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<title>Latest posts for the topic &quot;Perpetual Code Bombs and Perpetual CPD&apos;s&quot;</title>
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<description>Latest messages posted in the topic &quot;Perpetual Code Bombs and Perpetual CPD&apos;s&quot;</description>
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<title>Perpetual Code Bombs and Perpetual CPD&apos;s</title>
<description>Very simple, really.&lt;br /&gt;&lt;br /&gt;Perpetual items that when activated by the player, would initiate the &amp;quot;Code Bomb&amp;quot; or &amp;quot;Code Pulse Device&amp;quot; effect...&amp;nbsp; then have the standard 5-minute-or-so reuse timer.&lt;br /&gt;&lt;br /&gt;/discuss</description>
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<pubDate>Wed, 23 Jul 2008 12:27:38 GMT</pubDate>
<author>Phrack</author>
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<title>Re:Perpetual Code Bombs and Perpetual CPD&apos;s</title>
<description>You mean an FX item that would create the explosion effect?&lt;br /&gt;&lt;br /&gt;Why can&apos;t we have the real thing for luggables or something? That would be so much cooler and interesting, would add more fun to PvP AND the vastly un-fun luggables.</description>
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<pubDate>Wed, 23 Jul 2008 12:30:25 GMT</pubDate>
<author>ZippyTheSquirrel</author>
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<title>Re:Perpetual Code Bombs and Perpetual CPD&apos;s</title>
<description>There&apos;s already terminator bits being used at every other Recursion Syntax event as a pvp device now. &lt;br /&gt;&lt;br /&gt;May as well make and ballance one thats actually intended. &lt;br /&gt;&lt;br /&gt;</description>
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<pubDate>Wed, 23 Jul 2008 12:32:07 GMT</pubDate>
<author>privaronT</author>
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<title>Re:Perpetual Code Bombs and Perpetual CPD&apos;s</title>
<description>PvP has had enough &amp;quot;fun&amp;quot; added to it, in my opinion.&amp;nbsp; Between FFA combat, the Intruder bits, Smith Rage Pills, and other consumable items, luggables and buffs, why not let something like this be strictly for effects?&amp;nbsp; I think the last time the RP community got any real love was when we were first given the Prop Vendors.</description>
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<pubDate>Wed, 23 Jul 2008 12:48:01 GMT</pubDate>
<author>Phrack</author>
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<title>Re:Perpetual Code Bombs and Perpetual CPD&apos;s</title>
<description>Sounds like a good idea to me. More RP items are definately needed in-game.</description>
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<pubDate>Wed, 23 Jul 2008 13:08:52 GMT</pubDate>
<author>odj</author>
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<title>Re:Perpetual Code Bombs and Perpetual CPD&apos;s</title>
<description>I&apos;m for this, especially since I was never online when any of those devices were detonated and couldn&apos;t witness them firsthand.&lt;br /&gt;&lt;br /&gt;My only problem is seeing it used in PVP to lag people out.&amp;nbsp; That or, say, a Mech uses it near a Zion/EPN/Merv org-locked building to mess with the event.</description>
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<pubDate>Wed, 23 Jul 2008 13:10:45 GMT</pubDate>
<author>ArchDuke</author>
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<title>Re:Re:Perpetual Code Bombs and Perpetual CPD&apos;s</title>
<description>&lt;cite&gt;ArchDuke wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;I&apos;m for this, especially since I was never online when any of those devices were detonated and couldn&apos;t witness them firsthand.&lt;br /&gt;&lt;br /&gt;My only problem is seeing it used in PVP to lag people out.&amp;nbsp; That or, say, a Mech uses it near a Zion/EPN/Merv org-locked building to mess with the event.&lt;/blockquote&gt;See, I thought about that too.&amp;nbsp; But this is what I came to the conclusion of...&lt;br /&gt;&lt;br /&gt;1. It would be a Perpetual Item, meaning it would only be obtainable as an event reward...&amp;nbsp; so not everyone would have one.&lt;br /&gt;&lt;br /&gt;2. In the off chance enough people with these Perpetuals were to get together on the server, they&apos;d only be able to fire the item off once without having to wait for the reuse timer.</description>
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<pubDate>Wed, 23 Jul 2008 13:16:44 GMT</pubDate>
<author>Phrack</author>
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<title>Re:Perpetual Code Bombs and Perpetual CPD&apos;s</title>
<description>or atleast make them a vendor item but say make them like 10 million a bomb or device </description>
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<pubDate>Wed, 23 Jul 2008 13:29:11 GMT</pubDate>
<author>nubious81</author>
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<title>Re:Perpetual Code Bombs and Perpetual CPD&apos;s</title>
<description>To me we almost need an RP area for stuff like this. Yeah, I know it&apos;d get kinda annoying to have to go somewhere for it everytime, but that way it could stay out of pvp and live events. That way we could get spawns outside of just override bits, stuff like cpds, code bombs, etc.</description>
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<pubDate>Wed, 23 Jul 2008 13:30:24 GMT</pubDate>
<author>MotorZ</author>
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<title>Re:Perpetual Code Bombs and Perpetual CPD&apos;s</title>
<description>Yeah, I&apos;ll love seeing twenty code bombs/code pulses go off at events every five minutes. </description>
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<pubDate>Wed, 23 Jul 2008 13:30:30 GMT</pubDate>
<author>GodTier</author>
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<title>Re:Perpetual Code Bombs and Perpetual CPD&apos;s</title>
<description>RP construct? Players can use special effects and NPC spawns till there hearts be content!
&lt;br&gt; Open up all the buildings so events can be run in peace.
&lt;br&gt;
&lt;br&gt; Sorted.
&lt;br&gt;
&lt;br&gt; Take a section of Downtown or something? A bit like with Sati&apos;s Playground.</description>
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<pubDate>Wed, 23 Jul 2008 13:41:27 GMT</pubDate>
<author>AltDimension</author>
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<title>Re:Re:Perpetual Code Bombs and Perpetual CPD&apos;s</title>
<description>&lt;cite&gt;AltDimension wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;RP construct? Players can use special effects and NPC spawns till there hearts be content!&lt;br /&gt;&lt;br /&gt; Open up all the buildings so events can be run in peace.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt; Sorted.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt; Take a section of Downtown or something? A bit like with Sati&apos;s Playground.&lt;/blockquote&gt;RP construct wouldnt really work when trying to free a bluepill.&lt;br /&gt;&lt;br /&gt;&amp;quot;Uh yea just take this book and close your eyes...&lt;br /&gt;&lt;br /&gt;Why?&lt;br /&gt;&lt;br /&gt;Uh... just... god damnnit. &amp;gt;_&amp;gt;&amp;quot;</description>
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<pubDate>Wed, 23 Jul 2008 13:50:45 GMT</pubDate>
<author>odj</author>
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<title>Re:Perpetual Code Bombs and Perpetual CPD&apos;s</title>
<description>Interesting concept...&amp;nbsp; getting rid of RP in Live Events.&lt;br /&gt;&lt;br /&gt;And here I was with the idea that that was all Live Events were.&amp;nbsp; o_O</description>
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<pubDate>Wed, 23 Jul 2008 14:06:07 GMT</pubDate>
<author>Phrack</author>
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<title>Re:Perpetual Code Bombs and Perpetual CPD&apos;s</title>
<description>Roleplay in a massively multiplayer online&lt;b&gt; roleplaying&lt;/b&gt; game? Surely you jest.</description>
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<pubDate>Wed, 23 Jul 2008 14:11:27 GMT</pubDate>
<author>Archangel</author>
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<title>Re:Perpetual Code Bombs and Perpetual CPD&apos;s</title>
<description>What are these Code bombs and CPDs&lt;br /&gt;&lt;br /&gt;iv never heard of &apos;em&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;CZ&lt;br /&gt;(:</description>
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<pubDate>Wed, 23 Jul 2008 14:34:36 GMT</pubDate>
<author>CraftyZee</author>
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<title>Re:Perpetual Code Bombs and Perpetual CPD&apos;s</title>
<description>From what I&apos;m aware of these CPD&apos;s are extremely difficult to code and are in most cases entrusted to Org leaders and not the average grunt. I say keep the CPD effects for LE&apos;s. At least when they are used once in a while it makes for an entertaining LE, if you see it often it&apos;d lessen the overall effect.</description>
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<pubDate>Wed, 23 Jul 2008 15:01:48 GMT</pubDate>
<author>Croesis</author>
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<title>Re:Perpetual Code Bombs and Perpetual CPD&apos;s</title>
<description>&lt;p&gt;Make it a singleton item and you&apos;re set. I don&apos;t think it&apos;d work as a Live Event reward because none of the org heads use the item, and so it wouldn&apos;t make sense to hand it out.&lt;/p&gt;&lt;p&gt;Just put them on the prop vendors for a high price (50-100 million for a re-usable item with a 5-10 minute cooldown). Or have a shifty NPC somewhere sell &apos;em. Either way, as long as they&apos;re singletons with a fiarly high cooldown, they can&apos;t cause too much trouble. Hell, Rarebit set off about 20+ in a row in the same location on Recursion before without impacting server performance.&lt;/p&gt;</description>
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<pubDate>Wed, 23 Jul 2008 15:05:09 GMT</pubDate>
<author>Neoteny</author>
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<title>Re:Perpetual Code Bombs and Perpetual CPD&apos;s</title>
<description>&lt;p&gt;RP....... that sounds so familiar.......&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;~Darminian &lt;/p&gt;</description>
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<pubDate>Wed, 23 Jul 2008 16:12:17 GMT</pubDate>
<author>Darminian</author>
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<title>Re:Re:Perpetual Code Bombs and Perpetual CPD&apos;s</title>
<description>&lt;cite&gt;Phrack wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;PvP has had enough &amp;quot;fun&amp;quot; added to it, in my opinion. Between FFA combat, the Intruder bits, Smith Rage Pills, and other consumable items, luggables and buffs, why not let something like this be strictly for effects? I think the last time the RP community got any real love was when we were first given the Prop Vendors.&lt;/blockquote&gt;I want a blue perpetual pony mount Named Pharoh Phleme &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Nah in all seriousness I was hoping for grey bandanas someday but the image retrieval just killed the thought of that ever being special for Cypherites. I don&apos;t know though I fully agree. </description>
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<pubDate>Wed, 23 Jul 2008 17:44:21 GMT</pubDate>
<author>privaronT</author>
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<title>Re:Perpetual Code Bombs and Perpetual CPD&apos;s</title>
<description>That would really be nice. You can argue that within the storyline they wouldn&apos;t fit but then again we got 13 feet high flymonsters in Westview, Vampires on the streets and Angels in downtown, so ehm I think there&apos;s plenty of other things to awaken bluepills also, so why not make these as more interesting player devices to drive the roleplay along? Don&apos;t tell me that the Kid or Shimada is coding up something that anyone with the time and effort couldn&apos;t code up themselves? The Org. leaders are just captains which happens to be heroes like Luke or Han Solo in Star Wars, we&apos;re helping them along, but we don&apos;t have to be feeling totally powerless while doing so ourselves, do we?.. because then it&apos;s not really that fun to help them at all.</description>
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<pubDate>Wed, 30 Jul 2008 07:27:41 GMT</pubDate>
<author>Synapse777</author>
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