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<title>Latest posts for the topic &quot;Resistances versus Defense&quot;</title>
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<title>Resistances versus Defense</title>
<description>&lt;p&gt;I think I have this one figured out, but I like to be certain.&lt;/p&gt;&lt;p&gt;I am leveling a Gunman at the moment (LvL 15), and I&amp;#39;m trying to reconcile the difference between Ballistic Defense and Ballistic Resistance. My hypothesis is that Ballistic Defense determines my Ranged Defensive Tactics Roll and thus whether I win an IL exchange, whereas Ballistic Resistance simply determines how much damage you take if you do lose an IL roll.&lt;/p&gt;&lt;p&gt;If that&amp;#39;s true then I&amp;#39;m probably shooting myself in the foot (no pun intended although I realize the irony of a Gunman shooting himself) by having so much gear that offers Resistance instead of Defense. But that depends on whether I am correct in my assessment or not.&lt;/p&gt;&lt;p&gt;I kill just about everything that comes across me right now anyway so it doesn&amp;#39;t mean much for my level but I suspect that it will before long and I don&amp;#39;t wanna be a lvl 38 and not know something this basic.&lt;/p&gt;</description>
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<pubDate>Wed, 15 Apr 2009 12:34:38 GMT</pubDate>
<author>Gensatsu</author>
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<title>Re:Resistances versus Defense</title>
<description>&lt;p&gt;You&amp;#39;re basically right.&amp;nbsp; When someone attacks you with guns, your Ballistic Defense will be the major factor in whether they hit or miss (of course their Ballistic Accuracy is a factor.)&amp;nbsp; If they are attacking with Melee, then it would be their Melee Accuracy + roll vs. your Melee Defense + roll.&lt;/p&gt;&lt;p&gt;When you do get hit by gun fire, your total Ballistic Damage Resistance is subtracted from the amount of damage they would have caused you.&amp;nbsp; Example: you have 120 BDR, the opponent hits you for 800 points of Ballistic Damage, you take 680 points of damage.&lt;/p&gt;&lt;p&gt;Keep in mind that Bonus %s from apparel, like a shirt with 2% Ballistic Defense, only applies if you are wearing the shirt when you start an Upgrade which has Ballistic Defense, like Gunslinger Upgrade.&amp;nbsp; So, start Hyper-dodge, put on all your apparel with Ballistic Defense Bonus %s, start your best Upgrade that has Ballistic Defense, then put on your Ballistic Damage Resistance apparel.&lt;/p&gt;&lt;p&gt;Use the Awakened level 10 &quot;Hyper&quot; Abilities to manage your base Defense.&amp;nbsp; If someone is attacking you with Melee, use Hyper-block. Vs. Ballistics use Hyper-dodge.&amp;nbsp; Getting hacked?&amp;nbsp; Switch to Hyper-deflect.&amp;nbsp; Someone using Thrown knives against you?&amp;nbsp; Use Hyper-sense.&lt;/p&gt;&lt;p&gt;The Abilites below the &quot;Hypers&quot; in the Awakened Tree boost your Resistances, so if you&amp;#39;re in your Ballistic Defense apparel and feel the need for additional Ballistic Damage Resistance, hit Adrenaline Booster.&lt;/p&gt;&lt;p&gt;Also, apply your Attribute points in the Upgrade Panel with a mind toward your Accuracy, Defense and Damage (which Attribute scores will depend on which type of attack/defense/damage/resistance you&amp;#39;re going for.)&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description>
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<pubDate>Wed, 15 Apr 2009 12:58:09 GMT</pubDate>
<author>PS10N</author>
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<title>Re:Re:Resistances versus Defense</title>
<description>&lt;p&gt;&lt;cite&gt;PS10N wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&lt;strong&gt;1-&lt;/strong&gt;You&amp;#39;re basically right.&amp;nbsp; When someone attacks you with guns, your Ballistic Defense will be the major factor in whether they hit or miss (of course their Ballistic Accuracy is a factor.)&amp;nbsp; If they are attacking with Melee, then it would be their Melee Accuracy + roll vs. your Melee Defense + roll.&lt;/p&gt;&lt;p&gt;When you do get hit by gun fire, your total Ballistic Damage Resistance is subtracted from the amount of damage they would have caused you.&amp;nbsp; Example: you have 120 BDR, the opponent hits you for 800 points of Ballistic Damage, you take 680 points of damage.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;2-&lt;/strong&gt;Keep in mind that Bonus %s from apparel, like a shirt with 2% Ballistic Defense, only applies if you are wearing the shirt when you start an Upgrade which has Ballistic Defense, like Gunslinger Upgrade.&amp;nbsp; So, start Hyper-dodge, put on all your apparel with Ballistic Defense Bonus %s, start your best Upgrade that has Ballistic Defense, then put on your Ballistic Damage Resistance apparel.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;3-&lt;/strong&gt;Use the Awakened level 10 &quot;Hyper&quot; Abilities to manage your base Defense.&amp;nbsp; If someone is attacking you with Melee, use Hyper-block. Vs. Ballistics use Hyper-dodge.&amp;nbsp; Getting hacked?&amp;nbsp; Switch to Hyper-deflect.&amp;nbsp; Someone using Thrown knives against you?&amp;nbsp; Use Hyper-sense.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;4-&lt;/strong&gt;The Abilites below the &quot;Hypers&quot; in the Awakened Tree boost your Resistances, so if you&amp;#39;re in your Ballistic Defense apparel and feel the need for additional Ballistic Damage Resistance, hit Adrenaline Booster.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;5-&lt;/strong&gt;Also, apply your Attribute points in the Upgrade Panel with a mind toward your Accuracy, Defense and Damage (which Attribute scores will depend on which type of attack/defense/damage/resistance you&amp;#39;re going for.)&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;First of all thanks alot for that response. It was helpful. Now to address a few points...&lt;/p&gt;&lt;p&gt;&lt;strong&gt;1-&lt;/strong&gt;Ballistic/Melee Accuracy=Combat Tactics Score? &amp;nbsp;and Melee/Ballistic Defense=Melee Defense or Ranged Defense Tactic Roll (respectively)?&lt;/p&gt;&lt;p&gt;And is there any math out there showing accuracy and defense score (or average CT rolls) for PvE mobs of varying cons (Yellow and Orange are all that I would be concerned about at the moment tho tbh)&lt;/p&gt;&lt;p&gt;&lt;strong&gt;2- &lt;/strong&gt;This part is a little confusing to me...I will need to sit down and play with my character&amp;#39;s clothes and try to get a feel for this mechanic. So the order is start upgrade then put the clothes on to buff it? That means that if I&amp;#39;m already dressed and I start a buff I wont get the benefits from my clothes unless I take them off and put them back on...?&lt;/p&gt;&lt;p&gt;This sounds like it may make switching Hypers or Upgrades during fights a bit of a problem(well I don&amp;#39;t think you can switch upgrades mid-fight). For example (and keep in mind this is theoretical I don&amp;#39;t have many clothes and they ALL seem to have +Res on them), I start my Hyper Dodge buff then throw on all my +Ball. Def. clothes on for the bonuses, then switch to Hyper-Block during an IL skirmish and kill the mob...if I switch BACK to Hyper Dodge will I have to take off the clothes and them put them back on to get the bonuses once more? If I simply switch back my clothing bonuses will get ignored. It&amp;#39;s not the end of the world, but it sounds like I may need to do something nifty macro writing and I kinda gave up heavy macro&amp;#39;ing after I left WoW.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;3-4-&lt;/strong&gt; It took me a while to realize that the &quot;Hypers&quot; were for + Def and the Buffs underneath were + Res. Those generally make sense although my switching is clunky at the moment. Fortunately it rarely matters NPCs usually just die, but I do need to become more fluid for the future levels and PvP when the time comes.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;5-&lt;/strong&gt;Yea sadly my stats are probably not so good and I believe a Stat Hack will be in short order....&lt;/p&gt;&lt;p&gt;&lt;em&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;edited for ease of response organization&amp;nbsp;&lt;/span&gt;&lt;/em&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description>
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<pubDate>Wed, 15 Apr 2009 13:31:53 GMT</pubDate>
<author>Gensatsu</author>
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<title>Re:Resistances versus Defense</title>
<description>/tiphat
&lt;br&gt;
&lt;br&gt; I can understand your confusion based on the above, although technically what they&apos;ve said is correct...
&lt;br&gt;
&lt;br&gt; In short: Defense = chance of being hit, resistance = how much damage you take IF you are hit.
&lt;br&gt;
&lt;br&gt; What is described above is a potential means of defence stacking; which is to keep the benefits of defence but use other clothing as well. This isn&apos;t something I&apos;d suggest you worry about + I wouldn&apos;t recomend it as what has been described is verging on a known exploit.
&lt;br&gt;
&lt;br&gt; To help clarify things, your Hypers are the bulk of your defence (after the placement of your attribute points). Any defence % clothing your wearing when a hyper is applied, will have that % applied to the hyper until it&apos;s changed to a different hyper. One your in the higher lvl numbers you&apos;ll have enough &apos;memory&apos; to load more than purely 1 attack tree. This is where abilities also help with defence, accuracy etc as the &apos;passive&apos; abilities of different trees will all stack together. Eg: a Load using Kung-fu &amp; Aikido would have both high accuracy/speed &amp; defence.
&lt;br&gt;
&lt;br&gt; If your not level 50, don&apos;t worry about defence clothing as there&apos;s little available &amp; those that are have a low % bonus. Get yourself as much resistance as possible &amp; plough through the levels. Once your 50 then start playing around with defence, accuracy etc. But against NPC&apos;s just an ok set of resistance gear + a hyper &amp; your attack tree should be all you need. For NPC&apos;s above your lvl a tactic boost can help alot. Also, try using different &apos;tactics&apos; eg: Grab, speed, power etc ... Depending what type of attack the NPC is using, a different tactic can make a big difference.
&lt;br&gt;
&lt;br&gt; Good luck.</description>
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<pubDate>Thu, 16 Apr 2009 03:47:20 GMT</pubDate>
<author>Rascal08</author>
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<title>Re:Resistances versus Defense</title>
<description>&lt;p&gt;well, now I have a question on the matter. As far as I know the combat tactics (power, speed, grab, block)&amp;nbsp; modify defence and combat evasion. I assume that in this case defense is damage reduction and combat evasion speaks for itself. If I have that wrong I&amp;#39;d like to know.&lt;/p&gt;&lt;p&gt;My question is; what in the crap to the tactic boosters actually do? I says combat tactics +A number. but what does it increase? accuracy? or all the modifiers of the tactic you&amp;#39;re using? (you know power does more damage and you have even less evasion, etc) Both the stats page and the game manual are of little help on this matter.&lt;/p&gt;</description>
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<pubDate>Thu, 16 Apr 2009 12:58:33 GMT</pubDate>
<author>Tornadic</author>
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<title>Re:Resistances versus Defense</title>
<description>&lt;p&gt;Tactic Boosters improve your combat tactics which is essentially Accuracy.&amp;nbsp;&lt;/p&gt;&lt;p&gt;Defense is not Damage Reduction, this is explained above.&amp;nbsp;&lt;/p&gt;</description>
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<pubDate>Thu, 16 Apr 2009 22:15:08 GMT</pubDate>
<author>GypsyJuggler</author>
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