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<title>Latest posts for the topic &quot;RSI Hack mission too easy...&quot;</title>
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<description>Latest messages posted in the topic &quot;RSI Hack mission too easy...&quot;</description>
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<title>Re: RSI Hack mission too easy...</title>
<description>&lt;div&gt;&lt;/div&gt;um you have to understand that the way everything works and needed to change your loadout, this was needed , moreso now with the new combat system so people can play about with there stats at the start, so make it too hard and then people will get fustrated...</description>
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<pubDate>Thu, 16 Mar 2006 07:13:53 GMT</pubDate>
<author>Aquatium.</author>
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<title>Re: RSI Hack mission too easy...</title>
<description>I&apos;ve failed it about 6 times now.&lt;br&gt;I&apos;m just not good at keeping people alive. &lt;img src=&quot;/mxo/images/smilies/8a80c6485cd926be453217d59a84a888.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;br&gt;&lt;br&gt;- Void</description>
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<pubDate>Thu, 16 Mar 2006 07:47:03 GMT</pubDate>
<author>EndlessVoid</author>
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<title>Re: RSI Hack mission too easy...</title>
<description>&lt;div&gt;&lt;/div&gt;or people rather be dead than have you help them? &lt;img src=&quot;/mxo/images/smilies/8a80c6485cd926be453217d59a84a888.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;</description>
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<pubDate>Thu, 16 Mar 2006 07:53:26 GMT</pubDate>
<author>Aquatium.</author>
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<title>Re: RSI Hack mission too easy...</title>
<description>Eh. I finally finished the mission.&lt;br&gt;The trick was to kill everyone else. &lt;img src=&quot;/mxo/images/smilies/8a80c6485cd926be453217d59a84a888.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;br&gt;&lt;br&gt;- Void</description>
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<pubDate>Thu, 16 Mar 2006 08:36:18 GMT</pubDate>
<author>EndlessVoid</author>
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<title>Re: RSI Hack mission too easy...</title>
<description>&lt;div&gt;&lt;/div&gt;go figure &lt;img src=&quot;/mxo/images/smilies/8a80c6485cd926be453217d59a84a888.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;</description>
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<pubDate>Thu, 16 Mar 2006 08:37:43 GMT</pubDate>
<author>Aquatium.</author>
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<title>Re: RSI Hack mission too easy...</title>
<description>&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;Aquatium wrote:&lt;br&gt;&lt;div&gt;&lt;/div&gt;um you have to understand that the way everything works and needed to change your loadout, this was needed , moreso now with the new combat system so people can play about with there stats at the start, so make it too hard and then people will get fustrated...&lt;br&gt;&lt;hr&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;I understand what you said, but the mission, as I said, it&apos;s too easy. Let&apos;s face it, the typical low level players won&apos;t change their attributes often, because they lack the abilities and the info to keep all the trees.&lt;br&gt;&lt;br&gt;Don&apos;t take me wrong. I agree that the new Combat system must be learn, but this is a mission that a level 50 can do quickly. There&apos;s no challenge at all. It&apos;s even a 1 stage mission!&lt;br&gt;&lt;br&gt;Combat Revision became a cry to nerf hackers and everything else, but Martial Artists. The cheapness of the mission makes me wonder. Why don&apos;t keep it as a 100 info item sold by vendors? It&apos;s easier and you can change your attributes as often as you like.&lt;br&gt;&lt;br&gt;TekMon, The New Order</description>
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<pubDate>Thu, 16 Mar 2006 08:57:26 GMT</pubDate>
<author>TekMon</author>
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<title>Re: RSI Hack mission too easy...</title>
<description>The reason why is that this mission, however easy it is, takes some time to complete. You can&apos;t just walk around the corner, buy a hack, do your stats and come back as an uber-whatever class. You could flip this way once, by having a hack on your RSI, but to flip again after that takes however long the mission takes you.&lt;br&gt;&lt;br&gt;CR2 is not intended to make it impossible, or even really hard, to switch between trees. Make it too hard and I would consider that a nerf of existing gameplay, as one of the coolest things about MXO is how you can switch between trees. What it is intended to do is to add some differentiation, and make you a little more invested in your stats.&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Thu, 16 Mar 2006 09:41:47 GMT</pubDate>
<author>HCFrog</author>
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<title>Re: RSI Hack mission too easy...</title>
<description>&lt;div&gt;&lt;/div&gt;&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;HCFrog wrote:&lt;br&gt;What it is intended to do is to add some differentiation, and make you a little more invested in your stats.&lt;br&gt;&lt;div&gt;&lt;/div&gt;&lt;br&gt;&lt;hr&gt;&lt;/blockquote&gt;Yep, even if you plan it carefully, the run, my first attempt a mob i tried to kill, i missed and he killed my guy, so its not a walk in the park as it seems, i know what helped me was i used to wonder down DT and internationalas a lvl 12 getting HL&apos;s so i learnt evasion techniques &lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;, through necessity &lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;br&gt;</description>
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<pubDate>Thu, 16 Mar 2006 10:08:50 GMT</pubDate>
<author>Aquatium.</author>
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<title>Re: RSI Hack mission too easy...</title>
<description>Frog, I&apos;m not talking about making impossible the class switching, but the mission should be more challenging, because as I said before, the higher levels are the ones more susceptible to want to change their attributes.&lt;br&gt;&lt;br&gt;I understand that the current system can&apos;t be compared with CR 2.0, but in any case MxO has given the RSI hack just once and that make us to weight what kind of class we would like to strenght. Make the mission worth for it, please.&lt;br&gt;&lt;br&gt;TekMon, The New Order&lt;br&gt;&lt;br&gt;P.S. It toke me less than 15 minutes to complete the mission, that&apos;s not too much time either.</description>
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<pubDate>Thu, 16 Mar 2006 10:13:10 GMT</pubDate>
<author>TekMon</author>
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<title>Re: RSI Hack mission too easy...</title>
<description>Psst, either send your proxy ahead to kill the guys off, or just tell the bluepill to wait behind while you go off and kill &apos;em &lt;img src=&quot;/mxo/images/smilies/8a80c6485cd926be453217d59a84a888.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;br&gt;&lt;br&gt;I have to agree with the OP, this does seem a tad too easy to me. Like I said in my post, Raising the cost to a more reasonable $1,000,000 and/or adding in a few mobs seems like a better idea to me.&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Thu, 16 Mar 2006 11:12:00 GMT</pubDate>
<author>RockyB</author>
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<title>Re: RSI Hack mission too easy...</title>
<description>Frog, will this follow a simular suit to City of Heroes? I know on that game you are limited to Stack 4 respecs and are available at levels 20, 30 and 40. However once you have attained all 4 respecs and they are used, you cannot respec accordingly. Overall, I like the mission. Just want these missions to be more readily where an NPC Seraph or NPC Oracle, NPC Niobe or NPC whoeverisimportant  to do some co-ordinating and worth while.&lt;br&gt;Maybe even doing a mission like this to earn those proized Beta clothes, or Beta Abilities &lt;img src=&quot;/mxo/images/smilies/8a80c6485cd926be453217d59a84a888.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Thu, 16 Mar 2006 11:53:51 GMT</pubDate>
<author>Operative_xAJx</author>
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<title>Re: RSI Hack mission too easy...</title>
<description>nope, RSI hacks won&apos;t work like that. You will be able to get any number of them, but you can only have one in inventory at a time.&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Thu, 16 Mar 2006 12:20:57 GMT</pubDate>
<author>HCFrog</author>
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<title>Re: RSI Hack mission too easy...</title>
<description>&lt;div&gt;&lt;span&gt;&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;RockyB wrote:&lt;br&gt;Psst, either send your proxy ahead to kill the guys off, or just tell the bluepill to wait behind while you go off and kill &apos;em &lt;img src=&quot;/mxo/images/smilies/8a80c6485cd926be453217d59a84a888.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;br&gt;&lt;br&gt;I have to agree with the OP, this does seem a tad too easy to me. Like I said in my post, Raising the cost to a more reasonable $1,000,000 and/or adding in a few mobs seems like a better idea to me.&lt;br&gt;&lt;div&gt;&lt;/div&gt;&lt;br&gt;&lt;hr&gt;&lt;/blockquote&gt;&lt;br&gt;Where would a lvl 10 earn 1mil info at?&lt;br&gt;&lt;br&gt;Keep in mind this has to work at all levels (within reason of course).&lt;br&gt;&lt;br&gt;The mission idea is great, I have&apos;nt done it myself so I can&apos;t say anything about difficulty. However I would think that a three part (or more) mission would be best. I think the dev&apos;s are going for making someone take some time to get the hack instead of just poof buying it, changing stats and heading back into a pvp fest.&lt;br&gt;&lt;/span&gt;&lt;/div&gt;</description>
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<pubDate>Thu, 16 Mar 2006 14:14:14 GMT</pubDate>
<author>LiquidZ</author>
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<title>Re: RSI Hack mission too easy...</title>
<description>More importantly, why would a lvl 10 need a respec hack? The missions send you up into areas with lvl 15 mobs as it is &lt;img src=&quot;/mxo/images/smilies/69934afc394145350659cd7add244ca9.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;br&gt;&lt;br&gt;And if they did really desperatly need one, then how about factions? I know that if anyone in TGS needed a mil for something like that I&apos;d gladly give it to them.&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Thu, 16 Mar 2006 15:27:16 GMT</pubDate>
<author>RockyB</author>
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<title>Re: RSI Hack mission too easy...</title>
<description>&lt;div&gt;Actually that mission was a walk in the park for me...&lt;/div&gt;&lt;div&gt;&lt;br&gt;Or rather a walk on the highway. &lt;img src=&quot;/mxo/images/smilies/8a80c6485cd926be453217d59a84a888.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/div&gt;&lt;div&gt;If you catch my drift.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;If not then basically what I meant was stick to the main road and you should be fine. &lt;/div&gt;&lt;div&gt;Though you might have to take some small detours.&lt;/div&gt;</description>
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<pubDate>Fri, 17 Mar 2006 05:44:35 GMT</pubDate>
<author>MxO-PhanthomZtryker</author>
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<title>Re: RSI Hack mission too easy...</title>
<description>I don&apos;t even know how to start the mission. Plz any1 tell me coz I asked at mara and no1 told me exactly. This is confusing coz I still could buy a hack at the vendor.&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Fri, 17 Mar 2006 07:36:45 GMT</pubDate>
<author>The Leo</author>
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<title>Re: RSI Hack mission too easy...</title>
<description>&lt;div&gt;&lt;/div&gt;&lt;p&gt;I think this RSI Hack thing is kind of stupid. I know when i was lvl 20 I had every tree up to lvl 20. Lvled and everything. (and no i didn&apos;t get any money help from a friend). So now to change my stats i got to go do this mission. This really limits the game play. For instance dueling. One guy wants to duel with hacker the other MA. Both will need seperate stat LOs.&lt;/p&gt;&lt;p&gt;I think at least for the first month mabye. Let us change our stats however we please. I know I for one will most likely try and find a balance so i dont ever have to use these stat hacks.&lt;/p&gt;&lt;p&gt;Right now the people who haven&apos;t been on the external server dont know how everything works. So there going to Load up there stats to what looks good and then find out it helps nothing they wanted it to help. So I seriously think you should considor letting us change our stats around for the first month without missions and money.&lt;/p&gt;&lt;p&gt; &lt;/p&gt;</description>
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<pubDate>Fri, 17 Mar 2006 08:12:36 GMT</pubDate>
<author>Seperioth</author>
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<title>Re: RSI Hack mission too easy...</title>
<description>&lt;div&gt;That&apos;s actually a really good idea.&lt;/div&gt;&lt;div&gt;Maybe not for a month, but perhaps for the two days after the patch but before the event, RSI hacks should show up on the vendors for 10 info, same as they do on QA now.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;The reason for this is that some people don&apos;t have the drivespace for two installations of MXO, but still want the ability to play around with the settings a bit once 2.0 hits.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;- Void&lt;/div&gt;</description>
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<pubDate>Fri, 17 Mar 2006 15:32:14 GMT</pubDate>
<author>EndlessVoid</author>
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<title>Re: RSI Hack mission too easy...</title>
<description>One month sounds fair to me, but perhaps start it after the event - if there are concerns that it could cause &amp;quot;cheating&amp;quot; in the event. Two days - especially with bugs still around - doesn&apos;t seem long enough. One month should be fine, just leave the hack on vendors for 10 info for that month.&lt;br&gt;&lt;br&gt;I do still think that the RSI hack mission should offer choices of difficulty for differing prices and variety in the tasks - perhaps suited to specific loadouts. But remember, it can&apos;t be too difficult as it&apos;s mainly aimed at those who configured their stats wrong, so they are already at a disadvantage. Just making it take a long time with a minor challange should be okay. The point is to create fun not frustration.</description>
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<pubDate>Sat, 18 Mar 2006 00:40:26 GMT</pubDate>
<author>Chuui</author>
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<title>Re: RSI Hack mission too easy...</title>
<description>&lt;div&gt;agreed, 2 days? dumb idea. thats not nearly enough time for a proper nerd to fiddle around with things and actually learn something. i dont care what we have to do to get the rsi hacks just so long as we can get them over and over and over, an unlimited number of times, as hcfrog appears to indicate. after all if you can only get a limited number of them before youre cut off, theres not gonna be much testing to be had. without time to burn, how will we test anything? this should not be open to discussion.. make rsi hacks available at vendors or missions or genies in lamps, forever, on a regular basis, and dont look back =D&lt;/div&gt;</description>
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<pubDate>Sat, 18 Mar 2006 12:19:17 GMT</pubDate>
<author>cryshal</author>
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