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<title>Latest posts for the topic &quot;Update 56 Discussion&quot;</title>
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<description>Latest messages posted in the topic &quot;Update 56 Discussion&quot;</description>
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<title>Re:Update 56 Discussion</title>
<description>I think the fact that you&amp;#39;ve lost the default free-fire command by double-clicking on reds is deliberate. I just checked an even &lt;a href=&quot;http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300012959&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;earlier thread&lt;/a&gt; and found this:&lt;br /&gt;&lt;br /&gt;&lt;cite&gt;Rarebit wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Also inconvenient when you accidentally attack a red you were trying to talk to on Vector...as, say, the Oracle. =p&lt;/blockquote&gt;So I doubt they&amp;#39;re gonna change it back. Just use your + key! Or get a fancy mouse like Vinia. &lt;img src=&quot;/mxo/images/smilies/8a80c6485cd926be453217d59a84a888.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;br /&gt;&lt;br /&gt;</description>
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<pubDate>Sun, 18 Nov 2007 05:09:26 GMT</pubDate>
<author>Procurator</author>
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<title>Re:Update 56 Discussion</title>
<description>Yes but thats using a PC as an example, which makes sense.&lt;br /&gt;&lt;br /&gt;With an NPC red should pretty much always equal attack. I&amp;#39;m sure the system has &lt;i&gt;some&lt;/i&gt; way of diffienciating the two =P</description>
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<pubDate>Sun, 18 Nov 2007 05:17:42 GMT</pubDate>
<author>cloudwolf</author>
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<title>Re:Update 56 Discussion</title>
<description>I don&amp;#39;t know how the lists of actions are constructed, but by the looks of things both NPCs and players share the same system, so making Details the default for one makes it default for the other. &lt;img src=&quot;/mxo/images/smilies/136dd33cba83140c7ce38db096d05aed.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; width=&quot;15&quot; height=&quot;15&quot; /&gt;&amp;nbsp;Hopefully they &lt;i&gt;are&lt;/i&gt; constructed differently, in which case they should be able to change the NPCs&amp;#39; menu. I doubt it, though, as I don&amp;#39;t think they&amp;#39;d&amp;#39;ve consciously made the choice to have NPCs show the details panel by default.</description>
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<pubDate>Sun, 18 Nov 2007 05:48:49 GMT</pubDate>
<author>Procurator</author>
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<title>Re:Update 56 Discussion</title>
<description>I&amp;#39;m a little annoyed by the Double Click change as well.&amp;nbsp; I usually do use other means to initiate combat, but once in a while I find myself double clicking.&amp;nbsp; It&amp;#39;s a change I&amp;#39;ll get used to soon enough, but it is annoying at the moment anyway.</description>
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<pubDate>Sun, 18 Nov 2007 11:34:11 GMT</pubDate>
<author>Shinryu</author>
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<title>Re:Update 56 Discussion</title>
<description>Anyone else being noticed by security cameras a lot more now? It seems like I was never noticed by them before this patch, and now every mission area I&amp;#39;m in with them, the Operator says it noticed me (I&amp;#39;m not sneaking by the way). Was there a fix put it to make them work better or something? Or is it just me this is happening to?&lt;br /&gt;</description>
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<pubDate>Sun, 18 Nov 2007 15:38:45 GMT</pubDate>
<author>MotorZ</author>
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<title>Re:Update 56 Discussion</title>
<description>Woah. I&amp;#39;ve been spotted before, but my operator&amp;#39;s never said anything when it happened.</description>
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<pubDate>Sun, 18 Nov 2007 15:48:51 GMT</pubDate>
<author>Procurator</author>
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<title>Re:Update 56 Discussion</title>
<description>&lt;cite&gt;Procurator wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Woah. I&amp;#39;ve been spotted before, but my operator&amp;#39;s never said anything when it happened.&lt;/blockquote&gt;Hm...I know it happened a few times while running Merv 1.2 missions, so maybe it only happened with them. I coulda sworn I had the messages on another couple of missions too, but maybe they were just other Merv archive missions that had the Operator responses written in to that specific mission.&lt;br /&gt;</description>
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<pubDate>Sun, 18 Nov 2007 17:01:33 GMT</pubDate>
<author>MotorZ</author>
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<title>Re:Update 56 Discussion</title>
<description>so any one know when the animation hotfix is?&amp;nbsp;</description>
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<pubDate>Wed, 21 Nov 2007 05:59:51 GMT</pubDate>
<author>nubious81</author>
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<title>Re:Update 56 Discussion</title>
<description>&lt;cite&gt;nubious81 wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;so any one know when the animation hotfix is?&amp;nbsp;&lt;/blockquote&gt;Check Walrus&amp;#39;s Producer&amp;#39;s Letter. I think it is on the 6th of December.&lt;br /&gt;</description>
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<pubDate>Wed, 21 Nov 2007 08:47:53 GMT</pubDate>
<author>MotorZ</author>
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<title>Re:Update 56 Discussion</title>
<description>&lt;cite&gt;MotorZ wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;nubious81 wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;so any one know when the animation hotfix is?&amp;nbsp;&lt;/blockquote&gt;Check Walrus&amp;#39;s Producer&amp;#39;s Letter. I think it is on the 6th of December.&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;If the Hotfix isn&amp;#39;t tomorrow or the Thursday after, I would say it would be part of Update 57 yeah.</description>
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<pubDate>Wed, 21 Nov 2007 09:01:57 GMT</pubDate>
<author>SolidRevolver</author>
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<title>Re:Update 56 Discussion</title>
<description>Could a fix for the &amp;quot;&lt;a href=&quot;http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300018535&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;not being able to take screens of emails&lt;/a&gt;&amp;quot; bug make it in the Hotfix as well? :s&lt;br /&gt;</description>
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<pubDate>Wed, 21 Nov 2007 09:50:33 GMT</pubDate>
<author>Porphy</author>
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<title>Re:Update 56 Discussion</title>
<description>&lt;cite&gt;SolidRevolver wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;MotorZ wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;nubious81 wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;so any one know when the animation hotfix is?&amp;nbsp;&lt;/blockquote&gt;Check Walrus&amp;#39;s Producer&amp;#39;s Letter. I think it is on the 6th of December.&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;If the Hotfix isn&amp;#39;t tomorrow or the Thursday after, I would say it would be part of Update 57 yeah.&lt;/blockquote&gt;Did anyone actually read the Producer&amp;#39;s Letter? It shows in there that the hotfix is the week (December 6th) before Update 57, which is on the 13th.&lt;br /&gt;&lt;br /&gt;sorry if that sounded harsh &lt;img src=&quot;/mxo/images/smilies/69934afc394145350659cd7add244ca9.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; width=&quot;15&quot; height=&quot;15&quot; /&gt;&lt;br /&gt;&lt;br /&gt;EDIT: technically Update 57 is in January. The December 13th Update is just for the Holiday event.&lt;br /&gt;</description>
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<pubDate>Wed, 21 Nov 2007 10:55:44 GMT</pubDate>
<author>MotorZ</author>
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<title>Re:Update 56 Discussion</title>
<description>&lt;cite&gt;GoDGiVeR wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;Vesuveus wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;ul&gt;&lt;li&gt;&lt;span style=&quot;font-family: Arial, sans-serif;&quot;&gt;Ability interlock accuracy bonuses are now shown. These are the base values added to a player&amp;#39;s total and are not reflected in the player&amp;#39;s bonus panel. These values are influenced. &lt;hr /&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;I&amp;#39;m interested in seeing this. Is this supposed to be like in the first combat system?&lt;/p&gt;&lt;/blockquote&gt;&lt;br /&gt;I can already people only use the abs with the highest boni =D&lt;br /&gt;... somehow I can&amp;#39;t help but think that PRCS is in the top list...&lt;br /&gt;&lt;br /&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;br /&gt;Not sure what you meant by this.&lt;/p&gt;&lt;p&gt;I am yet to see this. Where is it shown?&lt;/p&gt;</description>
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<pubDate>Fri, 23 Nov 2007 15:16:12 GMT</pubDate>
<author>Vesuveus</author>
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<title>Re:Update 56 Discussion</title>
<description>&lt;cite&gt;Vesuveus wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;GoDGiVeR wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;Vesuveus wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;ul&gt;&lt;li&gt;&lt;span style=&quot;font-family: Arial, sans-serif;&quot;&gt;Ability interlock accuracy bonuses are now shown. These are the base values added to a player&amp;#39;s total and are not reflected in the player&amp;#39;s bonus panel. These values are influenced. &lt;hr /&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;I&amp;#39;m interested in seeing this. Is this supposed to be like in the first combat system?&lt;/p&gt;&lt;/blockquote&gt;&lt;br /&gt;I can already people only use the abs with the highest boni =D&lt;br /&gt;... somehow I can&amp;#39;t help but think that PRCS is in the top list...&lt;br /&gt;&lt;br /&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;br /&gt;Not sure what you meant by this.&lt;/p&gt;&lt;p&gt;I am yet to see this. Where is it shown?&lt;/p&gt;&lt;/blockquote&gt;&lt;br /&gt;The mouse over windows of the Higher level abils show them, also on the Ability loading window info message thing.&amp;nbsp; e.g. Triple Front Kick = Interlock Accuracy Bonus 17</description>
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<pubDate>Fri, 23 Nov 2007 15:20:12 GMT</pubDate>
<author>SolidRevolver</author>
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<title>Re:Update 56 Discussion</title>
<description>&lt;cite&gt;SolidRevolver wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;Vesuveus wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;GoDGiVeR wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;Vesuveus wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;ul&gt;&lt;li&gt;&lt;span style=&quot;font-family: Arial, sans-serif;&quot;&gt;Ability interlock accuracy bonuses are now shown. These are the base values added to a player&amp;#39;s total and are not reflected in the player&amp;#39;s bonus panel. These values are influenced. &lt;hr /&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;I&amp;#39;m interested in seeing this. Is this supposed to be like in the first combat system?&lt;/p&gt;&lt;/blockquote&gt;&lt;br /&gt;I can already people only use the abs with the highest boni =D&lt;br /&gt;... somehow I can&amp;#39;t help but think that PRCS is in the top list...&lt;br /&gt;&lt;br /&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;br /&gt;Not sure what you meant by this.&lt;/p&gt;&lt;p&gt;I am yet to see this. Where is it shown?&lt;/p&gt;&lt;/blockquote&gt;&lt;br /&gt;The mouse over windows of the Higher level abils show them, also on the Ability loading window info message thing.&amp;nbsp; e.g. Triple Front Kick = Interlock Accuracy Bonus 17&lt;/blockquote&gt;Got it. Thanks.&lt;br /&gt;</description>
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<pubDate>Mon, 26 Nov 2007 22:22:14 GMT</pubDate>
<author>Vesuveus</author>
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<title>Re:Update 56 Discussion</title>
<description>&lt;p&gt;it saddens me to see that time has been spent on typo&amp;#39;s, new clothing and to be honest a sword not worthy of its name when i have played this game from start and have used the double click to interlock and now its gone....., also that bugs/sploits like clothing defence and ability defence stacking is still here and has been ccr&amp;#39;d i dont know how many times and they cannot sort, come on soe sort the things that actually mean something to us and don&amp;#39;t carpet us with cloths we can&amp;#39;t store because of the lack of space ect.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Ian&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description>
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<pubDate>Mon, 3 Dec 2007 16:53:29 GMT</pubDate>
<author>ianfish</author>
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<title>Re:Update 56 Discussion</title>
<description>They&amp;#39;re fixing what can be fixed considering the resources and capabilities they have.&amp;nbsp; There has been communication with SOE officials about improving our situation and hopefully something is in the works.&amp;nbsp; &lt;br /&gt;</description>
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<pubDate>Mon, 3 Dec 2007 17:58:06 GMT</pubDate>
<author>GypsyJuggler</author>
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<title>Re:Update 56 Discussion</title>
<description>I just found out the hard way that Side Roll Escape no longer works when you are wearing the Overdrive Bandana. Thanks Update 56! Laaaaame!</description>
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<pubDate>Tue, 11 Dec 2007 20:20:59 GMT</pubDate>
<author>[FA]Tbone</author>
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<title>Re:Update 56 Discussion</title>
<description>&lt;cite&gt;[FA]Tbone wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;I just found out the hard way that Side Roll Escape no longer works when you are wearing the Overdrive Bandana. Thanks Update 56! Laaaaame!&lt;/blockquote&gt;&lt;br /&gt;And that&amp;#39;s how it should be! Enrage == NO WAY to leave interlock&lt;br /&gt;</description>
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<pubDate>Wed, 12 Dec 2007 01:47:07 GMT</pubDate>
<author>Devaude-TGS</author>
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<title>Re:Update 56 Discussion</title>
<description>&lt;cite&gt;Devaude-TGS wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;[FA]Tbone wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;I just found out the hard way that Side Roll Escape no longer works when you are wearing the Overdrive Bandana. Thanks Update 56! Laaaaame!&lt;/blockquote&gt;&lt;br /&gt;And that&amp;#39;s how it should be! Enrage == NO WAY to leave interlock&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;Duh!, learn the combat system ^_^&lt;br /&gt;</description>
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<pubDate>Wed, 12 Dec 2007 04:07:49 GMT</pubDate>
<author>Tiango</author>
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