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<title>Latest posts for the topic &quot;Hyper Speed Animation&quot;</title>
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<description>Latest messages posted in the topic &quot;Hyper Speed Animation&quot;</description>
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<title>Re:Hyper Speed Animation</title>
<description>I wish they&amp;#39;d still have that yellow glow on the bottom of your feet again&lt;br&gt; </description>
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<pubDate>Wed, 16 May 2007 18:29:09 GMT</pubDate>
<author>XRontix</author>
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<title>Re:Hyper Speed Animation</title>
<description>I think that animation&amp;#39;s just fine, though i guess it could do without the yellow code, i think the blur is awesome.&amp;nbsp; The flashing under the feet is what some of you are talking about for how HS got nerfed in FX a while back.&amp;nbsp; I believe the reason was that it caused a lot of unnecessary user-side lag.&amp;nbsp; I know back when I had less RAM the old HS effect with the flashies under the feet made me lag a lil&amp;#39; more than usual, it was always a pleasure when the animation would bug and not show &lt;img src=&quot;/mxo/images/smilies/69934afc394145350659cd7add244ca9.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;</description>
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<pubDate>Wed, 16 May 2007 18:34:22 GMT</pubDate>
<author>Tenshi</author>
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<title>Re:Hyper Speed Animation</title>
<description>Actually, I think the reason for removing the swirling feet dust code was that Rarebit &amp;quot;didn&amp;#39;t like it&amp;quot; or some such silly reason. Perhaps the effects should be reversed. Remove the body code, put back the feet code, and the body dodginess, and I&amp;#39;d be happy.&lt;br&gt; &lt;br&gt; Oh, and also make the body blur extended out as a trail, just like the body code trail. &amp;gt;_&amp;gt; I don&amp;#39;t know why I&amp;#39;m so vocal on this issue...&lt;br&gt; </description>
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<pubDate>Wed, 16 May 2007 18:46:10 GMT</pubDate>
<author>ZippyTheSquirrel</author>
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<title>Re:Hyper Speed Animation</title>
<description>Just to comment back in teh ole days as a lvl 28 I had 230% speed and litteraly ran faster than cars, but didn&amp;#39;t get any lag bacause of that...&lt;br&gt; Also the animation before was a bit too much and right now I would prefer only to have the yellow code. The moving textures thing is special for dodging (you get that sometimes) and should stay as such.&lt;br&gt; </description>
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<pubDate>Thu, 17 May 2007 03:51:59 GMT</pubDate>
<author>The Leo</author>
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<title>Re:Hyper Speed Animation</title>
<description>&lt;cite&gt;ZippyTheSquirrel wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Actually, I think the reason for removing the swirling feet dust code was that Rarebit &amp;quot;didn&amp;#39;t like it&amp;quot; or some such silly reason. Perhaps the effects should be reversed. Remove the body code, put back the feet code, and the body dodginess, and I&amp;#39;d be happy.&lt;br&gt; &lt;br&gt; Oh, and also make the body blur extended out as a trail, just like the body code trail. &amp;gt;_&amp;gt; I don&amp;#39;t know why I&amp;#39;m so vocal on this issue...&lt;br&gt; &lt;/blockquote&gt;&lt;br&gt; Thtas my main reason for not liking it, it doesn&amp;#39;t trail behind it stays against your body and doesn&amp;#39;t make you look fast at all, just makes it look like you have 600 legs &lt;img src=&quot;/mxo/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;</description>
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<pubDate>Thu, 17 May 2007 03:55:58 GMT</pubDate>
<author>SolidRevolver</author>
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<title>Re:Hyper Speed Animation</title>
<description>you honestly dont really need to level it to 50, only 25&lt;br&gt; </description>
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<pubDate>Thu, 17 May 2007 06:32:44 GMT</pubDate>
<author>Darkhorse</author>
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<title>Re:Hyper Speed Animation</title>
<description>&lt;cite&gt;Darkhorse wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;you honestly dont really need to level it to 50, only 25&lt;br&gt; &lt;/blockquote&gt;&lt;br&gt; Yeah.... but even at level 1 it still has the naff animation.</description>
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<pubDate>Thu, 17 May 2007 07:48:05 GMT</pubDate>
<author>SolidRevolver</author>
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<title>Re:Hyper Speed Animation</title>
<description>easy on the spam lol&lt;br&gt; </description>
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<pubDate>Thu, 17 May 2007 09:10:36 GMT</pubDate>
<author>Darkhorse</author>
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<title>Re:Hyper Speed Animation</title>
<description>&lt;cite&gt;Darkhorse wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;easy on the spam lol&lt;br&gt; &lt;/blockquote&gt;[Please refrain from name-calling. It does nothing but incite flames.]&lt;br&gt; &lt;br&gt; OT: Only thing i dont like about the animation is the fact sometimes it disappears. So its just your RSI showin and not the swirling yellow code.&lt;br&gt; &lt;br&gt; &lt;br&gt; That is all.&lt;br&gt; </description>
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<pubDate>Thu, 17 May 2007 09:20:35 GMT</pubDate>
<author>Havocide</author>
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<title>Re:Hyper Speed Animation</title>
<description>Personally, I think some of the yellow swirling code is a bit much. There is a delayed echo of your body made of code that I thought was actually pretty neat, but I feel as if a lot of the rest is excess. &lt;br&gt; &lt;br&gt; This animation, however, is a LOT better than CR1&amp;#39;s. &lt;br&gt; </description>
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<pubDate>Thu, 17 May 2007 09:47:09 GMT</pubDate>
<author>ThePigeonKing</author>
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<title>Re:Hyper Speed Animation</title>
<description>&lt;cite&gt;ThePigeonKing wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Personally, I think some of the yellow swirling code is a bit much. There is a delayed echo of your body made of code that I thought was actually pretty neat, but I feel as if a lot of the rest is excess. &lt;br&gt; &lt;br&gt; This animation, however, is a LOT better than CR1&amp;#39;s. &lt;br&gt; &lt;/blockquote&gt;&lt;br&gt; Does anyone have a screen of CR1 HS?&amp;nbsp; I only caught the last couple weeks of CR1 so I cant remember it.</description>
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<pubDate>Thu, 17 May 2007 10:01:40 GMT</pubDate>
<author>SolidRevolver</author>
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<title>Re:Hyper Speed Animation</title>
<description>&lt;cite&gt;Skill wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;SLINK wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;an old friend who doesnt play&amp;nbsp;told me once that they usto get up to like 100% movement speed or more, and thats crazy, but personally the hyperspeed animation is kinda stupid i like the whole thing when you move there is a trail of movement,&amp;nbsp;but the code is unnessesary...&lt;/blockquote&gt;I believe mudvayne was saying they moved so fast the servers couldnt keep up and it would unload their textures or something &amp;gt;.&amp;gt;&lt;br&gt; That would be awesome to move that fast&lt;br&gt; &lt;/blockquote&gt;ya uh skill or should i say skarn&lt;img src=&quot;/mxo/images/smilies/8a80c6485cd926be453217d59a84a888.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt; it was dark not mud </description>
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<pubDate>Thu, 17 May 2007 12:21:29 GMT</pubDate>
<author>SystemF</author>
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<title>Re:Hyper Speed Animation</title>
<description>&lt;cite&gt;SLINK wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;Skill wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;SLINK wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;an old friend who doesnt play&amp;nbsp;told me once that they usto get up to like 100% movement speed or more, and thats crazy, but personally the hyperspeed animation is kinda stupid i like the whole thing when you move there is a trail of movement,&amp;nbsp;but the code is unnessesary...&lt;/blockquote&gt;I believe mudvayne was saying they moved so fast the servers couldnt keep up and it would unload their textures or something &amp;gt;.&amp;gt;&lt;br&gt; That would be awesome to move that fast&lt;br&gt; &lt;/blockquote&gt;ya uh skill or should i say skarn&lt;img src=&quot;/mxo/images/smilies/8a80c6485cd926be453217d59a84a888.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt; it was dark not mud &lt;/blockquote&gt;a lot of people said that. &lt;br&gt; &lt;br&gt; and thanks &lt;img src=&quot;/mxo/images/smilies/8a80c6485cd926be453217d59a84a888.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt; I&amp;#39;ve tried to get it changed but apparently i&amp;#39;m not important enough &amp;lt;.&amp;lt; &amp;gt;.&amp;gt;&lt;br&gt; </description>
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<pubDate>Thu, 17 May 2007 20:11:29 GMT</pubDate>
<author>Skill</author>
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<title>Re:Hyper Speed Animation</title>
<description>/sign&lt;br&gt; &lt;br&gt; YES! Remove all those trashy effects from Hyperspeed... Just like in Upgrade Master&amp;#39;s &lt;i&gt;Movement Accelerator&lt;/i&gt; buffs. They have no yellow code and no stroboscope animation either and that looks way better &lt;img src=&quot;/mxo/images/smilies/8a80c6485cd926be453217d59a84a888.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;br&gt; </description>
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<pubDate>Thu, 17 May 2007 23:00:36 GMT</pubDate>
<author>Manua</author>
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<title>Re:Hyper Speed Animation</title>
<description>&lt;cite&gt;SolidRevolver wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;Reeverb wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Remove the yellow code and it looks quite cool. I&amp;#39;d prefer no animation at all actually.&lt;br&gt; &lt;/blockquote&gt;&lt;br&gt; Yes, give the animation it has now to Movement Accelarator, activating MAcc&amp;nbsp;gives the yellow activation thing so it would make sense.&lt;/blockquote&gt;The yellow code is ugly. They should delete it, empty their trash can and never even think about it again.&lt;br&gt; I don&amp;#39;t need an animation to see how fast someone runs. I either run quicker or slower. I&amp;#39;ll either escape or be cought.</description>
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<pubDate>Fri, 18 May 2007 01:30:54 GMT</pubDate>
<author>Kemy</author>
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<title>Re:Hyper Speed Animation</title>
<description>&lt;cite&gt;Manua wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;/sign&lt;br&gt; &lt;br&gt; YES! Remove all those trashy effects from Hyperspeed... Just like in Upgrade Master&amp;#39;s &lt;i&gt;Movement Accelerator&lt;/i&gt; buffs. They have no yellow code and no stroboscope animation either and that looks way better &lt;img src=&quot;/mxo/images/smilies/8a80c6485cd926be453217d59a84a888.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;br&gt; &lt;/blockquote&gt;The UGM mov. acc. isn&amp;#39;t what triggers that animation.&lt;br&gt; If you&amp;#39;re speed is above 50% you&amp;#39;ll get the animation that shows you run real quick. If it&amp;#39;s 49% or lower you won&amp;#39;t. &lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;br&gt; You can test it out by leveling Hyper Speed, wear Seraphims and get the mov. acc 1.0 buff.&lt;br&gt; </description>
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<pubDate>Fri, 18 May 2007 01:33:35 GMT</pubDate>
<author>Kemy</author>
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<title>Re:Hyper Speed Animation</title>
<description>&lt;cite&gt;Darkhorse wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;you honestly dont really need to level it to 50, only 25&lt;br&gt; &lt;/blockquote&gt;&lt;br&gt; lol, a lvl 25 HS is as fast as the hypersprint, giving 15% base speed I think (can&amp;#39;t remember).&lt;br&gt; &lt;br&gt; Either way, I agree that the yellow trail is annoying.&lt;br&gt; &lt;br&gt; When you lag out for a few seconds while standing (like Zippy already stated) the yellow code flies all around you. When you then move, it slowly condensates into the form of a skeleton (you have to move forwards to see that). That looks sweet, though.&lt;br&gt; </description>
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<pubDate>Fri, 18 May 2007 04:01:48 GMT</pubDate>
<author>GoDGiVeR</author>
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<title>Re:Hyper Speed Animation</title>
<description>&lt;cite&gt;Skill wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;SLINK wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;an old friend who doesnt play&amp;nbsp;told me once that they usto get up to like 100% movement speed or more, and thats crazy, but personally the hyperspeed animation is kinda stupid i like the whole thing when you move there is a trail of movement,&amp;nbsp;but the code is unnessesary...&lt;/blockquote&gt;I believe mudvayne was saying they moved so fast the servers couldnt keep up and it would unload their textures or something &amp;gt;.&amp;gt;&lt;br&gt; That would be awesome to move that fast&lt;br&gt; &lt;/blockquote&gt;Yep the servers couldnt handle it but since there are less people here now lets call for the nerf to be lifted and give us our old speeds back!!&lt;br&gt; </description>
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<pubDate>Fri, 18 May 2007 05:02:49 GMT</pubDate>
<author>flecky</author>
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<title>Re:Hyper Speed Animation</title>
<description>&lt;cite&gt;flecky wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;Skill wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;SLINK wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;an old friend who doesnt play&amp;nbsp;told me once that they usto get up to like 100% movement speed or more, and thats crazy, but personally the hyperspeed animation is kinda stupid i like the whole thing when you move there is a trail of movement,&amp;nbsp;but the code is unnessesary...&lt;/blockquote&gt;I believe mudvayne was saying they moved so fast the servers couldnt keep up and it would unload their textures or something &amp;gt;.&amp;gt;&lt;br&gt; That would be awesome to move that fast&lt;br&gt; &lt;/blockquote&gt;Yep the servers couldnt handle it but since there are less people here now lets call for the nerf to be lifted and give us our old speeds back!!&lt;br&gt; &lt;/blockquote&gt;oo i want it back grr~!, btw 100% is crazy lol ide love to try that out&lt;br&gt; </description>
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<pubDate>Fri, 18 May 2007 14:00:31 GMT</pubDate>
<author>SystemF</author>
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<title>Re:Hyper Speed Animation</title>
<description>I would prefer that the yellow code be removed, and the blur effect stay, but only happens when you move location rather than when the body twitches. &lt;br&gt; HS is cool in IL but I think if they increased the chance the character does it on his/her own when dodging puches/bullets then you wouldn&amp;#39;t need to turn it on for that &amp;#39;Matrixy&amp;#39; feel&lt;br&gt; </description>
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<pubDate>Thu, 7 Jun 2007 03:33:13 GMT</pubDate>
<author>Croesis</author>
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