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<title>Latest posts for the topic &quot;What&apos;s Your Story? - Thursday, January 4, 2007&quot;</title>
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<description>Latest messages posted in the topic &quot;What&apos;s Your Story? - Thursday, January 4, 2007&quot;</description>
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<title>Re:What&apos;s Your Story? - Thursday, January 4, 2007</title>
<description>I play only one MMO now, MxO. All the others just simply don&amp;#39;t interest me anymore, they are all too much alike with people who are always alike too. MxO is different, it&amp;#39;s kinda the underdog of MMOs, sure the population is about as big as my back garden these days but I hope that will change. I play online games because I want to pit myself against some of the best players around. I know I ain&amp;#39;t the best, but I ain&amp;#39;t the worst either. I come here for fun, friendship and a challenge.&lt;br&gt; &lt;br&gt; Twagz&lt;br&gt; </description>
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<pubDate>Fri, 5 Jan 2007 01:48:38 GMT</pubDate>
<author>Twaggy</author>
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<title>Re:What&apos;s Your Story? - Thursday, January 4, 2007</title>
<description>The reasons why I decided to join MxO:&lt;br&gt; &lt;br&gt; Exploration of the Mega City from the movies (I generally have a high fascination for virtual environments), experience and active participation in the storyline.&lt;br&gt; &lt;br&gt; Needless to say, these are not entirely the reasons why I keep playing.&lt;br&gt; Mega City is great, but only &amp;quot;authentic&amp;quot; through five partially inaccurate movie locations, and generally consists of three independent parts that are supposed to be a part of the non-existent whole I&amp;nbsp;had been&amp;nbsp;so excited to explore.&lt;br&gt; The active participation in the storyline has never been like I had expected it from the DVD previews (not even in the LET times, I think), and has decreased even more since the LET &amp;quot;left&amp;quot;.&lt;br&gt; Of course, not decreased to zero: for those involved, it still seems to run at a considerably high level (as far as I&amp;#39;ve seen). But since I currently have no chance to participate in events, and never got into RP, this aspect is currently dead for me aswell.&lt;br&gt; &lt;br&gt; Basically, I currently experience a static and non-interactive storyline, like a TV series. But this is not a real demerit for me, and I still highly enjoy and believe in the storyline, I&amp;#39;m very interested in it and its future evolvement&amp;nbsp;and that prevents me from any thoughts about cancelling my subscription.&lt;br&gt; To be honest, I mostly experience it from outside the game - reading Sentinels, DN1 reports, live event posts and studying mission text screenshots - but it&amp;#39;s all part of MxO, so it counts equally.&lt;br&gt; &lt;br&gt; Also, the reason I mostly enjoy jacking in are of audiovisual nature: &lt;br&gt; MxO&amp;#39;s world is just beautiful (looking past a small part of the weather cycle), looking at and moving around it, for me, is an equally fulfilling experience as music, and I just never get tired of it (don&amp;#39;t wanna talk about performance issues right now...).&lt;br&gt; Interlock animations are also very aesthetical and exciting, as long as not screwed up by animation bugs (which is too often), I just enjoy looking at them and am not a bit bored after 1 1/2 years playing.&lt;br&gt; &lt;br&gt; The ingame music just rocks, and apart from being more than listenable at its own, it increases the gaming enjoyment significantly.&lt;br&gt; &lt;br&gt; The community is not a point I can really name here. When the servers merged and I started seeing players all around me, this was what really caught my interest in the game for the first time and made me play it for hours.&lt;br&gt; But slowly, I&amp;#39;ve changed to solo playing and hardly interact with anybody in the game currently.&lt;br&gt; &lt;br&gt; I attend the forums more frequently than it&amp;#39;s good for me, partially because of the game and its community specifically, but also because forums, discussions and debates about any topic generally attract me aswell.&lt;br&gt; &lt;br&gt; So I can&amp;#39;t really call the community as a reason &lt;i&gt;I play MxO&lt;/i&gt;.&lt;br&gt; &lt;br&gt; Yea, my kind of 2 cents.</description>
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<pubDate>Fri, 5 Jan 2007 05:05:38 GMT</pubDate>
<author>zeroone506</author>
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<title>Re:What&apos;s Your Story? - Thursday, January 4, 2007</title>
<description>MxO is the first and only one MMO I play. I am not interested in other MMOs.&lt;br&gt; The reason is.... the story of the movies I love the most continues. I am a fan of the Matrix and even played Neo in &amp;quot;The Matrix flash mobs in Japan&amp;quot;.&lt;br&gt; I am very happy because the story isn&amp;#39;t over and we can experience it.&lt;br&gt; I have to admit some of the storyline (especially Unlimit&amp;#39;s) weren&amp;#39;t Matrix-y at all, I believed they would be improved soon and like the current one. I will stick with this game until the end of the world.&lt;br&gt; &lt;br&gt; </description>
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<pubDate>Fri, 5 Jan 2007 06:51:15 GMT</pubDate>
<author>Kazuki21</author>
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<title>What&apos;s Your Story? - Thursday, January 4, 2007</title>
<description>I&apos;d have to say I was well prepared to write off MMOs as packed with immature kids until I tried this out, to be honest. This game kinda changed my view of it. (Though my views on WoW are unchanged to this date.)</description>
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<pubDate>Fri, 5 Jan 2007 12:21:04 GMT</pubDate>
<author>ZeroPheonix</author>
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<title>Re:What&apos;s Your Story? - Thursday, January 4, 2007</title>
<description>&lt;b&gt;&lt;span style=&quot;color: #cc0000&quot;&gt;&lt;hr /&gt; &lt;p&gt;&lt;b&gt;&lt;span style=&quot;color: #cc0000&quot;&gt;PaperGh0st Writes:&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;&lt;/span&gt;&lt;/b&gt;&lt;p&gt;I play mxo because for me its all about the social stuff. i returned after a LONG absense from the game (i left just before the SOE handover i think) and now im just running round having fun. i dont care about levelling, doing missions or anything like that, though i wont complain if i get to take part in a few live events, i loved those things. pity they wont be on the same scale anymore but whatever.&lt;br&gt; &lt;br&gt; as i work in internet security, i also run a volunteer network where people can report hackers, adware drive bys, botnets and everything else called &amp;quot;the fourth wall&amp;quot;. while playing mxo a week or so ago, someone noticed my bio and asked me if i could help fix their pc because they had a trojan on it. i agreed, and while doing it thought wow, i wonder if i can set up the fourth wall in various online games, too? so we did, and now its my intention that if you see something dodgy going on, you can come to me and report it in game, and ill take care of the rest. we get stuff like that shut down on a regular basis. i also chronicle lots of virtual world activity and write about it on my sites, so thats another draw which ties into the social side of things.&lt;/p&gt;&lt;hr /&gt;&lt;br&gt; </description>
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<pubDate>Sat, 6 Jan 2007 09:04:51 GMT</pubDate>
<author>cloudwolf</author>
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<title>Re:What&apos;s Your Story? - Thursday, January 4, 2007</title>
<description>I first started playing:&lt;br&gt; Because I loved the films and couldn&amp;#39;t get enough Matrix canon. Once I started playing, the global events were amazing and I said &amp;quot;this is going to be awesome&amp;quot;&lt;br&gt; &lt;br&gt; Then before I could get too excited, the scale of the game died down, and it was sold to Sony because Monolith couldn&amp;#39;t keep it up. It was about this time that the only aspect of the game that fascinated me was the Furious Angels. To this date, still the only faction with an air of mystery about it, most likely due to the high role playing standards on who gets in, and despite what developers, prima guide writers and anyone else who doesn&amp;#39;t see it, a major protagonist for the game and the Matrix canon.&lt;br&gt; &lt;br&gt; However, now the mystery is gone from me and I turn back towards the game.&lt;br&gt; &lt;br&gt; Why I continue to play:&lt;br&gt; Because I have a blind hope that several things will happen:&lt;br&gt; &lt;br&gt; -More story content written&lt;br&gt; -That the cinematic quality of the Matrix will be brought back to the game&lt;br&gt; -Ability of players to affect the storyline (similar in concept to the &amp;quot;Choose Your Own Adventure&amp;quot; series)&lt;br&gt; -That I will outlast the&amp;nbsp;*Edit* to see a day when everyone in MxO is fun to play with&lt;br&gt; -More things to do (story arcs, quests, raids, rescues, etc)&lt;br&gt; -That a large influx of players/revenue will hit the game (either due to a massive ad campaign similar to WoW&amp;#39;s and/or due to more mainstream matrix canon such as a film, tv series, novels, etc)&lt;br&gt; -That if we receive more money, people at SOE will re-invest money into the game to increase it&amp;#39;s resources (ie hire more developers)&lt;br&gt; -That the PvP aspect of the game will have meaning and/or consequence.&lt;br&gt; &lt;br&gt; How long can I hold my breath? Indefinitely.&lt;br&gt; &lt;br&gt; How high are my expectations and faith in this team? About how the general public feel about George W. Bush.&lt;br&gt; </description>
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<pubDate>Sat, 6 Jan 2007 09:42:31 GMT</pubDate>
<author>Dagonet</author>
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<title>Re:What&apos;s Your Story? - Thursday, January 4, 2007</title>
<description>&lt;cite&gt;Rarebit wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Why? Why? Why do you persist?!&lt;br&gt; &lt;/blockquote&gt;&lt;p&gt;&lt;br&gt; Because I choose to.&lt;/p&gt;&lt;p&gt;In all seriousness, I came to the Matrix Online with wide eyes and high hopes to jack into the world created by the W. Brothers and experience the excitement and sense of mystery that surrounded the movies.&amp;nbsp; I needed an escape from my real life which was a little stressful and chaotic at the time.&amp;nbsp; I was hooked on MxO from the first moment I jacked in and saw the green code falling.&amp;nbsp;&lt;/p&gt;&lt;p&gt;During beta I started coding clothing and putting together outfits.&amp;nbsp; Back then (before I knew better) it was all about the Matrix fashion.&amp;nbsp; Amazing clothing and style.&amp;nbsp; Coding in this game was the first crafting system that made sense to me and that deepened the enjoyment.&amp;nbsp; &lt;/p&gt;&lt;p&gt;The end of beta event was amazing!&amp;nbsp; RFZ broadcasting the event brought people to my desk/room and asked me what was going on and what was I listening to.&amp;nbsp; I told them it was a live radio feed from an online game.&amp;nbsp; They thought it was a real catastrope somewhere.&amp;nbsp; Being a Merovingian operative back then.. I tried to hide in an exile hideout to avoid the system reset but alas, I was caught.&lt;/p&gt;&lt;p&gt;When the game went live the thrills kept coming.&amp;nbsp; World events, missioning with the threat of PvP, and tactical combat.&amp;nbsp; Calling in backup and having factions appear out of&amp;nbsp;a hardline and suddenly evening up a battle in seconds.&lt;/p&gt;&lt;p&gt;Why do I persist?&amp;nbsp; Because I choose to.&amp;nbsp; The story (while sometimes a little unmatrixy IMO) is something that I&amp;#39;ve not found in any other MMO except some privately run servers of different games.&amp;nbsp; This is the Matrix, with movie characters, movie locations, bullet time, kung fu, and guns.. lots of guns.&amp;nbsp; Sure those stupid hackers were here, but in the end they finally got about half of what they deserved.&amp;nbsp; The environment forces us to harken back to the movie storyline and the incredibly deep concepts which were just beyond amazing combat.&amp;nbsp; I stay for the future.. because I have hope.&amp;nbsp; Hope that the game will continue to evolve, grow, and reach it&amp;#39;s potential one day.&lt;/p&gt;&lt;p&gt;&amp;quot;Hope, it is the quintessential human delusion, simultaneously the source of your greatest strength, and your greatest weakness.&amp;quot;&lt;/p&gt;</description>
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<pubDate>Sat, 6 Jan 2007 11:13:24 GMT</pubDate>
<author>Spadz</author>
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<title>Re:What&apos;s Your Story? - Thursday, January 4, 2007</title>
<description>&lt;p&gt;Online gaming has been a hobby of mine since .. online gaming existed. I suddenly feel old. heh.&lt;/p&gt;&lt;p&gt;Then way back in the late eighties I started designing a wee little mud while working as a Systems Manager. &lt;/p&gt;&lt;p&gt;Later on I started working on other peoples Muds and then Mucks. It grew into a rather time consuming hobby.&lt;/p&gt;&lt;p&gt;Then the Age of Graphics arrived.&lt;/p&gt;&lt;p&gt;Hmm. Perhaps I better skip ahead a decade or so. Maybe make it the short version too.&lt;/p&gt;&lt;p&gt;So.. I heard about this MMO some folks were making based on the Martix movies. I thought. &amp;quot;Uh.. I hope it&amp;#39;s not those Enter the Matrix people... terrible game.&amp;quot; &lt;/p&gt;&lt;p&gt;And the villagers rejoiced&amp;nbsp;when it was discovered they were not.&lt;/p&gt;&lt;p&gt;The more I read about Interlock the more convinced I was that I wanted to play this game. I&amp;#39;m an MMO vet. I&amp;#39;ve been there, done that, got the T-shirt. But this looked cool enough to keep my interest for a very long time. AND it had a story.. the official continuation of those movies I liked. Very cool. I&amp;#39;m&amp;nbsp;what you call a &amp;#39;casual hardcore roleplayer&amp;#39; which basically means I was hardcore as you can get but life has worn me down and I&amp;#39;m tired. Just want to have fun. In character... out of character. Whatever. &lt;/p&gt;&lt;p&gt;Plus ... there&amp;nbsp;were NO ELVES. I&amp;nbsp;was tired of fantasy elves. Clones of Tolkien elves irritate me.&lt;/p&gt;&lt;p&gt;And it wasn&amp;#39;t owned by SOE which at that point was a factor in my decision.&lt;/p&gt;&lt;p&gt;So I took the redpill.&lt;/p&gt;&lt;p&gt;Made a crew.&amp;nbsp;&lt;/p&gt;&lt;p&gt;Joined a faction.&lt;/p&gt;&lt;p&gt;Had a blast helping&amp;nbsp;a faction mate win an event on Linenoise.&lt;/p&gt;&lt;p&gt;SOE&amp;nbsp;took over&amp;nbsp;MxO. I predicted the apocolypse. I was wrong.&lt;/p&gt;&lt;p&gt;Took over&amp;nbsp;my faction in a bloodless coup. Only took ten months. heh.&lt;/p&gt;&lt;p&gt;And.... *zzzzzzzzzzzzzp*&lt;/p&gt;&lt;p&gt;We arrive at present day.&lt;/p&gt;&lt;p&gt;The past couple years have been pretty tough for me in the real world. Considered quitting a few times due to reasons unrelated to MxO. I even did quit once. Just didn&amp;#39;t make any &amp;#39;goodbye&amp;#39; posts about it and stuff like that. Just quietly slipped away. Like I said... tough couple years. But within days I came back. I have some really great friends in my faction that have been there with me through the thick and the thin. I never would have met them if it were not for MxO.&lt;/p&gt;&lt;p&gt;The story and live events are something that also keeps me here. As well as all the RP players come up with. Sometimes I&amp;#39;m astounded by the imagination of my fellow players. That&amp;#39;s a good thing.&lt;/p&gt;&lt;p&gt;Yes, the situation here at MxO could be more ideal. I know a full time LET team would bring in a lot more players. But I&amp;#39;m a realist. All things considered .. we&amp;#39;re lucky to even be here. I am more than pleased by the effort put forward by the entire development team. Not just Walrus and Rarebit.&amp;nbsp;All of them. And that is a big factor in me staying here.&lt;/p&gt;&lt;p&gt;I&amp;#39;m a redpill. What else am I going to do?&lt;/p&gt;&lt;p&gt;Plus ... I haven&amp;#39;t found Neo yet.&lt;/p&gt;&lt;p&gt;So that&amp;#39;s my story ... in my odd rambling way ... &lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description>
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<pubDate>Sat, 6 Jan 2007 11:20:11 GMT</pubDate>
<author>skyscream</author>
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<title>Re:What&apos;s Your Story? - Thursday, January 4, 2007</title>
<description>&lt;p&gt;When I first heard about MxO, what really got me interested that you had the choice to work with the Machines.&amp;nbsp; I remember&amp;nbsp;watching the first movie, seeing Trinity fighting the cops in the beginning, and hearing Smith say that those men were already dead.&amp;nbsp; I thought, she&amp;#39;s a good guy?&amp;nbsp; She just killed all those guys who were just trying to do their jobs and keep the peace.&amp;nbsp; The more I saw, the more turned off I was...I saw how the &amp;#39;heroes&amp;#39; were willing to kill bluepills, because they could either be taken over by an agent or they were so attached to the system that they would be willing to protect it.&amp;nbsp; They didn&amp;#39;t care how many people died in the process of extracting one person from the Matrix.&amp;nbsp; And Neo&amp;#39;s phone call at the end made me think, You want to show all these people a world without the Machines?&amp;nbsp; How are you going to feed them all, and where will they all live?&amp;nbsp; The people in Zion pretty much live in squalor already, how much worse will it get with a huge influx of people?&amp;nbsp;&amp;nbsp;Or will shutting down the Matrix just kill them all...did Morpheus and his buddies ever think of *any* of this?&amp;nbsp; I admit that I was disappointed with that ending; it seemed like it was going to be a repeat of something like &amp;#39;Independence Day&amp;#39;, where the enemy is magically destroyed and everyone lives happily ever after, with absolutely no thought of what you would need to basically rebuild the world.&lt;/p&gt;&lt;p&gt;I was so pleased to see it didn&amp;#39;t turn out that way!&amp;nbsp; With the sequels and the animated feature, we saw more of the world of the Matrix...the audience (and more importantly, Neo) saw that Machines and programs weren&amp;#39;t emotionless, hive-mind&amp;nbsp;automatons -- Sati&amp;#39;s parents, the Merovingian, Persephone, the Oracle come to mind.&amp;nbsp; I also thought it was ironic that the whole prophecy of the One (whiched seemed like a corny plot device when I saw the first movie) was actually engineered by the Machines...as was Zion.&amp;nbsp; And in the end, we saw that the solution included life for both sides, Machine and Zion.&amp;nbsp; No wiping out of the enemy.&amp;nbsp; We had to be grownups -- we had live together and work out our problems; they didn&amp;#39;t magically disappear with a hero or a superweapon or whatever.&lt;/p&gt;&lt;p&gt;*That* is why I play MxO.&amp;nbsp; So I can be part of this fascinating&amp;nbsp;world.&amp;nbsp; &lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Lyr&lt;/p&gt;</description>
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<pubDate>Sat, 6 Jan 2007 11:51:57 GMT</pubDate>
<author>Illyria22</author>
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<title>Re:What&apos;s Your Story? - Thursday, January 4, 2007</title>
<description>&lt;cite&gt;Illyria22 wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;When I first heard about MxO, what really got me interested that you had the choice to work with the Machines.&amp;nbsp; I remember&amp;nbsp;watching the first movie, seeing Trinity fighting the cops in the beginning, and hearing Smith say that those men were already dead.&amp;nbsp; I thought, she&amp;#39;s a good guy?&amp;nbsp; She just killed all those guys who were just trying to do their jobs and keep the peace.&amp;nbsp; The more I saw, the more turned off I was...I saw how the &amp;#39;heroes&amp;#39; were willing to kill bluepills, because they could either be taken over by an agent or they were so attached to the system that they would be willing to protect it.&amp;nbsp; They didn&amp;#39;t care how many people died in the process of extracting one person from the Matrix.&amp;nbsp; And Neo&amp;#39;s phone call at the end made me think, You want to show all these people a world without the Machines?&amp;nbsp; How are you going to feed them all, and where will they all live?&amp;nbsp; The people in Zion pretty much live in squalor already, how much worse will it get with a huge influx of people?&amp;nbsp;&amp;nbsp;Or will shutting down the Matrix just kill them all...did Morpheus and his buddies ever think of *any* of this?&amp;nbsp; I admit that I was disappointed with that ending; it seemed like it was going to be a repeat of something like &amp;#39;Independence Day&amp;#39;, where the enemy is magically destroyed and everyone lives happily ever after, with absolutely no thought of what you would need to basically rebuild the world.&lt;/p&gt;&lt;/blockquote&gt;You absolutely speak my mind there! (Can you say so... &amp;quot;speak one&amp;#39;s mind&amp;quot;? &lt;img src=&quot;/mxo/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt; )&lt;br&gt; &lt;br&gt; If I wasn&amp;#39;t &amp;quot;turned off&amp;quot; by this cop killing and collateral damage, I was at least very confused about it. I am until now - you could say that was their &amp;quot;anti hero&amp;quot; aspect, but I still didn&amp;#39;t understand why Neo, Trinity and Tank considered the defensive forces as a hurdle, but not the fact that they&amp;#39;d sacrifice dozens of people for one.&lt;br&gt; &lt;br&gt; But anyway, the Machines hardly make it better: they don&amp;#39;t care if the body their Agents take over gets shot to death, and they have you kill a potential recruit to keep Zion&amp;#39;s growth within bounds.&lt;br&gt; So yea &lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;br&gt; &lt;br&gt; Off topic:&lt;br&gt; This is also to a large part the reason why I disagree with Tytanya about Morpheus - apart from being a deeply convicted (and misled)&amp;nbsp;believer since ever (yea, he looked calm and reasonable, but so does Osama Bin Laden), they were killing bluepills already back then - little different from the code bombings.&lt;br&gt; &lt;br&gt; Sorry for the thread hi-jacking.</description>
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<pubDate>Sat, 6 Jan 2007 12:41:57 GMT</pubDate>
<author>zeroone506</author>
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<title>Re:What&apos;s Your Story? - Thursday, January 4, 2007</title>
<description>&lt;p&gt;I like what Illyria wrote: this is perfectly, what I think and feel. And like all the others here, who wrote, I am as dedicated, fascinated and &amp;quot;geeked&amp;quot; by the Matrix Story. But I understood the request different. As I understood, SOE wants to know, why we play online games in general. So let me answer this first.&lt;/p&gt;&lt;p&gt;I dont play &amp;quot;online&amp;nbsp;games&amp;quot; in&amp;nbsp;general, and this is - so I think - the basic drive of this specific one, the Matrix Online. I checked a lot of other games just for interest, but none of them captured me. Most of them are simply redicoulus, and all the same stuff&amp;nbsp;- crappy fantasy worlds, where you have to be a super hero, smash silly monsters&amp;nbsp;and do foolish quests. Its simply boring. The only other game, which could interest me is &amp;quot;Second Life&amp;quot;, but this is a) not a game and b) terrible in the making, the grafics are so ugly, I need a jump into matrix after each session to &amp;quot;clean my mind&amp;quot; from all this crap. But there is one thing with Second Life, I&amp;nbsp;find thrilling: the opportunity to settle in a virtual life, beyond imagination.&lt;/p&gt;&lt;p&gt;Matrix is different from all other games. First of all its the philosophy behind the matrix, and the ongoing story.&amp;nbsp;you meet different people here, not the usual online gamers. Its so amazing that &amp;quot;the matrix&amp;quot; is &amp;quot;thematazing&amp;quot; itself in here. The matrix &amp;quot;is&amp;quot; virtual and being in the matrix makes you a virtual character&amp;nbsp; - this is one advantage, no other online world can offer. In every other game you pretend to be in &amp;quot;another&amp;quot; world, but the matrix never pretends, for it simply &amp;quot;is&amp;quot; the matrix.&lt;/p&gt;&lt;p&gt;Here in the matrix you meet ppl who share my interests, we have long discussions here, and each new step into the storyline reveals new points of view. So the main reasons I play are:&lt;/p&gt;&lt;p&gt;- its a real city&lt;/p&gt;&lt;p&gt;- its grafical stunning&lt;/p&gt;&lt;p&gt;- I love the entire atmosphere (Sound, Musik, the look &amp;amp; feel)&lt;/p&gt;&lt;p&gt;- great people, who become friends, I will not miss&lt;/p&gt;&lt;p&gt;- being someone else than in &amp;quot;real life&amp;quot;, act different and be honest and authentic in the same time&lt;/p&gt;&lt;p&gt;- discovering new ways of artistic expression (cinematics/machinima)&lt;/p&gt;&lt;p&gt;I know this game has weaknesses - the missions could be lesser boring and the world could need some new details. I would love to have something new to explore. But this is a lack in principle that all games in this genre do have.&lt;/p&gt;&lt;p&gt;So - I am here because I love the Matrix and I love the people I&amp;#39;ve met here. Its my life. My second life.&lt;/p&gt;&lt;p&gt;Laurina&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description>
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<pubDate>Sat, 6 Jan 2007 15:03:01 GMT</pubDate>
<author>Laurina</author>
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<title>What&apos;s Your Story? - Thursday, January 4, 2007</title>
<description>Originally, I was grabbed by an advert for the beta. The game sounded kinda interesting, so I signed up and was accepted in febuary 2005. I played for a bit and only got up to level 10, but it was the End of Beta event that really grabbed my attention and made me want to buy the game.
&lt;br&gt;
&lt;br&gt; I was busy throughout the first two months of live with exams and stuff, so it was only around June that I signed up proper. The main reason for that was an old friend who I&apos;d lost touch with had just got back in contact with me, and when I told him about MxO wanted to join.
&lt;br&gt;
&lt;br&gt; So the first few months were basically us two catching up and having fun. And in time I drifted into TGS, while he soon followed. From that point, srrounded by wonderful people, I just got very into the game, the social aspect in particular.
&lt;br&gt;
&lt;br&gt; I&apos;ve tried other MMOs, and to be honest I&apos;ve never got that immersion that carried me through MxO. I always get to about level 15 then quit, because I don&apos;t get the same community spirit.
&lt;br&gt;
&lt;br&gt; Now, unfortunatly, I&apos;ve been at Uni for 6 months and I find that the game just can&apos;t grab my interest anymore. Old friends drifting away, and a lack of will to make new ones. My account runs out febuary 2007, but who knows, I may be back to see what changed have gone on.</description>
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<pubDate>Sun, 7 Jan 2007 06:42:01 GMT</pubDate>
<author>RockyB</author>
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<title>Re:What&apos;s Your Story? - Thursday, January 4, 2007</title>
<description>The Fun i have on vent with the people i met tru the game is awsome. We have tried other games but we all come back here because the game cant be touched any thing else i have ever played. MxO has got every thing i want in a game and altho there are times when things can be down theres allways a great comunity that look on the the bright side of things instead of focusing on all the negative all the time.&lt;br&gt; &lt;br&gt; Theres the Graphical aspect of the game to. Ive played a warlock and what not, but the fact that the matrix is based on a real city is cool. Id rather wander tru a city running from agents than Be running out of caves from crab-spiders. &lt;br&gt; &lt;br&gt; Saying that Tho one of the things that dragged me into the game was the fact that it was on the shelf in my local game store. other than that i would have never played it or even found out about it. Im sure there are thousands of others out that that are the same. &lt;br&gt; </description>
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<pubDate>Wed, 10 Jan 2007 09:46:32 GMT</pubDate>
<author>Riac.</author>
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<title>What&apos;s Your Story, MorningGlory</title>
<description>&lt;cite&gt;Walrus wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;The reasons people play online games are as diverse as the people themselves. Some play as a hobby, some do it for community, some do it to stay in touch with friends and family members that live far away.&lt;/p&gt;&lt;p&gt;What are your reasons for playing? What keeps you coming back? Why do you choose the games and avatars you do? The Community Relations Management Team at SOE is collecting player stories today, January 4, 2007. Take a few minutes and tell us yours!&lt;/p&gt;&lt;/blockquote&gt;Hmm...survey.&lt;br&gt; &lt;br&gt; &lt;b&gt;&lt;i&gt;Reasons for playing?&lt;/i&gt;&lt;/b&gt;&lt;br&gt; &lt;br&gt; Hobby...&lt;br&gt; &lt;i&gt;&lt;b&gt;&lt;br&gt; What keeps you coming back?&lt;/b&gt;&lt;/i&gt;&lt;br&gt; &lt;br&gt; MMOs in general...exploration...seeing something NEW.&amp;nbsp; &lt;br&gt; MxO...paid in advance...other games are way too slow.&amp;nbsp; That is, they typically don&amp;#39;t fight or move at the (combat only) pace of this game.&lt;br&gt; &lt;br&gt; &lt;i&gt;&lt;b&gt;Game choice&lt;br&gt; &lt;br&gt; &lt;/b&gt;&lt;/i&gt;Looking for the best, new high quality product. This game isn&amp;#39;t it, but still looking. Gods and Heroes looks good.&lt;br&gt; &lt;br&gt; &lt;i&gt;&lt;b&gt;Avatar&lt;/b&gt;&lt;/i&gt;&lt;br&gt; &lt;br&gt; No specific reason.&lt;br&gt; </description>
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<pubDate>Wed, 10 Jan 2007 13:10:35 GMT</pubDate>
<author>RainKingX</author>
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<title>Re:What&apos;s Your Story? - Thursday, January 4, 2007</title>
<description>I was drawn into the Matrix universe, and have played Enter The Matrix and viewed the Animatrix. On top of that, what I saw on a friend&amp;#39;s website just made me shout to myself, &amp;quot;Cool, I wish I could do that!&amp;quot; Next thing I know, I took the red pill, jacked in, and hooked up with said friend. All I could say is that I actually enjoyed Matrix Online over my junior year in high school.&lt;br&gt; &lt;br&gt; As for my experience compared to other MMOs, this is the one game that is actually solo-friendly for me. I&amp;#39;ve played a game titled Earth &amp;amp; Beyond, and I did not enjoy it because A. I started out so late in the game, B. I was forced to be on teams just to enjoy myself, and C. The community was full of [insert profanity-filled insults] . The game was lenient in terms of in-game punishment (like the Death Effect), and I love the idea of &amp;quot;no XP debts.&amp;quot; XP debts in my opinion just ruin the experience, especially when players know for a fact that they weren&amp;#39;t doing anything wrong if a bug was the reason behind this.&amp;nbsp; I also liked the idea of having access to all of the abilities from the get go so that I could experiment with other trees without the hassle of creating multiple characters, and the idea made perfect sense.&amp;nbsp; I also liked the idea of &amp;quot;Make a difference in the Matrix storyline.&amp;quot;&lt;br&gt; </description>
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<pubDate>Sat, 13 Jan 2007 02:09:31 GMT</pubDate>
<author>Canbus</author>
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<title>Re:What&apos;s Your Story? - Thursday, January 4, 2007</title>
<description>Well the reason i started playing was pretty much the same as the rest of you guys.&lt;br&gt; &lt;br&gt; I really really really really love the matirx, everything about it takes me in deeper to the idea itself, its imposible not to be fasinated by the very idea. And well when i found out there was a online version of the matrix coming I just had to be a part of it, how could I not it was the MATRIX!, So the Reason I joined was becasue it gave me a chance to be a part of something i loved and still love so much&lt;br&gt; </description>
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<pubDate>Sat, 13 Jan 2007 13:54:39 GMT</pubDate>
<author>aracher </author>
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<title>Re:What&apos;s Your Story? - Thursday, January 4, 2007</title>
<description>&lt;p&gt;well as far as this whole thing goes i think the reason why ppl play mmo&amp;#39;s is because of the fact that they can talk to ppl from and to around thw world like a person playing from america here can talk to someone in germany whos also playing it offers a level of play that regular console games can&amp;#39;t really offer even thoe console are online capable now it just doesn&amp;#39;t compare to internet mmo&amp;#39;s plus these games happen in real time where as console games don&amp;#39;t, but some games do so basically mmo&amp;#39;s is big because of just two words &lt;/p&gt;&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;span style=&quot;font-size: xx-large&quot;&gt;Diversity &lt;/span&gt;&lt;span style=&quot;font-size: small&quot;&gt;and&amp;nbsp; &lt;/span&gt;&lt;span style=&quot;font-size: xx-large&quot;&gt;Experience &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: small&quot;&gt;thats why ppl play mmo&amp;#39;s .&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: small&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Your life is as diverse as you make it to be.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: small&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; - Ledgic&lt;/span&gt;&lt;/p&gt;</description>
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<pubDate>Sat, 13 Jan 2007 15:25:18 GMT</pubDate>
<author>Ledgic</author>
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<title>Re:What&apos;s Your Story? - Thursday, January 4, 2007</title>
<description>&lt;p&gt;I have never played an MMO before.&amp;nbsp; In fact I never really heard of them.&amp;nbsp; I only heard of people who were getting addicted to online games and neglecting their real life so MMO&amp;#39;s were not appealing to me.&amp;nbsp; Not to mention that dragons, goblins, and elves just were not my thing.&lt;/p&gt;&lt;p&gt;Then one day I pop in the Matrix DVD and there was an entire segment dedicated to The Matrix Online.&amp;nbsp; I was blown away.&amp;nbsp; I never saw something like that before.&amp;nbsp; I could actually jack into the Matrix and interact with thousands of other redpills.&amp;nbsp; I could create my own story, and be my own operative.&amp;nbsp; I would be able to start off where the movies left off.&lt;/p&gt;&lt;p&gt;So I log onto the forums and found an entire community of people who were just as excited as I was.&amp;nbsp; No more playing against the computer.&amp;nbsp; I actually had other real people to play with who shared in the same desires and excitement that I had.&amp;nbsp; I was never into role playing games, but this was all digital.&amp;nbsp; People created their own websites and started their own factions in preparation for the game.&lt;/p&gt;&lt;p&gt;I have to say this was the most coolest video game experience I have ever had and I had not even jacked into the game yet because Beta had not started.&lt;/p&gt;&lt;p&gt;3 years later I am 30 years old, married, with a son.&amp;nbsp; I have a real life and hobbies, however I still jack in every day.&amp;nbsp; I have no desire to play the other MMOs out there.&amp;nbsp; Nothing comes close to the design and concept of Matrix Online.&amp;nbsp; Even though I am disappointed with the turnout of the game and I have hopes and desires of what it could be, this is still the coolest video game experience I have ever had.&lt;/p&gt;&lt;p&gt;If MxO were to shut down I would not be joining another MMO, unless one is created with this type of concept.&amp;nbsp; Fantasy, and Middle Ages stuff is not my cup of tea.&amp;nbsp; &lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/p&gt;</description>
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<pubDate>Tue, 16 Jan 2007 16:34:05 GMT</pubDate>
<author>Satta</author>
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<title>Re:What&apos;s Your Story? - Thursday, January 4, 2007</title>
<description>Well I started back in the trial period and the second i started playing I was hooked on it, but i didnt have a card at the time so couldnt pay so to feed my addiction. I made multiple accounts just to keep playing until i got my card. The day i got my cred card I was putting the numbers in my account and getting to experience more. Ive met a lot of people during my time in MxO some people ive laughed with others i have hurt in emotional ways but no matter how crappy this game gets I keep coming back for more.&amp;nbsp; The people, The Live events, The Game Play, My Faction the list is endless but I hope to stay in MxO until the end I may cancel my account now and then&amp;nbsp; but i always come back for more. I guess there is no reason to explain why I play MxO I just do and im glad I do.&lt;br&gt; &lt;br&gt; Relox&lt;br&gt; </description>
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<pubDate>Tue, 16 Jan 2007 16:58:26 GMT</pubDate>
<author>FrostyV</author>
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<title>Re:What&apos;s Your Story? - Thursday, January 4, 2007</title>
<description>I played becuase I love the matrix and to see its storyline continued. The thrill of getting to Lv50 and trying out all the abilities the game has to offer and the community is the best I&amp;#39;ve ever encountered, and I&amp;#39;ve enjoyed every single word spoken both in game and on these boards.&lt;br&gt; &lt;br&gt; With the intro of CR2 was the icing on the cake as far as core gameplay. &lt;br&gt; &lt;br&gt; I just wish the game wasn&amp;#39;t so &amp;quot;short&amp;quot;&lt;br&gt; &lt;br&gt; </description>
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<pubDate>Tue, 16 Jan 2007 18:14:06 GMT</pubDate>
<author>Militis</author>
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