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<title>Latest posts for the topic &quot;sniper shot animation&quot;</title>
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<description>Latest messages posted in the topic &quot;sniper shot animation&quot;</description>
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<title>sniper shot animation</title>
<description>&lt;p&gt;there isnt one &amp;gt;.&amp;gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Just thinking they should add an animation, at least brign the rifle up as if aiming while concealed... kinda annoyed that i stand still for 5 seconds, then bam, my gun appears out of thin air and the guy is dead&lt;/p&gt;&lt;p&gt;&amp;nbsp;dont know if this was brought up before&lt;/p&gt;</description>
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<pubDate>Sun, 11 Mar 2007 12:26:47 GMT</pubDate>
<author>Alok</author>
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<title>Re:sniper shot animation</title>
<description>I think that adding any kind of animation would make concealment even harder to maintain, it would probably end up breaking concealment all the time.&lt;br&gt; </description>
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<pubDate>Sun, 11 Mar 2007 15:47:26 GMT</pubDate>
<author>sontag</author>
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<title>Re:sniper shot animation</title>
<description>&lt;cite&gt;sontag wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;I think that adding any kind of animation would make concealment even harder to maintain, it would probably end up breaking concealment all the time.&lt;br&gt; &lt;/blockquote&gt;&lt;br&gt; yeh fix concealment before we do anything else to Sniper methinks.</description>
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<pubDate>Sun, 11 Mar 2007 15:50:53 GMT</pubDate>
<author>Denary</author>
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<title>Re:sniper shot animation</title>
<description>yhea i suppsoe, fixing&amp;nbsp;concelament breaking for no reason would be good too... XD</description>
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<pubDate>Sun, 11 Mar 2007 16:47:00 GMT</pubDate>
<author>Alok</author>
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<title>Re:sniper shot animation</title>
<description>Sure. Concealment works too often imo &lt;img src=&quot;/mxo/images/smilies/69934afc394145350659cd7add244ca9.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;</description>
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<pubDate>Wed, 14 Mar 2007 10:39:37 GMT</pubDate>
<author>Skill</author>
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<title>Re:sniper shot animation</title>
<description>Why would there be a sniper shot animation? You&amp;#39;re in conceal.... Hes hardly going to do /dance4 and whip out a halsey and slap someone in the face with it...</description>
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<pubDate>Fri, 19 Oct 2007 18:46:19 GMT</pubDate>
<author>Brommerz77</author>
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<title>Re:sniper shot animation</title>
<description>I think the gun should at least be pointed towards the enemy when a shot is fired but anything that has a remote chance of breaking conceal is bad! &lt;img src=&quot;/mxo/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;br /&gt;</description>
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<pubDate>Fri, 19 Oct 2007 19:56:59 GMT</pubDate>
<author>RemagDiv</author>
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<title>Re:sniper shot animation</title>
<description>I believe Conceal was fixed in the last update.&amp;nbsp; Perhaps someone (a Dev I mean) could look into the possibility of adding an animation to Sniper Shot?&lt;br /&gt;</description>
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<pubDate>Fri, 19 Oct 2007 20:36:17 GMT</pubDate>
<author>GypsyJuggler</author>
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<title>Re:sniper shot animation</title>
<description>I think it&amp;#39;s better, but I did break out of Conceal after the patch, but it happens way less now.&lt;br /&gt;</description>
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<pubDate>Fri, 19 Oct 2007 22:18:02 GMT</pubDate>
<author>RemagDiv</author>
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<title>Re:sniper shot animation</title>
<description>Personally, I always thought that Concealment should use the same animation was Immobilizing shot (I think) where they kneel down on one knee and fire off a round.</description>
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<pubDate>Tue, 23 Oct 2007 06:18:29 GMT</pubDate>
<author>Garu</author>
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<title>Re:sniper shot animation</title>
<description>&lt;cite&gt;Brommerz77 wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Why would there be a sniper shot animation? You&amp;#39;re in conceal.... Hes hardly going to do /dance4 and whip out a halsey and slap someone in the face with it...&lt;/blockquote&gt;However that would be quite awesome... &lt;img src=&quot;/mxo/images/smilies/0320a00cb4bb5629ab9fc2bc1fcc4e9e.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; width=&quot;15&quot; height=&quot;15&quot; /&gt;&lt;br /&gt;&lt;br /&gt;Anyways, I always thought it should have the same animation as deadly shot, though I agree that abilities working properly &amp;gt; pretty animations any day...&lt;br /&gt;</description>
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<pubDate>Tue, 23 Oct 2007 11:23:25 GMT</pubDate>
<author>Tenshi</author>
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<title>Re:sniper shot animation</title>
<description>Well, our sniper rifles also aren&amp;#39;t sniper rifles...&lt;br /&gt;&lt;br /&gt;They&amp;#39;re H&amp;amp;K G-36&amp;#39;s and M16A2&amp;#39;s.&lt;br /&gt;</description>
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<pubDate>Tue, 23 Oct 2007 12:42:24 GMT</pubDate>
<author>Chemuel</author>
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<title>Re:sniper shot animation</title>
<description>&lt;cite&gt;Chemuel wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Well, our sniper rifles also aren&amp;#39;t sniper rifles...&lt;br /&gt;&lt;br /&gt;They&amp;#39;re H&amp;amp;K G-36&amp;#39;s and M16A2&amp;#39;s.&lt;br /&gt;&lt;/blockquote&gt;They dont even have scopes either XD&lt;br /&gt;</description>
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<pubDate>Tue, 23 Oct 2007 15:11:13 GMT</pubDate>
<author>MasterJeffaro</author>
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<title>Re:sniper shot animation</title>
<description>&lt;cite&gt;Chemuel wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Well, our sniper rifles also aren&amp;#39;t sniper rifles...&lt;br /&gt;&lt;br /&gt;They&amp;#39;re H&amp;amp;K G-36&amp;#39;s and M16A2&amp;#39;s.&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;*wants a rare sniper rifle*&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;/mxo/images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; width=&quot;15&quot; height=&quot;15&quot; /&gt;&lt;br /&gt;</description>
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<pubDate>Tue, 23 Oct 2007 19:32:18 GMT</pubDate>
<author>RemagDiv</author>
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<title>Re:sniper shot animation</title>
<description>I didn&amp;#39;t know there were many more different ways to show someone owning with a rifle. Like, does it NEED to have its own animation?&lt;br /&gt;</description>
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<pubDate>Wed, 24 Oct 2007 15:26:47 GMT</pubDate>
<author>Zerotolerance</author>
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<title>Re:sniper shot animation</title>
<description>&lt;cite&gt;Zerotolerance wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;I didn&amp;#39;t know there were many more different ways to show someone owning with a rifle. Like, does it NEED to have its own animation?&lt;br /&gt;&lt;/blockquote&gt;It doesn&amp;#39;t have ANY animation.&amp;nbsp; Sniper abilities don&amp;#39;t even involve a rifle.&amp;nbsp; You just stand there, as the Finger Of God strikes your target for damage.&lt;br /&gt;</description>
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<pubDate>Wed, 24 Oct 2007 17:25:09 GMT</pubDate>
<author>Chemuel</author>
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<title>Re:sniper shot animation</title>
<description>&lt;cite&gt;Chemuel wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;Zerotolerance wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;I didn&amp;#39;t know there were many more different ways to show someone owning with a rifle. Like, does it NEED to have its own animation?&lt;br /&gt;&lt;/blockquote&gt;It doesn&amp;#39;t have ANY animation.&amp;nbsp; Sniper abilities don&amp;#39;t even involve a rifle.&amp;nbsp; You just stand there, as the Finger Of God strikes your target for damage.&lt;br /&gt;&lt;/blockquote&gt;You&amp;#39;re concealed, so it doesn&amp;#39;t really matter I suppose.&lt;br /&gt;&lt;br /&gt;And oftentimes Snipers do get nicknamed &amp;#39;God&amp;#39; for their default position - because of their position, able to see everything due to their vantage point. Of course a lot of that can be chalked up to myth and cinema, but I feel that when you put it the way you have it&amp;#39;s rather fitting. And Sniper abilities alone doesn&amp;#39;t kill a person. Sniper Shot, freefire, Immobilizing Shot, and freefire (or Three Round Burst followed by another freefire) does.&lt;br /&gt;</description>
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<pubDate>Wed, 24 Oct 2007 19:40:57 GMT</pubDate>
<author>Zerotolerance</author>
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<title>Re:sniper shot animation</title>
<description>Anyhow sniper has a lot of things that arent according with real sniper, but... this is a game lol... We have not real sniper rifles and... where did you see a sniper shoting someone to 22 meters...&amp;nbsp; ^^ &lt;br /&gt;</description>
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<pubDate>Wed, 5 Dec 2007 00:03:43 GMT</pubDate>
<author>DucKKeRR</author>
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<title>Re:sniper shot animation</title>
<description>&lt;cite&gt;DucKKeRR wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Anyhow sniper has a lot of things that arent according with real sniper, but... this is a game lol... We have not real sniper rifles and... where did you see a sniper shoting someone to 22 meters...&amp;nbsp; ^^ &lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;CS?</description>
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<pubDate>Thu, 27 Dec 2007 13:25:42 GMT</pubDate>
<author>GoDGiVeR</author>
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<title>Re:sniper shot animation</title>
<description>&lt;cite&gt;GoDGiVeR wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;DucKKeRR wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Anyhow sniper has a lot of things that arent according with real sniper, but... this is a game lol... We have not real sniper rifles and... where did you see a sniper shoting someone to 22 meters...&amp;nbsp; ^^ &lt;br /&gt;&lt;/blockquote&gt;CS?&lt;/blockquote&gt;Heh, I play Red Faction and we get a lot of mid-short range sniper action too.&amp;nbsp; &lt;br /&gt;</description>
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<pubDate>Thu, 27 Dec 2007 17:06:29 GMT</pubDate>
<author>GypsyJuggler</author>
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