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<title>Latest posts for the topic &quot;Grenades..&quot;</title>
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<description>Latest messages posted in the topic &quot;Grenades..&quot;</description>
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<title>Re:Grenades..</title>
<description>hmm grenades would be a cool addition.&lt;br&gt; </description>
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<pubDate>Mon, 23 Apr 2007 13:44:59 GMT</pubDate>
<author>Havocide</author>
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<title>Re:Grenades..</title>
<description>&lt;cite&gt;20136098 wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;OS-ijakings wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;also... everyone spells my name wrong. Even trep.&lt;br&gt; &lt;/blockquote&gt;Sorry, but at least you dont have to live with a &lt;span style=&quot;font-size: xx-small&quot;&gt;(prison)&lt;/span&gt; number, everyone calls me Solid anyway, why I cant just get my name switched is beyond me.&lt;/blockquote&gt;&lt;p&gt;I&amp;#39;m still determined to hunt down your old college somehow, reactivate your account, learn your password and then err... read your emails?&lt;/p&gt;&lt;p&gt;Just for the hell of it one day.&lt;/p&gt;</description>
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<pubDate>Mon, 23 Apr 2007 14:23:18 GMT</pubDate>
<author>cloudwolf</author>
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<title>Re:Grenades..</title>
<description>&lt;cite&gt;pack-hunter wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;AnXieTy wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;pack-hunter wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;I still don&amp;#39;t want MxO turn into BF2 for a few months after their release you would get 10 people throwing grenades into Mara C to clean out the mass of reds, thats all and if we had a grenadier tree for long range it&amp;#39;d be even worst, plus they&amp;#39;ll need to create new textures, animations, new tree&amp;#39;s are pretty much not ever gonna happen if they won&amp;#39;t even give back Zen Master.&lt;br&gt; &lt;/blockquote&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;um, ever heard of howitzer? &lt;/p&gt;&lt;p&gt;10 people using howie can go to mara c and clean out the mass of reds to.&amp;nbsp;So I&amp;nbsp;fail to see the logic of your post based upon the fact we already have a powerful AOE based class in the game.&lt;/p&gt;&lt;p&gt;More than that, for hand throwing grenades, thoes animations are already in game... flash bang/smoke grenade. Game already has the targeting system in place for grenades as well. It would probably be a pretty easy addition.&lt;/p&gt;&lt;p&gt;and as for the artwork and what not needed, your wrong about that, it already exists.&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://img216.imageshack.us/img216/5469/grenadeof2.jpg&quot; border=&quot;0&quot;&gt;&lt;/p&gt;&lt;p&gt;icons taken from the mxo fan kit.&lt;/p&gt;&lt;/blockquote&gt;but you have to be Howitzer to use AOE attacks, you arn&amp;#39;t going to get a Grenadier tree because and I will make this very obvious for you&lt;br&gt; &lt;br&gt; &lt;u&gt;&lt;span style=&quot;font-size: xx-large&quot;&gt;WE AIN&amp;#39;T GETTING NEW TREE&amp;#39;S!&lt;br&gt; &lt;span style=&quot;font-size: x-small&quot;&gt;&lt;br&gt; &lt;/span&gt;&lt;/span&gt;&lt;/u&gt;&lt;span style=&quot;font-size: xx-large&quot;&gt;&lt;span style=&quot;font-size: x-small&quot;&gt;if it&amp;#39;s a consumable then it will be that every class can use it, meaning that every build has an AOE attack, which wasn&amp;#39;t meant to happen&lt;br&gt; &lt;/span&gt;&lt;/span&gt;&lt;/blockquote&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;um, did I suggest the idea of a new tree? No.... I said it should be a consumable based weapon. And your right, if it was a consumable based weapon, then everyone could infact use it. But here&amp;#39;s the catch, you can make it so to code up a stack of just 5 grenades would take over 5 red frags, that would make them so you dont want to waste em if you had em, and thus not every one would even have them, not to mention, if the damage is only around 500 ish, and it has the same length to cast as a dev field, it has limited potential.&lt;/p&gt;&lt;p&gt;your arguments at this point are pointless at best, we already have an AOE class thus invalidating your &amp;quot;10 people could throw nades into mara and clear out a mass of reds&amp;quot; theory. And with correct dps, cast timer, and cost, balancing them would be quite easy.&lt;br&gt; &lt;/p&gt;</description>
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<pubDate>Mon, 23 Apr 2007 14:30:53 GMT</pubDate>
<author>AnXieTy</author>
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<title>Grenades..</title>
<description>Yup, combined with having them use a tool use ability ala DM it&apos;d balance things out even nicer.
&lt;br&gt;
&lt;br&gt; Like Anx said, its all just a matter of balancing varibles and timers.</description>
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<pubDate>Mon, 23 Apr 2007 14:35:44 GMT</pubDate>
<author>cloudwolf</author>
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<title>Re:Grenades..</title>
<description>&lt;p&gt;Great Idea, love to se this in any form you can think of, the flash bomb type is perfect.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;((Disclaimer: didnt read last two pages gotta go n wanted to pos my thoughts &lt;img src=&quot;/mxo/images/smilies/69934afc394145350659cd7add244ca9.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;))&lt;/p&gt;</description>
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<pubDate>Thu, 26 Apr 2007 00:20:33 GMT</pubDate>
<author>Danger_Frog1471</author>
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<title>Re:Grenades..</title>
<description>&lt;cite&gt;cloudwolf wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;20136098 wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;OS-ijakings wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;also... everyone spells my name wrong. Even trep.&lt;br&gt; &lt;/blockquote&gt;Sorry, but at least you dont have to live with a &lt;span style=&quot;font-size: xx-small&quot;&gt;(prison)&lt;/span&gt; number, everyone calls me Solid anyway, why I cant just get my name switched is beyond me.&lt;/blockquote&gt;&lt;p&gt;I&amp;#39;m still determined to hunt down your old college somehow, reactivate your account, learn your password and then err... read your emails?&lt;/p&gt;&lt;p&gt;Just for the hell of it one day.&lt;/p&gt;&lt;/blockquote&gt;Oh no!&amp;nbsp; &lt;img src=&quot;/mxo/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;br&gt; </description>
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<pubDate>Thu, 26 Apr 2007 01:00:46 GMT</pubDate>
<author>SolidRevolver</author>
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<title>Re:Grenades..</title>
<description>Now let&amp;#39;s see what we have?&lt;br&gt; &lt;br&gt; - Animation, check&lt;br&gt; - Target System, check&lt;br&gt; - In-game Icon, check&lt;br&gt; - Explosion SFX, check&lt;br&gt; &lt;br&gt; &lt;br&gt; Mhm... a consumable, that&amp;#39;d be cool. Damage type should be ballistic since it&amp;#39;s a grenade after all. I think it should not do much damage itself but has on top of that a&amp;nbsp;slight DOT effect so that the grenade mimics a splinter grenade (initial damage from the (normally) 10000 granulates, then damage from wounds). Also a appropiately large user timer is needed so that we don&amp;#39;t get a dozen guys spamming nades around the place.&lt;br&gt; &lt;br&gt; Chuck Norris approves of this thread&amp;nbsp;&lt;img src=&quot;/mxo/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt; &lt;br&gt; </description>
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<pubDate>Thu, 26 Apr 2007 04:12:08 GMT</pubDate>
<author>GoDGiVeR</author>
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<title>Re:Grenades..</title>
<description>&lt;cite&gt;Reeverb wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;cloudwolf wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;I say start small, you see those useless abilities on soldier? Yeah, sharpshooter and multi-fighting, replace em with some basic&amp;nbsp;grenade abilities.&amp;nbsp;Sounds pretty soldiery to me.&lt;/blockquote&gt;That&amp;#39;s the easiest way of implementing them. Props! &lt;img src=&quot;/mxo/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;br&gt; Make the dmg output levelable as well. Everything is in game:&lt;br&gt; &amp;nbsp;- Smoke bomb animation&lt;br&gt; &amp;nbsp;- Smoke bomb&amp;nbsp;cross air launch mode&lt;br&gt; &amp;nbsp;- Grenade icons&lt;br&gt; &lt;br&gt; Win.&lt;br&gt; &lt;/blockquote&gt;&lt;p&gt;Aye, and replace the images with the ones&amp;nbsp;Anxiety provided here; &lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://img216.imageshack.us/img216/5469/grenadeof2.jpg&quot; border=&quot;0&quot;&gt;&lt;br&gt; &lt;br&gt; Although a grenadier tree (Like the post a few up) is an awsome idea, it&amp;#39;s not gonna happen. For months people have asked for sword trees/zen tree/trojan hacker and all that, and it hasn&amp;#39;t happened. However, using the existing resources already implmented, it would be pretty faesible.&lt;br&gt; &lt;br&gt; &lt;/p&gt;</description>
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<pubDate>Thu, 26 Apr 2007 08:40:30 GMT</pubDate>
<author>Pilot</author>
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<title>Re:Grenades..</title>
<description>How about this for an idea too, duds. Yes duds, so it is not always &amp;quot;omg I blew j00 all up!&amp;quot; so if say 4 people threw grenades into a pack of reds only 2 went off or 3 went off instead of all 4, or hell even NONE go off cause they were duds. And as for animations, well as it has been said flash bang and smoke grenades can be changed slightly, as for the result on the reds...well we have the flame virus...why not have the result as people are on fire and if they survived the blast their health goes down 10 points every 5 seconds till they are &amp;quot;put out&amp;quot;.&lt;br&gt; </description>
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<pubDate>Thu, 26 Apr 2007 08:53:44 GMT</pubDate>
<author>Twaggy</author>
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<title>Re:Grenades..</title>
<description>yea it would be hard to implement, because there would have to be interlock grenadier moves, and ones that u can use when someone is in a state, what would you call the off balance grenade special, tomo toss&lt;br&gt; </description>
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<pubDate>Thu, 26 Apr 2007 09:17:15 GMT</pubDate>
<author>Darkhorse</author>
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<title>Re:Grenades..</title>
<description>Grenades...in interlock....ARE YOU KIDDING ME!? I have a name for that.......&lt;br&gt; &lt;br&gt; &lt;span style=&quot;font-size: xx-large&quot;&gt;&lt;u&gt;&lt;i&gt;&lt;b&gt;kamikaze!!!!&lt;br&gt; &lt;br&gt; &lt;/b&gt;&lt;/i&gt;&lt;/u&gt;&lt;span style=&quot;font-size: x-small&quot;&gt;Please please realise...Grenade moves should be ranged not close combat...duh!... no offence.&lt;/span&gt;&lt;/span&gt;&lt;br&gt; </description>
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<pubDate>Thu, 26 Apr 2007 09:22:09 GMT</pubDate>
<author>Twaggy</author>
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<title>Re:Grenades..</title>
<description>A consumable would be the &amp;quot;easiest&amp;quot; way to implement this. A splinter grenade with a low damage and a DOT effect. Now that would work I think.</description>
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<pubDate>Thu, 26 Apr 2007 09:31:02 GMT</pubDate>
<author>GoDGiVeR</author>
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<title>Re:Grenades..</title>
<description>&lt;cite&gt;GoDGiVeR wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;br&gt; Mhm... a consumable, that&amp;#39;d be cool. Damage type should be ballistic since it&amp;#39;s a grenade after all. &lt;br&gt; &lt;br&gt; &lt;/blockquote&gt;&lt;p&gt;&lt;br&gt; Surely Thrown makes more sense &lt;img src=&quot;/mxo/images/smilies/69934afc394145350659cd7add244ca9.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/p&gt;&lt;p&gt;But yeah, idea, devs, implement, pwease? ^^&lt;/p&gt;</description>
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<pubDate>Thu, 26 Apr 2007 16:28:29 GMT</pubDate>
<author>cloudwolf</author>
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<title>Re:Grenades..</title>
<description>&lt;p&gt;Here an idea &amp;quot;Reaper2U&amp;quot; posted on the SC forums, im not gonna steal credit for it, nor change it, there are things i dont like in it (quite a few)&amp;nbsp; but it can be something people can take ideas out of it, but he put a lot of time into it so here,&lt;br&gt; &lt;br&gt; Reaper2u :&lt;br&gt; &lt;br&gt; The tree would ne located between Spy and Operative, cause it contains aspects of both. &lt;br&gt; &lt;br&gt; there should be 2 tree parts, like with MA, Guns or the MKT / Assassin treens. &lt;br&gt; &lt;br&gt; First part of the tree: &lt;br&gt; &lt;br&gt; Explosives Knowledge: &lt;br&gt; req: Operative lvl 17, abil lvl 17. &lt;br&gt; passive buffs: Explosive Radius: 10% at lvl 50, Explosive Damage Bonus: 10% at lvl 50, Explosives Visibility: 25% at lvl 50 &lt;br&gt; &lt;br&gt; Right part: &lt;br&gt; &lt;br&gt; Grenade: lvl 20 &lt;br&gt; IS Cost: 25 &lt;br&gt; Is thrown where aimed, like Audio Decoy in CR1. &lt;br&gt; Range 16m &lt;br&gt; Explosive DPS 18 &lt;br&gt; Area Radius 4m &lt;br&gt; Cast Time 4 seconds &lt;br&gt; Reuse timer 30sec. &lt;br&gt; 25% chance to root for 6 seconds &lt;br&gt; &lt;br&gt; EPM Grenade, lvl 22: &lt;br&gt; IS Cost: 30 &lt;br&gt; Thrown like normal Grenade. &lt;br&gt; Range 16m &lt;br&gt; Damage: DPS 0 &lt;br&gt; Area Radius 5m &lt;br&gt; 75% chance to stun all enemies in the blast area for 5 sec. &lt;br&gt; Cast time: 3 sec &lt;br&gt; Reuse time: 50sec &lt;br&gt; &lt;br&gt; Middle: &lt;br&gt; &lt;br&gt; Timed Bomb, lvl 24: &lt;br&gt; IS Cost: 50 &lt;br&gt; Planted like a decoy too, in a range of 2m around the player. &lt;br&gt; Timed to blow 5 seconds after planted. &lt;br&gt; Explosive Damage: 22DPS &lt;br&gt; Cast time: 4sec &lt;br&gt; Reuse Timer: 60 sec &lt;br&gt; Shows the Simulacra Interface with the timer running. &lt;br&gt; Damages Friendly &lt;br&gt; &lt;br&gt; Left side: &lt;br&gt; &lt;br&gt; Proximity Mine, lvl 27 &lt;br&gt; IS Cost: 30 &lt;br&gt; Plant Radius: 2m &lt;br&gt; Area Radius: 2m &lt;br&gt; Explosive Damage: 950 &lt;br&gt; Cast timer 3sec &lt;br&gt; Reuse Timer: 60 sec &lt;br&gt; Defuzes self after: 60sec &lt;br&gt; Damages Friendly &lt;br&gt; -50% Movement speed 50% chance &lt;br&gt; &lt;br&gt; Disarm Explosives, lvl 28: &lt;br&gt; IS Cost: 25 &lt;br&gt; Aimed at explosives, used like Proxy Coder. &lt;br&gt; can be lvl&amp;#39;d to 50 &lt;br&gt; 100% Disarm Chance at lvl 50 &lt;br&gt; Cast time: 4sec &lt;br&gt; Reuse Timer: 20sec &lt;br&gt; Immobilizes while being used. Almost like the coder interface. &lt;br&gt; &lt;br&gt; Tree end: &lt;br&gt; &lt;br&gt; Explosives Master, lvl 30 &lt;br&gt; Passive buffs: none &lt;br&gt; Tree Buff buffs: &lt;br&gt; Explosive Damage: 4pts &lt;br&gt; Explosive Area Radius: 5% &lt;br&gt; Root Duration Bonus: 10% &lt;br&gt; &lt;br&gt; &lt;br&gt; Explosive Expert tree: &lt;br&gt; &lt;br&gt; Top: &lt;br&gt; &lt;br&gt; Advanced Bombing, lvl 33: &lt;br&gt; Passive buffs at lvl 50: &lt;br&gt; Explosive Damage Bonus: 5% &lt;br&gt; Explosives Visibility: 50% &lt;br&gt; Stun Duration Bonus: 10% &lt;br&gt; &lt;br&gt; &lt;br&gt; Right side: &lt;br&gt; &lt;br&gt; Fragmentation Grenade, lvl 35: &lt;br&gt; IS Cost: 40 &lt;br&gt; Throw Radius: 16m &lt;br&gt; Area Radius: 6m &lt;br&gt; Explosive Damage: 30DPS &lt;br&gt; Cast time: 4sec &lt;br&gt; Reuse Time: 30sec &lt;br&gt; &lt;br&gt; 50% Chance causes Dazed &lt;br&gt; 50% Chance causes Staggered &lt;br&gt; &lt;br&gt; &lt;br&gt; Thermite Grenade, lvl 37 &lt;br&gt; IS Cost: 35 &lt;br&gt; Throw Range: 16m &lt;br&gt; Area Radius: 6m &lt;br&gt; Explosive Damage: 10DPS &lt;br&gt; Cast Time: 4 sec &lt;br&gt; Reuse Time: 40 sec &lt;br&gt; &lt;br&gt; 75% Chance causes 5DPS for 30sec (150DPS for a full 30 sec) &lt;br&gt; Causes Blinded: 10sec &lt;br&gt; -50&amp;amp; Movement Speed: 20 sec &lt;br&gt; &lt;br&gt; &lt;br&gt; Middle: &lt;br&gt; &lt;br&gt; Remote Detonated Bomb, lvl 40: &lt;br&gt; IS Cost: 75 &lt;br&gt; Explosive Damage when detonated: around 2200 Damage without resist. &lt;br&gt; Plant Radius: 2m &lt;br&gt; Area Radius: 8m &lt;br&gt; Can be disarmed &lt;br&gt; Defuzes after: 60 sec &lt;br&gt; Damages Friendly &lt;br&gt; &lt;br&gt; &lt;br&gt; Left side: &lt;br&gt; &lt;br&gt; Shaped Charge, lvl 44: &lt;br&gt; IS Cost: 50 &lt;br&gt; Explosive Damage: 1000 upon detonation. &lt;br&gt; Remote Detonated &lt;br&gt; Plant Radius: 2m, faced in the direction u want it. &lt;br&gt; Area Radius: 7m within Cone. &lt;br&gt; Can be disarmed &lt;br&gt; Defuzes after 30 Sec. &lt;br&gt; Cast time: 3 sec &lt;br&gt; Reuse Time: 120sec &lt;br&gt; Damages Friendly &lt;br&gt; &lt;br&gt; 25% Chance to Root for 8 sec &lt;br&gt; If Target is Dazed, Damage +50% &lt;br&gt; &lt;br&gt; &lt;br&gt; Bazooka, lvl 48: &lt;br&gt; IS Cost: 80 &lt;br&gt; Range: 25m &lt;br&gt; Area Radius: 4m &lt;br&gt; Damage: 800 on Detonation &lt;br&gt; Cast Time: 4 sec &lt;br&gt; Reuse Time: 120sec &lt;br&gt; Does not damage Friendly &lt;br&gt; &lt;br&gt; 75% causes Stun for 8sec &lt;br&gt; &lt;br&gt; &lt;br&gt; End: &lt;br&gt; &lt;br&gt; Explosive Expert, lvl 50: &lt;br&gt; &lt;br&gt; Passive Buff: Explosives Visibility: 25% &lt;br&gt; &lt;br&gt; Tree Buff: none &lt;br&gt; &lt;br&gt; Associated Ability: &lt;br&gt; &lt;br&gt; Suicide Vest, lvl 50: &lt;br&gt; IS Cost: 120 &lt;br&gt; Causes Player to be like disguised, shown with an Explosives Vest, and a detonator in Hand. &lt;br&gt; Target needs to be Interlocked to detonate. &lt;br&gt; Damage: 2800 &lt;br&gt; Damages Friendly &lt;br&gt; Cast Timer: 1.5 Sec &lt;br&gt; Reuse Timer: 600Sec &lt;br&gt; &lt;br&gt; Self: &lt;br&gt; -200% IS Regen while active &lt;br&gt; Health is set to 2599 &lt;br&gt; Explosives Reststance is set to 0pts &lt;br&gt; Prevents Rez after successful Bombing &lt;br&gt; &lt;br&gt; Enemy: -200% Health Regen for Targets hit. &lt;/p&gt;</description>
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<pubDate>Wed, 2 May 2007 02:10:57 GMT</pubDate>
<author>deviljonny</author>
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<title>Re:Grenades..</title>
<description>it is a nice idea, but if we are going to get grenades then I think consumables are the only way to go, and they should do about 300 damage max.&lt;br&gt; </description>
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<pubDate>Wed, 2 May 2007 14:48:13 GMT</pubDate>
<author>Denary</author>
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<title>Re:Grenades..</title>
<description>Love this idea shame it will never happen.</description>
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<pubDate>Sun, 30 Sep 2007 12:39:35 GMT</pubDate>
<author>vadorakamark</author>
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<title>Re:Grenades..</title>
<description>Huh.. I&amp;#39;ve been working on such a tree set myself and had totally forgotten someone had done one already.&amp;nbsp; I&amp;#39;ll finish and post it anyway because it&amp;#39;s somewhat different and probably more feasible.&amp;nbsp; Maybe it&amp;#39;ll renew some interest in Grenades or inspire someone else to go even further.&amp;nbsp; I&amp;#39;ll get around to finishing mine in a week or two I think.&amp;nbsp; &lt;br /&gt;</description>
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<pubDate>Sun, 30 Sep 2007 19:52:42 GMT</pubDate>
<author>GypsyJuggler</author>
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<title>Re:Grenades..</title>
<description>The worst part about the load outs previously mentioned is that they introduce another type of damage. Maybe if it was changed to Ballistic?&lt;br /&gt;</description>
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<pubDate>Mon, 1 Oct 2007 08:40:12 GMT</pubDate>
<author>Marias</author>
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<title>Re:Grenades..</title>
<description>My design has Grenadier following on from Infiltrator in Data Miner&amp;#39;s old position, thus the damage type is Thrown.&amp;nbsp; &lt;br /&gt;</description>
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<pubDate>Mon, 1 Oct 2007 18:39:09 GMT</pubDate>
<author>GypsyJuggler</author>
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<title>Re:Grenades..</title>
<description>actually that defense thing is the best option I&apos;ve heard yet I uh... 4th that idea! &lt;br /&gt;being able to load 2 defenses with that would make it extremely useful.</description>
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<pubDate>Thu, 4 Sep 2008 15:25:10 GMT</pubDate>
<author>Zeac</author>
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