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<title>Latest posts for the topic &quot;CQ Rewards&quot;</title>
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<link>http://forums.station.sony.com/mxo/</link>
<description>Latest messages posted in the topic &quot;CQ Rewards&quot;</description>
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<title>Re:Re:Re:Re:CQ Rewards</title>
<description>&lt;p&gt;&lt;cite&gt;Ballak wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;Thank you for pointing this out.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;You are welcome.&amp;nbsp; Operative.&lt;/p&gt;</description>
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<pubDate>Wed, 5 Nov 2008 19:30:54 GMT</pubDate>
<author>Cadsuane</author>
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<title>Re:CQ Rewards</title>
<description>&lt;p&gt;Pharaoh is right about rpers, I personally got into rp for alittle while but then it got stale and I went right back to pvp, I might not have as many cqs as him but I personally would like to see this game gear towards pvpers because if you aren&amp;#39;t pvping you&amp;#39;re standing around talking bs all day.&lt;/p&gt;&lt;p&gt;PvP is and always has been MxO, weither anyone agrees with me or not, pvp is what this game being a combat game is really all about, the fighting, killing, pwnage.&lt;/p&gt;&lt;p&gt;So like anyone really cares what I say, but to tell ya the turth, I love and always have loved this game, from all aspects and veiws, it&amp;#39;s just that it really needs to give rewards to those that play and actually fight constantly, cause really that is what playing the game is about, the combat, the fighting, the winning and losing, give me cowbell, give me org abilities, give me some skittles, idc what you give me and all those that have worked so hard to kill so many in a game where killing people is a daily act for some, just give us something other then a worthless point everytime we kill or hurt someone and someone else kills them. I demand Some sort of reward system for PvPers. Pls make it happen.&lt;/p&gt;</description>
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<pubDate>Wed, 5 Nov 2008 22:17:06 GMT</pubDate>
<author>Skull101</author>
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<title>Re:CQ Rewards</title>
<description>&lt;p&gt;Yeah Skull i agree with you 100%. This month my main will be lvl 50 for 2 years and 9 kills away from 8.6k (would prefer to hit 9k by the end of the month but will never happen.)&lt;/p&gt;&lt;p&gt;We need pvp content. Someone out of ML posted&amp;nbsp;something in this forum not that long ago about making access nodes as a pvp hot spot like capture the hill style thing. That would be awesome&amp;nbsp;and is the kinda thing that us pvprs are looking for.&lt;/p&gt;&lt;p&gt;I still think tying org abs into the top 100 would be the best way.&amp;nbsp;Obviously not everyone on the server would be on it and would make the people that are on it kinda worth something (especially if its a couple of newbies you&amp;#39;re teamed with against people that know what their doing.) I also think org abs would reduce the numbers game we always see out there in the pvp&amp;nbsp;field.&lt;/p&gt;&lt;p&gt;I&amp;#39;m just sayin theres 5 org abs (might not be) but it would work something like this:&lt;/p&gt;&lt;p&gt;100 - 81 = First ab&lt;/p&gt;&lt;p&gt;80 - 61 = Second&amp;nbsp;ab&lt;/p&gt;&lt;p&gt;60 - 41 = Third ab&lt;/p&gt;&lt;p&gt;40 - 21 = Fourth ab&lt;/p&gt;&lt;p&gt;20 - 1 = The best ab &lt;img src=&quot;/mxo/images/smilies/385970365b8ed7503b4294502a458efa.gif&quot; border=&quot;0&quot; /&gt;&lt;/p&gt;&lt;p&gt;Means that 100 - 80 will be a good tussle between people and&amp;nbsp;also the next ab that you can gain. Oh and also number 21 and 20 will be really fun to watch.&lt;/p&gt;&lt;p&gt;Obviously each person would need to have the required rep needed tp gain each ab and the abs would need to be balanced a bit (i personally never really toyed with them apart from the Succubus Bite, made people freak ha ha.)&lt;/p&gt;&lt;p&gt;This also means, no scrubbing of cqs and well obviously people need to pvp alot to get on the board.&lt;/p&gt;</description>
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<pubDate>Thu, 6 Nov 2008 05:01:43 GMT</pubDate>
<author>The_Bruceter</author>
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<title>Re:Re:CQ Rewards</title>
<description>&lt;p&gt;&lt;cite&gt;The_Bruceter wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;Yeah Skull i agree with you 100%. This month my main will be lvl 50 for 2 years and 9 kills away from 8.6k (would prefer to hit 9k by the end of the month but will never happen.)&lt;/p&gt;&lt;p&gt;We need pvp content. Someone out of ML posted&amp;nbsp;something in this forum not that long ago about making access nodes as a pvp hot spot like capture the hill style thing. That would be awesome&amp;nbsp;and is the kinda thing that us pvprs are looking for.&lt;/p&gt;&lt;p&gt;I still think tying org abs into the top 100 would be the best way.&amp;nbsp;Obviously not everyone on the server would be on it and would make the people that are on it kinda worth something (especially if its a couple of newbies you&amp;#39;re teamed with against people that know what their doing.) I also think org abs would reduce the numbers game we always see out there in the pvp&amp;nbsp;field.&lt;/p&gt;&lt;p&gt;I&amp;#39;m just sayin theres 5 org abs (might not be) but it would work something like this:&lt;/p&gt;&lt;p&gt;100 - 81 = First ab&lt;/p&gt;&lt;p&gt;80 - 61 = Second&amp;nbsp;ab&lt;/p&gt;&lt;p&gt;60 - 41 = Third ab&lt;/p&gt;&lt;p&gt;40 - 21 = Fourth ab&lt;/p&gt;&lt;p&gt;20 - 1 = The best ab &lt;img src=&quot;/mxo/images/smilies/385970365b8ed7503b4294502a458efa.gif&quot; border=&quot;0&quot; /&gt;&lt;/p&gt;&lt;p&gt;Means that 100 - 80 will be a good tussle between people and&amp;nbsp;also the next ab that you can gain. Oh and also number 21 and 20 will be really fun to watch.&lt;/p&gt;&lt;p&gt;Obviously each person would need to have the required rep needed tp gain each ab and the abs would need to be balanced a bit (i personally never really toyed with them apart from the Succubus Bite, made people freak ha ha.)&lt;/p&gt;&lt;p&gt;This also means, no scrubbing of cqs and well obviously people need to pvp alot to get on the board.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;thats a good idea like but i think it should stay with clothing really...&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;and my main has been 50 for over 2 years n i havnt hit 2k yet &lt;img src=&quot;/mxo/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif&quot; border=&quot;0&quot; /&gt; *crys* but pvp dead on recursion why im levelling on syntax&lt;/p&gt;</description>
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<pubDate>Thu, 6 Nov 2008 05:44:27 GMT</pubDate>
<author>CraftyZee</author>
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<title>Re:CQ Rewards</title>
<description>&lt;p&gt;See if its clothes it would end up being either unbuffed stuff, really crap buffs or overpowered.&lt;/p&gt;&lt;p&gt;Where as the abs are already in the system (not to much work to be done i don&amp;#39;t think) and seems it would be easier to implement rather than &amp;#39;spending&amp;#39; cqs.&lt;/p&gt;&lt;p&gt;Oh and also, if people were to cry about the abs, even do somethin crazy like a 20 min or half hour timer.&lt;/p&gt;</description>
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<pubDate>Thu, 6 Nov 2008 05:55:55 GMT</pubDate>
<author>The_Bruceter</author>
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<title>Re:Re:CQ Rewards</title>
<description>&lt;p&gt;&lt;cite&gt;The_Bruceter wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;See if its clothes it would end up being either unbuffed stuff, really crap buffs or overpowered.&lt;/p&gt;&lt;p&gt;Where as the abs are already in the system (not to much work to be done i don&amp;#39;t think) and seems it would be easier to implement rather than &amp;#39;spending&amp;#39; cqs.&lt;/p&gt;&lt;p&gt;Oh and also, if people were to cry about the abs, even do somethin crazy like a 20 min or half hour timer.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;good point..&lt;/p&gt;&lt;p&gt;people complain anyway though when it comes to pvp&lt;/p&gt;&lt;p&gt;i just want something anything even if its a one use item for every 100 cq u get would be enough for me with say 100res on all for 30 secs&lt;/p&gt;</description>
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<pubDate>Thu, 6 Nov 2008 05:59:07 GMT</pubDate>
<author>CraftyZee</author>
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<title>Re:CQ Rewards</title>
<description>&lt;p&gt;or a 15second immunity pill kinda like the 1% chance on mobius&lt;/p&gt;</description>
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<pubDate>Thu, 6 Nov 2008 06:00:17 GMT</pubDate>
<author>CraftyZee</author>
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<title>Re:CQ Rewards</title>
<description>&lt;p&gt;Cq rewards can never happen, unless they reset the CQ count and make a new system on earning them.&lt;/p&gt;&lt;p&gt;Why?&lt;/p&gt;&lt;p&gt;..because of how CQ&amp;#39;s were handed out at the start of the game.&lt;/p&gt;&lt;p&gt;..because of dirty duels.&lt;/p&gt;&lt;p&gt;..because of datamine.&lt;/p&gt;&lt;p&gt;..because killing a lvl 50 is the same reward as killing a level 1.&lt;/p&gt;&lt;p&gt;They need to add a WHOLE new system on earning kills and make it tier based, only when you do that can you even think about a balanced reward system.&lt;/p&gt;&lt;p&gt;One thing I said a long time ago, which I really wish they added was CQ&amp;#39;s points only given in archives. If anything, maybe add new point system, so you earn these new points in archives only (not datamine), and you can still earn regular CQ&amp;#39;s in the world, but rewards are based on archive CQ&amp;#39;s.&lt;/p&gt;</description>
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<pubDate>Thu, 6 Nov 2008 06:03:04 GMT</pubDate>
<author>Aquatium.</author>
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<title>Re:CQ Rewards</title>
<description>&lt;p&gt;I for one think that Abilities are the way to go, Clothing can be dull at times, those players that have had Mobius forever like myself had that advantage in pvp, so why not have pvp skill abilities, instead of making them org-wise, make them so they work off cqs.&lt;/p&gt;&lt;p&gt;Just as he said, but really, just reballance the org abilities, change em around alittle to make them more suitable to pvp and have them really show other players that pvp is something to get into, and not just a past time, like rping...&lt;/p&gt;</description>
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<pubDate>Thu, 6 Nov 2008 06:09:37 GMT</pubDate>
<author>Skull101</author>
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<title>Re:Re:CQ Rewards</title>
<description>&lt;p&gt;&lt;cite&gt;Aquatium. wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;Cq rewards can never happen, unless they reset the CQ count and make a new system on earning them.&lt;/p&gt;&lt;p&gt;Why?&lt;/p&gt;&lt;p&gt;..because of how CQ&amp;#39;s were handed out at the start of the game.&lt;/p&gt;&lt;p&gt;..because of dirty duels.&lt;/p&gt;&lt;p&gt;..because of datamine.&lt;/p&gt;&lt;p&gt;..because killing a lvl 50 is the same reward as killing a level 1.&lt;/p&gt;&lt;p&gt;They need to add a WHOLE new system on earning kills and make it tier based, only when you do that can you even think about a balanced reward system.&lt;/p&gt;&lt;p&gt;One thing I said a long time ago, which I really wish they added was CQ&amp;#39;s points only given in archives. If anything, maybe add new point system, so you earn these new points in archives only (not datamine), and you can still earn regular CQ&amp;#39;s in the world, but rewards are based on archive CQ&amp;#39;s.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;As i stated in my post, i&amp;#39;v only bn 50 for 2 years (8 months after CR1, easy cq gainer. and at that i only had 80.) The more you pvp, the more cqs you get.&amp;nbsp;Honestly think a bunch of people are gonna hop into DM and kill each other 2k times, at least, or duel each other then /sucide. With my way i honestly don&amp;#39;t think they would, cause whoever is on the board obviously have been pvpn alot. I couldn&amp;#39;t see anyone spending that amount of time to kill each other for an ab. With my way its showing who has spent time pvpn, not tryin to make it fair for everyone. Whoever has spent alot of time killing others (which is shown on the top 100) should get some kinda reward, without others moaning saying its unfair. I&amp;#39;m proof that you can still earn a good amount in CR2, as long as you keep killing &lt;img src=&quot;/mxo/images/smilies/8a80c6485cd926be453217d59a84a888.gif&quot; border=&quot;0&quot; /&gt;&lt;/p&gt;&lt;p&gt;As for the Archive CQ, no. Vector is pvp anywhere, i don&amp;#39;t want to have a serparte counter going up when i&amp;#39;m defending people ganking my box in Sati&amp;#39;s etc.&lt;/p&gt;</description>
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<pubDate>Thu, 6 Nov 2008 06:13:31 GMT</pubDate>
<author>The_Bruceter</author>
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<title>Re:CQ Rewards</title>
<description>&lt;p&gt;Conviction:&amp;nbsp; Increases damage by a number of points equal to your CQ total for 2 seconds.&amp;nbsp; 24hr cooldown timer.&amp;nbsp; Level 1 ability in the awakened tree.&amp;nbsp;&lt;/p&gt;&lt;p&gt;Crazy I know, but it popped into my head and I wanted to share.&lt;/p&gt;</description>
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<pubDate>Thu, 6 Nov 2008 19:32:48 GMT</pubDate>
<author>Cadsuane</author>
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<title>Re:Re:CQ Rewards</title>
<description>&lt;p&gt;&lt;cite&gt;Cadsuane wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;Conviction:&amp;nbsp; Increases damage by a number of points equal to your CQ total for 2 seconds.&amp;nbsp; 24hr cooldown timer.&amp;nbsp; Level 1 ability in the awakened tree.&amp;nbsp;&lt;/p&gt;&lt;p&gt;Crazy I know, but it popped into my head and I wanted to share.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Absolutley not, could relog and refresh it. LE characters die instantly, etc.&lt;/p&gt;</description>
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<pubDate>Thu, 6 Nov 2008 19:47:52 GMT</pubDate>
<author>eval</author>
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<title>Re:CQ Rewards</title>
<description>&lt;p&gt;Well I did say it was crazy :)&lt;/p&gt;</description>
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<pubDate>Thu, 6 Nov 2008 20:03:09 GMT</pubDate>
<author>Cadsuane</author>
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<title>Re:CQ Rewards</title>
<description>&lt;p&gt;The reward for CQ&amp;#39;s is simple . It gives you the ability to say , I HAVE DETROYED MORE PEOPLE THEN YOU AND IF YOU THINK YOU CAN EVER MATCH MY PERSONAL SCORE YOU ARE MOST WELCOME TO TRY . Oh , that and it grants you .00001 combat tactics per 10000k CQ .&lt;/p&gt;</description>
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<pubDate>Wed, 12 Nov 2008 08:04:43 GMT</pubDate>
<author>theILLFACEd</author>
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<title>Re:CQ Rewards</title>
<description>i just want a shirt that says &quot;I pvp a lot&quot; or &quot;my org outnumbered yours more often&quot; and has 22 resistence like the anniversary shirts</description>
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<pubDate>Wed, 12 Nov 2008 08:49:32 GMT</pubDate>
<author>Paschendale</author>
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<title>Re:Re:CQ Rewards</title>
<description>&lt;p&gt;&lt;cite&gt;Paschendale wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;i just want a shirt that says &quot;I pvp a lot&quot; or &quot;my org outnumbered yours more often&quot; and has 22 resistence like the anniversary shirts&lt;/blockquote&gt;&lt;p&gt;Actually I like this idea =O&lt;/p&gt;</description>
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<pubDate>Wed, 12 Nov 2008 09:02:10 GMT</pubDate>
<author>Pylat</author>
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<title>Re:CQ Rewards</title>
<description>&lt;p&gt;Any clothing item with 22 pts res is a waste... up it to 30 pts+, that goes for all the clothes. Useful to say a lvl 28 but not to a 50.&lt;/p&gt;</description>
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<pubDate>Wed, 12 Nov 2008 09:55:39 GMT</pubDate>
<author>The_Bruceter</author>
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<title>Re:CQ Rewards</title>
<description>&lt;p&gt;To be honest i kinda like the idea of Titles, but i guess it&amp;#39;s something that couldnt be implemented into the game very easy, nothing ever is easy lol&lt;/p&gt;</description>
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<pubDate>Wed, 12 Nov 2008 10:17:21 GMT</pubDate>
<author>azarazamataz</author>
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<title>Re:Re:Re:CQ Rewards</title>
<description>&lt;p&gt;&lt;cite&gt;&lt;/cite&gt;&lt;/p&gt;&lt;p&gt;&lt;cite&gt;Endomorph wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&lt;cite&gt;psilody wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;K.. maybe I already responded to this...&lt;/p&gt;&lt;p&gt;Ordinarily I&amp;#39;d read all 20 some pages of responses, and double check but In this case its simple...&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;NO&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Heavily exploitable. And besides the whole point of C(ombat)Q(uantity) Points is useless bragging rights. So please,&amp;nbsp; have fun (the real point of PvP), do your braqging and stop asking for other stuff.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;I could have sworn CQ stood for &quot;Combat Quotient&quot;&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;quotient&lt;/span&gt;-noun mathmatics. the result of division; the number of times one quantity is contained in another.&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;I realize that this is what its supposed to stand for. Thats why i put that part in parenthesis. You&amp;#39;ll notice from the definition of quotient that the system we have is, in fact, not one. In order for it to be a quotient, it would have to show a division, or comparison, with the total number of fights entered. This would, of course, be quite impossible. Every time you fired off one attack at an opponent that would register an entry. As such, everyone in this game would have a rediculously low quotient. All that CQ currently records is how many times A TEAM that you were on killed someone. As such, all that it represents is the QUANTITY of combat you (or a team you were on) have succeeded at.&lt;/p&gt;&lt;p&gt;An alternative to this would be to divide the number of kills you&amp;nbsp; have earned, by the number of kills that have been earned FROM you. THAT would be an interesting statistic. I might also humble a few people. It might even be feasible.&lt;/p&gt;&lt;p&gt;On a related note to being humbled, seeing the overwhelming CQ king offer to give it all up is just that. While I am not a heavy PvPer (not even a moderate one, shall we say occasional?) I have battled Pharoah, and he has certainly beaten me more times than I&amp;#39;ve beaten him. However, the only opputrunity i had to 1-on1 him we split the difference (I beat him, then he&amp;nbsp;tweaked LO and clothing,&amp;nbsp;and beat me). And he is one of the few major pvper&amp;#39;s that i virtually never see s**t-talking. Maybe because he doesnt need to... In any case, I respect him highly on this subject, so I will take back a little of my attitude...&lt;/p&gt;&lt;p&gt;If, as some have suggested, the ENTIRE CQ system were reworked, I would consider this as a possibility. At this point there are too many flaws. The most glaring is that i can join a team and then go do anything, even sit around and chat, and earn CQ from the combatants on my team. I don&amp;#39;t even have to be flagged. I got my first CQ when Falsehopes dropped by Mara and knifed someone while helping me level. Did I EARN anything there?&lt;/p&gt;&lt;p&gt;Second, and I think more important, PvP is inherently team based. I liked Pashendale&amp;#39;s comment &quot;...i just want a shirt that says... &quot;my org outnumbered yours more often&quot;...&quot; A reward system only encourages the gank-based pvp approach. I could easily see all the remaining mervs on syntax abandoning their org, because they are virtually always outnumbered, and therefore would be able to get rewards&amp;nbsp;more easily by joining Zion or Mach.&lt;/p&gt;&lt;p&gt;I really have a hard time seeing success at pvp as a reflection of some major difference in skill. Mostly, the team with the most people, and a majority of them on a chat service to coordinate battle, is going to win. I have on occasion seen a clear tactical superiority from agroup, a well thgt out attack that showed skill. But most of what i see is just people slogging it out... reconning... slogging it out... reconning...&lt;/p&gt;&lt;p&gt;And im not saying its not fun. I don&amp;#39;t mind losing... ya know why? cuz no one is getting anything out of it except the satisfaction of battle. However, I&amp;#39;d be even LESS inclined to throw myself against a zerg, if i thgt they were getting &quot;rewards&quot; out of it. So, in reality, I think this is an idea that could actually DISCOURAGE people from PvPing.&lt;/p&gt;&lt;p&gt;Lastly, the WHOLE COMBAT SYSTEM IS FLAWED!!! Evryone know there are exploits. This would just be further encouragement for people to use them. This is one of the things that frutrates me about combat in the game is that I can never know if my opponent is playing fair! As long as combat can be exploited, I dont see how you can have a system that gives substatntial rewards for it.... oh wait... we use combat to get EVRYTHING in this game... scratch that...&lt;/p&gt;&lt;p&gt;Anyway, I guess I agree with peoples desire to feel rewarded. I just dont see any fair way to do it. Maybe there should be DUELING points. Duels are less exploitable, and probably a better reflection of combat skill... Course duels are less fun than Pvp... anyway...&lt;/p&gt;</description>
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<pubDate>Mon, 17 Nov 2008 22:37:22 GMT</pubDate>
<author>psilody</author>
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<title>Re:Re:Re:CQ Rewards</title>
<description>&lt;p&gt;&lt;cite&gt;Edited-doublepost&lt;/cite&gt;&lt;/p&gt;</description>
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<pubDate>Mon, 17 Nov 2008 22:37:35 GMT</pubDate>
<author>psilody</author>
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