&lt;p&gt;&lt;cite&gt;ZarlakQUAM wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;but new players coming to the game dotn need new content, theyve got all the missions for the orgs to do, theyve got all the archives to do, all the hardlines to synch, all the nodes to hack, etc etc aswell as player events that would be brought in for more players, if they bring new content out now, whats gonna happen? theres gonna be 200 regular players that complete the new content in a few days and go back to being bored, its a short term &quot;fix&quot; if you like for everybodies hunger, whereas if they did an advertising job to get more subscribers, theyd make more money, why be content with the current subscribers when you can add more and get more money, then the extra content can come after that from a bigger team of devs needed to run the game&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;At some point soon after the transition to SOE in &lt;em&gt;late 2005&lt;/em&gt;, SOE chose for whatever reason not to commit any additional resources to this game, and just make due with the existing team and resources we have.&amp;nbsp;&amp;nbsp; As&amp;nbsp;old holdouts&amp;nbsp;like Rare go, no one replaces them.&amp;nbsp; SOE hasn&amp;#39;t spent one extra red cent on MxO.&lt;/p&gt;&lt;p&gt;We are worse than an abused stepchild, we are the horrible mutant child locked away forevermore in the attic, with nothing more than bread and water brought up one a day and slipped under the door.&lt;/p&gt;&lt;p&gt;One day (looks to be sooner rather than later now), SOE will come up and put us out of our misery for good.&amp;nbsp; This is basically death by attrition.&lt;/p&gt;</description>
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<pubDate>Mon, 16 Feb 2009 10:22:19 GMT</pubDate>
<author>Villemar_MxO</author>
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<title>Re:Noobville Reconstruction.</title>
<description>&lt;p&gt;As others have said, the easiest solution to this problem (and yes, it is a problem), is to either put new signpost NPCs in place or alter the &quot;congratulations&quot; text of the first collector NPCs to include the names and coordinates of the most popular hardlines.&amp;nbsp; If a new player was directed via coordinates to Mara C, Tabor W and Camon C, this would at least be a decent enough band-aid.&lt;/p&gt;</description>
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<pubDate>Mon, 16 Feb 2009 11:46:28 GMT</pubDate>
<author>Shinryu</author>
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<title>Re:Noobville Reconstruction.</title>
<description>&lt;p&gt;There will not be a merge. It is much easier and cheaper for SOE to simply leave the servers as they are and wait for us to die. Deal with it.&lt;/p&gt;</description>
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<pubDate>Mon, 16 Feb 2009 13:39:36 GMT</pubDate>
<author>Bayamos</author>
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<title>Re:Re:Noobville Reconstruction.</title>
<description>&lt;p&gt;&lt;cite&gt;LtCmdr_Tsusai wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;Simple FIX.. &lt;br /&gt;Make a new intro NPC (then you do collector). Talks about Mara C, gives coordinates. Tells person how to open the map, and follow.&lt;/blockquote&gt;&lt;p&gt;&lt;br /&gt;/signed&lt;/p&gt;</description>
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<pubDate>Mon, 16 Feb 2009 14:25:59 GMT</pubDate>
<author>Cyber_Casket</author>
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<title>Re:Noobville Reconstruction.</title>
<description>&lt;p&gt;When you walk out of the Uriah Hardline for the firs time, you meet none other than a simulacrum of Dozer. He stands to the left of Clio, as he is Clio&amp;#39;s new Simulacrum. When you click on him, he says,&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&quot;Hello, red pill. I am a simulacrum of a great man known as Dozer, a monument of sorts. As I am sure you are aware, you are no longer plugged into the Matrix. You are no longer a &amp;#39;Copper Top.&quot; You now are a part of something much larger than yourself, as are all the other red pills that dwell among the Matrix. Sometimes new red pills have a hard time adjusting to the Matrix, sometimes they even feel lost. If this happens to you, then I know of this nice little hang out where other red pills like yourself, congregate for social gathering. If you feel lost, or feel you could use a helpful insight concerning the Matrix, then head over to the Mara Central Hardline. Once you get there, you will find people like yourself who can show you &amp;#39;just how deep the rabbit hole goes.&amp;#39; I suggest&amp;nbsp;you get moving, hanging around me is not going to earn you experience. Good luck, red pill.&quot;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Thoughts?&lt;/p&gt;</description>
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<pubDate>Mon, 16 Feb 2009 15:12:58 GMT</pubDate>
<author>Cyber_Casket</author>
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<title>Re:Noobville Reconstruction.</title>
<description>&lt;p&gt;Simple solution to all this...Let&amp;#39;s move the party to Uriah NE! &lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; /&gt;&lt;/p&gt;</description>
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<pubDate>Mon, 16 Feb 2009 16:36:05 GMT</pubDate>
<author>JEasy</author>
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<title>Re:Re:Noobville Reconstruction.</title>
<description>&lt;p&gt;&lt;cite&gt;JEasy wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;Simple solution to all this...Let&amp;#39;s move the party to Uriah NE! &lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; /&gt;&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;br /&gt;Negative.&amp;nbsp; Old habits die hard.&amp;nbsp; Besides, there isn&amp;#39;t even a bench or anything &lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/p&gt;</description>
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<pubDate>Mon, 16 Feb 2009 16:43:48 GMT</pubDate>
<author>Villemar_MxO</author>
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<title>Re:Re:Noobville Reconstruction.</title>
<description>&lt;p&gt;&lt;cite&gt;Cyber_Casket wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;When you walk out of the Uriah Hardline for the firs time, you meet none other than a simulacrum of Dozer. He stands to the left of Clio, as he is Clio&amp;#39;s new Simulacrum. When you click on him, he says,&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&quot;Hello, red pill. I am a simulacrum of a great man known as Dozer, a monument of sorts. As I am sure you are aware, you are no longer plugged into the Matrix. You are no longer a &amp;#39;Copper Top.&quot; You now are a part of something much larger than yourself, as are all the other red pills that dwell among the Matrix. Sometimes new red pills have a hard time adjusting to the Matrix, sometimes they even feel lost. If this happens to you, then I know of this nice little hang out where other red pills like yourself, congregate for social gathering. If you feel lost, or feel you could use a helpful insight concerning the Matrix, then head over to the Mara Central Hardline. Once you get there, you will find people like yourself who can show you &amp;#39;just how deep the rabbit hole goes.&amp;#39; I suggest&amp;nbsp;you get moving, hanging around me is not going to earn you experience. Good luck, red pill.&quot;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Thoughts?&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;br /&gt;Sure soemthing along those lines.&amp;nbsp; Maybe a bit too wordy but thats the idea.&amp;nbsp;&lt;/p&gt;</description>
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<pubDate>Mon, 16 Feb 2009 16:45:22 GMT</pubDate>
<author>Villemar_MxO</author>
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<title>Re:Re:Re:Noobville Reconstruction.</title>
<description>&lt;p&gt;&lt;cite&gt;Villemar_MxO wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&lt;cite&gt;JEasy wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;Simple solution to all this...Let&amp;#39;s move the party to Uriah NE! &lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; /&gt;&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;br /&gt;Negative. Old habits die hard. Besides, there isn&amp;#39;t even a bench or anything &lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; /&gt;&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Good point.&amp;nbsp; In that case...Let&amp;#39;move the party to Uriah &lt;strong&gt;SW&lt;/strong&gt;! &lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; /&gt;&lt;/p&gt;</description>
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<pubDate>Mon, 16 Feb 2009 16:57:38 GMT</pubDate>
<author>JEasy</author>
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<title>Re:Noobville Reconstruction.</title>
<description>&lt;p&gt;The biggest problem that I&amp;#39;ve seen is that most MMO&amp;#39;s do not promote reading. Since most others are based on a combination of quests and mob-grinding, most players have a tendency not to bother, or even have the patience, to read quest text (or any kind of in-game text for that matter) anymore.&lt;/p&gt;&lt;p&gt;MxO is the only MMO I&amp;#39;ve ever played that is almost entirely based on missions and storyline to advance your character (why I love it so much). So not bothering to read NPC dialogue or mission text would horribly handicap new players to the game.&lt;/p&gt;&lt;p&gt;I also agree that asking the devs to change the newbie jack-in spot from Uriah to Mara C will never happen, so we&amp;#39;d need to change our hang-out to Uriah SW (where there are benches, etc)&lt;/p&gt;&lt;p&gt;To be honest, though, the best way for a new player to meet other players is to come here, to the forums and post a hello. We worship the ground new players walk on (well....most of us are happy to see them, anyway) and will always go out of our way to meet them in-game, etc.&lt;/p&gt;</description>
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<pubDate>Mon, 16 Feb 2009 19:49:17 GMT</pubDate>
<author>Vampyress</author>
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<title>Re:Noobville Reconstruction.</title>
<description>&lt;p&gt;&lt;span style=&quot;color: #ff00ff;&quot;&gt;This post makes me want to SING!!!&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #ff00ff;&quot;&gt;I belive i can fly, i belive i can touch the sky... i think about it every night and day, spread my wings and fly away....&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #ff00ff;&quot;&gt;&lt;img src=&quot;/mxo/images/smilies/8a80c6485cd926be453217d59a84a888.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/span&gt;&lt;/p&gt;</description>
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<pubDate>Wed, 18 Feb 2009 20:46:26 GMT</pubDate>
<author>Avath</author>
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<title>Re:Noobville Reconstruction.</title>
<description>&lt;p&gt;gah.. for once, I didn&amp;#39;t feel like reading EVERY post, so pre-apologies if this is redundant.&lt;/p&gt;&lt;p&gt;I think you raise a valid issue. It used to be that people actually hung around Uriah SW, waiting for the new Red&amp;#39;s making their way thru the tutorial Collector&amp;#39;s. I even remembeer briefly seeing someone with an actual faction that was something like &quot;Redpill Reception Team&quot; or some such.&lt;/p&gt;&lt;p&gt;Course... that was back when you might encounter more than one new player an hour. I used to sit at Uriah SW myself sometimes, till i found that it was extremely boring.&lt;/p&gt;&lt;p&gt;So, to answer this realistically (if there is such a thing, seeing as we have no dev), I don&amp;#39;t think a makeover of Uriah is even remotely possible. You are much better off to get people to the location that most people are hangin out anyway, Mara C.&lt;/p&gt;&lt;p&gt;Obviously, it would be awkward to just drop people at Mara C, that might be a little overwhelming, not to mention the added lag. Some people have suggested directions...&lt;/p&gt;&lt;p&gt;I would suggest moving the tutorial collectors themselves to Mara. Maybe the starting HL could be Mara NW, or Mara S? The tutorial characters could be relocated in such a way that they lead players over to Mara C. With all the people running around the Mara area, this would give new players the sense that there are still some players.&lt;/p&gt;&lt;p&gt;Admittedly, this would require a reworking of the collectors. Obviously, Chopper keys would have to be replaced with Onyx Rings, and possibly the Industrial Vendor who does the Mercury trades would need to be switched with one that points you to Sister Margaret.&lt;/p&gt;&lt;p&gt;These are relatively small changes (although, ANY changes without a Dev are no go), so they might be workable with using existing resources.&lt;/p&gt;&lt;p&gt;Just a possibility...&lt;/p&gt;</description>
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<pubDate>Thu, 19 Feb 2009 10:00:30 GMT</pubDate>
<author>psilody</author>
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<title>Re:Noobville Reconstruction.</title>
<description>&lt;p&gt;it would be nice to have an npc that actually&amp;nbsp;tells people about&amp;nbsp;mara c and thats where everyone hangs out. cuz i know alot of people quit cuz they dont see the bulk of us around...&lt;/p&gt;</description>
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<pubDate>Sat, 7 Mar 2009 10:57:30 GMT</pubDate>
<author>Zimmermann</author>
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<title>Re:Re:Re:Re:Noobville Reconstruction.</title>
<description>&lt;p&gt;&lt;cite&gt;JEasy wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&lt;cite&gt;&lt;/cite&gt;Let&amp;#39;s move the party to Uriah &lt;strong&gt;SW&lt;/strong&gt;! &lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; /&gt;&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;This is the only real solution available now. Once again it&amp;#39;s up to the players.&lt;/p&gt;</description>
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<pubDate>Sat, 7 Mar 2009 13:46:49 GMT</pubDate>
<author>CODEMAN</author>
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<title>Re:Noobville Reconstruction.</title>
<description>&lt;p&gt;Ok Short And Simple We Cant Do Nothing ABout IT lol If U Want THis Done Then Talk to A Staff or Just Start Hanging At Uriah Sw &lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/p&gt;</description>
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<pubDate>Sat, 7 Mar 2009 13:51:00 GMT</pubDate>
<author>Pr0jectG3nisis</author>
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<title>Re:Noobville Reconstruction.</title>
<description>&lt;p&gt;&lt;cite&gt;Cyber_Casket wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;I can understand why though. I recently came from another game called City of Heroes/Villains. In that game, when you first come out of the tutorial, you come to a place where massive amounts of people like to hang out. The first thing you see is people holding costume contests, socializing, showing off emote binds, so on and so forth. It shows the new players that the game is not only populated, but players do more in the game than just running missions. Players know that they are not alone, and thus stay in the game.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;This is why I did the Trial and stayed there.&amp;nbsp; Got in on a Saturday and saw HUNDREDS of people flying around, contests, chit chat, etc....&lt;/p&gt;&lt;p&gt;It was refreshing and sad at the same time because it was exactly what I wished MxO was.&lt;/p&gt;&lt;p&gt;So ya, I agree with having the jump-off point be Mara C and at least have a chance of newbies see others and stick around....&lt;span style=&quot;font-size: xx-small; color: #c0c0c0;&quot;&gt;until they realize that thats basically the whole game population.&lt;/span&gt;&lt;/p&gt;</description>
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<pubDate>Mon, 16 Mar 2009 13:15:23 GMT</pubDate>
<author>El_Guapo</author>
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<title>Re:Re:Noobville Reconstruction.</title>
<description>&lt;p&gt;&lt;cite&gt;Zimmermann wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;it would be nice to have an npc that actually&amp;nbsp;tells people about&amp;nbsp;mara c and thats where everyone hangs out. cuz i know alot of people quit cuz they dont see the bulk of us around...&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;br /&gt;Michel, the Tabor collector tells about mara c. But you have to do the new 6th bonus Chessman mission to get the item to trade to Michel to get the message about mara. So it&amp;#39;s not like stokes out of Uriah mention it. It should be an addition to uriah.&lt;/p&gt;</description>
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<pubDate>Mon, 16 Mar 2009 14:49:54 GMT</pubDate>
<author>Vesuveus</author>
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