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<title>Latest posts for the topic &quot;The Other Side of the Looking Glass - 11/04/2005&quot;</title>
<ttl>10</ttl>
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<description>Latest messages posted in the topic &quot;The Other Side of the Looking Glass - 11/04/2005&quot;</description>
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<item>
<title>Re: The Other Side of the Looking Glass - 11/04/2005</title>
<description>&lt;BR&gt;
&lt;br&gt; &lt;BLOCKQUOTE&gt;
&lt;br&gt; &lt;HR&gt;
&lt;br&gt; skyscream wrote:
&lt;br&gt; &lt;P&gt;I&apos;m sure combat revisions are the top priority for the Dev team, but another part of the game is being left in limbo and people are quitting because of it. How hard is it to log into a main character and hang out for an hour at a hardline?&lt;/P&gt;
&lt;br&gt; &lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;br&gt; &lt;HR&gt;
&lt;br&gt; &lt;/BLOCKQUOTE&gt;&lt;BR&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&amp;nbsp; Depends.&amp;nbsp; Are the devs&amp;nbsp;getting paid extra for it?&amp;nbsp; Do they have enough free time to do such things?&amp;nbsp; They&apos;ve already said that LET character appearances will be reduced, at least for the foreseeable future.&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&amp;nbsp; That said, I&apos;m sure there will be some LET character appearances this month, with Cryptos&apos; amazements and whoever wrote the brooding message in the Sentinel.&lt;/DIV&gt;</description>
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<pubDate>Sat, 5 Nov 2005 02:33:30 GMT</pubDate>
<author>Othinn1</author>
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<item>
<title>Re: The Other Side of the Looking Glass - 11/04/2005</title>
<description>&lt;P&gt;Kick-*CENSORED*, im really liking the way mxo is going&amp;nbsp;&amp;nbsp;:smileyhappy:&amp;nbsp; Yay for SOE!&lt;/P&gt;
&lt;br&gt; &lt;P&gt;Also, post ya questions here guys but dont expect answers straight away, my guess is walrus will collect feedback and questions from this thread and the rest of the forums then address those questions in a later DN1 update.&lt;/P&gt;</description>
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<pubDate>Sat, 5 Nov 2005 02:38:52 GMT</pubDate>
<author>cloudwolf</author>
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<item>
<title>Re: The Other Side of the Looking Glass - 11/04/2005</title>
<description>&lt;DIV&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;P&gt;wow its great to be able to have our test server back :smileyhappy:&lt;/P&gt;</description>
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<pubDate>Sat, 5 Nov 2005 03:45:31 GMT</pubDate>
<author>DevilsArms</author>
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<item>
<title>Re: The Other Side of the Looking Glass - 11/04/2005</title>
<description>&lt;DIV&gt;&lt;/DIV&gt;&lt;BR&gt;
&lt;br&gt; &lt;BLOCKQUOTE&gt;
&lt;br&gt; &lt;HR&gt;
&lt;br&gt; Seriously. How difficult can it be to grab Niobe ... pick a random hardline .. find a couple random redpills .. and go on a mission or two. Or log into the Merovingian or any of his lackeys and hit up a party.... or even start one! Why can&apos;t Agent Pace&amp;nbsp;show up occasionally and lead some machinists on a mission or two? Or Agent Gray leading the assault at the daily PvP war at Mara C for a few minutes? It doesn&apos;t have to be big giant huge events. When people ask &quot;Have you had a run in with LE characters&quot; at least half the time it&apos;s some little thing they remember. Shaking Niobe&apos;s hand.... kissing Persephone... The Merovingian saying hello to them.... things like that&lt;BR&gt;
&lt;br&gt; &lt;HR&gt;
&lt;br&gt; &lt;/BLOCKQUOTE&gt;Keep 10mins free (even just once a week) and there you go&lt;BR&gt;</description>
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<pubDate>Sat, 5 Nov 2005 04:00:25 GMT</pubDate>
<author>Obitus_</author>
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<title>Re: The Other Side of the Looking Glass - 11/04/2005</title>
<description>&lt;font color=&quot;#ff9900&quot;&gt;&lt;u&gt;&lt;b&gt;We’re working on a way to transfer characters over to the new
&lt;br&gt; test server, so you won’t have to start over from scratch&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; &lt;/b&gt;&lt;/u&gt;&lt;font color=&quot;#cccccc&quot;&gt;Quick question, what exactly do you mean
&lt;br&gt; by transfer? Transfer as in copy your character to the test server, or
&lt;br&gt; transfer as in move your character off a Live Server to the test one?&lt;/font&gt;&lt;br&gt;
&lt;br&gt; &lt;/font&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Sat, 5 Nov 2005 05:10:59 GMT</pubDate>
<author>NanoHaxiaI</author>
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<title>Re: The Other Side of the Looking Glass - 11/04/2005</title>
<description>I just hope that the major combat revamp isnt anything thing like what SOE is doing to SWG.&amp;nbsp; Action -RPG?&amp;nbsp; No thanks.&lt;br&gt;
&lt;br&gt; &lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Sat, 5 Nov 2005 08:13:38 GMT</pubDate>
<author>cronos573</author>
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<title>Re: The Other Side of the Looking Glass - 11/04/2005</title>
<description>&lt;DIV&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;P&gt;Hey walrus, an idea to get low level testing would be to offer those players something worth their while and it would HAVE to be on their main. Maybe a small amount of info per week, say 1 million, for logging in and leveling that character X amount of times for X amount of time.&lt;/P&gt;
&lt;br&gt; &lt;P&gt;say I log in 5 times for 1 hour periods over a week, I would then get 1 million in info deposited to my main character or whatever character I choose. That way you enourage players to start as low levels, just a thought, looking forward to seeing what you guys have cooked up.&lt;/P&gt;</description>
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<pubDate>Sat, 5 Nov 2005 08:30:30 GMT</pubDate>
<author>WGAnubis1</author>
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<title>Re: The Other Side of the Looking Glass - 11/04/2005</title>
<description>&lt;i&gt;One question, will it be hostile? You know.. we gotta test out the abilities for pvp&lt;/i&gt;&lt;br&gt;&lt;br&gt;The last one was not hostile. And for a QA server it would make far more sense for it to remain non-hostile. And there is nothing stopping you from typing in /pvp whenever you want to =)</description>
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<pubDate>Sat, 5 Nov 2005 09:46:14 GMT</pubDate>
<author>Chuui</author>
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<item>
<title>Re: The Other Side of the Looking Glass - 11/04/2005</title>
<description>After this revamp, I think the next thing should be Agent AI.
&lt;br&gt; (Something that still hasn&apos;t lived up to my expectations of the game).
&lt;br&gt; They shouldn&apos;t do as much damage, and if you could get them to
&lt;br&gt; hyperjump, or even regular jump, that would be an improvement. If an
&lt;br&gt; agent is out there for more than 60 seconds, have another one spawn..
&lt;br&gt; You know.. sometthing else that would make agents entertaining but have
&lt;br&gt; them not as powerful.&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; &lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Sat, 5 Nov 2005 10:04:38 GMT</pubDate>
<author>MxO-Insertion</author>
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<item>
<title>Re: The Other Side of the Looking Glass - 11/04/2005</title>
<description>&lt;DIV&gt;This all sounds great. Especially letting us transfer charachters over there - that will encourage&amp;nbsp;a TON more people to go on the server.&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;I just hope that the usefulness of the server will be better than in the old days. I remember ccr&apos;ing TONS of stuff MULTIPLE times - and then the bugs still showed up in the next patch&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;</description>
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<pubDate>Sat, 5 Nov 2005 12:42:16 GMT</pubDate>
<author>Miggesch</author>
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<item>
<title>Re: The Other Side of the Looking Glass - 11/04/2005</title>
<description>&lt;DIV&gt;
&lt;br&gt; &lt;DIV&gt;No matter how the revamp turns out, I&apos;ll still be around as long as the LET continue to show up at player events.&amp;nbsp; Once that ends, is when my subscription to MxO will be on the verge of stopping.&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;I&apos;m looking forward to the changes.&amp;nbsp; Actually, any change for MxO would probably be a good change.&amp;nbsp; But it would be nice if the revamp helps Machinist to become more of a substantial enemy without the grotesque numbers of Zionists.&amp;nbsp; Maybe with the combat revamp, one Machinist could be able to stand up against multiple enemies without the need of buff enhancements.&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;After the revamp, the &lt;U&gt;main &lt;/U&gt;thing the really needs to be looked into is, multiple PvP styles.&amp;nbsp; &lt;STRONG&gt;Capture-The-Flag&lt;/STRONG&gt;, or something like it, would be great!&amp;nbsp; Or a tangible, fragile item that enhances players for which other players would try to destroy, therefore causing purposeful PvP.&lt;/DIV&gt;&lt;/DIV&gt;</description>
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<pubDate>Sat, 5 Nov 2005 17:01:44 GMT</pubDate>
<author>Cognoscente</author>
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<item>
<title>Re: The Other Side of the Looking Glass - 11/04/2005</title>
<description>Any word on the Live Events Special Interest Group?&lt;br&gt;
&lt;br&gt; &lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Sat, 5 Nov 2005 19:05:10 GMT</pubDate>
<author>Foxxdie</author>
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<title>Re: The Other Side of the Looking Glass - 11/04/2005</title>
<description>only thing i dont like is hacker tone down &lt;img src=&quot;/mxo/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;</description>
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<pubDate>Sat, 5 Nov 2005 22:34:18 GMT</pubDate>
<author>thespade</author>
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<item>
<title>Re: The Other Side of the Looking Glass - 11/04/2005</title>
<description>&lt;DIV&gt;So, basically, there&apos;s no diference between a hostile server and a non-hostile with pvp turned on? There is a BIG diference. This is partly why the hostile server is the least populated, because of the number of hackers doing area hacks, and so on. There is a diference, and I would like the combat to reflect it. Not all pvp are duels.&lt;/DIV&gt;</description>
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<pubDate>Sun, 6 Nov 2005 02:34:03 GMT</pubDate>
<author>Micros</author>
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<title>Re: The Other Side of the Looking Glass - 11/04/2005</title>
<description>Excellent, I look forward to testing it out.&lt;br&gt;&lt;br&gt;Although we do need some clarification about the transfer logistics and the rules of engagement on the QA server.&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Sun, 6 Nov 2005 07:42:10 GMT</pubDate>
<author>PBlade</author>
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<title>Re: The Other Side of the Looking Glass - 11/04/2005</title>
<description>&lt;DIV&gt;Why is it that the CONSTRUCTS are mostly overlooked. This is where PvP was born.&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;So was there a name copyright on QA? Will the new server be called Beta, or how about Incubus?&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;Good to see some momentum building. LOoking forward to more.&lt;/DIV&gt;</description>
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<pubDate>Sun, 6 Nov 2005 10:22:18 GMT</pubDate>
<author>POwedMxOplayer</author>
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<title>Re: The Other Side of the Looking Glass - 11/04/2005</title>
<description>Good news, Walrus. I&apos;m glad you guys are taking the community&apos;s advice and having an open test of the new combat system. This will save you guys a ton of work and make the combat revamp better and come out quicker. If only the QA was somehow attached to the current game, but I guess a seperate download isn&apos;t that big of a deal.&lt;br&gt;&lt;br&gt;Now what about LESIG? &lt;span&gt;:robotvery-happy:&lt;/span&gt;&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Sun, 6 Nov 2005 19:04:28 GMT</pubDate>
<author>RemagDiv</author>
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<item>
<title>Re: The Other Side of the Looking Glass - 11/04/2005</title>
<description>&lt;BR&gt;
&lt;br&gt; &lt;BLOCKQUOTE&gt;
&lt;br&gt; &lt;HR&gt;
&lt;br&gt; POwedMxOplayer wrote:&lt;BR&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;So was there a name copyright on QA?&lt;/DIV&gt;&lt;BR&gt;
&lt;br&gt; &lt;HR&gt;
&lt;br&gt; &lt;/BLOCKQUOTE&gt;&lt;BR&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&amp;nbsp; I don&apos;t think anyone can copyright the&amp;nbsp;term&amp;nbsp;&quot;Quality Assurance&quot;.&lt;/DIV&gt;</description>
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<pubDate>Mon, 7 Nov 2005 02:52:11 GMT</pubDate>
<author>Othinn1</author>
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<item>
<title>Re: The Other Side of the Looking Glass - 11/04/2005</title>
<description>&lt;BR&gt;
&lt;br&gt; &lt;BLOCKQUOTE&gt;
&lt;br&gt; &lt;HR&gt;
&lt;br&gt; Micros wrote:&lt;BR&gt;
&lt;br&gt; &lt;DIV&gt;So, basically, there&apos;s no diference between a hostile server and a non-hostile with pvp turned on? There is a BIG diference. This is partly why the hostile server is the least populated, because of the number of hackers doing area hacks, and so on. There is a diference, and I would like the combat to reflect it. Not all pvp are duels.&lt;/DIV&gt;&lt;BR&gt;
&lt;br&gt; &lt;HR&gt;
&lt;br&gt; &lt;/BLOCKQUOTE&gt;&lt;BR&gt;Maybe they can make certian parts of the city pvp only? Say downtown could be hostile.
&lt;br&gt; &lt;DIV&gt;&lt;/DIV&gt;</description>
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<pubDate>Mon, 7 Nov 2005 10:46:28 GMT</pubDate>
<author>WGAnubis1</author>
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<title>Re: The Other Side of the Looking Glass - 11/04/2005</title>
<description>I&apos;m up for any idea to get the PvP out of Mara.&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Mon, 7 Nov 2005 18:09:08 GMT</pubDate>
<author>RemagDiv</author>
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