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<title>Latest posts for the topic &quot;The Other Side of the Looking Glass - Friday, September 15, 2006&quot;</title>
<ttl>10</ttl>
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<description>Latest messages posted in the topic &quot;The Other Side of the Looking Glass - Friday, September 15, 2006&quot;</description>
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<title>Re:The Other Side of the Looking Glass - Friday, September 15, 2006</title>
<description>Shh! Don&amp;#39;t say the zed word!</description>
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<pubDate>Sat, 16 Sep 2006 07:03:43 GMT</pubDate>
<author>ThePigeonKing</author>
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<title>Re:The Other Side of the Looking Glass - Friday, September 15, 2006</title>
<description>&lt;cite&gt;HighAngel_Recursion wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;0.o are u bringing in team duels? cause I think it points to that.... with the twins comming in and stuff... and since it was in the starter booklet but never in game... *crosses fingers*&lt;/blockquote&gt;That&amp;#39;s what I thought it might be...BUT he said object, which to me implies it&amp;#39;s more of a useable object like a sword or something (just for example, I know it&amp;#39;s not) Rather than a feature.&lt;br&gt; &lt;br&gt; Still it&amp;#39;s got me really excited for future looking glasses! &lt;img src=&quot;/mxo/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;br&gt; &lt;br&gt; - &amp;ETH;&lt;br&gt; </description>
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<pubDate>Sat, 16 Sep 2006 08:22:48 GMT</pubDate>
<author>Dragonram</author>
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<title>The Other Side of the Looking Glass - Friday, September 15, 2006</title>
<description>I doubt we&apos;ll have an NPC overhaul, if only for the fact that I don&apos;t like the idea of Rarebit lieing in the Ask A Dev thread. &lt;img src=&quot;/mxo/images/smilies/69934afc394145350659cd7add244ca9.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;
&lt;br&gt;
&lt;br&gt; That power plant thing - that&apos;s one hell of an object, for sure.
&lt;br&gt;
&lt;br&gt; Zombies seem highly likely, it seems. If that&apos;s the case, I ask only for a hell of a lot of movie references!
&lt;br&gt; Hmm... how about instead of changing the world, they change us. I&apos;m not talking about the Disguises, but actually changing the players into Zombies. We know they can definitely change the player look into a custom one for sure (the Million Cryptos event, along with the recent use of Unlimits in catching Beirn on Recursion). I can&apos;t be sure, but I don&apos;t know of many times it happened before - maybe they&apos;ve finally nailed it down, and can put it in a viral package ala the Flame Virus (something that was concieved in Beta, eh!).
&lt;br&gt;
&lt;br&gt; The bad thing for me is I&apos;m going to bloody busy for this Halloween. Thankfully the MxO &apos;celebrations&apos; last longer than a day. THere&apos;s this, school coursework, Guild Wars Nightfall, the Guild Wars Halloween celebration, and the possibility of going on holiday!</description>
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<pubDate>Sat, 16 Sep 2006 15:39:30 GMT</pubDate>
<author>ShadowReapr</author>
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<title>Re:The Other Side of the Looking Glass - Friday, September 15, 2006</title>
<description>we should be abel to transfer into an FPS mode and aim and blast a Zombies Brains back i mean we cand do any blood (WWTF OMGWHY DIDNT THEY PUT BLOOD IN GAME INSTED OF GREEN SIRCULZ) but a whole but of green or red code letters could splash on the floor...i guess</description>
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<pubDate>Sat, 16 Sep 2006 15:58:34 GMT</pubDate>
<author>Erace</author>
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<title>Re:The Other Side of the Looking Glass - Friday, September 15, 2006</title>
<description>Thanks for the update Walrus, looking forward to these &amp;quot;suprises&amp;quot; you hopefully will have in store for us.</description>
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<pubDate>Sun, 17 Sep 2006 01:56:36 GMT</pubDate>
<author>Aquatium.</author>
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<title>Re:The Other Side of the Looking Glass - Friday, September 15, 2006</title>
<description>Mm... turning into a zombie.. &lt;br&gt; &lt;br&gt; And why not melee weapons!? *hits Walrus with a spoon*&lt;br&gt; </description>
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<pubDate>Sun, 17 Sep 2006 03:15:51 GMT</pubDate>
<author>Roukan</author>
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<title>Re:The Other Side of the Looking Glass - Friday, September 15, 2006</title>
<description>&lt;cite&gt;Roukan wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Mm... turning into a zombie.. &lt;br&gt; &lt;br&gt; And why not melee weapons!? *hits Walrus with a spoon*&lt;br&gt; &lt;/blockquote&gt;There is no spoon.&lt;br&gt; &lt;br&gt; Sorry, please don&amp;#39;t hit me &lt;img src=&quot;/mxo/images/smilies/69934afc394145350659cd7add244ca9.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;br&gt; </description>
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<pubDate>Sun, 17 Sep 2006 03:20:48 GMT</pubDate>
<author>Siros7</author>
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<title>Re:The Other Side of the Looking Glass - Friday, September 15, 2006</title>
<description>&lt;cite&gt;Siros7 wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;Roukan wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Mm... turning into a zombie.. &lt;br&gt; &lt;br&gt; And why not melee weapons!? *hits Walrus with a spoon*&lt;br&gt; &lt;/blockquote&gt;There is no spoon.&lt;br&gt; &lt;br&gt; Sorry, please don&amp;#39;t hit me &lt;img src=&quot;/mxo/images/smilies/69934afc394145350659cd7add244ca9.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;br&gt; &lt;/blockquote&gt;*shoves a taco in Siros&amp;#39; mouth and throws him in the closet with Vanil*&lt;br&gt; </description>
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<pubDate>Sun, 17 Sep 2006 03:26:06 GMT</pubDate>
<author>Roukan</author>
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<title>Re:The Other Side of the Looking Glass - Friday, September 15, 2006</title>
<description>You bloody tease...&lt;br&gt; </description>
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<pubDate>Sun, 17 Sep 2006 13:29:57 GMT</pubDate>
<author>PBlade</author>
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<title>Re:The Other Side of the Looking Glass - Friday, September 15, 2006</title>
<description>&lt;cite&gt;lithium wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;It sickens and upsets me that we even have this crap death effect delema...&lt;br&gt; &lt;br&gt; It is directly related to two posts I made in the past that brings up an even bigger exploit with your systems... even a dev on QA assured me they where fuxing the problem back before CR 2.0&lt;br&gt; &lt;br&gt; Oh here proof:&lt;br&gt; &lt;br&gt; &lt;a href=&quot;http://forums.station.sony.com/mxo/posts/list.m?start=0&amp;amp;topic_id=35600001459&amp;amp;#35600001469&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://forums.station.sony.com/mxo/...mp;#35600001469&lt;/a&gt;&lt;br&gt; &lt;br&gt; and&lt;br&gt; &lt;br&gt; &lt;a href=&quot;http://forums.station.sony.com/mxo/posts/list.m?start=0&amp;amp;topic_id=35300001331&amp;amp;#35300001360&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://forums.station.sony.com/mxo/...mp;#35300001360&lt;/a&gt;&lt;br&gt; &lt;br&gt; and&lt;br&gt; &lt;br&gt; &lt;a href=&quot;http://forums.station.sony.com/mxo/posts/list.m?start=0&amp;amp;topic_id=34900005515&amp;amp;#34900005520&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://forums.station.sony.com/mxo/...mp;#34900005520&lt;/a&gt;&lt;br&gt; &lt;br&gt; So I was wrong it&amp;#39;s been brought up 3 times or more and *all this crap is all related to one stupid system of non-dynamicly updating abilities* but obviously nobody cares or the incompetence overwhelms it all.&lt;br&gt; &lt;/blockquote&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp; I think it is a blend of not caring and incompetence.... about 63/37 I reckon.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; The number of reported QA issues that made it to live was (and is) abysmal.&lt;br&gt; &lt;/p&gt;</description>
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<pubDate>Sun, 17 Sep 2006 14:20:25 GMT</pubDate>
<author>Ntrails</author>
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<title>Re:The Other Side of the Looking Glass - Friday, September 15, 2006</title>
<description>Dude, put the trackers back in the game.&lt;br&gt; </description>
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<pubDate>Sun, 17 Sep 2006 17:23:05 GMT</pubDate>
<author>RainKingX</author>
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<title>Re:The Other Side of the Looking Glass - Friday, September 15, 2006</title>
<description>&lt;p&gt;Ooooooooo...&lt;/p&gt;&lt;p&gt;Liiiiiisten to my word Deeeeeeeevs... and Your subscribers will wooooooorship you...&lt;/p&gt;&lt;p&gt;PUT FIGGEN MELEE WEAPONS IT!&lt;/p&gt;&lt;p&gt;Other than that... As long as it doesn&amp;#39;t go pitch black again I will love Halloween!&lt;/p&gt;</description>
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<pubDate>Sun, 17 Sep 2006 18:13:24 GMT</pubDate>
<author>VSLL</author>
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<title>Re:The Other Side of the Looking Glass - Friday, September 15, 2006</title>
<description>&lt;cite&gt;VSLL wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;Ooooooooo...&lt;/p&gt;&lt;p&gt;Liiiiiisten to my word Deeeeeeeevs... and Your subscribers will wooooooorship you...&lt;/p&gt;&lt;p&gt;PUT FIGGEN MELEE WEAPONS IT!&lt;/p&gt;&lt;p&gt;Other than that... As long as it doesn&amp;#39;t go pitch black again I will love Halloween!&lt;/p&gt;&lt;/blockquote&gt;&lt;br&gt; Id rather have more static content then melee weapons!&lt;br&gt; and the pitch black was one of the best things about halloween!&lt;br&gt; </description>
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<pubDate>Mon, 18 Sep 2006 03:39:11 GMT</pubDate>
<author>UniToxic</author>
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<title>Re:The Other Side of the Looking Glass - Friday, September 15, 2006</title>
<description>&lt;cite&gt;VSLL wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;Other than that... As long as it doesn&amp;#39;t go pitch black again I will love Halloween!&lt;/p&gt;&lt;/blockquote&gt;&lt;br&gt; *CENSORED* its gotta be pitch black that was about the best part..... hehe you can wear all black and make it extremely hard for someone to see you its great.</description>
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<pubDate>Mon, 18 Sep 2006 04:26:35 GMT</pubDate>
<author>Pirus</author>
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<title>Re:The Other Side of the Looking Glass - Friday, September 15, 2006</title>
<description>Ah but what would the third weapon tree be?&lt;br&gt; </description>
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<pubDate>Mon, 18 Sep 2006 04:35:41 GMT</pubDate>
<author>GypsyJuggler</author>
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<title>Re:The Other Side of the Looking Glass - Friday, September 15, 2006</title>
<description>&lt;p&gt;Third weapon tree? Obvious really&lt;/p&gt;&lt;p&gt;1. Swords, blades etc.&lt;/p&gt;&lt;p&gt;2. Short weapons (Double handed maybe): Daggers, Kitana, nunchucks&lt;/p&gt;&lt;p&gt;or Blunt weapons:&amp;nbsp;clubs, crowbar, broken pool cue&amp;nbsp;&lt;/p&gt;&lt;p&gt;3. Long Weapons; Staffs, Long metal poles, Halberds.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;But thats never gonna happen so lets stop dreaming. &lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/p&gt;&lt;p&gt;As for halloween, Pitch black is a necessity. In fact, make it even darker! Turn off all the car headlights, street lamps and building lights and have utter utter darkness &lt;img src=&quot;/mxo/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/p&gt;&lt;p&gt;New &amp;quot;object&amp;quot; you say. Hmm...Intriguing.&lt;/p&gt;</description>
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<pubDate>Mon, 18 Sep 2006 08:57:11 GMT</pubDate>
<author>Zampano1981</author>
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<title>Re:The Other Side of the Looking Glass - Friday, September 15, 2006</title>
<description>&lt;cite&gt;ZippyTheSquirrel wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;Braaaiins...&lt;/p&gt;&lt;p&gt;Braaaaiiiiiinnnsss....&lt;/p&gt;&lt;p&gt;Full-time&amp;nbsp;LET.....oops, I mean, braaaaaaiiiiiiiinnnsssss....&lt;/p&gt;&lt;p&gt;=p I&amp;#39;m looking forward to Halloween soooooo much more than last year, since I practically walked right into then without realizing it. &lt;img src=&quot;/mxo/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;br&gt; Hmm exploding pumkins that give you bad rotten code.. I treasure to find if you can locate the correct punkin in each district. That would be awesome.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Oh and the teaser for new game play COULD THAT BE Zen Tree???&lt;/p&gt;&lt;p&gt;Or is that melee ?&lt;/p&gt;</description>
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<pubDate>Mon, 18 Sep 2006 11:09:03 GMT</pubDate>
<author>Midnight</author>
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<title>Re:The Other Side of the Looking Glass - Friday, September 15, 2006</title>
<description>They have said so many times that they are not going to do melee weapons......&lt;br&gt; &lt;br&gt; And Zen master isnt needed now, Zen Master was a way for people to be able to stand up to Hackers in CS1 (Combat System One), now due to the way resistences work in CR2, its not needed.&lt;br&gt; </description>
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<pubDate>Mon, 18 Sep 2006 16:11:03 GMT</pubDate>
<author>NightTrace</author>
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<title>Re:The Other Side of the Looking Glass - Friday, September 15, 2006</title>
<description>&lt;cite&gt;Shadow-SK wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Prediction:&amp;nbsp; Hovercraft upgrades!&lt;br&gt; &lt;br&gt; You heard it here first. MUAHAHAHAHAHA&lt;br&gt; &lt;/blockquote&gt;YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS&lt;br&gt; &lt;br&gt; Brains you say? O.o&lt;br&gt; </description>
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<pubDate>Tue, 19 Sep 2006 00:22:52 GMT</pubDate>
<author>Beanix</author>
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<title>Re:The Other Side of the Looking Glass - Friday, September 15, 2006</title>
<description>New Weapons BETTER BE EXPLOSIVES! I SWEAR TO (Enter Religion) THERE BETTER BE EXPLOSIVES! Nukes,Grenades,Bazookas,Land Mines,Trip Wires....yeah...exsplosives....</description>
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<pubDate>Tue, 19 Sep 2006 17:01:22 GMT</pubDate>
<author>Erace</author>
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