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<title>Latest posts for the topic &quot;Ideal numbers for SMGs, Duelist, Spy?&quot;</title>
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<description>Latest messages posted in the topic &quot;Ideal numbers for SMGs, Duelist, Spy?&quot;</description>
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<title>Ideal numbers for SMGs, Duelist, Spy?</title>
<description>&lt;p&gt;What are good points/bonuses for resistances (all 4), damage, accuracy, and defense of SMG Specialists?&lt;/p&gt;&lt;p&gt;of Duelists?&lt;/p&gt;&lt;p&gt;of Spys? (MKT, Master Assassin, MS)&lt;/p&gt;</description>
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<pubDate>Mon, 26 May 2008 19:01:00 GMT</pubDate>
<author>monkeymanx8</author>
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<title>Ideal numbers for SMGs, Duelist, Spy?</title>
<description>&lt;cite&gt;monkeymanx8 wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;What are good points/bonuses for resistances (all 4), damage, accuracy, and defense of SMG Specialists?&lt;/p&gt;&lt;p&gt;of Duelists?&lt;/p&gt;&lt;p&gt;of Spys? (MKT, Master Assassin, MS)&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;As high as you can get them, honestly. It&amp;#39;s more about who you&amp;#39;re fighting in which you basically need... As high of accuracy you can get in your load (like ballistic accuracy for SMG/Duelist) of course, but see like Duelist which is a more &amp;quot;defensive&amp;quot; load, you&amp;#39;d look more to the defense bonuses more then you&amp;#39;d go for Accuracy, especially since Defense has become a big issue in now that it actually works. Honestly, SMG specialists I don&amp;#39;t see a lot of, but they are a low accuracy damage class, which means a lot of people only use SMG specialists for it&amp;#39;s title (i.e. damage) and then load accuracy with guns. Now if you were fighting another person using guns, I&amp;#39;d say go Duelist and experiment with some other trees a little and you should probably dominate any other guns user in a fight with grabpower. &lt;/p&gt;&lt;p&gt;Spies are accuracy kittens. MKT has the highest base accuracy in the game, so you will see they outroll a lot of other classes a lot more, and even though it&amp;#39;s highly disputed that because they roll so high, they in turn get low damage, it&amp;#39;s still a matter of the fact that no other load can&amp;#39;t get off a move because of them. So, yes, accuracy. Master Assassin is the more damage variant of thrown, but still high accuracy, and MS is more of a evasion LO, not for combat.&lt;br /&gt;&lt;/p&gt;</description>
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<pubDate>Tue, 27 May 2008 01:56:32 GMT</pubDate>
<author>Ballak</author>
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<title>Ideal numbers for SMGs, Duelist, Spy?</title>
<description>&lt;cite&gt;monkeymanx8 wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;What are good points/bonuses for resistances (all 4), damage, accuracy, and defense of SMG Specialists?&lt;/p&gt;&lt;p&gt;of Duelists?&lt;/p&gt;&lt;p&gt;of Spys? (MKT, Master Assassin, MS)&lt;/p&gt;&lt;/blockquote&gt;What Ballak said but you also have to consider the enemy you&amp;#39;re fighting, pay attention to what&amp;#39;s actually killing you besides the person you interlock, who is doing the most damage/disabling you, etc.&lt;br /&gt;</description>
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<pubDate>Tue, 27 May 2008 03:46:32 GMT</pubDate>
<author>Tenshi</author>
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<title>Re:Ideal numbers for SMGs, Duelist, Spy?</title>
<description>Hmm... sounds good. Thanks.</description>
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<pubDate>Tue, 27 May 2008 18:39:02 GMT</pubDate>
<author>monkeymanx8</author>
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<title>Re:Ideal numbers for SMGs, Duelist, Spy?</title>
<description>&lt;p&gt;I say if you&amp;#39;re goin&amp;#39; SMG Specialist you should focus on Damage, since it&amp;#39;s a pretty sweet damage dealer there. It&amp;#39;s a great compliment for Sniper, and the speed-based Full Auto Redux is easy to pull off (a bit hard to land though).&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Some of the SMG abilities are overlooked a lot, but I find I can easily take on any decent MA with the high-tier rooting move, since it only allows the MA a split second of movement between uses (if they all land of course).&lt;/p&gt;</description>
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<pubDate>Thu, 29 May 2008 16:14:57 GMT</pubDate>
<author>ZippyTheSquirrel</author>
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<title>Re:Ideal numbers for SMGs, Duelist, Spy?</title>
<description>It&amp;#39;s also important to understand states. (dazed, off-balance etc.)&amp;nbsp; If you know what states will help the enemy you are fighting against you can adapt when they land on you.&amp;nbsp; Activating a resistance buff at the right time can be very important.&lt;br /&gt;</description>
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<pubDate>Thu, 29 May 2008 19:18:41 GMT</pubDate>
<author>ZaneZavin</author>
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