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<title>Latest posts for the topic &quot;The Other Side of the Looking Glass - Friday, March 3, 2006&quot;</title>
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<description>Latest messages posted in the topic &quot;The Other Side of the Looking Glass - Friday, March 3, 2006&quot;</description>
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<title>Re: The Other Side of the Looking Glass - Friday, March 3, 2006</title>
<description>&lt;div&gt;I think Walrus made an error in his speech when he said tradeable.  According to what I&apos;ve read... somewhere... they were supposed to be sellable to vendors for a nice price.  I can see creating a character just to make money by selling your beta clothes would be an exploit if you did it too many times.  But that&apos;s something they could detect very easily.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;If they did allow trades to non-beta players, the items would become worthless.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;&lt;strong&gt;&lt;font size=&quot;3&quot;&gt;So tradeable is not the same as player-tradeable.&lt;/font&gt;&lt;/strong&gt;&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;I like the cap.  =)&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Too bad I won&apos;t be around to see either one of the events; CR2.0 and the Anniversary.  I&apos;d really love to, but my life isn&apos;t taking me in that direction.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Good luck with the Matrix everyone!  =`(&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;PS.  You really should fix sneak.  The noise-level modifier is like at 2 or 0.  IOW, it&apos;s /bug -ged&lt;/div&gt;</description>
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<pubDate>Mon, 6 Mar 2006 10:11:48 GMT</pubDate>
<author>Cognoscente</author>
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<title>Re: The Other Side of the Looking Glass - Friday, March 3, 2006</title>
<description>&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;p&gt;&lt;span&gt;&lt;font color=&quot;#33cc00&quot;&gt;Closed Beta (invite only) launched June 1, 2004.&lt;span&gt;  &lt;/span&gt;Public Beta began October 29, 2004&lt;span&gt; &lt;/span&gt;and ended March 15, 2005.&lt;span&gt;  &lt;/span&gt;&lt;i&gt;No one&lt;/i&gt; played Beta for a year, no one even played for five full months unless they were one of the lucky few to be invited at the beginning, in which case it was less than ten months.&lt;/font&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;&lt;font color=&quot;#33cc00&quot;&gt;I recently celebrated my one year anniversary in MxO.&lt;span&gt;  &lt;/span&gt;Since the launch of Live, my main RSI PS10N has over 85 days of /play time.&lt;span&gt;  &lt;/span&gt;Do the math: I’ve spent 85/380 days Jacked In.&lt;span&gt;  &lt;/span&gt;That’s 22.37% of the whole year, not just waking time or free time.&lt;span&gt;  &lt;/span&gt;(Contrary to popular belief, I DO NOT eat, sleep or work, but you can find me at Recursion’s Tabor Park West Hardline instead.) &lt;/font&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;&lt;font color=&quot;#33cc00&quot;&gt;The Beta clothes do mean something.&lt;span&gt;  &lt;/span&gt;They mean you were in Beta.&lt;span&gt;  &lt;/span&gt;When they become tradable, they loose their meaning altogether.&lt;span&gt;  &lt;/span&gt;When there are big parties hosted by the radio stations, the Beta players don their colors and line up for screen shots because it’s a way of saying “I was there, and I’m still here.”&lt;span&gt;  &lt;/span&gt;As things are now, when I see someone in Beta clothing, I can know with certainty that the player really was &lt;i&gt;really&lt;/i&gt; in Beta and it’s a conversation starter.&lt;span&gt;  &lt;/span&gt;“Do you remember when Sigh kissed the numbered Agent under the Hypersphere Monument when Seraph was there?”&lt;span&gt;  &lt;/span&gt;When a Beta coat/jacket is worn it shows clearly that the player had something to do with the refinement of the game and I want to know what was special about their Beta experience.&lt;span&gt;  &lt;/span&gt;“What did YOU do to get the coat?”&lt;/font&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;&lt;font color=&quot;#33cc00&quot;&gt;&lt;span&gt;&lt;/span&gt;I didn’t get a Beta Jacket.&lt;span&gt;  &lt;/span&gt;Why?&lt;span&gt;  &lt;/span&gt;Because I didn’t do what was necessary to earn one and so I don’t deserve one.&lt;span&gt;  &lt;/span&gt;Having millions of $info to buy a copy of one does not mean I deserve one.&lt;span&gt;  &lt;/span&gt;And if &lt;i&gt;you&lt;/i&gt; didn’t do what was necessary to earn the rest of the outfit (i.e. play the game before March 16, 2005) then you don’t deserve them either, regardless of how many millions of $info you can pay an unscrupulous player to make and delete an alt long enough to sell them to you.&lt;span&gt;  &lt;/span&gt;&lt;/font&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;&lt;font color=&quot;#33cc00&quot;&gt;I can imagine the future, when everyone and their toon has Beta clothing and there is no way to know who was really there and who is just a poser.&lt;span&gt;  &lt;/span&gt;Having a Beta player at an event will become meaningless, striking up a conversation about shared experiences will be pointless because the answer might just as well be, “oh, I wasn’t really in Beta, I just paid a few million $info for this.”&lt;span&gt;  &lt;/span&gt;Following that logic, just go ahead and make the Assassin’s Masks abled to be copied too, since this change is showing that it doesn’t really matter what you earned for doing something someone else didn’t do.&lt;span&gt;  &lt;/span&gt;“Hey, everyone should have everything regardless of what they did or didn’t do,” is the unfortunate message this decision states.&lt;/font&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;&lt;font color=&quot;#33cc00&quot;&gt;More times than I can count or remember I’ve been talking with a player who wants to know how I know all the tips, tricks and secrets which I’m happy to share.&lt;span&gt;  &lt;/span&gt;They want to know how old the faction is and if we have ties to the Legendary characters.&lt;span&gt;  &lt;/span&gt;The Beta clothing is a good, if not perfect, way to prove the legacy.&lt;span&gt;  &lt;/span&gt;Truth is already hard to come by in The Matrix, with so many false fronts and deceptive appearances.&lt;span&gt;  &lt;/span&gt;Why take away the ability to show, beyond a shadow of a doubt, that someone was part of that piece of Matrix history?&lt;/font&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;&lt;font color=&quot;#33cc00&quot;&gt;There is a solution which should please everyone and it has precedent.&lt;span&gt;  &lt;/span&gt;Beta clothing was given to those who played before first Live and it shows that they actually did.&lt;span&gt;  &lt;/span&gt;Zion Hardware Requisition or Merovingian&apos;s Boon or Glimmer of the Source were given to those who turned in fragments of Neo’s RSI during the Race to Find the One event and shows they did in fact do that.&lt;span&gt;  &lt;/span&gt;(Some may still have a piece of Neo in their inventory.)&lt;span&gt;  &lt;/span&gt;Attribute Reconfiguration Hack and Awakening Glasses/Jacket were given to those who made the transition from Monolith to SOE and shows that they really did.&lt;span&gt;  &lt;/span&gt;Having Corrupt Code or a Flit Gun in your inventory shows that you were there for the Death of the Destroyer; likewise a PDA still lingering shows you were there to confront the Red Eye Agents.&lt;span&gt;  &lt;/span&gt;Halloween masks show you were there for the Masquerade, Party Hats or Orgasm Cake show you were there for the 2005/2006 holiday season, etc.&lt;/font&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;&lt;font color=&quot;#33cc00&quot;&gt;So, the proposal…&lt;/font&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;&lt;font color=&quot;#33cc00&quot;&gt;1) Keep the baseball hat idea, give them to everyone who spent time in the QA Test Server (as planned,) and make them non-tradable so that they become a token of having &lt;i&gt;actually&lt;/i&gt; beta-tested CR2.0.&lt;span&gt;  &lt;/span&gt;Even better, change the logo to read “CR2 Beta” or “QA Test Server”&lt;/font&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;&lt;font color=&quot;#33cc00&quot;&gt;2) Do NOT make &lt;i&gt;existing&lt;/i&gt; Beta clothing tradable, instead introduce a new line of&lt;span&gt;  &lt;/span&gt;non-tradable “CR2.0” or “One Year Anniversary” clothing for everyone who’s account was opened before March 31, 2006. (I suggest a coat since even Beta players don’t all have a coat and the hat is covered already.)&lt;span&gt;  &lt;/span&gt;This will uphold the tradition of &lt;i&gt;specific token gear&lt;/i&gt; to denote participation in a &lt;i&gt;specific event&lt;/i&gt; only if you were &lt;em&gt;really&lt;/em&gt; there for it.&lt;span&gt;  &lt;/span&gt;You can almost hear the conversation months from now.&lt;span&gt;  &lt;/span&gt;“Hey, where did you get that CR2.0 coat?&lt;span&gt;  &lt;/span&gt;Where can I get one?”;&lt;span&gt; &lt;/span&gt;“Sorry man,&lt;span&gt;  &lt;/span&gt;you had to actually be there to get one, but don’t worry, there will be another event soon and if you’re still here, you’ll get something cool for that.” &lt;/font&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;&lt;font color=&quot;#33cc00&quot;&gt;When something means something to people, especially when those people are your paying customers, don’t make it meaningless for them.&lt;span&gt;  &lt;/span&gt;Instead, introduce something that is equally meaningful for all those who participated.&lt;span&gt;  &lt;/span&gt;My investment in MxO so far is $235 and 85 days of mind-numbing fun and interaction with this great community and if that buys me just one request over the 380 days, it’s this: don’t make the original Beta clothing tradable; let it stand for what it was always meant to stand for “I was there and I’m still here” and maybe we can add “See my CR2.0 / First Anniversary Trench?&lt;span&gt;  &lt;/span&gt;I was there for that, and I’m still here, too!”&lt;/font&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;&lt;font color=&quot;#33cc00&quot;&gt;/signed&lt;/font&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;&lt;font color=&quot;#33cc00&quot;&gt;PS10N, leader of&lt;span&gt;  &lt;/span&gt;The Brethren, one of Recursion’s few remaining Beta Factions still operating under their original name and charter.&lt;span&gt;  &lt;/span&gt;&lt;/font&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;font color=&quot;#33cc00&quot;&gt;P.S. The Beta clothing do have an enhancement of sorts.  I remember being one of the few people who didn&apos;t have to run around naked to prevent the Fly Virus from decaying their outfits... because I was wearing my incorruptible Beta clothes.&lt;/font&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;font color=&quot;#66ff00&quot;&gt;P.P.S  If this whole thread has been a giant misunderstanding and the Beta Clothes are simply going to become Vendor Tradable, then in the immortal words of &lt;font face=&quot;Verdana&quot;&gt;Gilda Radner, &amp;quot;Never mind...&amp;quot;&lt;/font&gt;&lt;/font&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;Message Edited by PS10N on &lt;span class=&quot;date_text&quot;&gt;03-06-2006&lt;/span&gt;&lt;span class=&quot;time_text&quot;&gt;03:16 PM&lt;/span&gt;&lt;/p&gt;</description>
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<pubDate>Mon, 6 Mar 2006 12:00:22 GMT</pubDate>
<author>PS10N</author>
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<title>Re: The Other Side of the Looking Glass - Friday, March 3, 2006</title>
<description>&lt;div&gt;&lt;/div&gt;&lt;p&gt;I was in beta also, and I am in no way delimiting the accomplishments of those who did decent work in the beta game (reporting bugs, helping to shape up the game), but I think this whole debate is like trying to fight water. Anyone can take a hit at it, but will you really damage it in any way?&lt;/p&gt;&lt;p&gt;Personally, I think the clothing aspect is just an outside, superficial display of the experience that beta players have gained. Sure, people can lie and say all this junk about their &amp;quot;l33tness,&amp;quot; but as long as they are lying, does it really matter? I don&apos;t care if people say they were in beta when they really weren&apos;t: lying is lying. In the same respect, I think this whole issue over clothing has no real ground for either side of the argument.&lt;/p&gt;</description>
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<pubDate>Mon, 6 Mar 2006 17:07:52 GMT</pubDate>
<author>PyRo_X1</author>
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<title>Re: The Other Side of the Looking Glass - Friday, March 3, 2006</title>
<description>&lt;div&gt;&lt;/div&gt;&lt;p&gt;       Ive been playin mxo for a lil over a year now. i know almost every beta player and almost every beta player knows me. so saying that. *CENSORED* IS BETA CLOTHES, LOL. i have never heard of or seen these dang clothes that everyone seems to care so much for. Youd think the way these people are talking they got xbox360&apos;s or something. sheesh, lol. anyways. i dun care about them. if they look cool il get some if i remember.&lt;/p&gt;&lt;p&gt;        Another thing i dont understand is this respect issue. i like alot of beta players but i certainly dont respect anyone who was a beta player because he was a beta player. its a friggen video game. cure cancer and ill respect you without knowing you. otherwise just be a good player and you have my respect i dont care how long youve been here.&lt;/p&gt;&lt;p&gt;       CR2 sucks. plain and simple. i hate typical mmo&apos;s and the only reason i play matrix is because its not supposed to be a typical mmo. now its going to be just that. i dont want to have to try 30 times to break some ones bubble before i can interlock when my stats are set up for interlock and im getting blasted cuz i dont have the stats to survive freefire. whats the point of interlock now. heck. just take out the rsi&apos;s, make it first  person and call it doom.&lt;/p&gt;&lt;p&gt;       i hope mxo will survive CRscrew and ill stick around for a bit to see. but somehow i think the entire community will have to be replaced for it to work. Thats if the dev &apos;s want it to work. By the way. i have read many threads on CRscrew and its always 10 bad opinions to 1 good opinion. yet every looking glass i read would give you the impression that the community is praising soe for a job well done. Where do they get the idea that we are looking forward to this. i dunno. oh well.. life goes on. guess ill need to get an xbox360..that is if i can afford it after blowing all my info on the uber beta clothes. MUWAHAHAHAHAHA&lt;/p&gt;&lt;p&gt; &lt;/p&gt;</description>
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<pubDate>Mon, 6 Mar 2006 19:23:59 GMT</pubDate>
<author>darkhaze</author>
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<title>Re: The Other Side of the Looking Glass - Friday, March 3, 2006</title>
<description>&lt;div&gt;PS1ON, you said if they make the Beta clothes tradeable, then they should go ahead and just give everyone an Assassin&apos;s Mask.  However, the Assassin&apos;s Mask IS tradeable, and people that have one might not have actually earned it.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;But anyways, that is the FIRST post that has actually been constructive towards this issue, instead of whining and moaning like most other people.  I&apos;m all for a set of CR2.0 clothes.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;As long as the female RSIs can have black sunglasses.  lol  &lt;img src=&quot;/mxo/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/div&gt;</description>
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<pubDate>Mon, 6 Mar 2006 22:13:52 GMT</pubDate>
<author>Fen</author>
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<title>Re: The Other Side of the Looking Glass - Friday, March 3, 2006</title>
<description>&lt;i&gt;The Beta clothes do mean something. They mean you were in Beta.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Once again, let me state that that is wrong. All it means is that the person with the clothing &lt;b&gt;pre-ordered&lt;/b&gt; the game. They didn&apos;t even have to be in Beta for anylength. The pre-order period of three days started about a week (or perhaps a few days less - I forget now) &lt;b&gt;after&lt;/b&gt; Beta ended. So people with the beta clothing in their inventory could most certainly &lt;b&gt;never&lt;/b&gt; have even played during beta - open or closed. So again, why be so stuck up about non-buffed clothing that means nothing? They aren&apos;t even that great to look at - with the exception of the female shades as they are the *only* black shades for female RSIs. I really don&apos;t see why some beta players/pre-order players are getting so upset over the thought of non-pre-order players suddenly being able to wear clothing that no one actually bothers to wear! Must be some kind of eliteness complex.</description>
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<pubDate>Tue, 7 Mar 2006 06:04:10 GMT</pubDate>
<author>Chuui</author>
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<title>Re: The Other Side of the Looking Glass - Friday, March 3, 2006</title>
<description>&lt;div&gt;&lt;/div&gt;Ehm, I was always under the impression that you only got beta clothes if you first had a beta account and then added a pre-order &lt;em&gt;or &lt;/em&gt;a normal key to it. That if you started clean of with a pre-order key, all you got extra was hyper jump beta...</description>
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<pubDate>Tue, 7 Mar 2006 11:29:04 GMT</pubDate>
<author>Faithlessness</author>
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<title>Re: The Other Side of the Looking Glass - Friday, March 3, 2006</title>
<description>&lt;i&gt;That if you started clean of with a pre-order key, all you got extra was hyper jump beta...&lt;/i&gt;&lt;br&gt;&lt;br&gt;Nope, all pre-order accounts got them. They were never &amp;quot;exclusive&amp;quot; to beta players.</description>
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<pubDate>Tue, 7 Mar 2006 14:13:40 GMT</pubDate>
<author>Chuui</author>
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<title>Re: The Other Side of the Looking Glass - Friday, March 3, 2006</title>
<description>Chuui... I&apos;m pretty sure you&apos;re wrong...&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Tue, 7 Mar 2006 15:30:00 GMT</pubDate>
<author>Aelus</author>
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<title>Re: The Other Side of the Looking Glass - Friday, March 3, 2006</title>
<description>&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;Chuui wrote:&lt;br&gt;&lt;br&gt;Nope, all pre-order accounts got them. They were never &amp;quot;exclusive&amp;quot; to beta players.&lt;br&gt;&lt;hr&gt;&lt;/blockquote&gt;&lt;br&gt;Actually, preorders got access a special preorder key that gave them access to the beta test..  so as long as they used their preorder key, they got beta clothes.  Once the game was released, the retail key had to be input.&lt;p&gt;Message Edited by digitize on &lt;span class=&quot;date_text&quot;&gt;03-07-2006&lt;/span&gt;&lt;span class=&quot;time_text&quot;&gt;08:20 PM&lt;/span&gt;&lt;/p&gt;</description>
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<pubDate>Tue, 7 Mar 2006 17:15:41 GMT</pubDate>
<author>Dodge_THIS</author>
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<title>Re: The Other Side of the Looking Glass - Friday, March 3, 2006</title>
<description>&lt;div&gt;&lt;/div&gt;&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;digitize wrote:&lt;br&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;br&gt;Once the game was released, the retail key had to be input.&lt;br&gt;&lt;hr&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;br&gt;*cough* I didn&apos;t have to input my retail key until 1 month after the pre-order period started. :smileyvery-happy:&lt;/p&gt;&lt;p&gt;(so, yes, that worked like 2 months for free, including the retail key)&lt;/p&gt;</description>
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<pubDate>Tue, 7 Mar 2006 19:52:14 GMT</pubDate>
<author>Faithlessness</author>
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<title>Re: The Other Side of the Looking Glass - Friday, March 3, 2006</title>
<description>&lt;i&gt;Actually, preorders got access a special preorder key that gave them access to the beta test.. so as long as they used their preorder key, they got beta clothes. Once the game was released, the retail key had to be input.&lt;/i&gt;&lt;br&gt;&lt;br&gt;They got &amp;quot;in&amp;quot; to beta, but they didn&apos;t actually have to play in beta to get the beta clothes. It&apos;s a big difference. You aren&apos;t a beta player if you didn&apos;t actually *play* during beta, invite or not. Thus, it&apos;s a pre-order bonus not a beta bonus. If you played in beta and didn&apos;t pre-order, you didn&apos;t get the beta clothes, so you can&apos;t honestly say that those clothes indicate who was and wasn&apos;t in beta. All they indicate is who pre-ordered and who didn&apos;t.</description>
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<pubDate>Wed, 8 Mar 2006 00:29:30 GMT</pubDate>
<author>Chuui</author>
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<title>Re: The Other Side of the Looking Glass - Friday, March 3, 2006</title>
<description>&lt;div&gt;&lt;/div&gt;I&apos;ve tried out the turorial on EP server, it doesn&apos;t work well...&lt;br&gt;&lt;br&gt;It still wanted me to calibrate the 4 moves using the dropdown NOT using them from the hotbar, I had to use skip tutor there, If they manage to fix that... it&apos;s ready....&lt;br&gt;&lt;br&gt;However, I know a lot of people who wanna keep the dropdown, because their used to it, everybody likes the 2 hotbars though...</description>
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<pubDate>Wed, 8 Mar 2006 03:24:15 GMT</pubDate>
<author>Wreck</author>
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<title>Re: The Other Side of the Looking Glass - Friday, March 3, 2006</title>
<description>&lt;div&gt;&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;Chuui wrote:&lt;br&gt;&lt;i&gt;Actually, preorders got access a special preorder key that gave them access to the beta test.. so as long as they used their preorder key, they got beta clothes. Once the game was released, the retail key had to be input.&lt;/i&gt;&lt;br&gt;&lt;br&gt;They got &amp;quot;in&amp;quot; to beta, but they didn&apos;t actually have to play in beta to get the beta clothes. It&apos;s a big difference. You aren&apos;t a beta player if you didn&apos;t actually *play* during beta, invite or not. Thus, it&apos;s a pre-order bonus not a beta bonus. If you played in beta and didn&apos;t pre-order, you didn&apos;t get the beta clothes, so you can&apos;t honestly say that those clothes indicate who was and wasn&apos;t in beta. All they indicate is who pre-ordered and who didn&apos;t.&lt;br&gt;&lt;hr&gt;&lt;/blockquote&gt;&lt;br&gt;Ok this does not make any since. ha ha ok I do not have beta cloths but I have HJ-Beta.&lt;/div&gt;</description>
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<pubDate>Wed, 8 Mar 2006 13:53:44 GMT</pubDate>
<author>xDarkDragoNx</author>
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<title>Re: The Other Side of the Looking Glass - Friday, March 3, 2006</title>
<description>&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;Faithlessness wrote:&lt;br&gt;&lt;div&gt;&lt;/div&gt;&lt;br&gt;&lt;blockquote&gt;*cough* I didn&apos;t have to input my retail key until 1 month after the pre-order period started. :smileyvery-happy:&lt;/blockquote&gt;&lt;p&gt;(so, yes, that worked like 2 months for free, including the retail key)&lt;br&gt;&lt;/p&gt;&lt;hr&gt;&lt;/blockquote&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;I never said the retail key had to be entered immediately when the game went live..  My point is that people who preordered got TWO keys, a preorder key and a retail key.  As long as they created an account with the preorder key (presumably before the game went live), and then added a retail key later, they got the beta clothes.  Someone with a better memory, feel free to correct me if I&apos;m wrong about that.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Anyway, in response to Chuui, while someone cannot properly call themselves a &apos;beta tester&apos; if they didn&apos;t take part in the beta test, part of the bonus for preordering the game was ACCESS to the beta test.  Whether or not they used their access is irrelevent.  So while you&apos;re right that someone who never played beta shouldn&apos;t be considered a beta tester, as far as Monolith was concerned, they were, because they had access to it.   Don&apos;t ask me to explain the logic, I&apos;m just stating what happened...  &lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class=&quot;time_text&quot;&gt;&lt;/span&gt; &lt;/div&gt;&lt;p&gt;Message Edited by digitize on &lt;span class=&quot;date_text&quot;&gt;03-08-2006&lt;/span&gt;&lt;span class=&quot;time_text&quot;&gt;06:39 PM&lt;/span&gt;&lt;/p&gt;</description>
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<pubDate>Wed, 8 Mar 2006 15:33:13 GMT</pubDate>
<author>Dodge_THIS</author>
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<title>Re: The Other Side of the Looking Glass - Friday, March 3, 2006</title>
<description>&lt;div&gt;&lt;/div&gt;CR 2.0 should not be thrown out of the Window completely.&lt;br&gt;&lt;br&gt;Here is what I hope CR2.0 does (I have been on QA awhile but I have not fully seen things done):&lt;br&gt;&lt;br&gt;-- Balance the game to a more Matrix oriented theme&lt;br&gt;-- &lt;font color=&quot;#ff0000&quot;&gt;Assassins and Knife Thrower should not be instant win buttons; CR2.0 seems to quell this abuse &lt;span&gt;:manmad:&lt;/span&gt;&lt;/font&gt;&lt;br&gt;-- Hackers now have to work a bit harder (I am a hacker)&lt;br&gt;&lt;font color=&quot;#ffcc00&quot;&gt;&lt;b&gt;-- Give lower levels a chance to get more involved in PvP (If a 50 griefs, then a group of say 29 - 38s should be able to take him/her out)&lt;/b&gt;&lt;/font&gt;&lt;font color=&quot;#ffcc00&quot;&gt;&lt;span&gt;:smileyvery-happy:&lt;/span&gt;&lt;/font&gt;&lt;br&gt;-- Toughen up the NPCs (greater risk, greater reward)&lt;br&gt;-- &lt;u&gt;&lt;i&gt;Recomplex&lt;/i&gt;&lt;/u&gt; the combat mechanics while keeping things on a realistic par &lt;span&gt;:smileyhappy:&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Bottom Line: It appears CR2.0 will be more &lt;font color=&quot;#ccff00&quot;&gt;&lt;u&gt;&lt;b&gt;skillz based&lt;/b&gt;&lt;/u&gt;&lt;/font&gt; (i.e. I need to use this ability at this time) versus &lt;font color=&quot;#ff0000&quot;&gt;win button based&lt;/font&gt; (i.e. I outroll you)&lt;br&gt;&lt;br&gt;The bold bullet will bring more folks to the game and bring the n00b feeding frenzy down a bit.&lt;br&gt;&lt;div&gt;&lt;/div&gt;&lt;p&gt;Message Edited by Tstrike on &lt;span class=&quot;date_text&quot;&gt;03-08-2006&lt;/span&gt;&lt;span class=&quot;time_text&quot;&gt;07:24 PM&lt;/span&gt;&lt;/p&gt;</description>
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<pubDate>Wed, 8 Mar 2006 19:20:31 GMT</pubDate>
<author>Tstrike</author>
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<title>Re: The Other Side of the Looking Glass - Friday, March 3, 2006</title>
<description>&lt;div&gt;&lt;/div&gt;&lt;div&gt;tstrike wrote: Bottom Line: It appears CR2.0 will be more &lt;font color=&quot;#ccff00&quot;&gt;&lt;u&gt;&lt;b&gt;skillz based&lt;/b&gt;&lt;/u&gt;&lt;/font&gt; (i.e. I need to use this ability at this time) versus &lt;font color=&quot;#ff0000&quot;&gt;win button based&lt;/font&gt; (i.e. I outroll you)&lt;br&gt;&lt;/div&gt;&lt;div&gt;     yeah...skillz...duelist, freefire, click win...no more of that pesky interlock. and how do you know what abilitys to use at what time..theres nothing to help you with that. you jsut guess..they took all the skill out of this game and made it completly random. and please tell me what win buttons your talkin about..cuz either i dont have them or you just suck.&lt;/div&gt;&lt;p&gt;Message Edited by darkhaze on &lt;span class=&quot;date_text&quot;&gt;03-08-2006&lt;/span&gt;&lt;span class=&quot;time_text&quot;&gt;09:49 PM&lt;/span&gt;&lt;/p&gt;</description>
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<pubDate>Wed, 8 Mar 2006 21:48:47 GMT</pubDate>
<author>darkhaze</author>
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<title>Re: The Other Side of the Looking Glass - Friday, March 3, 2006</title>
<description>Ummm thats why you wear dodged ranged or ballistic resistance clothing, dunce?&lt;br&gt;&lt;br&gt;And why the insults guy, we are have a nice conversation about the combat system.&lt;br&gt;&lt;br&gt;I left out one other thing.... get combat over quickly so that we can move on the next kill.&lt;br&gt;&lt;br&gt;1045 CQ  = suck..... Dont I have some of yours?&lt;br&gt;&lt;br&gt;--------------snip -----------------------------------&lt;br&gt;&lt;br&gt;To the Devs, I like combat revision 2.0....    More Matrix like.... keep tweaking it..&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Thu, 9 Mar 2006 08:20:44 GMT</pubDate>
<author>Tstrike</author>
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<title>Re: The Other Side of the Looking Glass - Friday, March 3, 2006</title>
<description>&lt;div&gt;&lt;/div&gt;&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;Tstrike wrote:&lt;br&gt;&lt;br&gt;To the Devs, I like combat revision 2.0....    More Matrix like.... keep tweaking it..&lt;br&gt;&lt;div&gt;&lt;/div&gt;&lt;br&gt;&lt;hr&gt;&lt;/blockquote&gt;Ditto.  CR2.0 = good stuff!&lt;br&gt;</description>
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<pubDate>Thu, 9 Mar 2006 16:14:41 GMT</pubDate>
<author>Dodge_THIS</author>
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<title>Re: The Other Side of the Looking Glass - Friday, March 3, 2006</title>
<description>&lt;div&gt;so wut, i have a billion gazillion cq. so there, lol. and alot of them are yours. thankx.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;theres still the same win buttons as you put it with cr2. theres always gonna be win buttons. if your better than the other guy then you have a win button. plain and simple. sounds like you think cr2 makes people who are good suck and people who suck good. *CENSORED* kind of game is that. i dun like cr2 at all and im not meaning to sound hostile so i apoligize for that. but it took me a year to get good at the current system and now i have to start over. if i was a gamer genius then maybe i wouldnt care but im not. these people are supposed to be proffesionals. if they couldnt do it right the first time then what makes anybody think it will be right this time. maybe time will restore my faith..hopefully. but for now if the devs are god then im going to hell.&lt;/div&gt;</description>
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<pubDate>Thu, 9 Mar 2006 20:49:53 GMT</pubDate>
<author>darkhaze</author>
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