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<title>Latest posts for the topic &quot;The Other Side of the Looking Glass - Friday, September 22, 2006&quot;</title>
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<description>Latest messages posted in the topic &quot;The Other Side of the Looking Glass - Friday, September 22, 2006&quot;</description>
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<title>Re:The Other Side of the Looking Glass - Friday, September 22, 2006</title>
<description>Agreed.&lt;br&gt; &lt;br&gt; I think trying to work around an organised system, while perfectly&amp;nbsp;good in intention, should not be the be all and end all of decision making. In this case the twins both fit perfectly into the story, the motivations and not to mention are just plain cool!</description>
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<pubDate>Sat, 23 Sep 2006 09:54:00 GMT</pubDate>
<author>cloudwolf</author>
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<title>Re:The Other Side of the Looking Glass - Friday, September 22, 2006</title>
<description>You have to wonder though...&lt;br&gt; Will it be one twin or both of them?&lt;br&gt; </description>
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<pubDate>Sat, 23 Sep 2006 09:57:20 GMT</pubDate>
<author>Siros7</author>
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<title>Re:The Other Side of the Looking Glass - Friday, September 22, 2006</title>
<description>Pretty sure rare has said it&amp;#39;ll only be one twin.</description>
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<pubDate>Sat, 23 Sep 2006 10:07:19 GMT</pubDate>
<author>cloudwolf</author>
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<title>Re:The Other Side of the Looking Glass - Friday, September 22, 2006</title>
<description>&lt;cite&gt;cloudwolf wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Pretty sure rare has said it&amp;#39;ll only be one twin.&lt;/blockquote&gt;&lt;br&gt; an option to fight one lvl 70 or 2 level 60&amp;#39;s would pwn nubcakes....&lt;br&gt; </description>
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<pubDate>Sat, 23 Sep 2006 10:28:16 GMT</pubDate>
<author>bannanaphone</author>
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<title>Re:The Other Side of the Looking Glass - Friday, September 22, 2006</title>
<description>Err...is it just me who can&amp;#39;t see an Edit button?&lt;br&gt; </description>
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<pubDate>Sat, 23 Sep 2006 12:21:07 GMT</pubDate>
<author>Vason</author>
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<title>Re:The Other Side of the Looking Glass - Friday, September 22, 2006</title>
<description>Just a word about the ingame ad contest.&lt;br&gt; I think it&amp;#39;s quite st*pid that it has been limited to &amp;#39;natural persons who are legal residents of the fifty (50) United States (including the District of Columbia) for the duration of the Contest&amp;#39;.&lt;br&gt; &lt;br&gt; Isn&amp;#39;t it supposed to be an international game? I couldn&amp;#39;t care less about winning a subscription for a month or two, I have paid for a year anyway...&lt;br&gt; </description>
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<pubDate>Sat, 23 Sep 2006 12:30:01 GMT</pubDate>
<author>Winett</author>
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<title>Re:The Other Side of the Looking Glass - Friday, September 22, 2006</title>
<description>&lt;i&gt;Err...is it just me who can&amp;#39;t see an Edit button?&lt;br&gt; &lt;br&gt; &lt;/i&gt;Not just you. As best I can tell, the edit feature is only activated on *some* forums. Not this one. It is on the general forum (at least once you leave the thread and reload the page) but it&amp;#39;s not activated here. Kinda stupid to have an edit button and then NOT have available on all forums. &lt;br&gt; &lt;br&gt; &lt;br&gt; </description>
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<pubDate>Sat, 23 Sep 2006 19:52:42 GMT</pubDate>
<author>Chuui</author>
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<title>Re:The Other Side of the Looking Glass - Friday, September 22, 2006</title>
<description>Hmmm.. being able to beat up on The Kid at the press of a button... that would be nice.</description>
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<pubDate>Sat, 23 Sep 2006 22:40:23 GMT</pubDate>
<author>Shinryu</author>
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<title>Re:The Other Side of the Looking Glass - Friday, September 22, 2006</title>
<description>Good point about Seraph for Merv; not sure why I had Niobe in there really. Easy enough to change. Not keen on having a Corrupted though, they&amp;#39;re not all that interesting.&lt;br&gt; &lt;br&gt; Oh, and I do believe these org simulacra are all going out at once, not just one org at a time like it sounded like in the article.&lt;br&gt; </description>
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<pubDate>Mon, 25 Sep 2006 11:15:55 GMT</pubDate>
<author>Rarebit</author>
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<title>Re:The Other Side of the Looking Glass - Friday, September 22, 2006</title>
<description>&lt;p&gt;Not that interesting?!?! &lt;/p&gt;&lt;p&gt;They&amp;#39;re living fly swarms! You realise they could actually turn into clouds of flies right? Made for some kick *CENSORED* fly interlock action!&lt;/p&gt;</description>
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<pubDate>Mon, 25 Sep 2006 11:24:55 GMT</pubDate>
<author>cloudwolf</author>
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<title>Re:The Other Side of the Looking Glass - Friday, September 22, 2006</title>
<description>&lt;p&gt;&lt;a href=&quot;http://i14.photobucket.com/albums/a334/Cloud_Wolf/corrupts205uy.jpg&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;-EXAMPLE-&lt;/a&gt;&lt;/p&gt;&lt;p&gt;The guys fighting a freakin swarm of flies! Sorry if i sound pushy but i&lt;i&gt; really&lt;/i&gt; like the corrupted idea.&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;/mxo/images/smilies/69934afc394145350659cd7add244ca9.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/p&gt;</description>
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<pubDate>Mon, 25 Sep 2006 11:28:39 GMT</pubDate>
<author>cloudwolf</author>
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<title>Re:The Other Side of the Looking Glass - Friday, September 22, 2006</title>
<description>&lt;cite&gt;cloudwolf wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;Not that interesting?!?! &lt;/p&gt;&lt;p&gt;They&amp;#39;re living fly swarms! You realise they could actually turn into clouds of flies right? Made for some kick *CENSORED* fly interlock action!&lt;/p&gt;&lt;/blockquote&gt;Yeah, allow me to clarify a bit. The org simulacra all have the same ability loadouts; the only difference is the RSI model. The Corrupteds just used standard bluepill pedestrian/bum models. The fly/static effect was an ability they had. Org sims wouldn&amp;#39;t have that, so it would just look like you were fighting a bluepill.&lt;br&gt; </description>
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<pubDate>Mon, 25 Sep 2006 11:31:41 GMT</pubDate>
<author>Rarebit</author>
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<title>Re:The Other Side of the Looking Glass - Friday, September 22, 2006</title>
<description>&lt;p&gt;Ahhhhhhh&lt;br&gt; &lt;br&gt; Well, err, i dunno, just&amp;nbsp;make it so they&amp;#39;re permanently like that. lol.&lt;/p&gt;&lt;p&gt;Like you dont have enough to do already. &lt;img src=&quot;/mxo/images/smilies/69934afc394145350659cd7add244ca9.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/p&gt;</description>
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<pubDate>Mon, 25 Sep 2006 11:54:39 GMT</pubDate>
<author>cloudwolf</author>
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<title>Re:The Other Side of the Looking Glass - Friday, September 22, 2006</title>
<description>&lt;p&gt;Buddy keys were mentioned so I checked my email and did not see anything.&amp;nbsp; &lt;/p&gt;&lt;p&gt;Is there a special place to sign up to get emails with Buddy keys?&amp;nbsp; I tried looking, &lt;br&gt; but did not see that anywhere.&lt;/p&gt;&lt;p&gt;Thanks&lt;/p&gt;</description>
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<pubDate>Mon, 25 Sep 2006 11:56:43 GMT</pubDate>
<author>DelstarDotstar</author>
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<title>Re:The Other Side of the Looking Glass - Friday, September 22, 2006</title>
<description>&lt;p&gt;yaaay&amp;nbsp; eeeeedit!!!!!!!!!&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;i mean yay edit&amp;nbsp; &lt;img src=&quot;/mxo/images/smilies/69934afc394145350659cd7add244ca9.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/p&gt;</description>
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<pubDate>Mon, 25 Sep 2006 13:07:04 GMT</pubDate>
<author>imax</author>
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<title>Re:The Other Side of the Looking Glass - Friday, September 22, 2006</title>
<description>Shame about the corrupted using an ability to change to their fly form =( I really want the chance to fight those guys again. Okay, re-thinking this, why not give the &amp;quot;Sleepwalkers&amp;quot; to the Merovingians? That way they get a Cypherite based enemy (as does Zion with Veil) and give Zion Nightmares. Sure they are a normal NPC but they are restricted to a certain level range (I think around 20-30?) and then, with the exception of two Archive missions) players above those levels never get to fight them again. Thus to have a level 70 Nightmare to take down, could be pretty fun for level 50s who like that NPC enemy.&lt;br&gt; &lt;br&gt; Or better yet, how about adding level 49,50 and 51 Nightmares in the mix for current standard missions? =D It&amp;#39;s one of the best and most unusual NPC models this game has going for it, and it&amp;#39;s such a shame that once you get past level 30ish, you&amp;#39;ll never get to see it again.&lt;br&gt; </description>
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<pubDate>Tue, 26 Sep 2006 01:47:03 GMT</pubDate>
<author>Chuui</author>
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<title>Re:The Other Side of the Looking Glass - Friday, September 22, 2006</title>
<description>&lt;p&gt;Actually, that sounds good, lets take it a bit further.&lt;/p&gt;&lt;p&gt;Right now we have Merv creatures (Lupine, Sucubus, Vampires) that are taken&lt;br&gt; care of via certain items (Silver Bullets, Holy Water, Wooden Stakes), but there&lt;br&gt; are no creatures for either Zion or the Machines that a Merv can tackle or that have&lt;br&gt; a harmful item that can be used in combat against them.&amp;nbsp; Seems like we need &lt;br&gt; something like that.&lt;/p&gt;</description>
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<pubDate>Tue, 26 Sep 2006 07:09:46 GMT</pubDate>
<author>DelstarDotstar</author>
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<title>Re:The Other Side of the Looking Glass - Friday, September 22, 2006</title>
<description>&lt;cite&gt;DelstarDotstar wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;Actually, that sounds good, lets take it a bit further.&lt;/p&gt;&lt;p&gt;Right now we have Merv creatures (Lupine, Sucubus, Vampires) that are taken&lt;br&gt; care of via certain items (Silver Bullets, Holy Water, Wooden Stakes), but there&lt;br&gt; are no creatures for either Zion or the Machines that a Merv can tackle or that have&lt;br&gt; a harmful item that can be used in combat against them.&amp;nbsp; Seems like we need &lt;br&gt; something like that.&lt;/p&gt;&lt;/blockquote&gt;Use logic to combat the Zionites, and emotion and insight to combat the machines.&lt;br&gt; &lt;br&gt; If you can.&lt;br&gt; </description>
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<pubDate>Tue, 26 Sep 2006 10:06:53 GMT</pubDate>
<author>Raulen</author>
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<title>Re:The Other Side of the Looking Glass - Friday, September 22, 2006</title>
<description>&lt;cite&gt;Raulen wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;DelstarDotstar wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;Actually, that sounds good, lets take it a bit further.&lt;/p&gt;&lt;p&gt;Right now we have Merv creatures (Lupine, Sucubus, Vampires) that are taken&lt;br&gt; care of via certain items (Silver Bullets, Holy Water, Wooden Stakes), but there&lt;br&gt; are no creatures for either Zion or the Machines that a Merv can tackle or that have&lt;br&gt; a harmful item that can be used in combat against them.&amp;nbsp; Seems like we need &lt;br&gt; something like that.&lt;/p&gt;&lt;/blockquote&gt;Use logic to combat the Zionites, and emotion and insight to combat the machines.&lt;br&gt; &lt;br&gt; If you can.&lt;br&gt; &lt;/blockquote&gt;burn?&lt;br&gt; </description>
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<pubDate>Tue, 26 Sep 2006 12:20:28 GMT</pubDate>
<author>bannanaphone</author>
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<title>Re:The Other Side of the Looking Glass - Friday, September 22, 2006</title>
<description>&lt;cite&gt;bannanaphone wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;Raulen wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;DelstarDotstar wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;Actually, that sounds good, lets take it a bit further.&lt;/p&gt;&lt;p&gt;Right now we have Merv creatures (Lupine, Sucubus, Vampires) that are taken&lt;br&gt; care of via certain items (Silver Bullets, Holy Water, Wooden Stakes), but there&lt;br&gt; are no creatures for either Zion or the Machines that a Merv can tackle or that have&lt;br&gt; a harmful item that can be used in combat against them.&amp;nbsp; Seems like we need &lt;br&gt; something like that.&lt;/p&gt;&lt;/blockquote&gt;Use logic to combat the Zionites, and emotion and insight to combat the machines.&lt;br&gt; &lt;br&gt; If you can.&lt;br&gt; &lt;/blockquote&gt;burn?&lt;br&gt; &lt;/blockquote&gt;listen the phone has rang !&lt;br&gt; </description>
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<pubDate>Tue, 26 Sep 2006 16:42:40 GMT</pubDate>
<author>hlew88</author>
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