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<title>Latest posts for the topic &quot;Update 53 Discussion&quot;</title>
<ttl>10</ttl>
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<description>Latest messages posted in the topic &quot;Update 53 Discussion&quot;</description>
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<item>
<title>Re:Update 53 Discussion</title>
<description>&lt;cite&gt;Raijinn wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Hacker Style now gives an additional 6 points of viral accuracy. &lt;/blockquote&gt;&lt;br&gt; What&amp;#39;s this, hacker is getting some love? I predict some threads about it being overpowered soon.&lt;br&gt; </description>
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<pubDate>Mon, 16 Jul 2007 15:51:39 GMT</pubDate>
<author>Pylat</author>
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<title>Re:Update 53 Discussion</title>
<description>I thought my agent threat level was higher hthen normal....O well good thing I have disguises.....*looks around*I mean .....NO!*runs away*sploits!</description>
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<pubDate>Mon, 16 Jul 2007 16:02:59 GMT</pubDate>
<author>Jax</author>
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<title>Re:Update 53 Discussion</title>
<description>&lt;p&gt;&lt;b&gt;&lt;i&gt;The Matrix Online Story&lt;/i&gt; Continues in Chapter 8.1!&lt;/b&gt;&lt;/p&gt; &lt;p&gt;Chapter 8.1 critical missions begin on Thursday, July 12th, with another new mission arriving on each of the four following Thursdays: July 19th, July 26th, August 2nd, and August 9th.&lt;/p&gt;&lt;p&gt;&lt;i&gt;Amazing start to the story!&lt;/i&gt;&lt;br&gt; &lt;/p&gt; &lt;p&gt;&lt;b&gt;Changes and Improvements&lt;/b&gt;&lt;/p&gt; &lt;ul&gt;&lt;li&gt;Adjusted, updated, or created alternate RSIs for the Merovingian, Persephone, Agent Pace, Agent Gray (and all standard Machine Agents), the Kid, Shimada, Cryptos, Veil, Ghost, and Niobe. For the most part, these characters will keep their old looks in previous archived missions.&lt;/li&gt;&lt;/ul&gt;&lt;i&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; I like alot of the new looks, especially The Merovingian and Persephony. &lt;/i&gt;&lt;br&gt; &lt;ul&gt;&lt;li&gt;Tickets for archived versions of the chapter 7 missions are available from archivist vendors, and a new chapter 7 FX reward item is available from org vendors.&lt;/li&gt;&lt;/ul&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;i&gt;Working on getting this reward as we speak.&lt;/i&gt;&lt;br&gt; &lt;ul&gt;&lt;li&gt;A Basic Data Tap is now 25% less effective than a regular Data Tap.&lt;/li&gt;&lt;/ul&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;i&gt;Huh? Don&amp;#39;t really apply to me lol&lt;/i&gt;&lt;br&gt; &lt;ul&gt;&lt;li&gt;Removed the level-scaling cap on the Heal and Upgrade Area Radius attribute. The cap was 1 per character level, ie 50 at level 50, which was preventing Patchers from getting the full benefit of the buff conferred by the Patcher&amp;#39;s Headgear. There is still an absolute cap at 100. (Thanks Aquatium.)&lt;/li&gt;&lt;/ul&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;i&gt;Good fix here, needed to be done.&lt;/i&gt;&lt;br&gt; &lt;ul&gt;&lt;li&gt;Hacker Style now gives an additional 6 points of viral accuracy.&lt;/li&gt;&lt;/ul&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;i&gt;Not really hacker, but seems to give it more power. I always outroll hackers so should help hackers now.&lt;/i&gt;&lt;br&gt; &lt;ul&gt;&lt;li&gt;Darkened the &amp;quot;AD SPACE FOR RENT&amp;quot; texture.&lt;/li&gt;&lt;/ul&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;i&gt;BOUT TIME!&lt;/i&gt;&lt;br&gt; &lt;ul&gt;&lt;li&gt;The XP reward of the following neighborhood contact missions have been increased: &lt;ul&gt;&lt;li&gt;Amber 3&lt;/li&gt;&lt;li&gt;Anti M 4&lt;/li&gt;&lt;li&gt;Bag Lady 4&lt;/li&gt;&lt;li&gt;Beryl 2&lt;/li&gt;&lt;li&gt;Beryl 4&lt;/li&gt;&lt;li&gt;Cerulean 1&lt;/li&gt;&lt;li&gt;Cerulean 5&lt;/li&gt;&lt;li&gt;Chessman 5&lt;/li&gt;&lt;li&gt;Dame White 3&lt;/li&gt;&lt;li&gt;Dame White 5&lt;/li&gt;&lt;li&gt;Digger 2&lt;/li&gt;&lt;li&gt;Digger 5&lt;/li&gt;&lt;li&gt;Grace 1&lt;/li&gt;&lt;li&gt;Grace 2&lt;/li&gt;&lt;li&gt;Grace 3&lt;/li&gt;&lt;li&gt;Grace 4&lt;/li&gt;&lt;li&gt;Greene 1&lt;/li&gt;&lt;li&gt;Greene 5&lt;/li&gt;&lt;li&gt;Grisaille 2&lt;/li&gt;&lt;li&gt;Indigo 2&lt;/li&gt;&lt;li&gt;Lotus 1&lt;/li&gt;&lt;li&gt;Lotus 3&lt;/li&gt;&lt;li&gt;Madame T 1&lt;/li&gt;&lt;li&gt;Madame T 2&lt;/li&gt;&lt;li&gt;Madame T 3&lt;/li&gt;&lt;li&gt;Madame T 4&lt;/li&gt;&lt;li&gt;Madame T 5&lt;/li&gt;&lt;li&gt;Mandarin 1&lt;/li&gt;&lt;li&gt;Mercury 2&lt;/li&gt;&lt;li&gt;Mercury 3&lt;/li&gt;&lt;li&gt;Mockingbird 5&lt;/li&gt;&lt;li&gt;Molly B 1&lt;/li&gt;&lt;li&gt;Molly B 2&lt;/li&gt;&lt;li&gt;Molly B 4&lt;/li&gt;&lt;li&gt;Mr. Black 1&lt;/li&gt;&lt;li&gt;Mr. Black 5&lt;/li&gt;&lt;li&gt;Mr. Po 1&lt;/li&gt;&lt;li&gt;Nicky G 5&lt;/li&gt;&lt;li&gt;Pepper 2&lt;/li&gt;&lt;li&gt;Pepper 3&lt;/li&gt;&lt;li&gt;Pepper 4&lt;/li&gt;&lt;li&gt;Pepper 4&lt;/li&gt;&lt;li&gt;Raini 5&lt;/li&gt;&lt;li&gt;Rickshaw 1&lt;/li&gt;&lt;li&gt;Rickshaw 3&lt;/li&gt;&lt;li&gt;Rickshaw 4&lt;/li&gt;&lt;li&gt;Rose 1&lt;/li&gt;&lt;li&gt;Rose 4&lt;/li&gt;&lt;li&gt;Sammy Wien 3&lt;/li&gt;&lt;li&gt;Sammy Wien 4&lt;/li&gt;&lt;li&gt;Sammy Wien 5&lt;/li&gt;&lt;li&gt;Silver 3&lt;/li&gt;&lt;li&gt;Silver 5&lt;/li&gt;&lt;li&gt;Sister Margaret 4&lt;/li&gt;&lt;li&gt;Sunshine 2&lt;/li&gt;&lt;li&gt;Sunshine 5&lt;/li&gt;&lt;li&gt;Thallia 3&lt;/li&gt;&lt;li&gt;Thallia 4&lt;/li&gt;&lt;li&gt;Thallia 5&lt;/li&gt;&lt;li&gt;The Auditor 3&lt;/li&gt;&lt;li&gt;The Auditor 5&lt;/li&gt;&lt;li&gt;The Bartender 1&lt;/li&gt;&lt;li&gt;The Bartender 2&lt;/li&gt;&lt;li&gt;The Chef 1&lt;/li&gt;&lt;li&gt;The Chef 2&lt;/li&gt;&lt;li&gt;The Chef 3&lt;/li&gt;&lt;li&gt;The Chef 4&lt;/li&gt;&lt;li&gt;The Coroner 5&lt;/li&gt;&lt;li&gt;The Jeweler 1&lt;/li&gt;&lt;li&gt;The Newsie 1&lt;/li&gt;&lt;li&gt;The Newsie 4&lt;/li&gt;&lt;li&gt;The Newsie 5&lt;/li&gt;&lt;li&gt;The Sculptress 3&lt;/li&gt;&lt;li&gt;The Seamstress 2&lt;/li&gt;&lt;li&gt;The Seamstress 5&lt;/li&gt;&lt;li&gt;The Weaver 3&lt;/li&gt;&lt;li&gt;The Weaver 4&lt;/li&gt;&lt;li&gt;The Weaver 5&lt;/li&gt;&lt;li&gt;Tick Tock 2&lt;/li&gt;&lt;li&gt;Violet 4&lt;/li&gt;&lt;li&gt;Yttri 2&lt;/li&gt;&lt;/ul&gt; &lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;i&gt;Nice but I would like to see rewards for each one, like Mercury.&lt;/i&gt;&lt;br&gt; &lt;/p&gt;&lt;p&gt; &lt;b&gt;Bug Fixes&lt;/b&gt;&lt;/p&gt; &lt;ul&gt;&lt;li&gt;Fixed some specular highlight environment maps that weren&amp;#39;t rendering correctly in-game. Highlights will appear as originally intended on various things that didn&amp;#39;t show them properly before, like Agent glasses.&lt;/li&gt;&lt;/ul&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;i&gt;Some things are good, others like the dress shirt are not.&lt;/i&gt;&lt;br&gt; &lt;ul&gt;&lt;li&gt;The mission contact Mercury in Uriah has a new mission.&lt;/li&gt;&lt;/ul&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;i&gt;Nice coat, and a good thing to add.&lt;/i&gt;&lt;br&gt; &lt;ul&gt;&lt;li&gt;There is a new collector near the Uriah Southwest hardline.&lt;/li&gt;&lt;/ul&gt;&lt;i&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Is he in favour of the machines? lol&lt;/i&gt;&lt;br&gt; &lt;ul&gt;&lt;li&gt;Chopper keys can no longer be traded.&lt;/li&gt;&lt;/ul&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;i&gt;Looks like I kill em all for them and they loot then &lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/i&gt;&lt;br&gt; &lt;ul&gt;&lt;li&gt;The Industrial Boots, Industrial Pants, and Industrial Shirt can now be traded.&lt;/li&gt;&lt;/ul&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;i&gt;That&amp;#39;s good, I wonder what they might be worth on the market :p&lt;/i&gt;&lt;br&gt; &lt;ul&gt;&lt;li&gt;NPCs with information about running missions have been placed next to Mercury.&lt;/li&gt;&lt;/ul&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;i&gt;More good info for the new players.&lt;/i&gt;&lt;br&gt; &lt;ul&gt;&lt;li&gt;Fixed a logical order problem with the goals in Mercury&amp;#39;s fifth mission.&lt;/li&gt;&lt;/ul&gt;&lt;i&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; eh?&lt;/i&gt;&lt;br&gt; &lt;ul&gt;&lt;li&gt;Fixed some problems with cargo containers in Uriah.&lt;/li&gt;&lt;/ul&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Eh?!&lt;br&gt; &lt;ul&gt;&lt;li&gt;Fixed some houses in Westview that had odd balcony textures, and that disappeared when viewed from a distance.&lt;/li&gt;&lt;/ul&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;i&gt;Ahh &lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/i&gt;&lt;br&gt; &lt;ul&gt;&lt;li&gt;More mission typo fixes!&lt;/li&gt;&lt;/ul&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;i&gt;As always &lt;img src=&quot;/mxo/images/smilies/8a80c6485cd926be453217d59a84a888.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/i&gt;&lt;br&gt; &lt;ul&gt;&lt;li&gt;Fixed horizon fog color blending in the standard Matrix city weather.&lt;/li&gt;&lt;/ul&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;i&gt;Nice touch.&lt;/i&gt;&lt;br&gt; &lt;ul&gt;&lt;li&gt;Failing to write a code with exactly two of the rare fragments in your code archive will no longer consume both fragments.&lt;/li&gt;&lt;/ul&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;i&gt;Ummm what?&lt;/i&gt;&lt;br&gt; &lt;ul&gt;&lt;li&gt;The free fire toolbar button will now use the selected gun&amp;#39;s range rather than the shorter of the selected and equipped weapon ranges.&lt;/li&gt;&lt;/ul&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;i&gt;Orly? *looks around*&lt;/i&gt;&lt;br&gt; &lt;ul&gt;&lt;li&gt;The level 53 &amp;quot;Ravenous Bone Smasher&amp;quot; NPCs in the Creston Museum dungeon now drop loot of the correct level.&lt;/li&gt;&lt;/ul&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;i&gt;This is a good fix &lt;img src=&quot;/mxo/images/smilies/8a80c6485cd926be453217d59a84a888.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/i&gt;&lt;br&gt; &lt;ul&gt;&lt;li&gt;AFK can now be enabled from the menu when the chat window is closed&lt;/li&gt;&lt;/ul&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;i&gt;Don&amp;#39;t get this lol&lt;/i&gt;&lt;br&gt; &lt;ul&gt;&lt;li&gt;Sequences can now move freely both indoors and outdoors.&lt;/li&gt;&lt;/ul&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;i&gt;AHHH they ruined box 4!&lt;/i&gt;&lt;br&gt; &lt;ul&gt;&lt;li&gt;The NPC leader in Violet&amp;#39;s first mission, &amp;quot;Violent Pacification,&amp;quot; no longer assumes your character is male. Two small punctuation fixes were also made to NPC dialogue in this mission.&lt;/li&gt;&lt;/ul&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;i&gt;Cool &lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/i&gt;&lt;br&gt; &lt;ul&gt;&lt;li&gt;Abilities that can be used in interlock but do not create exchanges no longer always hit interlock targets.&lt;/li&gt;&lt;/ul&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;i&gt;Not to sure what is meant here hehe (I&amp;#39;m not doing well eh?)&lt;/i&gt;&lt;br&gt; &lt;ul&gt;&lt;li&gt;Some bad grammar in a message from an NPC in phase two of the Sculptress&amp;#39; third mission, &amp;quot;The Price of Fame&amp;quot;, has been fixed.&lt;/li&gt;&lt;/ul&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;i&gt;GG&lt;/i&gt;&lt;br&gt; &lt;ul&gt;&lt;li&gt;Morpheus no longer gets a weird sloping forehead when viewed from a little ways off.&lt;/li&gt;&lt;/ul&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;i&gt;Heh I noticed that, nice fix.&lt;/i&gt;&lt;br&gt; &lt;ul&gt;&lt;li&gt;Fixed the hat band on the Patcher&amp;#39;s Hat and Patcher&amp;#39;s Headgear for small male body types (thanks Zudrag).&lt;/li&gt;&lt;/ul&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;i&gt;Good job &lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/i&gt;&lt;br&gt; &lt;ul&gt;&lt;li&gt;Suits gang boss &amp;quot;Manager&amp;quot; no longer uses lupine abilities.&lt;/li&gt;&lt;/ul&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;i&gt;Lol this took its time to go also.&lt;/i&gt;&lt;br&gt; &lt;ul&gt;&lt;li&gt;Using special moves on NPCs as they despawn will no longer break abilities.&lt;/li&gt;&lt;/ul&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;i&gt;heh nice&lt;/i&gt;&lt;br&gt; &lt;ul&gt;&lt;li&gt;Fixed the mouseover icon for the &amp;quot;Antidote&amp;quot; mission item.&lt;/li&gt;&lt;/ul&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;i&gt;Ummm...&lt;/i&gt;&lt;br&gt; &lt;ul&gt;&lt;li&gt;The level 255 Agents in Zion mission 2.1.2, &amp;quot;Chemical Fear,&amp;quot; now use System FM-1500 pistols. (Thanks Zudrag and Ballak.)&lt;/li&gt;&lt;/ul&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;i&gt;Yah good fix here too.&lt;br&gt; &lt;br&gt; &lt;br&gt; &lt;br&gt; Highlight of the patch:- The new player quests are alot better now, and I think, if we can push these mission dudes to have items for everyone then that would be great!&lt;br&gt; &lt;br&gt; TH&lt;br&gt; &lt;/i&gt;</description>
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<pubDate>Mon, 16 Jul 2007 17:09:01 GMT</pubDate>
<author>ThHidden01</author>
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<title>Re:Update 53 Discussion</title>
<description>I like that the neighborhood contacts give more xp, because while the story elements of doing these missions waws interesting, this makes it a more feasible way of gaining xp as a lowbie...</description>
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<pubDate>Mon, 16 Jul 2007 17:31:10 GMT</pubDate>
<author>Tenshi</author>
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<title>Re:Update 53 Discussion</title>
<description>So Raijin any ETA on a Fix for the Machine Chapter 7.2 Token, or the drain IS over time abilites ?&lt;br&gt; </description>
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<pubDate>Mon, 16 Jul 2007 18:11:43 GMT</pubDate>
<author>phaydren</author>
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<title>Re:Update 53 Discussion</title>
<description>Can we get these discussions on the day the patch notes are released please? &lt;img src=&quot;/mxo/images/smilies/69934afc394145350659cd7add244ca9.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;</description>
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<pubDate>Mon, 16 Jul 2007 20:12:21 GMT</pubDate>
<author>MotorZ</author>
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<title>Re:Update 53 Discussion</title>
<description>&lt;p&gt;Nice patch. When will the machine 7.2 token be fixed.&lt;/p&gt;</description>
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<pubDate>Tue, 17 Jul 2007 03:31:17 GMT</pubDate>
<author>Deedas</author>
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<title>Re:Update 53 Discussion</title>
<description>&lt;p&gt;A few bugs this time hehe ... but hey Sh!T happens ....&lt;/p&gt;&lt;p&gt;Love the new storyline and the shiny clothing (: ... n1 Devs&lt;/p&gt;</description>
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<pubDate>Tue, 17 Jul 2007 03:45:35 GMT</pubDate>
<author>898989</author>
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<title>Update 53 Discussion</title>
<description>Raijinn wrote:&lt;br&gt; &lt;ul&gt;&lt;ul&gt;&lt;li&gt;Sequences can now move freely both indoors and outdoors.&lt;/li&gt;&lt;li&gt;Chopper keys can no longer be traded.&lt;/li&gt;&lt;li&gt;There is a new collector near the Uriah Southwest hardline.&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;1.) What does this mean ?&lt;/p&gt;&lt;p&gt;2.) Why can&amp;#39;t they be traded anymore ?&lt;/p&gt;&lt;p&gt;3.) What&amp;nbsp;trading sets does he have? (What does he give you)&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;br&gt; </description>
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<pubDate>Tue, 17 Jul 2007 03:58:12 GMT</pubDate>
<author>898989</author>
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<title>Re:Update 53 Discussion</title>
<description>Shinny clothes FTL&lt;br&gt; </description>
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<pubDate>Tue, 17 Jul 2007 04:27:55 GMT</pubDate>
<author>TonyJaa</author>
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<title>Update 53 Discussion</title>
<description>&lt;cite&gt;898989 wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Raijinn wrote:&lt;br&gt; &lt;ul&gt;&lt;ul&gt;&lt;li&gt;Sequences can now move freely both indoors and outdoors.&lt;/li&gt;&lt;li&gt;Chopper keys can no longer be traded.&lt;/li&gt;&lt;li&gt;There is a new collector near the Uriah Southwest hardline.&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;1.) What does this mean ?&lt;/p&gt;&lt;p&gt;2.) Why can&amp;#39;t they be traded anymore ?&lt;/p&gt;&lt;p&gt;3.) What&amp;nbsp;trading sets does he have? (What does he give you)&amp;nbsp;&lt;br&gt; &lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;br&gt; 1) No more opening PB4 on the balcony and staying safe while inside, they come for you.&lt;/p&gt;&lt;p&gt;2) Stops higher levels just giving lower levels the keys that they have hoarded with howwie.&lt;/p&gt;&lt;p&gt;3) Scared of the mobs in Uriah?&amp;nbsp; He is a few steps from the South West HL.&lt;/p&gt;</description>
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<pubDate>Tue, 17 Jul 2007 04:32:02 GMT</pubDate>
<author>SolidRevolver</author>
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<title>Update 53 Discussion</title>
<description>&lt;cite&gt;SolidRevolver wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;898989 wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Raijinn wrote:&lt;br&gt; &lt;ul&gt;&lt;ul&gt;&lt;li&gt;Sequences can now move freely both indoors and outdoors.&lt;/li&gt;&lt;li&gt;Chopper keys can no longer be traded.&lt;/li&gt;&lt;li&gt;There is a new collector near the Uriah Southwest hardline.&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;1.) What does this mean ?&lt;/p&gt;&lt;p&gt;2.) Why can&amp;#39;t they be traded anymore ?&lt;/p&gt;&lt;p&gt;3.) What&amp;nbsp;trading sets does he have? (What does he give you)&amp;nbsp;&lt;br&gt; &lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;br&gt; 1) No more opening PB4 on the balcony and staying safe while inside, they come for you.&lt;/p&gt;&lt;p&gt;2) Stops higher levels just giving lower levels the keys that they have hoarded with howwie.&lt;/p&gt;&lt;p&gt;3) Scared of the mobs in Uriah?&amp;nbsp; He is a few steps from the South West HL.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Would a decent answer to the last question have been so hard? Your a meen TEASE ! =(&lt;/p&gt;&lt;p&gt;lawl no jk ... thanks for the answers, but doesnt point 2 mean that NPCs will flee out of mission areas even more now ?&lt;br&gt; &lt;/p&gt;</description>
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<pubDate>Tue, 17 Jul 2007 04:39:24 GMT</pubDate>
<author>898989</author>
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<title>Update 53 Discussion</title>
<description>&lt;cite&gt;898989 wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;SolidRevolver wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;898989 wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Raijinn wrote:&lt;br&gt; &lt;ul&gt;&lt;ul&gt;&lt;li&gt;Sequences can now move freely both indoors and outdoors.&lt;/li&gt;&lt;li&gt;Chopper keys can no longer be traded.&lt;/li&gt;&lt;li&gt;There is a new collector near the Uriah Southwest hardline.&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;1.) What does this mean ?&lt;/p&gt;&lt;p&gt;2.) Why can&amp;#39;t they be traded anymore ?&lt;/p&gt;&lt;p&gt;3.) What&amp;nbsp;trading sets does he have? (What does he give you)&amp;nbsp;&lt;br&gt; &lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;br&gt; 1) No more opening PB4 on the balcony and staying safe while inside, they come for you.&lt;/p&gt;&lt;p&gt;2) Stops higher levels just giving lower levels the keys that they have hoarded with howwie.&lt;/p&gt;&lt;p&gt;3) Scared of the mobs in Uriah?&amp;nbsp; He is a few steps from the South West HL.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Would a decent answer to the last question have been so hard? Your a meen TEASE ! =(&lt;/p&gt;&lt;p&gt;lawl no jk ... thanks for the answers, but doesnt point 2 mean that NPCs will flee out of mission areas even more now ?&lt;br&gt; &lt;/p&gt;&lt;/blockquote&gt;&lt;br&gt; It hasn&amp;#39;t happened to me anymore than usual and I have been doing lots of missions as of late.&amp;nbsp; I think it is just the NPCs that could easily be avoided by going indoors so Gang mobs, PBs, Corrupted,&amp;nbsp;NPCs like that.&amp;nbsp; Mission NPCs are designed to stay on the red bits of the mission area and chase you if you switch rooms anyway.</description>
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<pubDate>Tue, 17 Jul 2007 04:44:54 GMT</pubDate>
<author>SolidRevolver</author>
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<title>Re:Update 53 Discussion</title>
<description>Pandoras Box 2 box mission seems to be broken.&lt;br&gt; </description>
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<pubDate>Tue, 17 Jul 2007 06:30:12 GMT</pubDate>
<author>nubious81</author>
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<title>Re:Update 53 Discussion</title>
<description>Love it, my clothes seem to be fine also.&lt;br&gt; </description>
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<pubDate>Tue, 17 Jul 2007 06:39:03 GMT</pubDate>
<author>Twaggy</author>
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<title>Update 53 Discussion</title>
<description>&lt;cite&gt;898989 wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;...but doesnt point 2 mean that NPCs will flee out of mission areas even more now ?&lt;br&gt; &lt;/blockquote&gt;No, the term &amp;#39;sequences&amp;#39; only refers to certain kinds of &amp;#39;spawned&amp;#39; groups of enemies.&amp;nbsp; Mission enemies are unaffected.&amp;nbsp; &lt;br&gt; </description>
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<pubDate>Wed, 18 Jul 2007 02:20:11 GMT</pubDate>
<author>GypsyJuggler</author>
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<title>Re:Update 53 Discussion</title>
<description>Yeah! hotfix notes! looks like finally we aren&amp;#39;t holding back patches just for one or two things, good to see.&lt;br&gt; </description>
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<pubDate>Wed, 18 Jul 2007 19:03:27 GMT</pubDate>
<author>MotorZ</author>
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<title>Re:Update 53 Discussion</title>
<description>Data Miner love FTW!!&lt;br&gt; &lt;br&gt; Those new luggable ideas sound awesome, also can&amp;#39;t wait to see what goodies we can get from the nodes now!&amp;nbsp; Too bad that portable signal booster flags you though...but a cool concept.&amp;nbsp; Also glad to see the mission token fix is going up too, woot!&amp;nbsp; &lt;img src=&quot;/mxo/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;</description>
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<pubDate>Wed, 18 Jul 2007 19:17:08 GMT</pubDate>
<author>LoTekGhost</author>
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<title>Re:Update 53 Discussion</title>
<description>awsome hotfix Dataminer ftw again this is almost like geting a new update&lt;br&gt; </description>
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<pubDate>Wed, 18 Jul 2007 19:39:09 GMT</pubDate>
<author>nubious81</author>
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<title>Re:Update 53 Discussion</title>
<description>Meh for Data Miner!!!&lt;br&gt; </description>
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<pubDate>Wed, 18 Jul 2007 19:48:20 GMT</pubDate>
<author>TonyJaa</author>
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