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<title>Latest posts for the topic &quot;Update 37 (Pre-update) Discussion&quot;</title>
<ttl>10</ttl>
<link>http://forums.station.sony.com/mxo/</link>
<description>Latest messages posted in the topic &quot;Update 37 (Pre-update) Discussion&quot;</description>
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<item>
<title>Re: Update 37 (Pre-update) Discussion</title>
<description>Thx for that update Walrus.&lt;br&gt;&lt;br&gt;It certainly didn&apos;t read that way, and still doesn&apos;t. But I&apos;ll take ya word on it &lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;</description>
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<pubDate>Wed, 26 Oct 2005 17:36:03 GMT</pubDate>
<author>Rumbaar</author>
</item>
<item>
<title>Re: Update 37 (Pre-update) Discussion</title>
<description>Just trying to get my bearings again... but the patch sounds good. I&apos;m
&lt;br&gt; looking forward the Halloween event and seeing the hardlines and clubs
&lt;br&gt; dressed up for the occassion.&lt;br&gt;
&lt;br&gt; &lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Thu, 27 Oct 2005 06:38:14 GMT</pubDate>
<author>DeBarlo-ED</author>
</item>
<item>
<title>Re: Update 37 (Pre-update) Discussion</title>
<description>&lt;DIV&gt;The pushing is so disapointing, EVERYDAY... I was really looking forward to it today.... argh.&amp;nbsp; Oh well.&amp;nbsp; I guess I&apos;ll look forward to it tomorrow... =]&lt;/DIV&gt;</description>
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<pubDate>Thu, 27 Oct 2005 06:54:34 GMT</pubDate>
<author>Cognoscente</author>
</item>
<item>
<title>Re: Update 37 (Pre-update) Discussion</title>
<description>Please for the love of moses let us keep the disguises.&lt;br&gt;
&lt;br&gt; &lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Thu, 27 Oct 2005 12:45:57 GMT</pubDate>
<author>Trax</author>
</item>
<item>
<title>Re: Update 37 (Pre-update) Discussion</title>
<description>Hope, it is the quintessential human delusion, simultaneously the source of your greatest strength, and your greatest weakness.&lt;br&gt;&lt;br&gt;I&apos;m sure we all certain hopes for this patch!</description>
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<pubDate>Thu, 27 Oct 2005 14:48:48 GMT</pubDate>
<author>Rumbaar</author>
</item>
<item>
<title>Re: Update 37 (Pre-update) Discussion</title>
<description>&lt;DIV&gt;&lt;BR&gt;
&lt;br&gt; &lt;BLOCKQUOTE&gt;
&lt;br&gt; &lt;HR&gt;
&lt;br&gt; Traxada wrote:&lt;BR&gt;Please for the love of moses let us keep the disguises.&lt;BR&gt;
&lt;br&gt; &lt;DIV&gt;&lt;/DIV&gt;&lt;BR&gt;
&lt;br&gt; &lt;HR&gt;
&lt;br&gt; &lt;/BLOCKQUOTE&gt;&lt;BR&gt;yeah i think im guna have to go mad with fraps and f12. if they dont keep, its the&amp;nbsp;only way im guna get sum good screens for future plan&apos;s &lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/DIV&gt;</description>
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<pubDate>Fri, 28 Oct 2005 01:02:21 GMT</pubDate>
<author>CooliceT</author>
</item>
<item>
<title>Re: Update 37 (Pre-update) Discussion</title>
<description>&lt;DIV&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&lt;/DIV&gt;Since I can&apos;t sign into the game yet, a rare non-story post from Yr most Hmbl &amp;amp; Ob&apos;dt Srvnt.
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;* The Precise Blow job and Hyperspeed animation: Eh. I was always neutral on that, though I kinda liked the effects. Frankly I&apos;d suggest something innovative-- yes, I know this is now a Sony product, but bear with me-- a regular in-game vote as to such effects. I mean, they&apos;ve been tweaked about three times already. Go into a polling place, cast your vote for which animations you want for the next season, and if you feel strongly about one or the other, campaign for it.&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;* I too will miss George, having remembered the story (Poul Anderson?) &lt;U&gt;The Dragon And The George&lt;/U&gt;. On the other hand I suspect the Some Person gang will continue to infiltrate others willy-nilly.&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;* The Archaeologist does make more sense in a Downtown district, as his quests require higher levels than you&apos;d get in Mara C. So goody goody gumdrops, Clarisse.&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;* The biggest fix I&apos;ve been looking forward to is the Consumable Tool value fix. I noticed early on that we weren&apos;t getting any money from these things, and dutifully reported it in a CCR; while I&apos;m certain that that was just put into the bit-bucket as per SOE policy, I&apos;m glad that an admin noticed it was wrong.&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;Now for the bQitchfest.&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;* Oh goody. Permenant darkness. All that could be done to improve it is for this to become another Black Helicopter: something that sticks around forever since whoever implemented it forgot to take it out. Sigh. At least we&apos;re only missing those four hours of daylight per day that we used to get! I do wish someone had sat the devs down with one of those &quot;learn to tell time&quot; kits. Or that some clever soul comes up with light amplification glasses. I&apos;ve always wondered why, since it&apos;s dark 83.3% of the time, everyone wears sunglasses.&lt;/DIV&gt;
&lt;br&gt; &lt;BLOCKQUOTE dir=ltr&gt;
&lt;br&gt; &lt;DIV&gt;&lt;EM&gt;He gave a courtly bow toward The Architect. &quot;For some time I &apos;ave want to talk with you about these lighting in le Matrix. The torchiere lamp, it does not do so well the job; rooms are tres dark, and--&quot;&lt;/EM&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;P&gt;&lt;EM&gt;&quot;Try taking off your sunglasses.&quot;&lt;/EM&gt;&lt;/P&gt;
&lt;br&gt; &lt;P&gt;&lt;EM&gt;lePetomaine did. &quot;Sacre bleu!&quot; he exclaimed.&lt;/EM&gt;&lt;/P&gt;&lt;/BLOCKQUOTE&gt;
&lt;br&gt; &lt;DIV&gt;
&lt;br&gt; &lt;DIV&gt;The whole Halloween costume thing smacks of EverQuest and I can&apos;t believe people are getting excited over it! It&apos;s just a matter of time until we have Elves in the game, you mark my words.&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;* Someday our browsers will be able to log us into this site automatically. The &quot;Remember my password&quot; checkbox will someday work. Nothing new here, as this has been dysfunctional since my EQOA days, but it&apos;d still be nice. Yes, it&apos;s off topic, but it&apos;s one of the biggest pains in the neck for those of us whose main activity is posting in&amp;nbsp;Next Renaissance.&lt;/DIV&gt;&lt;/DIV&gt;&lt;p&gt;Message Edited by ClemSnide on &lt;span class=date_text&gt;10-28-2005&lt;/span&gt; &lt;span class=time_text&gt;08:40 AM&lt;/span&gt;</description>
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<pubDate>Fri, 28 Oct 2005 03:37:14 GMT</pubDate>
<author>ClemSnide</author>
</item>
<item>
<title>Re: Update 37 (Pre-update) Discussion</title>
<description>Walrus, any chance of permanent thunderstorms and rain over the weekend?&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; Rsync&lt;br&gt;
&lt;br&gt; &lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Fri, 28 Oct 2005 06:03:56 GMT</pubDate>
<author>Rsync</author>
</item>
<item>
<title>Re: Update 37 (Pre-update) Discussion</title>
<description>&lt;BR&gt;
&lt;br&gt; &lt;BLOCKQUOTE&gt;
&lt;br&gt; &lt;HR&gt;
&lt;br&gt;
&lt;br&gt; &lt;DIV&gt;&lt;STRONG&gt;&lt;FONT color=#ff0033&gt;Miggesch wrote - &lt;/FONT&gt;&lt;/STRONG&gt;-
&lt;br&gt; &lt;DIV&gt;We never talked about Punishing Blows. We always talked about Precise Blow and Energized Attacks. And if yoiu read my last post - in there I am saying that I am 100% sure that Cakm Mind/Calm Body is NOT bugged&lt;/DIV&gt;&lt;BR&gt;
&lt;br&gt; &lt;HR&gt;
&lt;br&gt; &lt;/DIV&gt;&lt;/BLOCKQUOTE&gt;&lt;BR&gt;
&lt;br&gt; &lt;DIV&gt;If you noticed what I wrote I was just telling you that you can still use Punishing Blows which&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;is the higher version of Percise Blows and still get the special states.&amp;nbsp; I said that because &lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;many people assume that if Percise Blows won&apos;t work then Punishing won&apos;t work.&amp;nbsp; As to the&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;Calm Mind, I was answering a bunch of questions in that one place and it got combined.&lt;/DIV&gt;</description>
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<pubDate>Fri, 28 Oct 2005 11:16:35 GMT</pubDate>
<author>DelstarDotstar</author>
</item>
<item>
<title>Re: Update 37 (Pre-update) Discussion</title>
<description>So far a great patch!&amp;nbsp; New Sentinel, hyper speed is sweet, and the
&lt;br&gt; JoL&apos;s are fun.&amp;nbsp; I was kinda hoping the clubs would be a little
&lt;br&gt; more decorated, but i cant complain.&lt;br&gt;
&lt;br&gt; &lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Fri, 28 Oct 2005 18:40:04 GMT</pubDate>
<author>FAOrien</author>
</item>
<item>
<title>Re: Update 37 (Pre-update) Discussion</title>
<description>We now need a post update discussion. &lt;span&gt;:smileywink:&lt;/span&gt;&lt;br&gt;
&lt;br&gt; &lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Fri, 28 Oct 2005 18:45:00 GMT</pubDate>
<author>NanoHaxiaI</author>
</item>
<item>
<title>Re: Update 37 (Pre-update) Discussion</title>
<description>The new hyper speed would be far better if they dropped the yellow code and if it didn&apos;t just stop the animation after 9 seconds or so (but that seems to be a client side problem). The new fists are okay but not that impressive. But at least we now get the info for undead weapons - I forget how many months ago I /ccr&apos;d that before it was patched to the live game.</description>
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<pubDate>Fri, 28 Oct 2005 18:47:57 GMT</pubDate>
<author>Chuui</author>
</item>
<item>
<title>Re: Update 37 (Pre-update) Discussion</title>
<description>So, yeah. For this we waited a month.&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; The new hyperspeed animation causes more lag, and it screws up the textures on characters. Pointless, unecessary change.&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; The permadark is ridiculously dark and isn&apos;t working all the time. I
&lt;br&gt; have several nice shots of me in my Gargoyle suit, with the sun
&lt;br&gt; overhead.&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; Oh, and the costumes. While neat, they decactivate Tuesday. Hours of
&lt;br&gt; farming to get an item that deactivates in a few days is sick and
&lt;br&gt; wrong. &lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; Typical SOE garbage. Next time put it clearly in the patch notes that I
&lt;br&gt; can get a special halloween mask, that will die right after, so I don&apos;t
&lt;br&gt; waste my time.&lt;br&gt;
&lt;br&gt; &lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Fri, 28 Oct 2005 22:54:52 GMT</pubDate>
<author>Max%2BOverload</author>
</item>
<item>
<title>Re: Update 37 (Pre-update) Discussion</title>
<description>My biggest gripe is that after going to 6 different locations and
&lt;br&gt; farming pumpkins for hours, I&apos;ve still yet to get a gargoyle mask.&lt;br&gt;
&lt;br&gt; &lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Sat, 29 Oct 2005 05:45:57 GMT</pubDate>
<author>NanoHaxiaI</author>
</item>
<item>
<title>Re: Update 37 (Pre-update) Discussion</title>
<description>&lt;BR&gt;
&lt;br&gt; &lt;BLOCKQUOTE&gt;
&lt;br&gt; &lt;HR&gt;
&lt;br&gt; Max%2BOverload wrote:&lt;BR&gt;So, yeah. For this we waited a month.&lt;BR&gt;&lt;BR&gt;The new hyperspeed animation causes more lag, and it screws up the textures on characters. Pointless, unecessary change.&lt;BR&gt;&lt;BR&gt;The permadark is ridiculously dark and isn&apos;t working all the time. I have several nice shots of me in my Gargoyle suit, with the sun overhead.&lt;BR&gt;&lt;BR&gt;Oh, and the costumes. While neat, they decactivate Tuesday. Hours of farming to get an item that deactivates in a few days is sick and wrong. &lt;BR&gt;&lt;BR&gt;Typical SOE garbage. Next time put it clearly in the patch notes that I can get a special halloween mask, that will die right after, so I don&apos;t waste my time.&lt;BR&gt;
&lt;br&gt; &lt;DIV&gt;&lt;/DIV&gt;&lt;BR&gt;
&lt;br&gt; &lt;HR&gt;
&lt;br&gt; &lt;/BLOCKQUOTE&gt;&lt;BR&gt;
&lt;br&gt; &lt;DIV&gt;Wow - I guess some people are just never happy&lt;/DIV&gt;</description>
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<pubDate>Sat, 29 Oct 2005 07:29:44 GMT</pubDate>
<author>Miggesch</author>
</item>
<item>
<title>Re: Update 37 (Pre-update) Discussion</title>
<description>One thing that leads to another:&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; The new Hyperspeed animation is awful folks. You need to get rid of
&lt;br&gt; that in the next patch. I&apos;m sorry but it&apos;s just no good. And I DO have
&lt;br&gt; a valid reason (other than the obvious lag issues) for it:&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; I&apos;m a Hacker... (let the flames begin. LOL) and even I have to say that
&lt;br&gt; I am just very disappointed with the animations in this Matrix. Truth
&lt;br&gt; is, the colors yellow and red and blue were NEVER (let me repeat that)
&lt;br&gt; NEVER found in ANY of the films guys. Well, not never... there was once
&lt;br&gt; instance when the truce was lifted... everything seemed more
&lt;br&gt; colorful... but in every other film... all green, all the time.&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; In fact, the brothers specifically used a green tinted film to shoot
&lt;br&gt; on. What&apos;s with all the wacky colors, Devs?? The idea was to create a
&lt;br&gt; &quot;coded&quot; environment similar to the old monochrome screens of yore.&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; Bring back the green. And you can&apos;t fool me guys, I&apos;m a dev as well in
&lt;br&gt; other areas. Changing colors is a simple two step process (if you&apos;re
&lt;br&gt; using a class based authoring tool that is) - You just change the hex
&lt;br&gt; values for the colors to green shades.&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; You guys do a wonderful job in most areas, so I&apos;m really not
&lt;br&gt; complaining. But I would love to see more of the film style design in
&lt;br&gt; this game. That is something that needs to be addressed.&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; Otherwise, I love the Halloween event. Very fun to integrate the real calendar... good call.&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; &lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Sat, 29 Oct 2005 09:30:47 GMT</pubDate>
<author>Shkspear</author>
</item>
<item>
<title>Re: Update 37 (Pre-update) Discussion</title>
<description>&lt;span&gt;&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;Miggesch wrote:&lt;br&gt;&lt;br&gt; &lt;div&gt;Wow - I guess some people are just never happy&lt;/div&gt;&lt;br&gt;&lt;hr&gt;&lt;/blockquote&gt;Look around Broadcast Depth - the guy has an obvious agenda. &lt;br&gt;&lt;/span&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Sat, 29 Oct 2005 17:34:06 GMT</pubDate>
<author>IdesofMarch(S)</author>
</item>
<item>
<title>Re: Update 37 (Pre-update) Discussion</title>
<description>&lt;BR&gt;
&lt;br&gt; &lt;BLOCKQUOTE&gt;
&lt;br&gt; &lt;HR&gt;
&lt;br&gt; IdesofMarch(S) wrote:&lt;BR&gt;&lt;SPAN&gt;&lt;BR&gt;
&lt;br&gt; &lt;BLOCKQUOTE&gt;
&lt;br&gt; &lt;HR&gt;
&lt;br&gt; Miggesch wrote:&lt;BR&gt;&lt;BR&gt;
&lt;br&gt; &lt;DIV&gt;Wow - I guess some people are just never happy&lt;/DIV&gt;&lt;BR&gt;
&lt;br&gt; &lt;HR&gt;
&lt;br&gt; &lt;/BLOCKQUOTE&gt;Look around Broadcast Depth - the guy has an obvious agenda. &lt;BR&gt;&lt;/SPAN&gt;
&lt;br&gt; &lt;DIV&gt;&lt;/DIV&gt;&lt;BR&gt;
&lt;br&gt; &lt;HR&gt;
&lt;br&gt; &lt;/BLOCKQUOTE&gt;
&lt;br&gt; &lt;P&gt;Well personally I like the animation - and every1 I know in the game does too. And it doesn&apos;t cause any lag for me whatsoever&lt;/P&gt;
&lt;br&gt; &lt;P&gt;&lt;BR&gt;&amp;nbsp;&lt;/P&gt;
&lt;br&gt; &lt;DIV&gt;&lt;/DIV&gt;</description>
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<pubDate>Sat, 29 Oct 2005 18:18:51 GMT</pubDate>
<author>Miggesch</author>
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<title>Re: Update 37 (Pre-update) Discussion</title>
<description>I like the movement of the speed animation, but the yellow code is tacky and as far as I am concerned actually detracts from the whole effect rather than adding to it. The lag is most likely to everyone jacking in during this &quot;event&quot; when it finishes, the player base will go dormant again and the lag will go.</description>
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<pubDate>Sat, 29 Oct 2005 19:51:36 GMT</pubDate>
<author>Chuui</author>
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<title>Re: Update 37 (Pre-update) Discussion</title>
<description>Hyperspeed is pretty cool, but I think it&apos;s a novelty that will wear
&lt;br&gt; off. IMHO Hyperspeed should just make me run faster and that&apos;s it. If I
&lt;br&gt; want to see whether its running or not there&apos;s a handy little icon
&lt;br&gt; under the hotbar that tells you.&lt;br&gt;
&lt;br&gt; Sometimes my game glitches the animation off but not the ability. I like it a lot more that way.&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; Flaming Fists of Fury have been removed, but replaced with Laser Fists of Fury.&lt;br&gt;
&lt;br&gt; The whole problem - in my view - with the FFoF was that when you
&lt;br&gt; fought, you ended up with bright red (or blue) trails everywhere.&lt;br&gt;
&lt;br&gt; We still have them, and they need to go. Having little red or blue
&lt;br&gt; circles around your limbs is fine, just PLEASE get rid of the trails.&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; The pumpkins were GREAT fun. I got all the masks (got Gargoyle last
&lt;br&gt; night, I was stoked &lt;img src=&quot;/mxo/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;) and along with the critical missions made about
&lt;br&gt; 10.5 million $info. I&apos;ve been the perennial pauper for as long as I can
&lt;br&gt; remember, now I actually have some cash &lt;img src=&quot;/mxo/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;br&gt;
&lt;br&gt; I also got loads of stuff to decompile for bits and also a lot of handy code frags.&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; I think that you guys need to look at developing this sort of thing on
&lt;br&gt; a more permenant scale. Currently it is a massive, massive bore to
&lt;br&gt; obtain ... anything. Info, code bits, items, frags, it&apos;s very boring
&lt;br&gt; because mobs drop hardly anything, and so you have to spend a LONG time
&lt;br&gt; doing the same thing.&lt;br&gt;
&lt;br&gt; Killing lupines is the same thing, and without the masks it would get
&lt;br&gt; boring, but they dropped more stuff, meaning you have to do it for
&lt;br&gt; shorter stretches of time.&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; The sky - touch of genius.&lt;br&gt;
&lt;br&gt; I got used to the visibility very quickly and it made running around
&lt;br&gt; the Matrix *feel* like I was running around the Matrix (although I was
&lt;br&gt; a succubus for a lot of the time &lt;img src=&quot;/mxo/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;)&lt;br&gt;
&lt;br&gt; PvPing in that dark was very cool too.&lt;br&gt;
&lt;br&gt; I would definately suggest implementing the night in this way on a longterm basis, with a few changes.&lt;br&gt;
&lt;br&gt; - smaller moon (duh)&lt;br&gt;
&lt;br&gt; - more ambient light from streetlamps, cars, building lights, etc. This
&lt;br&gt; would make it more normal, but would still allow for pockets of
&lt;br&gt; darkness in less populated areas.&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; Critical missions were, as always, great. I can&apos;t wait to see where the
&lt;br&gt; next live event goes, though I hope it focuses on the Effectuator
&lt;br&gt; himself and not running around killing more **bleep** Dire Lupines.&lt;br&gt;
&lt;br&gt; &lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Mon, 31 Oct 2005 00:35:55 GMT</pubDate>
<author>[CoZ]LostProphet</author>
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