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<title>Latest posts for the topic &quot;an idea About Solo Content!&quot;</title>
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<description>Latest messages posted in the topic &quot;an idea About Solo Content!&quot;</description>
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<title>Re:an idea About Solo Content!</title>
<description>Lotterys have been successfully run by players before. Deviljonny ran the first one on Vector a few years ago, as people buy more tickets, they spend more money. That was before datamine, however, which is what they call &apos;earning money doing nothing&apos;. :p &lt;br /&gt;&lt;br /&gt;Edit: The only thing I think will ever be done&amp;nbsp; in terms of &apos;solo content&apos; is another quest like the headless shades. It probably won&apos;t be too powerful, but maybe the items you can earn will look cool and might be advantageous if you&apos;re a lowbie.&lt;br /&gt;&lt;br /&gt;Edit2: Also, people don&apos;t have to develop your idea. Thats your point. They can point out what they dislike about your idea and why they don&apos;t think it will work, it&apos;s up to you to show why you think it will. If they don&apos;t like the idea, they&apos;re hardly going to push it to try and make it work, thats your responsibility.</description>
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<pubDate>Fri, 19 Sep 2008 04:13:15 GMT</pubDate>
<author>Yasamuu</author>
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<title>Re:Re:an idea About Solo Content!</title>
<description>&lt;cite&gt;Vinia wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;A lottery is something that can be player run, in fact there was once a lottery done on one of the servers. Not sure if it still is though. The fact is, imo Dev time can be better spent on required game fixes, story, content that has people doing something etc... then creating not only a vendor but the code to implement this in the game as I&apos;d assume it would need a new dynamic database blah blah...&lt;/p&gt;&lt;p&gt;Also&amp;nbsp;an official redpill lottery&amp;nbsp;just doesn&apos;t seem to fit with the whole Matrix universe...&lt;/p&gt;&lt;/blockquote&gt;&lt;br /&gt;who says it has to be a red pill lottery? maybe an excile whos syphoning info from redpills is running it? and&amp;nbsp; some mission or story arcs&amp;nbsp;could even&amp;nbsp;be made from it?&lt;br /&gt;&lt;br /&gt;so ok you dont like that idea i get it but what about the other one?</description>
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<pubDate>Fri, 19 Sep 2008 04:14:39 GMT</pubDate>
<author>Vosiler</author>
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<title>Re:Re:an idea About Solo Content!</title>
<description>&lt;p&gt;&lt;cite&gt;double post&lt;/cite&gt;&lt;/p&gt;</description>
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<pubDate>Fri, 19 Sep 2008 04:15:18 GMT</pubDate>
<author>Vosiler</author>
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<title>Re:Re:an idea About Solo Content!</title>
<description>&lt;cite&gt;Yasamuu wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Lotterys have been successfully run by players before. Deviljonny ran the first one on Vector a few years ago, as people buy more tickets, they spend more money. That was before datamine, however, which is what they call &apos;earning money doing nothing&apos;. :p &lt;br /&gt;&lt;br /&gt;Edit: The only thing I think will ever be done&amp;nbsp; in terms of &apos;solo content&apos; is another quest like the headless shades. It probably won&apos;t be too powerful, but maybe the items you can earn will look cool and might be advantageous if you&apos;re a lowbie.&lt;br /&gt;&lt;br /&gt;Edit2: Also, people don&apos;t have to develop your idea. Thats your point. They can point out what they dislike about your idea and why they don&apos;t think it will work, it&apos;s up to you to show why you think it will. If they don&apos;t like the idea, they&apos;re hardly going to push it to try and make it work, thats your responsibility.&lt;/blockquote&gt;yeh but id prefer to buy tickets from a collector etc so i know im not making another player rich or its fixable and stuff like that not saying Deviljonny or anyone else fixed them ofcourse&lt;br /&gt;thats actually kinda what i want - the grind for items to trade in, im not saying make a mission and give me a fm-1500 for completeing it lol i just want some nice cool looking stuff thats not a grind fest to obtain</description>
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<pubDate>Fri, 19 Sep 2008 04:17:41 GMT</pubDate>
<author>Vosiler</author>
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<title>Re:Re:an idea About Solo Content!</title>
<description>&lt;cite&gt;Vinia wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;A lottery is something that can be player run, in fact there was once a lottery done on one of the servers. Not sure if it still is though. The fact is, imo Dev time can be better spent on required game fixes, story, content that has people doing something etc... then creating not only a vendor but the code to implement this in the game as I&apos;d assume it would need a new dynamic database blah blah...&lt;/p&gt;&lt;p&gt;Also&amp;nbsp;an official redpill lottery&amp;nbsp;just doesn&apos;t seem to fit with the whole Matrix universe...&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;This is a development discussion so if there is something wrong or out of place, people are perfectly entitled to say why. If you can&apos;t take critisism and you don&apos;t feel like defending your ideas against other people &lt;i&gt;who also play the game&lt;/i&gt; then stop posting them.&amp;nbsp; &lt;/p&gt;&lt;/blockquote&gt;&lt;br /&gt;no i just dont want this to turn into a spam topic so it gets closed again like yesterday and im not saying dont dislike them but as least say how they can be improved, so say what you dont like and put what you would prefer insted</description>
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<pubDate>Fri, 19 Sep 2008 04:21:34 GMT</pubDate>
<author>Vosiler</author>
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<title>Re:an idea About Solo Content!</title>
<description>I&apos;m going to try my best to be neutral about a lot of things said in this thread.&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;While every MMO needs to have solo content, it should never be the main focus, otherwise what&apos;s the point in being an MMO?&lt;/li&gt;&lt;li&gt;People need to step down from a high horse about content designed from teams being solo&apos;d, not everyone can do it, or know how to, they will only see it as the team content it was designed for.&lt;/li&gt;&lt;li&gt;Thankfully, a lot of MxO content can be done in small phases and not require a large amount time investment in 1 go&lt;/li&gt;&lt;li&gt;Rewards and difficult to obtain items = time investment, if you can&apos;t keep focused on a task, then don&apos;t ask for it to be made easier.&lt;/li&gt;&lt;li&gt;Getting teams together requires communication, they won&apos;t find you , you need to find them&lt;/li&gt;&lt;li&gt;Idea&apos;s are great, but instead of being the type of person who just posts the first idea that comes into their head, try to consider what we really have avaliable to work with, and then suggest plausable ideas.&lt;/li&gt;&lt;li&gt;Whats a lottery got to do with solo or group content?&lt;/li&gt;&lt;li&gt;No one can do the tier 4 Ninja box solo, you can&apos;t even kill the first wave solo.&lt;/li&gt;&lt;li&gt;If you need advice on getting something done, ask for it.&lt;/li&gt;&lt;/ul&gt;</description>
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<pubDate>Fri, 19 Sep 2008 04:24:23 GMT</pubDate>
<author>Aquatium.</author>
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<title>Re:Re:an idea About Solo Content!</title>
<description>&lt;cite&gt;Yasamuu wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Edit2: Also, people don&apos;t have to develop your idea. Thats your point. They can point out what they dislike about your idea and why they don&apos;t think it will work, it&apos;s up to you to show why you think it will. If they don&apos;t like the idea, they&apos;re hardly going to push it to try and make it work, thats your responsibility.&lt;/blockquote&gt;&lt;p&gt;I&apos;m just gonna&amp;nbsp;quote&amp;nbsp;Yas and make an addition that people have tried suggesting things for you to consider with your ideas but you don&apos;t like it when they do.&lt;/p&gt;&lt;p&gt;Great summary post by Aquatium by the way.&lt;/p&gt;</description>
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<pubDate>Fri, 19 Sep 2008 04:29:47 GMT</pubDate>
<author>Croesis</author>
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<title>Re:Re:an idea About Solo Content!</title>
<description>&lt;cite&gt;Vosiler wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;firstly the real lottery is a money sink but lets say 10 people play all paying in for 10 tickets each and the 10th ticket is 10m alone + other and the prize is only 100m that would be a money sink imo isit not?&lt;br /&gt;&lt;br /&gt;but yes so maybe the price needs to be scaled so insteed of just bashing ideas how about giving some input on how to make them work?&lt;br /&gt;&lt;br /&gt;and for a start my idea isant gimmie gimmie gimmie if you actually read any posts i just dont want a massive grind for some thing i dont want id prefer not to grind grind grind grind grind just so i look the same as everyone else. ive got just over 1bill info i dont need money i need FUN some thing thats not a massive grind but can be fun for a small moment maybe if you dont have anything constructive to say maybe you shouldent say anything i was to create ideas not argue and defend them if you see a way to improve them say it.&lt;/blockquote&gt;&lt;p&gt;&lt;br /&gt;Vosiler,&lt;/p&gt;&lt;p&gt;im not bashing your idea.&amp;nbsp; Im giving my opinion on why i think it is a bad thing.&lt;/p&gt;&lt;p&gt;Like Vinia said, if you arent willing to accept constructive criticism then maybe you should think about posting your ideas.&amp;nbsp; Im not saying im right and your wrong.&amp;nbsp; Im saying imo this idea would be bad for the game.&lt;/p&gt;&lt;p&gt;For the sake of stopping yet another disagreement with you im bailing out of thread.&lt;/p&gt;</description>
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<pubDate>Fri, 19 Sep 2008 04:29:47 GMT</pubDate>
<author>Criingey</author>
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<title>Re:Re:an idea About Solo Content!</title>
<description>&lt;cite&gt;Aquatium. wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;I&apos;m going to try my best to be neutral about a lot of things said in this thread.&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;While every MMO needs to have solo content, it should never be the main focus, otherwise what&apos;s the point in being an MMO?&lt;/li&gt;&lt;li&gt;People need to step down from a high horse about content designed from teams being solo&apos;d, not everyone can do it, or know how to, they will only see it as the team content it was designed for.&lt;/li&gt;&lt;li&gt;Thankfully, a lot of MxO content can be done in small phases and not require a large amount time investment in 1 go&lt;/li&gt;&lt;li&gt;Rewards and difficult to obtain items = time investment, if you can&apos;t keep focused on a task, then don&apos;t ask for it to be made easier.&lt;/li&gt;&lt;li&gt;Getting teams together requires communication, they won&apos;t find you , you need to find them&lt;/li&gt;&lt;li&gt;Idea&apos;s are great, but instead of being the type of person who just posts the first idea that comes into their head, try to consider what we really have avaliable to work with, and then suggest plausable ideas.&lt;/li&gt;&lt;li&gt;Whats a lottery got to do with solo or group content?&lt;/li&gt;&lt;li&gt;No one can do the tier 4 Ninja box solo, you can&apos;t even kill the first wave solo.&lt;/li&gt;&lt;li&gt;If you need advice on getting something done, ask for it.&lt;/li&gt;&lt;/ul&gt;&lt;/blockquote&gt;i think clearly the main focus is group content but the amount thats been put in recently, and this topic is for people who have an idea of how hard or not it would be to put into the datebase i admit i know nothing about that so maybe some guildlines could be posted,&lt;br /&gt;maybe the lottery was a bad idea but i still think the other one is fairly good still needs to be fine tuned like i said and AGAIN its not about if the boxes are hard enuf or anything its about thinking of an idea that can be added that isant the same as everything else thats been add&apos;ed by this i mean haveing to grind out items to trade for.</description>
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<pubDate>Fri, 19 Sep 2008 04:30:50 GMT</pubDate>
<author>Vosiler</author>
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<title>Re:Re:Re:an idea About Solo Content!</title>
<description>&lt;cite&gt;Criingey wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;Vosiler wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;firstly the real lottery is a money sink but lets say 10 people play all paying in for 10 tickets each and the 10th ticket is 10m alone + other and the prize is only 100m that would be a money sink imo isit not?&lt;br /&gt;&lt;br /&gt;but yes so maybe the price needs to be scaled so insteed of just bashing ideas how about giving some input on how to make them work?&lt;br /&gt;&lt;br /&gt;and for a start my idea isant gimmie gimmie gimmie if you actually read any posts i just dont want a massive grind for some thing i dont want id prefer not to grind grind grind grind grind just so i look the same as everyone else. ive got just over 1bill info i dont need money i need FUN some thing thats not a massive grind but can be fun for a small moment maybe if you dont have anything constructive to say maybe you shouldent say anything i was to create ideas not argue and defend them if you see a way to improve them say it.&lt;/blockquote&gt;&lt;p&gt;&lt;br /&gt;Vosiler,&lt;/p&gt;&lt;p&gt;im not bashing your idea.&amp;nbsp; Im giving my opinion on why i think it is a bad thing.&lt;/p&gt;&lt;p&gt;Like Vinia said, if you arent willing to accept &lt;b&gt;&lt;u&gt;constructive criticism&lt;/u&gt;&lt;/b&gt; then maybe you should think about posting your ideas.&amp;nbsp; Im not saying im right and your wrong.&amp;nbsp; Im saying imo this idea would be bad for the game.&lt;/p&gt;&lt;p&gt;For the sake of stopping yet another disagreement with you im bailing out of thread.&lt;/p&gt;&lt;/blockquote&gt;&lt;b&gt;constructive criticism is fine but all i see is &lt;b&gt;criticism you said that the amounts of money were too much etc so why not put what you think would be a just amount? this is my point, and ok yes maybe the lottery was a bad idea so lets focus on&lt;br /&gt;&lt;br /&gt;So what we have so far is Idea 1&lt;br /&gt;&lt;br /&gt;a new mission from a collector, the mission is variable between lets say 4/5 different ones, It&amp;nbsp;can&amp;nbsp;take about 20/30 mins if you rush to complete, At the end you go back to this collector and you get an item at random, These items could be clothes pills guns anything at all not&amp;nbsp;equal to what you have to do massive grinds for however just some thing you can use for fun maybe some sort of brewko doll or party hat type things?&lt;br /&gt;&lt;br /&gt;and i dont want you to bail out of the thread i want your input but id prefer if i could use it to make the idea better so everyones happy.&lt;/b&gt;&lt;/b&gt;</description>
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<pubDate>Fri, 19 Sep 2008 04:33:34 GMT</pubDate>
<author>Vosiler</author>
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<title>Re:an idea About Solo Content!</title>
<description>&lt;p&gt;Vosiler,&lt;/p&gt;&lt;p&gt;read my post nice and slow.&amp;nbsp; I state quite clearly what i mean right there.&amp;nbsp; It seems to me if i say something is white you are going to say it is black.&amp;nbsp; This time i am bailing out of this post.&lt;/p&gt;</description>
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<pubDate>Fri, 19 Sep 2008 04:40:23 GMT</pubDate>
<author>Criingey</author>
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<title>Re:an idea About Solo Content!</title>
<description>ok bye would prefer you to stay thou&lt;img src=&quot;http://forums.station.sony.com/mxo/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; width=&quot;15&quot; height=&quot;15&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Anyway back to this &lt;br /&gt;&lt;br /&gt;So what we have so far is Idea 1&lt;br /&gt;&lt;br /&gt;a new mission from a collector, the mission is variable between lets say 4/5 different ones, It&amp;nbsp;can&amp;nbsp;take about 20/30 mins if you rush to complete some thing tied in with a story arc would be great, At the end you go back to this collector and you get an item at random, These items could be clothes pills guns anything at all not&amp;nbsp;equal to what you have to do massive grinds for however just some thing you can use for fun maybe some sort of brewko doll or party hat type things?</description>
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<pubDate>Fri, 19 Sep 2008 04:52:17 GMT</pubDate>
<author>Vosiler</author>
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<title>Re:an idea About Solo Content!</title>
<description>Well so far you have that idea, I personally don&apos;t like it, I think Dev time could be spent on more worthwhile content.&lt;br /&gt;&lt;br /&gt;Your idea, applied to current game setup would be:&lt;br /&gt;&lt;br /&gt;Collector (We have them)&lt;br /&gt;Get items to trade with a collector (We have that, say 30mins of mob killing for enough frags?)&lt;br /&gt;Get random item from collector&lt;br /&gt;&lt;br /&gt;Where, at this time, you can choose which collector to do the task for and which item you really want, so why bother with a random chance of an item. Not to mention, we more or less have the random loot tables from killing mobs anyway, which can drop clothes/weapons/pills etc etc</description>
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<pubDate>Fri, 19 Sep 2008 05:25:00 GMT</pubDate>
<author>Aquatium.</author>
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<title>Re:Re:an idea About Solo Content!</title>
<description>&lt;cite&gt;Aquatium. wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Well so far you have that idea, I personally don&apos;t like it, I think Dev time could be spent on more worthwhile content.&lt;br /&gt;&lt;br /&gt;Your idea, applied to current game setup would be:&lt;br /&gt;&lt;br /&gt;Collector (We have them)&lt;br /&gt;Get items to trade with a collector (We have that, say 30mins of mob killing for enough frags?)&lt;br /&gt;Get random item from collector&lt;br /&gt;&lt;br /&gt;Where, at this time, you can choose which collector to do the task for and which item you really want, so why bother with a random chance of an item. Not to mention, we more or less have the random loot tables from killing mobs anyway, which can drop clothes/weapons/pills etc etc&lt;/blockquote&gt;because thats all we have in this game is grind items to trade and i dont want that&apos;s thats why i said basicly get a collector to give out a mission instedd of get 30 items form these mobs like every other collect does and i think the random item will keep people doing it to get the full collection of items insteed of doing a collector once then never going back and i want NEW items not greatly buffed items just some thing that could be use/warn insteed of every one wearing sleepwalker pants areak etc so some rp clothes you could say? i dont see why this is so hard for people to ask, and the dev fixing more importent problems like spelling mistakes :/ this seriously couldent take that long for them to make like you said the basics are already in game its just putting them togather, and i think there are a few people at least who agree with me (maybe the more casual gamers i dont know)&lt;br /&gt;&lt;br /&gt;ok so the idea still stands at &lt;br /&gt;&lt;br /&gt;a new mission from a collector, the mission is variable between lets say 4/5 different ones, It&amp;nbsp;can&amp;nbsp;take about 20/30 mins if you rush 30/40 mins if you dont&amp;nbsp;to complete some thing tied in with a story arc would be great, At the end you go back to this collector and you get an item at random, These items could be clothes pills guns anything at all not&amp;nbsp;equal to what you have to do massive grinds for however just some thing you can use for fun maybe some sort of brewko doll or party hat type things? &lt;br /&gt;&lt;br /&gt;ill let this run another day then try and get rarebits opinon on it and thanks all for EVERYONE&apos;s opinon so far</description>
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<pubDate>Fri, 19 Sep 2008 12:49:37 GMT</pubDate>
<author>Vosiler</author>
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<title>Re:an idea About Solo Content!</title>
<description>I&apos;m hoping the latest patch will put an end to this thread.&amp;nbsp; </description>
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<pubDate>Fri, 19 Sep 2008 13:17:07 GMT</pubDate>
<author>Cadsuane</author>
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<title>Re:an idea About Solo Content!</title>
<description>No offense. Just sounds like your trying to make MXO possibly like WOW? Not to be rude or anything. I agree with most people here. Its an MMO. Major Multi-player Online. I know some people out there prefer to do things on there own. Which is fine. There are diffently times when i like to farm frags or even Data tap by myself. But all in all this game and most MMOs are set up for Team structure. Ask around a bit more. Develope &amp;quot;friendships&amp;quot; Im sure you will see a different light if this works out for you.</description>
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<pubDate>Fri, 19 Sep 2008 16:58:04 GMT</pubDate>
<author>byond</author>
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<title>Re:an idea About Solo Content!</title>
<description>I really don&apos;t see the issue with content. It doesn&apos;t take more than 3-4 people to do any of the content in the game (With 1-2 exceptions of course). A lot of the content can be solo&apos;d with patience and the right loadout. If you can&apos;t solo it surely it can&apos;t be that hard to find 1 friend to help out? I usually take a friend for company anyway.</description>
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<pubDate>Fri, 19 Sep 2008 22:45:00 GMT</pubDate>
<author>Pylat</author>
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<title>Re:an idea About Solo Content!</title>
<description>is no one able to read? i clearly stated i would like some thing for the casusl player that DOSENT involve GRINDING items i.e marbles, gm knifes, ssr gun.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;and mmo is massively multiplayer online and mxo is hardly massive or major more tiny multiplayer online.</description>
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<pubDate>Sat, 20 Sep 2008 00:50:51 GMT</pubDate>
<author>Vosiler</author>
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<title>Re:an idea About Solo Content!</title>
<description>Grinding is a subjective idea, if you don&apos;t like the content you consider it grinding, if you find it fun then you wouldn&apos;t consider it grinding. I quite liked running the new missions and getting the items so I don&apos;t think it&apos;s grinding. If I managed to get all the new items in one night mostly by myself (I got lighnting to help me kill the lvl 55&apos;s cause 2 Howitzers = 15 second fight) then surely you can&apos;t complain about there being a lack of solo content, and the fact it wasn&apos;t too hard to get means it wasn&apos;t grinding. &lt;br /&gt;&lt;br /&gt;Running a half hour long mission would be considered grinding by some people, especially people who have more than 1 lvl 50 and consider missions to be extremely tedious. &lt;br /&gt;&lt;br /&gt;Long story short, your opinion is not fact, stop trying to push your subjectivity as if it were law.</description>
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<pubDate>Sat, 20 Sep 2008 00:58:25 GMT</pubDate>
<author>Pylat</author>
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<title>Re:Re:an idea About Solo Content!</title>
<description>&lt;cite&gt;Pylat wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Grinding is a subjective idea, if you don&apos;t like the content you consider it grinding, if you find it fun then you wouldn&apos;t consider it grinding. I quite liked running the new missions and getting the items so I don&apos;t think it&apos;s grinding. If I managed to get all the new items in one night mostly by myself (I got lighnting to help me kill the lvl 55&apos;s cause 2 Howitzers = 15 second fight) then surely you can&apos;t complain about there being a lack of solo content, and the fact it wasn&apos;t too hard to get means it wasn&apos;t grinding. &lt;br /&gt;&lt;br /&gt;Running a half hour long mission would be considered grinding by some people, especially people who have more than 1 lvl 50 and consider missions to be extremely tedious. &lt;br /&gt;&lt;br /&gt;Long story short, your opinion is not fact, stop trying to push your subjectivity as if it were law.&lt;/blockquote&gt;&lt;br /&gt;its an idea if you dont like it fair enuf but why keep posting and pushing YOUR opinon on me ?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;how about people who want to help improve the idea keep posting and ones who dont post you &amp;quot;idont like it blah blah blah&amp;quot; then leave. ive read most of the posts again and im NOT alone in my thinking that it would be nice to have some thing to do for the casual player who dosent play peek hours so morning gmt ish</description>
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<pubDate>Sat, 20 Sep 2008 01:12:01 GMT</pubDate>
<author>Vosiler</author>
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