<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" version="2.0">
<channel>
<title>Latest posts for the topic &quot;Nerfing Hyper jump&quot;</title>
<ttl>10</ttl>
<link>http://forums.station.sony.com/mxo/</link>
<description>Latest messages posted in the topic &quot;Nerfing Hyper jump&quot;</description>
<generator>Station Forums</generator>
<item>
<title>Re: Nerfing Hyper jump</title>
<description>&lt;P&gt;Does your nerfing Hyperjumping include the elimination of the exploit for the HyperJump Grandmaster tree? &lt;/P&gt;
&lt;br&gt; &lt;P&gt;Mrkaishi Head of Tissue Procurement for The Endless&lt;/P&gt;
&lt;br&gt; &lt;DIV&gt;&lt;/DIV&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=12800000259&amp;post_id=12800000556#12800000556</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=12800000259&amp;post_id=12800000556#12800000556</link>
<pubDate>Sun, 13 Nov 2005 21:54:07 GMT</pubDate>
<author>mrkaishi</author>
</item>
<item>
<title>Re: Nerfing Hyper jump</title>
<description>&lt;P&gt;Jumping away to safety is a requirement in this game, if you simply avoid it, it makes you a weaker player, nerfing it would take away that element, and hackers alike would simply become more powerful....&lt;/P&gt;
&lt;br&gt; &lt;P&gt;Garutachi said it best, you can stop it or keep practising....&lt;/P&gt;
&lt;br&gt; &lt;P&gt;Ive had ppl hyperjump away from me, but i still catch them &lt;img src=&quot;/mxo/images/smilies/8a80c6485cd926be453217d59a84a888.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/P&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=12800000259&amp;post_id=12800000558#12800000558</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=12800000259&amp;post_id=12800000558#12800000558</link>
<pubDate>Mon, 14 Nov 2005 00:27:44 GMT</pubDate>
<author>Aquatium.</author>
</item>
<item>
<title>Re: Nerfing Hyper jump</title>
<description>The whine cellar is downstairs to the left.&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=12800000259&amp;post_id=12800000818#12800000818</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=12800000259&amp;post_id=12800000818#12800000818</link>
<pubDate>Thu, 23 Feb 2006 18:44:07 GMT</pubDate>
<author>Rexxhavukk</author>
</item>
<item>
<title>Re: Nerfing Hyper jump</title>
<description>&lt;div&gt;&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;ElecTech wrote:&lt;br&gt;&lt;div&gt;This is something I can&apos;t stand....people who hyper jump the moment they roll out of intrlock or start to get hit by hackers or anything like that.......&lt;/div&gt;
&lt;br&gt; &lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;br&gt; &lt;div&gt;Hyper Jump should be nerfed..... A counter like the one that stops your opponet&amp;nbsp; from intrlocking you should be implemented..... so that when they are in combat.....there ability to hyper jump is limited ......&amp;nbsp;&amp;nbsp; That would nerf hackers,snipers, mkt,etc...... cause once they die there VT becomes&amp;nbsp; what 387 which max VD beat......&lt;/div&gt;
&lt;br&gt; &lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;br&gt; &lt;div&gt;and you would no longer have the roll out hyper jump.....they would become target practice for guns&lt;/div&gt;
&lt;br&gt; &lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;br&gt; &lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;br&gt; &lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;br&gt; &lt;div&gt;Till Then ...Clamor....Intrlock...Direct Fire....Full Auto Redux....Intrlock and body shot....&lt;/div&gt;
&lt;br&gt; &lt;div&gt;((stun, intrlock, enrage, enrage,stun,intrlock, reduce movement ability ((which nerfs hj))))&lt;/div&gt;
&lt;br&gt; &lt;div&gt;Hackers beware...&lt;/div&gt;
&lt;br&gt; &lt;div&gt;Thanks for listening please post your thoughts on this....it would really help balance the game&lt;/div&gt;&lt;br&gt;&lt;hr&gt;&lt;/blockquote&gt;im sure u never have rolled out to hyper jump &lt;br&gt;&lt;/div&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=12800000259&amp;post_id=12800000864#12800000864</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=12800000259&amp;post_id=12800000864#12800000864</link>
<pubDate>Fri, 14 Apr 2006 21:39:51 GMT</pubDate>
<author>nubious81</author>
</item>
<item>
<title>Re: Nerfing Hyper jump</title>
<description>&lt;DIV&gt;&lt;/DIV&gt;&lt;BR&gt;
&lt;br&gt; &lt;BLOCKQUOTE&gt;
&lt;br&gt; &lt;HR&gt;
&lt;br&gt; ElecTech wrote:&lt;BR&gt;
&lt;br&gt; &lt;DIV&gt;This is something I can&apos;t stand....people who hyper jump the moment they roll out of intrlock or start to get hit by hackers or anything like that.......&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;Hyper Jump should be nerfed..... A counter like the one that stops your opponet&amp;nbsp; from intrlocking you should be implemented..... so that when they are in combat.....there ability to hyper jump is limited ......&amp;nbsp;&amp;nbsp; That would nerf hackers,snipers, mkt,etc...... cause once they die there VT becomes&amp;nbsp; what 387 which max VD beat......&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;and you would no longer have the roll out hyper jump.....they would become target practice for guns&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;Till Then ...Clamor....Intrlock...Direct Fire....Full Auto Redux....Intrlock and body shot....&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;((stun, intrlock, enrage, enrage,stun,intrlock, reduce movement ability ((which nerfs hj))))&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;Hackers beware...&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;Thanks for listening please post your thoughts on this....it would really help balance the game&lt;/DIV&gt;&lt;BR&gt;
&lt;br&gt; &lt;HR&gt;
&lt;br&gt; &lt;/BLOCKQUOTE&gt;
&lt;br&gt; &lt;P&gt;So... You want to&amp;nbsp;&lt;EM&gt;run&lt;/EM&gt; from mission area to Mission area and&amp;nbsp;have to go up stairs to get on top of buildings?&lt;/P&gt;
&lt;br&gt; &lt;P&gt;Or, have you not noticed because you just stand in one place and shoot people all day long?&lt;/P&gt;
&lt;br&gt; &lt;P&gt;-AlicethePattern, Head Archivist, Mega City Department of Energy (Regression - Recursion)&lt;/P&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=12800000259&amp;post_id=12800000865#12800000865</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=12800000259&amp;post_id=12800000865#12800000865</link>
<pubDate>Sat, 15 Apr 2006 16:52:15 GMT</pubDate>
<author>MxOAlicethePattern</author>
</item>
<item>
<title>Re:Nerfing Hyper jump</title>
<description>&lt;p&gt;Um....why is this thread being resurrected?&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Edit: Oops my bad, nothing to see here, move along....&lt;/p&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=12800000259&amp;post_id=36300165552#36300165552</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=12800000259&amp;post_id=36300165552#36300165552</link>
<pubDate>Tue, 13 Feb 2007 15:57:00 GMT</pubDate>
<author>r3spon5e</author>
</item>
<item>
<title>Re:Nerfing Hyper jump</title>
<description>Maybe it should be nerfed so certain players cant abuse it.&amp;nbsp; Ex. Jump shoot, jump shoot........</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=12800000259&amp;post_id=36300165967#36300165967</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=12800000259&amp;post_id=36300165967#36300165967</link>
<pubDate>Wed, 14 Feb 2007 10:10:14 GMT</pubDate>
<author>ROLLTIDE</author>
</item>
<item>
<title>Re:Nerfing Hyper jump</title>
<description>&lt;cite&gt;ROLLTIDE wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Maybe it should be nerfed so certain players cant abuse it.&amp;nbsp; Ex. Jump shoot, jump shoot........&lt;/blockquote&gt;&lt;br&gt; ROLLTIDE spoke the word: Abuse of HJ.&lt;br&gt; &lt;br&gt; Some people are simply annoying cause they abuse the HJ. They jump for no reasons and then come back to do another one attack or they come back after they suicided then do an attack in order to do damage then HJ/suicide/come back/attack/jump you know the procedure. Lately the tend of HJing has gone over from the Zionites to the Mashines. (other trends have gone from the Mashines to the Zionites though, like AOE healing)&lt;br&gt; &lt;br&gt; Nearly the same abuse is with normal jumping. It prevents interlocking effectively (except because of lag or really precice timing). Of course ppl can be rooted, etc to get down to earth but not all classes have that luxory and when it gets to defeat an enemy with the numbers it&amp;#39;s not justified that people are able to do this.&lt;br&gt; </description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=12800000259&amp;post_id=36300173719#36300173719</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=12800000259&amp;post_id=36300173719#36300173719</link>
<pubDate>Sat, 24 Feb 2007 08:27:21 GMT</pubDate>
<author>GoDGiVeR</author>
</item>
<item>
<title>Nerfing Hyper jump</title>
<description>&lt;cite&gt;DarkMagician wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt; &amp;nbsp;&amp;nbsp; That would nerf hackers,snipers, mkt,etc...... &lt;br&gt; &lt;/blockquote&gt;&lt;br&gt; considering hacker and sniper are OUT of IL, and made to hit you outside IL... why would u nerf someone who has little chance in IL, and now you wana nerf his only ability to do damage? i see... becuase playign a sniper is easy already right? with the random conealment drops and so on? AND you want to nerf mkt further? i think the class has been beaten with the nerf bat to black and blue status.just my 2 cents</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=12800000259&amp;post_id=36300184963#36300184963</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=12800000259&amp;post_id=36300184963#36300184963</link>
<pubDate>Sun, 11 Mar 2007 12:12:36 GMT</pubDate>
<author>Alok</author>
</item>
<item>
<title>Re:Nerfing Hyper jump</title>
<description>&lt;cite&gt;r3spon5e wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;Um....why is this thread being resurrected?&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Edit: Oops my bad, nothing to see here, move along....&lt;/p&gt;&lt;/blockquote&gt;&lt;br&gt; YOU FRIGGIN NEWB!!!!&amp;nbsp;&amp;nbsp; &lt;img src=&quot;/mxo/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=12800000259&amp;post_id=36300216747#36300216747</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=12800000259&amp;post_id=36300216747#36300216747</link>
<pubDate>Tue, 17 Apr 2007 23:26:26 GMT</pubDate>
<author>imax</author>
</item>
<item>
<title>Re:Nerfing Hyper jump</title>
<description>If your on the brink of death and you roll out then hyper i dont have a problem with that it dosnt bother me hell I do it sometimes I dislike dying anyway the only thing that annoys me is hyper jump, Attempt to break shield, hyper jump, break shield, Hyper jump, IL its a little anoying at least with regular jump you can still free fire the person in question</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=12800000259&amp;post_id=36300217086#36300217086</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=12800000259&amp;post_id=36300217086#36300217086</link>
<pubDate>Wed, 18 Apr 2007 09:56:01 GMT</pubDate>
<author>FrostyV</author>
</item>
<item>
<title>Re:Nerfing Hyper jump</title>
<description>Nerfing it will make people make their tactics better (but more points in belief for hyperspeed etc) so I am positive and besides if it isn&amp;#39;t done ppl will always moan at me tht I HJ away.&lt;br&gt; &lt;br&gt; &lt;br&gt; &amp;nbsp;HJ King Swimming&lt;br&gt; </description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=12800000259&amp;post_id=36300217264#36300217264</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=12800000259&amp;post_id=36300217264#36300217264</link>
<pubDate>Wed, 18 Apr 2007 12:52:48 GMT</pubDate>
<author>The Leo</author>
</item>
<item>
<title>Re: Nerfing Hyper jump</title>
<description>&lt;cite&gt;Dv01D wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Now, a far better idea would be to remove that f***in STUPID evade bubble, I mean *CENSORED* is that sh*t about? &lt;br&gt; &lt;br&gt; &lt;br&gt; &lt;br&gt; &lt;br&gt; &lt;br&gt; FFS People should learn to watch their backs, not be COMPLETELY immune to a first attack, no matter how tough the attacker is.&lt;br&gt; &lt;br&gt; &lt;br&gt; &lt;p&gt;EDIT: OK, so it&amp;#39;s gonna log an&lt;br&gt; &lt;br&gt; edit even if I don&amp;#39;t change anything (just thought about being less&lt;br&gt; &lt;br&gt; sweary, but sod it), so I put this here.&lt;br&gt; &lt;br&gt; &lt;br&gt; &lt;/p&gt;&lt;p&gt;Message Edited by Dv01D on 09-28-2005 04:53 PM&lt;/blockquote&gt;&lt;/p&gt;&lt;br&gt; It would scare away the new players. If you&amp;#39;re anywhere below level ten, the M.O.B.s will just gang up on you at one point or another despite how careful you are, and they often have some unfair advantages over us no thanks to stupid bugs [i.e. Handguns shooting from &amp;gt; 20 m away]. And then there&amp;#39;s also &amp;quot;Force mid-levels to Westview&amp;quot; in which everyone is ten levels above you. Remove the shield, you screw the newbies over.&lt;br&gt; </description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=12800000259&amp;post_id=36300217317#36300217317</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=12800000259&amp;post_id=36300217317#36300217317</link>
<pubDate>Wed, 18 Apr 2007 13:38:08 GMT</pubDate>
<author>Canbus</author>
</item>
<item>
<title>Re:Nerfing Hyper jump</title>
<description>i think people who flag up on non hostile servers and hyperjump are babies, plan and simple, there should be a accuracy penalty for one minute (-20)&amp;nbsp;for anyone that hyperjumps during pvp and it should take greater IS to hyperjump during pvp its justs rediculous, you get these people that you even look at wrong and they relocate halfway across the *CENSORED* district</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=12800000259&amp;post_id=36300217456#36300217456</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=12800000259&amp;post_id=36300217456#36300217456</link>
<pubDate>Wed, 18 Apr 2007 15:39:02 GMT</pubDate>
<author>Darkhorse</author>
</item>
<item>
<title>Re: Nerfing Hyper jump</title>
<description>&lt;cite&gt;krytical wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;I bet you didin&amp;#39;t want interlock nerfed when you were lvl 16, unless you were on some Candy land server.&lt;/blockquote&gt;&lt;br&gt; &lt;br&gt; *Rare applause*&amp;nbsp; &lt;br&gt; </description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=12800000259&amp;post_id=36300218205#36300218205</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=12800000259&amp;post_id=36300218205#36300218205</link>
<pubDate>Thu, 19 Apr 2007 08:00:41 GMT</pubDate>
<author>Tstrike</author>
</item>
<item>
<title>Re:Nerfing Hyper jump</title>
<description>amen&lt;br&gt; </description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=12800000259&amp;post_id=36300218208#36300218208</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=12800000259&amp;post_id=36300218208#36300218208</link>
<pubDate>Thu, 19 Apr 2007 08:03:13 GMT</pubDate>
<author>Darkhorse</author>
</item>
<item>
<title>Re:Nerfing Hyper jump</title>
<description>You know.... &lt;br&gt; &lt;br&gt; Hyperjump is what it is.... There is no way as a hacker I am going to take on a FULLY BuFFED MA with incredible Viral Defenses.... That is tantamount to suicide....&lt;br&gt; &lt;br&gt; And neither will a MKT... That is just plain nuts.&lt;br&gt; &lt;br&gt; &lt;br&gt; Keep them from HJing by one of the following ways: Root,Stun, Pacify, or Powerless&lt;br&gt; </description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=12800000259&amp;post_id=36300218213#36300218213</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=12800000259&amp;post_id=36300218213#36300218213</link>
<pubDate>Thu, 19 Apr 2007 08:05:26 GMT</pubDate>
<author>Tstrike</author>
</item>
<item>
<title>Re:Nerfing Hyper jump</title>
<description>yeah but tstrike every time some one even walks near u u jump.&lt;br&gt; </description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=12800000259&amp;post_id=36300219120#36300219120</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=12800000259&amp;post_id=36300219120#36300219120</link>
<pubDate>Fri, 20 Apr 2007 04:56:30 GMT</pubDate>
<author>Good_Game_son</author>
</item>
<item>
<title>Re:Nerfing Hyper jump</title>
<description>more is cost, would do the trick&lt;br&gt; </description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=12800000259&amp;post_id=36300220817#36300220817</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=12800000259&amp;post_id=36300220817#36300220817</link>
<pubDate>Sun, 22 Apr 2007 08:14:58 GMT</pubDate>
<author>Darkhorse</author>
</item>
<item>
<title>Re:Nerfing Hyper jump</title>
<description>Easy solution, put it on a cooldown...&amp;nbsp;&amp;nbsp; wouldn&amp;#39;t eliminate it, but would reduce it&amp;#39;s use if it had say a 30 second or a minute cooldown.&lt;br&gt; </description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=12800000259&amp;post_id=36300221172#36300221172</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=12800000259&amp;post_id=36300221172#36300221172</link>
<pubDate>Sun, 22 Apr 2007 14:25:44 GMT</pubDate>
<author>xBLINDSIDEx</author>
</item>
</channel>
</rss>