<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" version="2.0">
<channel>
<title>Latest posts for the topic &quot;The Other Side of the Looking Glass - January 27, 2006&quot;</title>
<ttl>10</ttl>
<link>http://forums.station.sony.com/mxo/</link>
<description>Latest messages posted in the topic &quot;The Other Side of the Looking Glass - January 27, 2006&quot;</description>
<generator>Station Forums</generator>
<item>
<title>Re: The Other Side of the Looking Glass - January 27, 2006</title>
<description>&lt;div&gt;This may have been answered but, is what what Walrus posted taken correctly that CU 2.0 will be released feb 14th?&lt;/div&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=10300002107&amp;post_id=10300002164#10300002164</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=10300002107&amp;post_id=10300002164#10300002164</link>
<pubDate>Sat, 28 Jan 2006 22:39:42 GMT</pubDate>
<author>WGAnubis1</author>
</item>
<item>
<title>Re: The Other Side of the Looking Glass - January 27, 2006</title>
<description>&lt;span&gt;&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;Villemar wrote:&lt;br&gt;&lt;div&gt;They don&apos;t even have a working tutorial.  How is someone supposed to learn the new combat system?  Trial and error?&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Oh and I can&apos;t wait to see how random my buffs are gonna be on my unique buffed clothes now.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Stinger:  +7 Thrown resistance,  +2% Loading Area Speed&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Direwolf Coat:  +8 Cryptography bonus&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Assassin&apos;s Mask:   +3% Damage Resistance Against Akido Simulacrum&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Troll&apos;s Hide:  +8 Respect among Blackwood Goofs&lt;/div&gt;&lt;br&gt;&lt;hr&gt;&lt;/blockquote&gt;LMFAO!! &lt;span&gt;:smileyvery-happy:&lt;/span&gt;&lt;span&gt;:smileyvery-happy:&lt;/span&gt;&lt;br&gt;&lt;br&gt;+8 respect LOLOLOL&lt;br&gt;&lt;br&gt;ahhh i had to catch my breath a bit after laughin at that one&lt;br&gt;&lt;/span&gt;&lt;div&gt;&lt;/div&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=10300002107&amp;post_id=10300002165#10300002165</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=10300002107&amp;post_id=10300002165#10300002165</link>
<pubDate>Sat, 28 Jan 2006 22:49:35 GMT</pubDate>
<author>H4TERADE</author>
</item>
<item>
<title>Re: The Other Side of the Looking Glass - January 27, 2006</title>
<description>&lt;div&gt;&lt;span&gt;&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;Rarebit wrote:&lt;br&gt;The additional Kalt lobby NPCs are the same level as the NPCs already in the area.&lt;br&gt;&lt;hr&gt;&lt;/blockquote&gt;make them level 70s!!!!&lt;br&gt;&lt;/span&gt;&lt;/div&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=10300002107&amp;post_id=10300002166#10300002166</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=10300002107&amp;post_id=10300002166#10300002166</link>
<pubDate>Sat, 28 Jan 2006 22:49:53 GMT</pubDate>
<author>Warboy</author>
</item>
<item>
<title>Re: The Other Side of the Looking Glass - January 27, 2006</title>
<description>&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;WGAnubis wrote:&lt;br&gt;&lt;div&gt;This may have been answered but, is what what Walrus posted taken correctly that CU 2.0 will be released feb 14th?&lt;/div&gt;&lt;br&gt;&lt;hr&gt;&lt;/blockquote&gt;&lt;br&gt;He said that was the &amp;quot;target&amp;quot; date; ie, that was the date set in our development schedule months ago, because schedules always demand that you have some kind of deadline to shoot for. These dates have a way of changing based on testing results and feedback. But you&apos;ll definitely want to give us your feedback on whether it&apos;s a &amp;quot;go&amp;quot; or &amp;quot;no-go&amp;quot; by that date.</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=10300002107&amp;post_id=10300002167#10300002167</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=10300002107&amp;post_id=10300002167#10300002167</link>
<pubDate>Sat, 28 Jan 2006 23:26:34 GMT</pubDate>
<author>Rarebit</author>
</item>
<item>
<title>Re: The Other Side of the Looking Glass - January 27, 2006</title>
<description>&lt;div&gt;&lt;/div&gt;&lt;p&gt;Rarebit, I can tell you, with total certainty, that it&apos;s a &amp;quot;no-go&amp;quot; at that date. They haven&apos;t even introduced any of spy, or sniper. If they think they can implement those, deal with all existing bugs, deal with the bugs that arise from the spy/sniper trees, deal with the bugs that arise from the bug fixes, and balance all trees in a little over two weeks, they are sadly mistaken. The last thing we need, in my opinion, is a huge patch absolutely full of new bugs released to live. At least if its on QA, people don&apos;t have to use it to play. If you implement it, before it is completed, I am sure you will lose many more players.&lt;/p&gt;&lt;p&gt;The &amp;quot;if you&amp;quot; parts are directed at the QA dev team, not you specifically Rarebit.&lt;/p&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=10300002107&amp;post_id=10300002168#10300002168</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=10300002107&amp;post_id=10300002168#10300002168</link>
<pubDate>Sat, 28 Jan 2006 23:55:49 GMT</pubDate>
<author>Kivo</author>
</item>
<item>
<title>Re: The Other Side of the Looking Glass - January 27, 2006</title>
<description>&lt;div&gt;&lt;/div&gt;&lt;p&gt;OK, even if a bugged and unready combat system is released at the beginning of the next month, everyone who leaves because of that will prove himself being completely naive and shortsighted.&lt;/p&gt;&lt;p&gt;Is it better to test unready gameplay changes at a test server than in the live game? It definetely is.&lt;/p&gt;&lt;p&gt;Does a precocious implementation of that unready combat system &amp;quot;finally mean the death of the game&amp;quot;? By no means. The game would maybe suck for some time, but everybody, and I mean everybody, should understand that it&apos;s still going to be tested and developed after releasing. I&apos;m sure, the one or other way, what we get at the end is a perfect new combat and gameplay system that is much better than the current one -- better balance, more logic, more fun, better animations, just everything.&lt;/p&gt;&lt;p&gt;People who can afford to think ahead just a little bit without getting headache (...errr, sorry about this overheated comment lol), will realize that leaving is the last thing they should do now.&lt;/p&gt;&lt;p&gt;The &amp;quot;shortsighted&amp;quot; ones will only be able to think about bugs and errors during the next few weeks and quit their account, after loftily declaring it at the forums.&lt;/p&gt;&lt;p&gt;It&apos;s not my intention to insult certain people, I&apos;d just recommend some to use more reason.&lt;br&gt;&lt;/p&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=10300002107&amp;post_id=10300002169#10300002169</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=10300002107&amp;post_id=10300002169#10300002169</link>
<pubDate>Sun, 29 Jan 2006 02:41:43 GMT</pubDate>
<author>zeroone506</author>
</item>
<item>
<title>Re: The Other Side of the Looking Glass - January 27, 2006</title>
<description>&lt;div&gt;&lt;/div&gt;&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;zeroone5069 wrote:&lt;br&gt;&lt;div&gt;&lt;/div&gt;&lt;p&gt;OK, even if a bugged and unready combat system is released at the beginning of the next month, everyone who leaves because of that will prove himself being completely naive and shortsighted.&lt;/p&gt;&lt;p&gt;Is it better to test unready gameplay changes at a test server than in the live game? It definetely is.&lt;/p&gt;&lt;p&gt;Does a precocious implementation of that unready combat system &amp;quot;finally mean the death of the game&amp;quot;? By no means. The game would maybe suck for some time, but everybody, and I mean everybody, should understand that it&apos;s still going to be tested and developed after releasing. I&apos;m sure, the one or other way, what we get at the end is a perfect new combat and gameplay system that is much better than the current one -- better balance, more logic, more fun, better animations, just everything.&lt;/p&gt;&lt;p&gt;People who can afford to think ahead just a little bit without getting headache (...errr, sorry about this overheated comment lol), will realize that leaving is the last thing they should do now.&lt;/p&gt;&lt;p&gt;The &amp;quot;shortsighted&amp;quot; ones will only be able to think about bugs and errors during the next few weeks and quit their account, after loftily declaring it at the forums.&lt;/p&gt;&lt;p&gt;It&apos;s not my intention to insult certain people, I&apos;d just recommend some to use more reason.&lt;br&gt;&lt;/p&gt;&lt;br&gt;&lt;hr&gt;&lt;/blockquote&gt;&lt;br&gt;/formalbow&lt;br&gt;&lt;br&gt;one word: Perfect.</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=10300002107&amp;post_id=10300002170#10300002170</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=10300002107&amp;post_id=10300002170#10300002170</link>
<pubDate>Sun, 29 Jan 2006 02:50:29 GMT</pubDate>
<author>Fade2blacK</author>
</item>
<item>
<title>Re: The Other Side of the Looking Glass - January 27, 2006</title>
<description>&lt;div&gt;&lt;/div&gt;&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;Rarebit wrote:&lt;br&gt;&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;WGAnubis wrote:&lt;br&gt;&lt;div&gt;This may have been answered but, is what what Walrus posted taken correctly that CU 2.0 will be released feb 14th?&lt;/div&gt;&lt;br&gt;&lt;hr&gt;&lt;/blockquote&gt;&lt;br&gt;He said that was the &amp;quot;target&amp;quot; date; ie, that was the date set in our development schedule months ago, because schedules always demand that you have some kind of deadline to shoot for. These dates have a way of changing based on testing results and feedback. But you&apos;ll definitely want to give us your feedback on whether it&apos;s a &amp;quot;go&amp;quot; or &amp;quot;no-go&amp;quot; by that date.&lt;br&gt;&lt;hr&gt;&lt;/blockquote&gt;&lt;br&gt;My suggestion would be to make a killer tutorial that (at least for the time being) available to non-level zero characters.  Let&apos;s practice on Bob.  Devs you can really show us what your aiming for in this tutorial.</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=10300002107&amp;post_id=10300002171#10300002171</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=10300002107&amp;post_id=10300002171#10300002171</link>
<pubDate>Sun, 29 Jan 2006 04:51:11 GMT</pubDate>
<author>Villemar_MxO</author>
</item>
<item>
<title>Re: The Other Side of the Looking Glass - January 27, 2006</title>
<description>&lt;div&gt;&lt;/div&gt;&lt;p&gt;On edit:  Good on you Rarebit for venturing off the &apos;ask the devs&apos; thread every now and then.  I really appreciate it.  Oh and by the way someone corroborated my Mr. Po nerf story:&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://mxoboards.station.sony.com/matrix/board/message?board.id=mission&amp;message.id=2922&quot; target=&quot;_blank&quot;&gt;http://mxoboards.station.sony.com/matrix/board/message?board.id=mission&amp;amp;message.id=2922&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Personally I found out about it on the old Beta Boards under the storyline/missions section (or something of that nature.  It was so intriguing I had to check it out, and I&apos;m glad I did.  Too bad my memory isn&apos;t what it should be.&lt;/p&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=10300002107&amp;post_id=10300002172#10300002172</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=10300002107&amp;post_id=10300002172#10300002172</link>
<pubDate>Sun, 29 Jan 2006 04:55:02 GMT</pubDate>
<author>Villemar_MxO</author>
</item>
<item>
<title>Re: The Other Side of the Looking Glass - January 27, 2006</title>
<description>What can I say but awesome...&lt;br&gt;&lt;br&gt;&lt;br&gt;...Though I hope you&apos;re not going to release CR2.0 to Live this early, right? I&apos;m confused. But the other changes are sweet.&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=10300002107&amp;post_id=10300002173#10300002173</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=10300002107&amp;post_id=10300002173#10300002173</link>
<pubDate>Sun, 29 Jan 2006 07:26:19 GMT</pubDate>
<author>Sykin</author>
</item>
<item>
<title>Re: The Other Side of the Looking Glass - January 27, 2006</title>
<description>&lt;span&gt;&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;zeroone5069 wrote:&lt;br&gt;&lt;div&gt;&lt;/div&gt;&lt;p&gt;OK, even if a bugged and unready combat system is released at the beginning of the next month, everyone who leaves because of that will prove himself being completely naive and shortsighted.&lt;/p&gt;&lt;p&gt;Is it better to test unready gameplay changes at a test server than in the live game? It definetely is.&lt;/p&gt;&lt;p&gt;Does a precocious implementation of that unready combat system &amp;quot;finally mean the death of the game&amp;quot;? By no means. The game would maybe suck for some time, but everybody, and I mean everybody, should understand that it&apos;s still going to be tested and developed after releasing. I&apos;m sure, the one or other way, what we get at the end is a perfect new combat and gameplay system that is much better than the current one -- better balance, more logic, more fun, better animations, just everything.&lt;/p&gt;&lt;p&gt;People who can afford to think ahead just a little bit without getting headache (...errr, sorry about this overheated comment lol), will realize that leaving is the last thing they should do now.&lt;/p&gt;&lt;p&gt;The &amp;quot;shortsighted&amp;quot; ones will only be able to think about bugs and errors during the next few weeks and quit their account, after loftily declaring it at the forums.&lt;/p&gt;&lt;p&gt;It&apos;s not my intention to insult certain people, I&apos;d just recommend some to use more reason.&lt;br&gt;&lt;/p&gt;&lt;br&gt;&lt;hr&gt;&lt;/blockquote&gt;Your intentions are good but you are relying on people to &amp;quot;think ahead&amp;quot; and be patient while dishing out money. I&apos;ll definately stick through it whatever they decide, but with so many MMOs out there and people already having spent over a year &amp;quot;waiting&amp;quot; you will lose mass population if this isn&apos;t done just right. If there is a mass exodus SOE will cut funding and people will lose jobs. Either way there will always be a drop in population if a major change to the system occurs, there is nothing you can do about it. They ARE prepared to lose some people, but just like SWG it&apos;s a matter of how much. SWG&apos;s fallout was way worse then they ever imagined and look at that result.&lt;br&gt;&lt;/span&gt;&lt;div&gt;&lt;/div&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=10300002107&amp;post_id=10300002174#10300002174</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=10300002107&amp;post_id=10300002174#10300002174</link>
<pubDate>Sun, 29 Jan 2006 10:12:17 GMT</pubDate>
<author>ChambersOfShaolin</author>
</item>
<item>
<title>Re: The Other Side of the Looking Glass - January 27, 2006</title>
<description>&lt;div&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;hr&gt;ChambersOfShaolin wrote:&lt;p&gt;Your intentions are good but you are relying on people to &amp;quot;think ahead&amp;quot; and be patient while dishing out money. I&apos;ll definately stick through it whatever they decide, but with so many MMOs out there and people already having spent over a year &amp;quot;waiting&amp;quot; you will lose mass population if this isn&apos;t done just right. If there is a mass exodus SOE will cut funding and people will lose jobs. Either way there will always be a drop in population if a major change to the system occurs, there is nothing you can do about it. They ARE prepared to lose some people, but just like SWG it&apos;s a matter of how much. SWG&apos;s fallout was way worse then they ever imagined and look at that result.&lt;/p&gt;&lt;hr&gt;&lt;p&gt;True, true...&lt;/p&gt;&lt;p&gt;You&apos;re totally right, I&apos;ve forgotten the financial aspect completely. If they release the unready combat system and cause a mass of people to quit their accounts, it might mean the end of the game, or at least a big crisis. Except if the major part of the staff is ready to sacrifice some of their payment for keeping developing the game, of course, but I&apos;m sure a significant part won&apos;t.&lt;/p&gt;&lt;p&gt;So yes, Devs, if you don&apos;t want to lose players and budget, think twice before releasing the new combat system so soon! &lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/p&gt;&lt;p&gt;However, my message was much more an appell to stay in the game. That means, I can&apos;t convince players who don&apos;t like this game to quit, I even would suggest them not to waste money for something they don&apos;t like. I was trying to clarify that the new combat system doesn&apos;t mean game death although it might get bad for a limited period of time.&lt;/p&gt;&lt;p&gt;People who just use to change from MMO to MMO, of course, may leave if they want. I was more addressing the ones like me, who participate in the Matrix Online because it&apos;s The Matrix Online.&lt;/p&gt;&lt;p&gt;I know there are other, and in some aspects, even better MMOs, but I&apos;ve never considered to join another.&lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;p&gt;But yes, from a major point of view, you&apos;re probably right.&lt;/p&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=10300002107&amp;post_id=10300002175#10300002175</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=10300002107&amp;post_id=10300002175#10300002175</link>
<pubDate>Sun, 29 Jan 2006 12:21:39 GMT</pubDate>
<author>zeroone506</author>
</item>
<item>
<title>Re: The Other Side of the Looking Glass - January 27, 2006</title>
<description>&lt;span&gt;&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;zeroone5069 wrote:&lt;br&gt;&lt;div&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;hr&gt;ChambersOfShaolin wrote:&lt;p&gt;Your intentions are good but you are relying on people to &amp;quot;think ahead&amp;quot; and be patient while dishing out money. I&apos;ll definately stick through it whatever they decide, but with so many MMOs out there and people already having spent over a year &amp;quot;waiting&amp;quot; you will lose mass population if this isn&apos;t done just right. If there is a mass exodus SOE will cut funding and people will lose jobs. Either way there will always be a drop in population if a major change to the system occurs, there is nothing you can do about it. They ARE prepared to lose some people, but just like SWG it&apos;s a matter of how much. SWG&apos;s fallout was way worse then they ever imagined and look at that result.&lt;/p&gt;&lt;hr&gt;&lt;p&gt;True, true...&lt;/p&gt;&lt;p&gt;You&apos;re totally right, I&apos;ve forgotten the financial aspect completely. If they release the unready combat system and cause a mass of people to quit their accounts, it might mean the end of the game, or at least a big crisis. Except if the major part of the staff is ready to sacrifice some of their payment for keeping developing the game, of course, but I&apos;m sure a significant part won&apos;t.&lt;/p&gt;&lt;p&gt;So yes, Devs, if you don&apos;t want to lose players and budget, think twice before releasing the new combat system so soon! &lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/p&gt;&lt;p&gt;However, my message was much more an appell to stay in the game. That means, I can&apos;t convince players who don&apos;t like this game to quit, I even would suggest them not to waste money for something they don&apos;t like. I was trying to clarify that the new combat system doesn&apos;t mean game death although it might get bad for a limited period of time.&lt;/p&gt;&lt;p&gt;People who just use to change from MMO to MMO, of course, may leave if they want. I was more addressing the ones like me, who participate in the Matrix Online because it&apos;s The Matrix Online.&lt;/p&gt;&lt;p&gt;I know there are other, and in some aspects, even better MMOs, but I&apos;ve never considered to join another.&lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;p&gt;But yes, from a major point of view, you&apos;re probably right.&lt;/p&gt;&lt;br&gt;&lt;hr&gt;&lt;/blockquote&gt;Yea man, they definately SHOULD stick around cuz the dez team will get it right. I don&apos;t see any reason to rush this project, it&apos;s not going to have any benefits of coming out early.&lt;br&gt;&lt;br&gt;The rest of the update 41 notes look great, although I&apos;d love to see the Kalt Security be much higher in level. However once the CR2.0 comes out it&apos;ll probably be more difficult. There needs to be areas in the city where you just need a **bleep**load of people to stay alive.&lt;br&gt;&lt;/span&gt;&lt;div&gt;&lt;/div&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=10300002107&amp;post_id=10300002176#10300002176</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=10300002107&amp;post_id=10300002176#10300002176</link>
<pubDate>Sun, 29 Jan 2006 15:44:22 GMT</pubDate>
<author>ChambersOfShaolin</author>
</item>
<item>
<title>Re: The Other Side of the Looking Glass - January 27, 2006</title>
<description>&lt;div&gt;&lt;span&gt;&lt;blockquote&gt;&lt;hr&gt;ChambersOfShaolin wrote:&lt;br&gt;&lt;span&gt;&lt;br&gt;The rest of the update 41 notes look great, although I&apos;d love to see the Kalt Security be much higher in level. However once the CR2.0 comes out it&apos;ll probably be more difficult.&lt;i&gt; There needs to be areas in the city where you just need a **bleep**load of people to stay alive.&lt;/i&gt;&lt;br&gt;&lt;/span&gt;&lt;div&gt;&lt;/div&gt;&lt;hr&gt;&lt;/blockquote&gt;I agree with you but I don&apos;t see the people needed for this.. &lt;span&gt;:smileyindifferent:&lt;/span&gt;&lt;br&gt;&lt;/span&gt;&lt;/div&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=10300002107&amp;post_id=10300002177#10300002177</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=10300002107&amp;post_id=10300002177#10300002177</link>
<pubDate>Sun, 29 Jan 2006 23:47:33 GMT</pubDate>
<author>Porphy</author>
</item>
<item>
<title>Re: The Other Side of the Looking Glass - January 27, 2006</title>
<description>&lt;div&gt;&lt;/div&gt;&lt;p&gt;Once CR 2.0 hits live, ill be spending time time there learning it too....time to go live in cr.2 now &lt;img src=&quot;/mxo/images/smilies/69934afc394145350659cd7add244ca9.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/p&gt;&lt;p&gt;great update though, thanks&lt;/p&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=10300002107&amp;post_id=10300002178#10300002178</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=10300002107&amp;post_id=10300002178#10300002178</link>
<pubDate>Mon, 30 Jan 2006 00:55:32 GMT</pubDate>
<author>Aquatium.</author>
</item>
<item>
<title>Re: The Other Side of the Looking Glass - January 27, 2006</title>
<description>&lt;div&gt;&lt;/div&gt;&lt;div&gt;Now that I&apos;ve had some experience with CR2.0, I really don&apos;t think it&apos;s ready for primetime.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;It works on a basic level, and I like some of the changes, but it&apos;s got a ways to go yet before it&apos;s been polished and balanced enough to take it live.&lt;/div&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=10300002107&amp;post_id=10300002179#10300002179</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=10300002107&amp;post_id=10300002179#10300002179</link>
<pubDate>Mon, 30 Jan 2006 15:05:30 GMT</pubDate>
<author>Shinryu</author>
</item>
<item>
<title>Re: The Other Side of the Looking Glass - January 27, 2006</title>
<description>&lt;div&gt;&lt;/div&gt;They ought to make a new tutorial (open to all levels) where we can learn the new combat system, and practice on Bob until we get comfortable with the new system.</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=10300002107&amp;post_id=10300002180#10300002180</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=10300002107&amp;post_id=10300002180#10300002180</link>
<pubDate>Mon, 30 Jan 2006 19:52:21 GMT</pubDate>
<author>Villemar_MxO</author>
</item>
<item>
<title>Re: The Other Side of the Looking Glass - January 27, 2006</title>
<description>Er, Flash?&lt;br&gt;&lt;br&gt;Sounds like a bad idea (actualy, it sounds like the Vault Dungons in AC2), but I will wait and see. &lt;span&gt;:robotindifferent:&lt;/span&gt;&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=10300002107&amp;post_id=10300002181#10300002181</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=10300002107&amp;post_id=10300002181#10300002181</link>
<pubDate>Thu, 2 Feb 2006 18:01:23 GMT</pubDate>
<author>Darrius_SPLET</author>
</item>
<item>
<title>Re: The Other Side of the Looking Glass - January 27, 2006</title>
<description>&lt;div&gt;&lt;/div&gt;&lt;p&gt;....&amp;quot;activating the Archival Missions&amp;quot;.....&lt;/p&gt;&lt;p&gt;What are those? The old crits or something new?&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://img202.imageshack.us/img202/8590/tistasig19yx.gif&quot;&gt;&lt;/p&gt;&lt;p&gt; &lt;/p&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=10300002107&amp;post_id=10300002182#10300002182</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=10300002107&amp;post_id=10300002182#10300002182</link>
<pubDate>Fri, 3 Feb 2006 02:16:21 GMT</pubDate>
<author></author>
</item>
<item>
<title>Re: The Other Side of the Looking Glass - January 27, 2006</title>
<description>&lt;div&gt;&lt;/div&gt;&lt;p&gt;the old story missions&lt;/p&gt;&lt;p&gt; &lt;/p&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=10300002107&amp;post_id=10300002183#10300002183</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=10300002107&amp;post_id=10300002183#10300002183</link>
<pubDate>Fri, 3 Feb 2006 03:29:45 GMT</pubDate>
<author>zeroone506</author>
</item>
</channel>
</rss>