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<title>Latest posts for the topic &quot;Merge all 3 servers&quot;</title>
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<description>Latest messages posted in the topic &quot;Merge all 3 servers&quot;</description>
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<title>Re: Merge all 3 servers</title>
<description>i can understand the 2 non-hostile, but all 3?</description>
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<pubDate>Sun, 12 Mar 2006 14:41:49 GMT</pubDate>
<author>UniToxic</author>
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<title>Re: Merge all 3 servers</title>
<description>&lt;div&gt;&lt;span&gt;&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;shauntaylor88 wrote:&lt;br&gt;i can understand the 2 non-hostile, but all 3?&lt;br&gt;&lt;hr&gt;&lt;/blockquote&gt;Please read. He said half of the mega city would be non hostile and the other half would be hostile.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;/span&gt;&lt;/div&gt;</description>
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<pubDate>Sun, 12 Mar 2006 14:45:48 GMT</pubDate>
<author>PascaI</author>
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<title>Re: Merge all 3 servers</title>
<description>Or, for novelty&apos;s sake...&lt;br&gt;We could try having PVP zones, like the constructs, but that can be accessed freely, at all times and all levels.&lt;br&gt;Honestly, if they just made Downtown hostile, that would work out pretty well.&lt;br&gt;&lt;br&gt;- Void</description>
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<pubDate>Sun, 12 Mar 2006 15:29:47 GMT</pubDate>
<author>EndlessVoid</author>
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<title>Re: Merge all 3 servers</title>
<description>&lt;div&gt;can sum1 explain this to me..whats the dif between a hostile and non hostile server&lt;/div&gt;</description>
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<pubDate>Sun, 12 Mar 2006 15:32:35 GMT</pubDate>
<author>goldgunz</author>
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<title>Re: Merge all 3 servers</title>
<description>&lt;div&gt;&lt;/div&gt;&lt;p&gt;um endless if you made dowowntown hostile then what would you get - ill tell you :&lt;/p&gt;&lt;p&gt;people  who have nothing better to do than wait around important areas (eg:the archeologist) just to gank anybody who comes their way.&lt;/p&gt;</description>
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<pubDate>Sun, 12 Mar 2006 15:38:28 GMT</pubDate>
<author>phaydren</author>
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<title>Re: Merge all 3 servers</title>
<description>&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;seiphroth wrote:&lt;br&gt;&lt;div&gt;&lt;/div&gt;&lt;p&gt;um endless if you made dowowntown hostile then what would you get - ill tell you :&lt;/p&gt;&lt;p&gt;people  who have nothing better to do than wait around important areas (eg:the archeologist) just to gank anybody who comes their way.&lt;/p&gt;&lt;br&gt;&lt;hr&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;we get that on vector anyway? :p</description>
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<pubDate>Sun, 12 Mar 2006 16:38:36 GMT</pubDate>
<author>UniToxic</author>
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<title>Re: Merge all 3 servers</title>
<description>I&apos;m definitely in favour of the creation of PvP districts. But as for merging the servers. Just No.&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Sun, 12 Mar 2006 16:40:40 GMT</pubDate>
<author>PBlade</author>
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<title>Re: Merge all 3 servers</title>
<description>&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;goldgunz wrote:&lt;br&gt;&lt;div&gt;can sum1 explain this to me..whats the dif between a hostile and non hostile server&lt;/div&gt;&lt;br&gt;&lt;hr&gt;&lt;/blockquote&gt;Hostile means any level above 16 is flagged.&lt;br&gt;&lt;br&gt;By the way I&apos;m all for this idea if they can fix the **bleep** servers to support it, but since it wont happen, no.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;/span&gt;&lt;/div&gt;&lt;p&gt;Message Edited by Roukan on &lt;span class=&quot;date_text&quot;&gt;03-12-2006&lt;/span&gt;&lt;span class=&quot;time_text&quot;&gt;05:06 PM&lt;/span&gt;&lt;/p&gt;</description>
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<pubDate>Sun, 12 Mar 2006 17:06:16 GMT</pubDate>
<author>Roukan</author>
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<title>Re: Merge all 3 servers</title>
<description>&lt;div&gt;&lt;/div&gt;&lt;p&gt;one of the problems from the start of this game is continuing the storyline  on multiple servers with different outcomes ... it just doesn&apos;t add up. like the necrophyte or whatever her name was that died on one server, captured on another yada yada.&lt;/p&gt;&lt;p&gt;this gives whats left of the Live Event/LESIG peeps to have one server to worry about.. one matrix as it should be.&lt;/p&gt;&lt;p&gt;this game is just part of an SOE bundlepack now... might as well.&lt;/p&gt;&lt;p&gt;its not like everyone spends their time 100% downtown... its just one big vacant area with a few parties there and maybe factions hanging around hardlines but nobody can&apos;t deny that the server population stays at mara c or richland in general.&lt;/p&gt;&lt;p&gt;this game promoted downtown to be dangerous... well the npcs down there arent living up to the expectations &lt;img src=&quot;/mxo/images/smilies/69934afc394145350659cd7add244ca9.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;p&gt; &lt;/p&gt;</description>
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<pubDate>Sun, 12 Mar 2006 17:14:55 GMT</pubDate>
<author>Ingus</author>
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<title>Re: Merge all 3 servers</title>
<description>I would not like that. Even though I&apos;d have the chance to meet many of the folks I&apos;ve met on the forums in-game... The population would be too extreme in any given place with something happening.&lt;br&gt;&lt;br&gt;Now, what would be cool is to have all three servers use the same instance for each Archives.&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Sun, 12 Mar 2006 18:33:07 GMT</pubDate>
<author>Sykin</author>
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<title>Re: Merge all 3 servers</title>
<description>&lt;div&gt;&lt;/div&gt;&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;Sykin wrote:&lt;br&gt;&lt;br&gt;Now, what would be cool is to have all three servers use the same instance for each Archives.&lt;br&gt;&lt;div&gt;&lt;/div&gt;&lt;br&gt;&lt;hr&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;br&gt;QFE!&lt;/p&gt;&lt;p&gt;Agreed &lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/p&gt;</description>
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<pubDate>Sun, 12 Mar 2006 18:39:08 GMT</pubDate>
<author>Bayamos</author>
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<title>Re: Merge all 3 servers</title>
<description>At one point they had the game such that each individual area (Mara, Tabor, etc.) could be set as a PvP Zone.&lt;br&gt;&lt;br&gt;There is the story burried on the forums about a dev bringing someone else along (Warus?) to show them around the city and turning around and ganking them once they followed them to the PvP enabled area.&lt;br&gt;&lt;br&gt;If the server populations seem low.. then sure.. Merge them.  It would solve Live Event issues and simplify things.. However it would also mean that MxO is going down instead of up.&lt;br&gt;&lt;br&gt;PvP enabled districts would be nice as long as there wasnt anything super important in there (Pandora items, etc.)&lt;br&gt;&lt;br&gt;They said they decided against it because it casued some sort of problem (they didn&apos;t go into detail)&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Sun, 12 Mar 2006 19:54:19 GMT</pubDate>
<author>Tastee_Wheat</author>
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<title>Re: Merge all 3 servers</title>
<description>&lt;div&gt;No to merging servers.  The kind of people that play on the hostile server are completely different from the people that play on the non-hostile servers.  One look at the different forums shows that much.  We play the game for different reasons, and this would add nothing but more strife and drama.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;I like the idea of all three servers using the same instance for the archives, though.&lt;/div&gt;</description>
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<pubDate>Mon, 13 Mar 2006 03:56:10 GMT</pubDate>
<author>Fen</author>
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<title>Re: Merge all 3 servers</title>
<description>&lt;div&gt;&lt;/div&gt;&lt;p&gt;That&apos;s not fair! My main character is on Vector and I&apos;m not &amp;quot;different&amp;quot; or play the game just for PvP (actually, it&apos;s the least of my interests right now, although trying to gank someone / trying to avoid being ganking is quite fun and thrilling.&lt;/p&gt;&lt;p&gt;But I would be definetely against a server merge. Too much population, too many server problems.&lt;/p&gt;</description>
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<pubDate>Mon, 13 Mar 2006 04:24:30 GMT</pubDate>
<author>zeroone506</author>
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<title>Re: Merge all 3 servers</title>
<description>&lt;div&gt;&lt;/div&gt;It wasn&apos;t meant as in insult, and there are exceptions to every rule.  I, too, have a character on Vector, and it&apos;s a hell of a lot of fun.  But I would&apos;nt be able to spend all my time there because that kind of play is not my cup of tea.</description>
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<pubDate>Mon, 13 Mar 2006 05:49:04 GMT</pubDate>
<author>Fen</author>
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<title>Re: Merge all 3 servers</title>
<description>&lt;div&gt;Note my opinion is base on the idea that the server would not crash and could handle the stress.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Merge would be good for population and comunity. It would be BAD BAD BAD for live events,   Everyone would be there and DEFINATLY make the event suck because of lag and the even greater lack of chance to make a diffrence within the event/story.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Pvp to some districts--  i think that is a beter idea than all hostil,   I would be in favor of Making downtown Hostil but only Downtown,  Although i still dont see the problem with having the Choice to pvp.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Finally,  Mergeing the servers might work if we just waited til the storyline was over.  Then it would be a much much much greater idea. All that would be left was player events (only few go to those anyway) and PVP so then it would work   :smileywink:&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt; &lt;/div&gt;</description>
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<pubDate>Mon, 13 Mar 2006 08:09:55 GMT</pubDate>
<author>imax</author>
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<title>Re: Merge all 3 servers</title>
<description>&lt;div&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;hr&gt;I wrote:&lt;p&gt;That&apos;s not fair! My main character is on Vector and I&apos;m not &amp;quot;different&amp;quot; or play the game just for PvP (actually, it&apos;s the least of my interests right now, although trying to gank someone / trying to avoid being ganking is quite fun and thrilling.&lt;/p&gt;&lt;hr&gt;&lt;p&gt;&lt;/p&gt;&lt;hr&gt;Fenshire:&lt;p&gt;It wasn&apos;t meant as in insult, and there are exceptions to every rule.  I, too, have a character on Vector, and it&apos;s a hell of a lot of fun.  But I would&apos;nt be able to spend all my time there because that kind of play is not my cup of tea.&lt;/p&gt;&lt;hr&gt;&lt;p&gt;Lol, is a smiley the only way to bring a cross that you don&apos;t mean deadly serious what you&apos;re saying? :smileywink::smileywink:&lt;/p&gt;&lt;p&gt;I wasn&apos;t really &lt;em&gt;kidding &lt;/em&gt;though, but I was too far from being insulted, believe me. &lt;img src=&quot;/mxo/images/smilies/8a80c6485cd926be453217d59a84a888.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;p&gt;Now, instead of making certain districts hostile, there might be another solution if the server merge ever occurs (purely theoretical, of course, since I hope that won&apos;t happen), namely making the players from Vector permanently hostile (from level 16 on) and the others just freely (so actuall like it&apos;s right now). New players can decide what &amp;quot;path&amp;quot; they&apos;ll prefer to go (either during the character creation or when reaching level 16). Now this isn&apos;t a well-engineered idea at all, and as I said I don&apos;t really mean it because I&apos;m against a server merge (and the Devs surely are, too), but if someone wanna discuss or develop it, feel free to do so.&lt;/p&gt;</description>
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<pubDate>Mon, 13 Mar 2006 09:07:19 GMT</pubDate>
<author>zeroone506</author>
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<title>Re: Merge all 3 servers</title>
<description>&lt;div&gt;&lt;span&gt;&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;Sykin wrote:&lt;br&gt;Now, what would be cool is to have all three servers use the same instance for each Archives.&lt;br&gt;&lt;div&gt;&lt;/div&gt;&lt;hr&gt;&lt;/blockquote&gt;Zomg that would rock.&lt;br&gt;&lt;/span&gt;&lt;/div&gt;</description>
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<pubDate>Mon, 13 Mar 2006 09:23:51 GMT</pubDate>
<author>Roukan</author>
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<title>Re: Merge all 3 servers</title>
<description>&lt;div&gt;&lt;/div&gt;Roukan!  You&apos;re not green anymore!</description>
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<pubDate>Mon, 13 Mar 2006 17:00:41 GMT</pubDate>
<author>Fen</author>
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<title>Re: Merge all 3 servers</title>
<description>Unless the entire server is Hostile this simply will not work and will lose them 50% or more of the playerbase.&lt;br&gt;&lt;br&gt;Anyone who is a vet of Ultima Online will start crying if this happens, something similar happened to UO and it totally killed the PvP community which was beyond a shadow of a doubt the very best feature of the game.&lt;br&gt;&lt;br&gt;Introducing PvP zones simply means that all your potential targets are always in the safe spots. PvP is essential to the MxO game - it provides the necessary fear that would otherwise be lacking.&lt;br&gt;&lt;br&gt;In the films a red pills worst nightmare was coming face to face with an Agent as they were (for lacking a better word) &amp;quot;uber&amp;quot;. Without pvp there is nothing you can not outrun or handle as NPCs (as always with mmorpgs) are limited.&lt;br&gt;&lt;br&gt;If anything the servers *SHOULD* be merged but all become Hostile - with maybe Club safe havens (see other thread) where PvP is controlled. Or a murderer + bounty system to keep random killings in check and balance.&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Tue, 14 Mar 2006 04:41:55 GMT</pubDate>
<author>Noxis</author>
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