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<title>Latest posts for the topic &quot;New Idea - &quot;FFAPVP Luggable&quot;&quot;</title>
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<description>Latest messages posted in the topic &quot;New Idea - &quot;FFAPVP Luggable&quot;&quot;</description>
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<title>Re:New Idea - &quot;Data Spike&quot;</title>
<description>Other players have the ability to force flag me?&amp;nbsp; &lt;img src=&quot;http://forums.station.sony.com/mxo/images/smilies/e78feac27fa924c4d0ad6cf5819f3554.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; width=&quot;15&quot; height=&quot;15&quot; /&gt;</description>
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<pubDate>Sat, 28 Jun 2008 17:19:57 GMT</pubDate>
<author>SolidRevolver</author>
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<title>Re:New Idea - &quot;Data Spike&quot;</title>
<description>Eh, I don&amp;#39;t like the idea of an item in-game that just any player could get to cause others to go into PVP. Don&amp;#39;t like the idea as a whole either. Anything that creates spawns should be a consumable and have where it can be activated restricted. You could do a very...&amp;quot;dynamic entry&amp;quot; into say, a LE with such a luggable.&lt;br /&gt;&lt;br /&gt;Also, NPC 3 levels higher is really not that hard. Maybe level 100 or higher.&lt;br /&gt;</description>
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<pubDate>Sat, 28 Jun 2008 17:24:51 GMT</pubDate>
<author>Zudrag</author>
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<title>Re:New Idea - &quot;Data Spike&quot;</title>
<description>I like the part where people get a message and come after you.&amp;nbsp; &lt;br /&gt;</description>
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<pubDate>Sat, 28 Jun 2008 18:26:30 GMT</pubDate>
<author>Cadsuane</author>
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<title>Re:New Idea - &quot;Data Spike&quot;</title>
<description>I&amp;#39;d like this. Watch me get one and flag Role Players at Tabor, Lowbies in Uriah and anyone dancing in Mara.&lt;br /&gt;&lt;br /&gt;/sign&lt;br /&gt;</description>
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<pubDate>Sat, 28 Jun 2008 21:09:51 GMT</pubDate>
<author>Hank_22</author>
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<title>New Idea - &quot;Data Spike&quot;</title>
<description>It could have properties like the pandora&apos;s box, 100 m from a hardline. If that&apos;s not enough, make it only activatable in one area like international. Also have a delay timer, when someone activates it, the effect takes place and every player within the pvp radius would have 10-20 seconds to get out before the spawns come out and the pvp starts.</description>
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<pubDate>Sat, 28 Jun 2008 21:13:28 GMT</pubDate>
<author>Eyes0nly</author>
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<title>Re:New Idea - &quot;Data Spike&quot;</title>
<description>&lt;p&gt;Be nice if there were more ways to make use of all the info we sought after. But any new box/farming content is cool, and it&amp;#39;s even cooler to have a device that forces FFA PVP flaggage.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;~Darminian&lt;/p&gt;</description>
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<pubDate>Sat, 28 Jun 2008 22:18:58 GMT</pubDate>
<author>Darminian</author>
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<title>Re:New Idea - &quot;Data Spike&quot;</title>
<description>Alright guys, I guess I need to go over some parts of my idea again. I wrote it really quickly because I had to go to work but I didn&amp;#39;t want to forget about it.&lt;br /&gt;&lt;br /&gt;Some of you suggested make it consumable if it makes a spawn, and it could be a really bad party crasher if it auto force flags you.&lt;br /&gt;&lt;br /&gt;In response to the consumable comment, I had envisioned it as something like a consumable in the sense that you lose it once you&amp;#39;ve used it, however this one would just respawn somewhere in the district randomly. Since there would only be one at a time it wouldn&amp;#39;t be that big of an issue. Also, you could make the area fairly small, however I&amp;#39;m not sure theres much else that could be done. How do you deal with the pandora&amp;#39;s boxes?&lt;br /&gt;&lt;br /&gt;As for the spawn, I only mentioned something like that because I&amp;#39;m really not sure what would fit, especially if anyone can come in and attack you. I really had envisioned a scenario where a group of people team up to take out the spawn but then turn on eachother to get all the final loot for themselves. And then who knows, maybe Mave jumps in a naked punts you and he gets all the loot.&lt;br /&gt;&lt;br /&gt;I really just wanted to have something small that attracks people to you to fighting eachother. I don&amp;#39;t pretend to understand exactly how to implement any of these crazy ideas, thats why I would look for feedback. I would say the biggest concern is using it at an event, but there are other things ingame with similar risks. I would like the idea to please everyone. I&amp;#39;ll prolly edit the first post to make my idea clearer. Again any thoughts?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Rarebit! Can something like this be done?&lt;br /&gt;</description>
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<pubDate>Sat, 28 Jun 2008 22:26:37 GMT</pubDate>
<author>Steelle</author>
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<title>Re:New Idea - &quot;Data Spike&quot;</title>
<description>&lt;cite&gt;Steelle wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Alright guys, I guess I need to go over some parts of my idea again. I wrote it really quickly because I had to go to work but I didn&amp;#39;t want to forget about it.&lt;br /&gt;&lt;br /&gt;Some of you suggested make it consumable if it makes a spawn, and it could be a really bad party crasher if it auto force flags you.&lt;br /&gt;&lt;br /&gt;In response to the consumable comment, I had envisioned it as something like a consumable in the sense that you lose it once you&amp;#39;ve used it, however this one would just respawn somewhere in the district randomly. Since there would only be one at a time it wouldn&amp;#39;t be that big of an issue. Also, you could make the area fairly small, however I&amp;#39;m not sure theres much else that could be done. How do you deal with the pandora&amp;#39;s boxes?&lt;br /&gt;&lt;br /&gt;As for the spawn, I only mentioned something like that because I&amp;#39;m really not sure what would fit, especially if anyone can come in and attack you. I really had envisioned a scenario where a group of people team up to take out the spawn but then turn on eachother to get all the final loot for themselves. And then who knows, maybe Mave jumps in a naked punts you and he gets all the loot.&lt;br /&gt;&lt;br /&gt;I really just wanted to have something small that attracks people to you to fighting eachother. I don&amp;#39;t pretend to understand exactly how to implement any of these crazy ideas, thats why I would look for feedback. I would say the biggest concern is using it at an event, but there are other things ingame with similar risks. I would like the idea to please everyone. I&amp;#39;ll prolly edit the first post to make my idea clearer. Again any thoughts?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Rarebit! Can something like this be done?&lt;br /&gt;&lt;/blockquote&gt;Perhaps if with this luggable you use it and it drops like it&amp;#39;s a Pandora&amp;#39;s box, and doesn&amp;#39;t respawn until the &amp;quot;box&amp;quot; is gone.&lt;br /&gt;&lt;br /&gt;Still, I&amp;#39;m thinking of how I would use it to be a *CENSORED* if I had such a tool. Drop it on a group of people doing a Pandora&amp;#39;s box, drop it at Uriah NE, drop it at a player wedding, etc. If it was say restricted to the same restrictions as a Pandora&amp;#39;s box and isn&amp;#39;t able to be used indoors or within 100 Meters of a Hardline, I think it would have less of an impact as a party-crasher tool. The FFA PVP would also get rid of a popular load out of Howitzer for farming that luggable&amp;#39;s spawn. However things like MKT would probably end up running circles around the spawns and work in backstabbing the players.&lt;br /&gt;&lt;br /&gt;But Datamine has taught me one of several things: No one ever seems to kill people out of greed. When everyone farmed Raeder from what I observed, very very rarely did anyone kill each other out of trying to grab the earpiece. The only times I saw problems arise was when someone ninja looted (Ednix is a prime example, he sat in concealment to let his entire team do all the dirty work. Then he&amp;#39;d play dumb and act like it was his turn to loot twice in a row, if my sources are correct.) the items. The only other PVP that arouse out of FFA PVP was just people wanting PVP, not the spawn. So with this NPC spawn you would have people probably try and hunt these people down and gank them, just for the sake of PVP.&lt;br /&gt;&lt;br /&gt;Really the FFA PVP thing is a huge red flag. It would only counteract the purpose you want for it, the people getting the loot would be people that attack all the players actually killing the spawn at the last second. What I would do if I were said gankers would be pick up the luggable, take it to some area where it&amp;#39;s commonly dropped and wait in some form of stealth state. Then wait until people arrive and start killing the spawn, then kill those people once the spawn gets to 1/4 health or less.&lt;br /&gt;&lt;br /&gt;But that does remind me of the idea of having a luggable that makes the player that holds it FFA PVP flagged, but gives them better-than-the-average-luggable buffs.&lt;br /&gt;</description>
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<pubDate>Sat, 28 Jun 2008 23:11:17 GMT</pubDate>
<author>Zudrag</author>
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<title>Re:New Idea - &quot;Data Spike&quot;</title>
<description>Really if I could have it that way there would be no spawn, however that means that someone finds the box uses it and gets free loot. I want it to just be a tool to instigate major PVP. Do you think that just the idea of stopping someone from getting loot would enough to start a fight. The npc is only there to make them work for it even when a player doesn&amp;#39;t want to come in and fight.&lt;br /&gt;&lt;br /&gt;Did that make any sense?&lt;br /&gt;</description>
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<pubDate>Sun, 29 Jun 2008 18:27:10 GMT</pubDate>
<author>Steelle</author>
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<title>Re:New Idea - &quot;Data Spike&quot;</title>
<description>&lt;cite&gt;Steelle wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Really if I could have it that way there would be no spawn, however that means that someone finds the box uses it and gets free loot. I want it to just be a tool to instigate major PVP. Do you think that just the idea of stopping someone from getting loot would enough to start a fight. The npc is only there to make them work for it even when a player doesn&amp;#39;t want to come in and fight.&lt;br /&gt;&lt;br /&gt;Did that make any sense?&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;Player controlled item that causes PVP is a big no-no.&lt;br /&gt;</description>
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<pubDate>Sun, 29 Jun 2008 18:29:17 GMT</pubDate>
<author>Zudrag</author>
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<title>Re:New Idea - &quot;Data Spike&quot;</title>
<description>Just looking to give some urgency or incentive to PVP. Maybe it could just flag the activator. Anyone who wants to take him down would need to flag too. Maybe the system message that gets sent out could be updated to say who the new target is based on who made the kill. Better?&lt;br /&gt;&lt;br /&gt;</description>
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<pubDate>Sun, 29 Jun 2008 18:34:13 GMT</pubDate>
<author>Steelle</author>
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<title>Re:New Idea - &quot;Data Spike&quot;</title>
<description>Again, I&amp;#39;d just make it a luggable that buffed the player that held it by a good amount (Maybe points to accuracy and toughness or something like that) and made them FFA flagged.&lt;br /&gt;&lt;br /&gt;System message of who has the luggable, sure.&lt;br /&gt;</description>
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<pubDate>Sun, 29 Jun 2008 19:31:19 GMT</pubDate>
<author>Zudrag</author>
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<title>Re:New Idea - &quot;Data Spike&quot;</title>
<description>I would still want something that tells everyone else where they are, like the system message. The point of this idea was to give incentive to PVP. Anyways, any message drawing you towards a certain area would be useless unless &lt;br /&gt;&lt;br /&gt;- their location is constantly updated in the system chat which would get annoying or,&lt;br /&gt;-They have to stay stationary or have limited movement or,&lt;br /&gt;-There is a massive visual cue to where there are with only the one system message.&lt;br /&gt;&lt;br /&gt;Also, would increased buffs be incentive enough to get the lug?&lt;br /&gt;</description>
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<pubDate>Sun, 29 Jun 2008 19:42:33 GMT</pubDate>
<author>Steelle</author>
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<title>Re:New Idea - &quot;Data Spike&quot;</title>
<description>It would have to be a fairly good buff for it to be on me and always have it on. And for the effect, what about say a green or gold or whatever color lightning bolt (Like what the unlimits would have over their head when they spawned/when they did Shock on someone) occasionally striking their character to give way their position every now and then.&lt;br /&gt;&lt;br /&gt;I think if it just showed you on the map as a blue arrow while you&amp;#39;re holding it (Like when you do detect luggable and see on your map a blue arrow briefly where the luggable would be.), it would be sufficient instead of spamming everyone with stuff about who has a luggable. That would scare and confuse the lowbies/the 50&amp;#39;s who never read patch notes.&lt;br /&gt;&lt;br /&gt;But to have that blue arrow on your map constantly, you should have to have locate data node running or something.&lt;br /&gt;</description>
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<pubDate>Sun, 29 Jun 2008 20:12:26 GMT</pubDate>
<author>Zudrag</author>
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<title>Re:New Idea - &quot;Data Spike&quot;</title>
<description>I don&amp;#39;t think the single broadcast is really that bad, but I can understand there are alternatives. I like the idea of a blue arrow or indicator if you have detect luggables loaded, as it gives anyone who bothered to load it a bit of an advantage. And yeah the lightning bolt could be a good effect for a moving target. What other effects are there that could be used? It would need to be something with a bit of height to it so that it can at least be slightly seen between buildings. Was it dire lupines that showed up on like a column of smoke or something like that?&lt;br /&gt;</description>
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<pubDate>Mon, 30 Jun 2008 16:28:52 GMT</pubDate>
<author>Steelle</author>
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<title>Re:New Idea - &quot;Data Spike&quot;</title>
<description>Their smoke effect isn&amp;#39;t big enough. Occasionally a ring or something like one that happens before a spawn wave of a Pandora&amp;#39;s box could come up from the ground around the player with the same size as a Pandora&amp;#39;s box ring effect (Without the annoying sound or the ground shaking).&lt;br /&gt;&lt;br /&gt;But I think the BEST effect so you could constantly see them from far away is the Access node Lightning bolt (Which the Unlimit bolt was taken from). It&amp;#39;s constant, I don&amp;#39;t recall an annoying sound to go along with it. You&amp;#39;d be able to see it from a good distance as well, as well as it isn&amp;#39;t a very obnoxious animation.&lt;br /&gt;&lt;br /&gt;BUT WHAT IS THIS? A CIVIL DISCUSSION WITHOUT FLAMES IN DEV ROUNDTABLE?&lt;br /&gt;&lt;br /&gt;LOL U R SUK&lt;br /&gt;</description>
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<pubDate>Tue, 1 Jul 2008 00:48:26 GMT</pubDate>
<author>Zudrag</author>
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<title>Re:New Idea - &quot;Data Spike&quot;</title>
<description>I R SUK?!?!?!&lt;br /&gt;&lt;br /&gt;OMG&amp;nbsp; WHERE ARE THE *CENSORED* MODS!!!!!!&lt;br /&gt;&lt;br /&gt;But yeah the access node one is prolly the best. Well I&amp;#39;m glad figured out what our never gonna happen lug should look like.&lt;br /&gt;</description>
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<pubDate>Tue, 1 Jul 2008 09:32:36 GMT</pubDate>
<author>Steelle</author>
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<title>Re:New Idea - &quot;Data Spike&quot;</title>
<description>Well, you never know. Luggables themselves were talked about long ago and people thought they were never going to be implemented. People thought we&amp;#39;d never get new constructs, and we have.&lt;br /&gt;</description>
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<pubDate>Tue, 1 Jul 2008 10:39:55 GMT</pubDate>
<author>Zudrag</author>
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<title>Re:New Idea - &quot;Data Spike&quot;</title>
<description>In that case, what kind of buffs were you thinking of?&lt;br /&gt;&lt;br /&gt;I figured just very well enhanced damage resistances in every category, maybe with a buff towards your chance to cause a state? And while we&amp;#39;re at it you wanna change the name. With the nature of the lug and the effect for it, maybe it should just be the unlimit lug. That however might turn some people off altogether. PEW PEW!</description>
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<pubDate>Tue, 1 Jul 2008 11:25:44 GMT</pubDate>
<author>Steelle</author>
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<title>Re:New Idea - &quot;Data Spike&quot;</title>
<description>Well there&amp;#39;s already a resistance buff luggable, Damage Buff Luggable, and All-things-offensive-hacker Buff luggable, but no general accuracy buff luggable.&lt;br /&gt;&lt;br /&gt;If there was just one of them in all the server, maybe something like&lt;br /&gt;&lt;br /&gt;All damages + 10 pts&lt;br /&gt;&lt;br /&gt;All Accuracies + 15-20 pts&lt;br /&gt;&lt;br /&gt;All Resistances + 20 pts&lt;br /&gt;&lt;br /&gt;The problem is it has to be an item that everyone would have an inclination to go get, isn&amp;#39;t a copy of a current luggable, but not something so powerful that whoever has it is greatly overpowered.&lt;br /&gt;&lt;br /&gt;If the person is highly visible, I&amp;#39;d really want more buffs than that on the luggable. Lean them more into becoming a one-person squad type of thing.&lt;br /&gt;&lt;br /&gt;Or, maybe make it into another luggable that helps with Data mining, and release a new set of spawns to get people interested in it. Maybe make the range at which someone can tap a node longer, (Uncap the 50 pt cap of the Tap Data Node Skill) and give it a buff to that as well. Maybe make it grant the holder a greater chance to get Data Mining spawns to spawn on them, OR, with it they tap and get access to getting the next tier in spawns.&lt;br /&gt;&lt;br /&gt;Maybe it could spawn things like Accelerated Machines/Overrides, perhaps a spawn with an old semi-recompiled Assassin/Corrupted with the Assassin&amp;#39;s mask and corrupted to go along with it. Unlimits that somehow survived their fate along with a level 100 Anome Simulacrum. Pandora&amp;#39;s box 3 and 4 spawns. Smithling NPCs with a Smith Virus Manifestation NPC at the end. A corrupter that when you kill it actually gives you a Data Fragment instead of just a corrupted code from itself.&lt;br /&gt;&lt;br /&gt;BUT, the luggable itself debuffs it&amp;#39;s carrier. Maybe something like:&lt;br /&gt;&lt;br /&gt;All Resists -50 pts&lt;br /&gt;All Accuracies -30 pts&lt;br /&gt;All damages -20 pts&lt;br /&gt;All defenses -30 pts&lt;br /&gt;Movement speed&amp;nbsp; -100%&lt;br /&gt;&lt;br /&gt;That way, the carrier is almost guaranteed unable to jump, and is vunerable to attacks from the spawn/hostile players. This would further promote the need to have a team with you while carrying this and make it to where it&amp;#39;s much harder to get a spawn on a ledge or somewhere, and then AOE hack it to death without being able to get interlocked.&lt;br /&gt;&lt;br /&gt;And, have it if the carrier drops the luggable, whatever spawn that has spawned on them instantly despawns so that they can&amp;#39;t get a spawn, drop the luggable, and have a friend pick it up and run off with it.&lt;br /&gt;&lt;br /&gt;Now, each of those spawns would drop a fragment. Maybe half of them, the easier ones could be luggables that don&amp;#39;t give any buff (Or give something like 5-10% accuracy or 5 pts to all accuracies) that you break down to learn the recipe for an item that will take frags from kiling each of those other spawns to make.&lt;br /&gt;&lt;br /&gt;And when all is said and done, you get to code a badass pair of pants. This would be because there are never any new pants (with the exception of the Zion Rave Pants, and maybe one other pair of pants I can&amp;#39;t think of).&lt;br /&gt;&lt;br /&gt;These pants would give one of two things. One: Give the wearer a greater Tap Data Node Skill points, Greater tapping/locating range, reduce the time it takes to tap (maybe), and double the amount of $info you get when tapping a data node, and maybe a Max Health or Health Regen buff. &lt;br /&gt;&lt;br /&gt;Or Two: 36 resist to every resistance.&lt;br /&gt;</description>
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<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300023980&amp;post_id=36300473634#36300473634</link>
<pubDate>Tue, 1 Jul 2008 18:09:53 GMT</pubDate>
<author>Zudrag</author>
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