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<title>Latest posts for the topic &quot;The Other Side of the Looking Glass - December 9, 2005&quot;</title>
<ttl>10</ttl>
<link>http://forums.station.sony.com/mxo/</link>
<description>Latest messages posted in the topic &quot;The Other Side of the Looking Glass - December 9, 2005&quot;</description>
<generator>Station Forums</generator>
<item>
<title>Re: The Other Side of the Looking Glass - December 9, 2005</title>
<description>&lt;br&gt;
&lt;br&gt;
&lt;br&gt; &lt;blockquote&gt;&lt;hr&gt;Walrus wrote:&lt;br&gt;
&lt;br&gt;
&lt;br&gt; &lt;div&gt;&lt;/div&gt;&lt;br&gt;
&lt;br&gt;
&lt;br&gt; &lt;p&gt;Oh crud. I forgot to add this bit because it was in a second email.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;&lt;font size=&quot;3&quot;&gt;Stat Bonuses&lt;/font&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;&lt;font color=&quot;#cccccc&quot;&gt;&lt;font size=&quot;3&quot;&gt;Currently* each Stat point above 5 adds 2&amp;#37; to all affected Attributes, up to 50&amp;#37; at a stat score of 30. Players that choose to cap one stat sacrifice some versatility for what they gain--it is far better to mix them.&lt;/font&gt;&lt;/font&gt;&lt;/span&gt;&lt;br&gt;
&lt;br&gt;
&lt;br&gt; &lt;/p&gt;&lt;p&gt;*Bonuses, along with most other things, are subject to change based on analysis, testing, and designer whim.&lt;/p&gt;&lt;div&gt;&lt;/div&gt;&lt;br&gt;
&lt;br&gt;
&lt;br&gt; &lt;hr&gt;&lt;/blockquote&gt;&lt;br&gt;
&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt;
&lt;br&gt; Hey Walrus, didn&apos;t see this post before I posted my second one. So does this mean that clothing with stat bonuses attatched to them will still increase the stat points, or just that the alteration as opposed to the current system is going to mean that stats affect the attributes at 5 step intervals now instead of 10 and that the clothing will still have no effect on them and it is going to replaced and therefore need to be reaquired?&lt;br&gt;
&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt;
&lt;br&gt; Perhaps I&apos;m being thick but I still just don&apos;t quite get it. &lt;img src=&quot;/mxo/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;br&gt;
&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt;
&lt;br&gt; Jeffers&lt;p&gt;Message Edited by jeffers on &lt;span class=date_text&gt;12-11-2005&lt;/span&gt; &lt;span class=time_text&gt;01:41 AM&lt;/span&gt;</description>
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<pubDate>Sat, 10 Dec 2005 17:40:15 GMT</pubDate>
<author>jeffers</author>
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<item>
<title>Re: The Other Side of the Looking Glass - December 9, 2005</title>
<description>&lt;DIV&gt;&lt;/DIV&gt;&lt;BR&gt;
&lt;br&gt; &lt;BLOCKQUOTE&gt;
&lt;br&gt; &lt;HR&gt;
&lt;br&gt; Moondog548 wrote:&lt;BR&gt;
&lt;br&gt; &lt;P&gt;I&apos;m with y&apos;all that construct bosses&apos; levels and drop rates are silly.&amp;nbsp;&amp;nbsp; But there you go again with players being &quot;punished&quot; or getting &quot;spit in their face&quot;.&amp;nbsp; Can&apos;t you all see you&apos;re crazy? ;-}&amp;nbsp; Yeah that part of the game&apos;s not right but fercrissake don&apos;t take it personally!&amp;nbsp; &lt;/P&gt;
&lt;br&gt; &lt;P&gt;I never ever ever ever understood either why the game is set up so that the items that the high level players want can&apos;t be obtained by them.&amp;nbsp; The fact that the item only drops for someone too low to use it and too low to kill the boss that drops it is mind boggling for me.&amp;nbsp; So I feel your pain on that front.&amp;nbsp; But that&apos;s badwrong game design regardless of wether you get to keep the item you masocisticly got that way.&amp;nbsp; &lt;/P&gt;
&lt;br&gt; &lt;P&gt;If someone says they&apos;ll give you a sucker if you slam your head in a car-door for 8 hours straight, and you do it, and then they take the sucker back after only a couple licks... well c&apos;mon don&apos;t complain about the sucker! You&apos;re the one who slammed your head in a car-door!&lt;/P&gt;
&lt;br&gt; &lt;DIV&gt;And to Villemar... you missed the part where all the stats you just typed up have nothing to do with what&apos;s being discussed.&amp;nbsp; The attribute buffs are coming off the clothes because the attributes are going to work much much differently.&amp;nbsp; Walrus clairified further up the thread.&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;Heh... guess I&apos;m snarky today.&amp;nbsp; Oh well. &lt;img src=&quot;/mxo/images/smilies/69934afc394145350659cd7add244ca9.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&amp;nbsp; I love y&apos;all, I just need to&amp;nbsp; vent.&lt;/DIV&gt;&lt;BR&gt;
&lt;br&gt; &lt;HR&gt;
&lt;br&gt; &lt;/BLOCKQUOTE&gt;your still missing the point. removing the buffs is fine but what im saying is that if these items are grandfathered instead of converted to the new equivilant item droped it is a slap in the face. you say that you dont understand why they drop like that. well they drop like that because there rare items and all mmo&apos;s have them. im not taking it personally im just putting forward what everyone acept you is thinking since you couldnt be bothered to work for um. &lt;BR&gt;</description>
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<pubDate>Sat, 10 Dec 2005 17:50:09 GMT</pubDate>
<author>Tseng.</author>
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<title>Re: The Other Side of the Looking Glass - December 9, 2005</title>
<description>&lt;DIV&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;P&gt;Moondog, I see your point about how the stats I quoted are probably going to become irrelevant anyways.&amp;nbsp; I got that point spread list&amp;nbsp;off an&amp;nbsp;old knowledge base article from the old site (which I can&apos;t find on SOE anymore).&amp;nbsp; Point being, the devil is in the details.&amp;nbsp; Tseng is right.&amp;nbsp; If they pull the old last-minute grandfathered-item decay trick on us, telling us a couple of days after the fact; well that&apos;s going to be a problem.&amp;nbsp; That could have been handled much better.&lt;/P&gt;
&lt;br&gt; &lt;P&gt;Please devs, give us as much information as possible about&amp;nbsp;what you plan to do&amp;nbsp;in advance this time, and also maybe let&apos;s&amp;nbsp;test this one on&amp;nbsp;the test server!&amp;nbsp;God I can&apos;t wait for that to be put up.&amp;nbsp; The devs can test things and get feedback on what works and what doesn&apos;t, I can&apos;t wait.&lt;/P&gt;</description>
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<pubDate>Sat, 10 Dec 2005 20:25:18 GMT</pubDate>
<author>Villemar_MxO</author>
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<item>
<title>Re: The Other Side of the Looking Glass - December 9, 2005</title>
<description>I cant wait to see it live on the test server hehe&lt;span&gt;:smileyvery-happy:&lt;/span&gt;&lt;br&gt;
&lt;br&gt; &lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Sat, 10 Dec 2005 22:35:05 GMT</pubDate>
<author>princesss</author>
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<item>
<title>Re: The Other Side of the Looking Glass - December 9, 2005</title>
<description>Guys, as I have stated in one of my previous posts - &lt;STRONG&gt;&lt;FONT size=3&gt;with the test server coming out we will find out the state of things and we will have time to make proper decisions on the Production servers&lt;/FONT&gt;&lt;FONT size=2&gt;.&lt;/FONT&gt;&lt;/STRONG&gt;&lt;FONT size=2&gt; So let&apos;s wait and see. Nobody has to panic in advance&lt;/FONT&gt;
&lt;br&gt; &lt;DIV&gt;&lt;/DIV&gt;</description>
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<pubDate>Sat, 10 Dec 2005 22:47:44 GMT</pubDate>
<author>Raineo</author>
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<item>
<title>Re: The Other Side of the Looking Glass - December 9, 2005</title>
<description>&lt;P&gt;No, you guys are missing the point.&amp;nbsp; The point is that the items are TOO hard to get.&amp;nbsp; Not the item you had to &quot;work&quot; for might be taken away.&amp;nbsp; The problem was that you had to &quot;work&quot; for it in the first place instead of just picking it up in the course of &lt;EM&gt;challenging&lt;/EM&gt; &lt;STRONG&gt;gameplay&lt;/STRONG&gt;.&lt;/P&gt;
&lt;br&gt; &lt;P&gt;And Tseng, &quot;slap in the face&quot; = personal, wouldn&apos;t you say?&lt;/P&gt;
&lt;br&gt; &lt;P&gt;All that said, I do finally see your point that if they take away your sucker it&apos;ll be even worse than it already is.&amp;nbsp; But I still say y&apos;all are up in arms about the wrong thing... and you shouldn&apos;t be up in arms anyway.&amp;nbsp; The dev&apos;s should be up to their necks in rational, constructive /ccr&apos;s instead!&lt;/P&gt;
&lt;br&gt; &lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
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<pubDate>Sat, 10 Dec 2005 23:26:12 GMT</pubDate>
<author>Disseminated</author>
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<item>
<title>Re: The Other Side of the Looking Glass - December 9, 2005</title>
<description>Excitage + waitage + hopeage = me&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; I have to admit, this Combat revision 2.0 is the one thing keeping me
&lt;br&gt; here currently.&amp;nbsp; I&apos;ll keep giving you my $15 if you can prove this
&lt;br&gt; and get LEGIS going hard and fast.&amp;nbsp; I want 1 event per week with
&lt;br&gt; that..........that would be impressive...&amp;nbsp; even 1 per 2 weeks
&lt;br&gt; would be good still.&amp;nbsp; &lt;br&gt;
&lt;br&gt; &lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Sun, 11 Dec 2005 00:26:18 GMT</pubDate>
<author>Aftermind</author>
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<item>
<title>Re: The Other Side of the Looking Glass - December 9, 2005</title>
<description>&lt;DIV&gt;&lt;/DIV&gt;&lt;BR&gt;
&lt;br&gt; &lt;BLOCKQUOTE&gt;
&lt;br&gt; &lt;HR&gt;
&lt;br&gt; Moondog548 wrote:&lt;BR&gt;
&lt;br&gt; &lt;P&gt;No, you guys are missing the point.&amp;nbsp; The point is that the items are TOO hard to get.&amp;nbsp; Not the item you had to &quot;work&quot; for might be taken away.&amp;nbsp; The problem was that you had to &quot;work&quot; for it in the first place instead of just picking it up in the course of &lt;EM&gt;challenging&lt;/EM&gt; &lt;STRONG&gt;gameplay&lt;/STRONG&gt;.&lt;/P&gt;
&lt;br&gt; &lt;P&gt;And Tseng, &quot;slap in the face&quot; = personal, wouldn&apos;t you say?&lt;/P&gt;
&lt;br&gt; &lt;P&gt;All that said, I do finally see your point that if they take away your sucker it&apos;ll be even worse than it already is.&amp;nbsp; But I still say y&apos;all are up in arms about the wrong thing... and you shouldn&apos;t be up in arms anyway.&amp;nbsp; The dev&apos;s should be up to their necks in rational, constructive /ccr&apos;s instead!&lt;/P&gt;
&lt;br&gt; &lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;BR&gt;
&lt;br&gt; &lt;HR&gt;
&lt;br&gt; &lt;/BLOCKQUOTE&gt;&lt;BR&gt;your the one looking at this personaly. your looking at the point of view that you think its to hard to get um. sure that true it is hard to get um. but that the whole point. im no saying make it easyer tha negates the rarity. please stop comenting on things you have no grasp of since you couldnt be arsed to get one for yourself, you dont care how its handled.</description>
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<pubDate>Sun, 11 Dec 2005 06:20:15 GMT</pubDate>
<author>Tseng.</author>
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<item>
<title>Re: The Other Side of the Looking Glass - December 9, 2005</title>
<description>Walrus,&lt;br&gt;&lt;br&gt;I understand that the dev team is working hard to develop Combat 2.0 and get it out to us as soon as possible. And nobody needs to tell you how excited we are about this obviously massive change to the game.&lt;br&gt;&lt;br&gt;But as more of a Matrix fan than a gamer, I worry that with so much focus on improving MxO combat itself, that the &quot;matrixness&quot; feel of combat will be lost in the process. Granted, I can find hundreds of threads that complain how even the current combat system is not very matrix-like, but I&apos;m not interested in debating the issue. Are the devs, or some other governing body of the game, making sure to keep The Matrix in MxO as much as possible in regards to the new combat system?&lt;br&gt;&lt;br&gt;I think almost everyone can agree that even though a revision of combat is necessary, we&apos;d like this still to be The Matrix and not just another MMO.&lt;br&gt;&lt;br&gt;Any reply would be appreciated.&lt;br&gt;&lt;br&gt;Thanks.</description>
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<pubDate>Sun, 11 Dec 2005 09:50:54 GMT</pubDate>
<author>ManicV</author>
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<item>
<title>Re: The Other Side of the Looking Glass - December 9, 2005</title>
<description>&lt;BR&gt;
&lt;br&gt; &lt;BLOCKQUOTE&gt;
&lt;br&gt; &lt;HR&gt;
&lt;br&gt; Tseng Wrote:&lt;BR&gt;you cant just &quot;get someone else to get it for you&quot; when your talking about the main construct drops. sakura bandanna widows moor lenses ect ect. due to the 0.5% drop rate on the rare ocassion (more so now with the vd increase) do drop the person who got um will be in no hurry to part with them. and when they do they command a high price. so anyone who has farmed hard for um will be punished, any one whos bought some will be punished. the point most people will feal is if they change the stats part to another buff much like how they handled the removal of ct buffs from clothing would be fine. but in the event of them being grandfathered ala speed gi&apos;s and the more recent reflow your basicly spitting in the face of every lvl 50 in the game.&lt;BR&gt;
&lt;br&gt; &lt;HR&gt;
&lt;br&gt; &lt;/BLOCKQUOTE&gt;
&lt;br&gt; &lt;P&gt;I don&apos;t really understand your logic here. On one hand you&apos;re saying that what makes these items so special is that they are very rare. Then you say that taking them away is a spit in the face to all lvl 50&apos;s. However if they are as rare as you say then clearly most lvl 50&apos;s don&apos;t have them. Therefore it isn&apos;t&amp;nbsp;a spit in their face because they didn&apos;t have it in the first place.&lt;/P&gt;
&lt;br&gt; &lt;P&gt;Take me for instance, I&apos;m not quite to 50 yet, but will be sometime this week &amp;amp; definately will be before the combat upgrade. But I don&apos;t have any of those items. So how is removing them spitting in my face, I just don&apos;t see it.&lt;/P&gt;
&lt;br&gt; &lt;DIV&gt;&lt;/DIV&gt;</description>
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<pubDate>Mon, 12 Dec 2005 09:06:04 GMT</pubDate>
<author>ScareCrow</author>
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<item>
<title>Re: The Other Side of the Looking Glass - December 9, 2005</title>
<description>&lt;DIV&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;P&gt;Wow it sounds exciting!! :smileyhappy:&lt;/P&gt;
&lt;br&gt; &lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;br&gt; &lt;P&gt;I loved the old fighting and i am sure I will love the new fighting even more! &lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/P&gt;</description>
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<pubDate>Mon, 12 Dec 2005 10:00:08 GMT</pubDate>
<author>Nicksie</author>
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<item>
<title>Re: The Other Side of the Looking Glass - December 9, 2005</title>
<description>Even if mose 50s don&apos;t have all the special items, almost all 50s have
&lt;br&gt; tried to get them, some for long hours, some with $info from long hours
&lt;br&gt; of play. To take them away when the system was set up that way in the
&lt;br&gt; first place is wrong. I&apos;ve spend millions upon millions for items I
&lt;br&gt; could no longer get. If that was a waste, I&apos;d like the $info back to
&lt;br&gt; use on whatever new thing takes the old ones place. The only difference
&lt;br&gt; in IL now is the buffed items. If that&apos;s not so, fight naked next time
&lt;br&gt; and see how long you last! ;P&lt;br&gt;
&lt;br&gt; &lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Mon, 12 Dec 2005 10:44:26 GMT</pubDate>
<author>Called</author>
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<item>
<title>Re: The Other Side of the Looking Glass - December 9, 2005</title>
<description>&lt;DIV&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;P&gt;&lt;STRONG&gt;&lt;EM&gt;## Broadcast Depth...&lt;/EM&gt;&lt;/STRONG&gt;&lt;/P&gt;
&lt;br&gt; &lt;P&gt;&lt;STRONG&gt;&lt;EM&gt;## Incoming Transmission...&lt;/EM&gt;&lt;/STRONG&gt;&lt;/P&gt;
&lt;br&gt; &lt;P&gt;&lt;STRONG&gt;&lt;EM&gt;## Woodgrain // HvCFT: The Predatoria...&lt;/EM&gt;&lt;/STRONG&gt;&lt;/P&gt;
&lt;br&gt; &lt;P&gt;&lt;STRONG&gt;&lt;EM&gt;## Relay Commenced...&lt;/EM&gt;&lt;/STRONG&gt;&lt;/P&gt;
&lt;br&gt; &lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;br&gt; &lt;P&gt;I agree, this &lt;STRONG&gt;CR2.0&lt;/STRONG&gt; sounds interesting.&amp;nbsp; Can&apos;t wait to see the revision in action. Will this be the next step in &lt;A href=&quot;http://p2.forumforfree.com/mxoleagueofshad.html&quot; target=_blank&gt;freeing our mind&lt;/A&gt;?&lt;/P&gt;
&lt;br&gt; &lt;P&gt;Woodgrain&lt;/P&gt;
&lt;br&gt; &lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;br&gt; &lt;P&gt;&lt;STRONG&gt;&lt;EM&gt;## End Transmission...&lt;/EM&gt;&lt;/STRONG&gt;&lt;/P&gt;
&lt;br&gt; &lt;P&gt;&lt;STRONG&gt;&lt;EM&gt;## Transmission Terminated...&lt;/EM&gt;&lt;/STRONG&gt;&lt;/P&gt;</description>
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<pubDate>Mon, 12 Dec 2005 13:39:12 GMT</pubDate>
<author>Woodgrain</author>
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<item>
<title>Re: The Other Side of the Looking Glass - December 9, 2005</title>
<description>&lt;P&gt;Hurry hurry hurry with the QA server!&amp;nbsp; We&apos;re dyin&apos; over here!&lt;/P&gt;
&lt;br&gt; &lt;P&gt;I hope some of the cartoony animations will be toned down to give it more of a Matrixy feel.&amp;nbsp; The Precise Blow (for example)&amp;nbsp;animations are gaudy and take me out of the Matrix.&amp;nbsp; I&apos;d prefer more subtle animations.&amp;nbsp; With a new Combat Upgrade we can have real&amp;nbsp;Burly Brawls!!&amp;nbsp; :smileyhappy:&lt;/P&gt;
&lt;br&gt; &lt;P&gt;Also, again, I&apos;m still wary about the ability-granting items being nerfed or decayed out of the game.&amp;nbsp; Please devs, handle it better than you did when the reflow occured.&amp;nbsp; When the clothing buffs were changed ages ago the buffs were just changed, not decayed out of the game so you didn&apos;t have to get everything all over again.&amp;nbsp; Either that or remove &lt;U&gt;all&lt;/U&gt; buffed clothing out of the game.&amp;nbsp; If you want a real level playing field, that&apos;s one&amp;nbsp;way to go about it&amp;nbsp;(not my favorite, but at least it would be consistent).&lt;/P&gt;
&lt;br&gt; &lt;DIV&gt;&lt;/DIV&gt;</description>
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<pubDate>Mon, 12 Dec 2005 14:38:08 GMT</pubDate>
<author>Villemar_MxO</author>
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<title>Re: The Other Side of the Looking Glass - December 9, 2005</title>
<description>I don&apos;t know how many of you have seen or played StarWarsGalaxies, but since SWG&apos;s combat upgrades, the game has seriously fallen down hill and is a horrible game to play.&amp;nbsp; What made MXO such a great game was it&apos;s current combat system with some buggs and kinks to iron out.&amp;nbsp; From what I have read on this topic, the devs have turned MXO into SWG and this new CR2.0 is going to ruin the game.&amp;nbsp; Walrus or any other developer that might read this, please don&apos;t make the same mistakes that SOE did to SWG.&amp;nbsp; Please don&apos;t ruin this game as well.&amp;nbsp; Most people that still play MXO, play it because of the idea itself, the people that still remain, and that it is completly different from any other MMORPG out there.&amp;nbsp; Please, please don&apos;t turn it into another SWG or WOW.
&lt;br&gt; &lt;DIV&gt;&lt;/DIV&gt;</description>
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<pubDate>Tue, 13 Dec 2005 13:07:48 GMT</pubDate>
<author>655321</author>
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<title>Re: The Other Side of the Looking Glass - December 9, 2005</title>
<description>I&apos;m keeping my fingers crossed as well after the SWG fiasco. Thankfully we can test the system before it goes Live.&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Tue, 13 Dec 2005 13:21:11 GMT</pubDate>
<author>RemagDiv</author>
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<title>Re: The Other Side of the Looking Glass - December 9, 2005</title>
<description>I have to say it is a good update but one thing bothers me. Devs insist
&lt;br&gt; so much that lower level will have more influence in a fight against
&lt;br&gt; high levels. &lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; Good in theory but where are you going to find another 9 level 40s to
&lt;br&gt; take down a 50? It would be more interesting to have 3-4 level 40s able
&lt;br&gt; to take down a 50. So in my opinion it won&apos;t really change the way
&lt;br&gt; people play and lower levels will not bother.&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; Also:&lt;br&gt;
&lt;br&gt; Make team duels possible by having captains duel each others, this
&lt;br&gt; would allow a bunch of lower levels trying to beat a higher level.
&lt;br&gt; Because where you find a level 50 there are many others around waiting
&lt;br&gt; for you to pvp.&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; my .02 c&lt;br&gt;
&lt;br&gt; &lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Tue, 13 Dec 2005 16:05:37 GMT</pubDate>
<author>Gothique</author>
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<title>Re: The Other Side of the Looking Glass - December 9, 2005</title>
<description>Has anyone found out, somehow, whether it be through friends who are
&lt;br&gt; developers, or CSRs, or whatever, if attribute buffs are going to be
&lt;br&gt; removed from clothing, or if they are going to stay put?&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; Or, is it even unknown to them what they are going to do? &lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; Rather than have rumours run wild throughout the community on whats
&lt;br&gt; going to happen.. can we just get some clarification?&amp;nbsp;&amp;nbsp;&amp;nbsp;
&lt;br&gt; Please?&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; &lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Wed, 14 Dec 2005 11:23:18 GMT</pubDate>
<author>GwailouSaang</author>
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<title>Re: The Other Side of the Looking Glass - December 9, 2005</title>
<description>They said attribute buffs are being taken off clothing.&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Wed, 14 Dec 2005 19:45:24 GMT</pubDate>
<author>RemagDiv</author>
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<title>Re: The Other Side of the Looking Glass - December 9, 2005</title>
<description>&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;GwailouSaang wrote:&lt;br&gt;Has anyone found out, somehow, whether it be through friends who are developers, or CSRs, or whatever, if attribute buffs are going to be removed from clothing, or if they are going to stay put?&lt;br&gt; &lt;br&gt; Or, is it even unknown to them what they are going to do? &lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;br&gt; &lt;br&gt; Rather than have rumours run wild throughout the community on whats going to happen.. can we just get some clarification? Please?&lt;br&gt; &lt;br&gt; &lt;div&gt;&lt;/div&gt;&lt;br&gt;&lt;hr&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;br&gt;Got the answer in the ask the dev&apos;s thread &lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;br&gt;&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;Rarebit wrote:&lt;br&gt;&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;jeffers wrote:&lt;br&gt;(In case you don&apos;t think KingCaw&apos;s post is a question and skip it....)&lt;br&gt;&lt;br&gt;In the releases about the combat upgrade it mentions that stats can no long be increased by using stats.&lt;br&gt;&lt;br&gt;Are the existing items just going to be replaced in our inventorys or grandfathered like has previously occured?&lt;br&gt;&lt;br&gt;(Probably future release so won&apos;t get answered &lt;img src=&quot;/mxo/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt; but meh!)&lt;br&gt;&lt;br&gt;Jeffers&lt;br&gt;&lt;hr&gt;&lt;/blockquote&gt;&lt;br&gt;That *is* a future release question. However, I will say this: in the future we will not be &quot;grandfathering&quot; items by having them decay rapidly except in the case of extreme exploit-type emergencies. The whole thing with the old Richland/Westview dungeon loot decaying was an implementation of an old team practice that was not re-examined sufficiently by yours truly. *sigh*&lt;br&gt;&lt;hr&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;br&gt;Jeffers</description>
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<pubDate>Thu, 15 Dec 2005 03:01:23 GMT</pubDate>
<author>jeffers</author>
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