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<title>Latest posts for the topic &quot;Causes for gunman tree bug...&quot;</title>
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<description>Latest messages posted in the topic &quot;Causes for gunman tree bug...&quot;</description>
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<title>Re:Causes for gunman tree bug...</title>
<description>Not sure if it&amp;#39;s the same problem, but I&amp;#39;d occasionally find that my accuracy and damage would suck in Interlock (or in free-fire for that matter) for no obvious reason. The NPCs - low level ones which should pretty much just &lt;i&gt;die&lt;/i&gt; on command - would somehow evade me almost every time.&lt;br /&gt;&lt;br /&gt;I eventually noticed that the Handgun style wasn&amp;#39;t active when that happened. I have no idea how it lost that style, nor do I know why it didn&amp;#39;t come back automatically as I&amp;#39;m sure it should have. But activating it manually from the ability list or hotbar gave me back my accuracy and damage.&lt;br /&gt;</description>
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<pubDate>Mon, 11 Feb 2008 05:47:59 GMT</pubDate>
<author>Procurator</author>
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<title>Re:Causes for gunman tree bug...</title>
<description>&lt;p&gt;While I can&amp;#39;t be 100% sure, the fix to that issue is to leave combat and re-enter it.&lt;/p&gt;&lt;p&gt;There has been something I&amp;#39;ve noticed from another gunmen, who was being hit with debuffs from a hacker while he was in IL with another, and all his abilites stopped working, it could be that stun bug that people can get hit by, he had to relog to fix the issue.&lt;/p&gt;</description>
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<pubDate>Mon, 11 Feb 2008 06:14:54 GMT</pubDate>
<author>Aquatium.</author>
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<title>Re:Causes for gunman tree bug...</title>
<description>Gohda told me that if you lock in a gunman ability, then are powerlessed/stunned/pacified and also miss it that it will break. Seems pretty consistant with being hacked outside IL and having abilities break.&lt;br /&gt;</description>
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<pubDate>Mon, 11 Feb 2008 06:21:19 GMT</pubDate>
<author>Pylat</author>
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<title>Causes for gunman tree bug...</title>
<description>&lt;cite&gt;GoDGiVeR wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;Slad3 wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Has any one found what exactly seems to cause the Abs in the Duelist tree not to lock when in interlock?&lt;br /&gt;If I&amp;#39;m in interlock and get hacked outside or inside my abs will not lock on.&amp;nbsp; Instead they sit there and just blink.&lt;br /&gt;&lt;br /&gt;Also the rolling out bug causes my abs to not lock on.&amp;nbsp; Anyone know any quick fixes for these?&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;&amp;quot;Concentration&amp;quot;, prevents interruption &amp;gt;_&amp;gt;&lt;/blockquote&gt;Concentrating on the subject matter prevents use full posts. &lt;img src=&quot;/mxo/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; width=&quot;15&quot; height=&quot;15&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I&amp;#39;ll try a macro next time it happens.&amp;nbsp; ty&lt;span class=&quot;postbody&quot;&gt;&lt;/span&gt;&lt;br /&gt;</description>
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<pubDate>Mon, 11 Feb 2008 07:05:13 GMT</pubDate>
<author>Slad3</author>
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<title>Causes for gunman tree bug...</title>
<description>&lt;cite&gt;Slad3 wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;&lt;/cite&gt;&lt;br /&gt;Concentrating on the subject matter prevents use full posts. &lt;img src=&quot;/mxo/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; width=&quot;15&quot; height=&quot;15&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I&amp;#39;ll try a macro next time it happens.&amp;nbsp; ty&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;Rofl, nice come back and yeah i get it from time to time its a pain in the arse&lt;br /&gt;</description>
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<pubDate>Mon, 11 Feb 2008 07:09:57 GMT</pubDate>
<author>RoganClark</author>
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<title>Re:Causes for gunman tree bug...</title>
<description>&lt;p&gt;There&amp;#39;s one where if you go from using Pistol Aerial into Controlled Burst, Controlled Burst has a very high chance of locking up, draining the IS but not doing the ability/damage/animation. I&amp;#39;ve normally put it down to the timer on the ability and it&amp;#39;s animation with the 4 second round of interlock, the ability either being too quick or slow for that round...but I don&amp;#39;t really know. Dual Pistol Execution is one that freequently breaks too. &lt;/p&gt;&lt;p&gt;As Aquatium said, the fix for this specific issue is just to leave combat and re-enter it. It&amp;#39;s still a pain, though.&lt;/p&gt;</description>
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<pubDate>Mon, 11 Feb 2008 07:49:17 GMT</pubDate>
<author>Yasamuu</author>
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<title>Causes for gunman tree bug...</title>
<description>i get the same problem...not just with guns but with MA 2..
&lt;br&gt;
&lt;br&gt; i&apos;ll be in IL with someone, click my for e.g, machinegun punch ability...it will blink as waiting..then will just stop..nothing...not even turning red to show that it failed..
&lt;br&gt;
&lt;br&gt; pee&apos;s me off</description>
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<pubDate>Mon, 11 Feb 2008 09:40:28 GMT</pubDate>
<author>TonicLove</author>
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<title>Re:Causes for gunman tree bug...</title>
<description>Don&amp;#39;t wanna add fuel to the fire but I&amp;#39;ve been seeing this a lot on all the Gunman abilities... I just thought my PC wasn&amp;#39;t playing the miss animation (mind you that would mean missing a helluva lot, that&amp;#39;s why I&amp;#39;ve been checking my stats a lot recently...) apparently there&amp;#39;s more here than faulty miss animations...&lt;br /&gt;</description>
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<pubDate>Mon, 11 Feb 2008 10:01:39 GMT</pubDate>
<author>Croesis</author>
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<title>Re:Causes for gunman tree bug...</title>
<description>I don&amp;#39;t have any answers, but I&amp;#39;ll just throw in that I see this too.&amp;nbsp; With an MA load I see it once in a while, but not that often.&amp;nbsp; Was running with knives in IL last night, however, and I saw it a lot. (ability icon flashes as if cue&amp;#39;d, current round completes, icon stops flashing, next round&amp;nbsp;starts&amp;nbsp;as if I hadn&amp;#39;t selected an ability at all).</description>
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<pubDate>Mon, 11 Feb 2008 10:39:05 GMT</pubDate>
<author>Shinryu</author>
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<title>Re:Causes for gunman tree bug...</title>
<description>&lt;cite&gt;Yasamuu1 wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;There&amp;#39;s one where if you go from using Pistol Aerial into Controlled Burst, Controlled Burst has a very high chance of locking up, draining the IS but not doing the ability/damage/animation. I&amp;#39;ve normally put it down to the timer on the ability and it&amp;#39;s animation with the 4 second round of interlock, the ability either being too quick or slow for that round...but I don&amp;#39;t really know. Dual Pistol Execution is one that freequently breaks too. &lt;/p&gt;&lt;p&gt;As Aquatium said, the fix for this specific issue is just to leave combat and re-enter it. It&amp;#39;s still a pain, though.&lt;/p&gt;&lt;/blockquote&gt;Leaving combat and re-entering sometimes fixes the problem.&amp;nbsp; Most of the time it doesn&amp;#39;t .&amp;nbsp; Also letting your IS fill up will fix the issue at times.&lt;br /&gt;It&amp;#39;s just annoying seeing a hacker sitting out of IL.. then knowing that your going to get bugged.&lt;br /&gt;</description>
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<pubDate>Mon, 11 Feb 2008 11:56:55 GMT</pubDate>
<author>Slad3</author>
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<title>Re:Causes for gunman tree bug...</title>
<description>I&amp;#39;m going hacker.&lt;br /&gt;</description>
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<pubDate>Mon, 11 Feb 2008 11:58:21 GMT</pubDate>
<author>RoganClark</author>
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<title>Re:Causes for gunman tree bug...</title>
<description>&lt;cite&gt;Slad3 wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;Yasamuu1 wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;There&amp;#39;s one where if you go from using Pistol Aerial into Controlled Burst, Controlled Burst has a very high chance of locking up, draining the IS but not doing the ability/damage/animation. I&amp;#39;ve normally put it down to the timer on the ability and it&amp;#39;s animation with the 4 second round of interlock, the ability either being too quick or slow for that round...but I don&amp;#39;t really know. Dual Pistol Execution is one that freequently breaks too. &lt;/p&gt;&lt;p&gt;As Aquatium said, the fix for this specific issue is just to leave combat and re-enter it. It&amp;#39;s still a pain, though.&lt;/p&gt;&lt;/blockquote&gt;Leaving combat and re-entering sometimes fixes the problem.&amp;nbsp; Most of the time it doesn&amp;#39;t .&amp;nbsp; Also letting your IS fill up will fix the issue at times.&lt;br /&gt;It&amp;#39;s just annoying seeing a hacker sitting out of IL.. then knowing that your going to get bugged.&lt;br /&gt;&lt;/blockquote&gt;I find that when DPE breaks, the other moves on the same timer break as well.&amp;nbsp; However, I have noticed that using Pistol Aerial or Disarming Shot successfully tend to fix it.&lt;br /&gt;</description>
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<pubDate>Mon, 11 Feb 2008 15:19:05 GMT</pubDate>
<author>Tenshi</author>
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<title>Re:Causes for gunman tree bug...</title>
<description>&lt;p&gt;This is getting a little ridiculous now.&amp;nbsp; I&amp;#39;m trying to level an alt on my lonesome (subtle, duncha think?), and I have to roll out of one IL per mission at least.&amp;nbsp; When tiresome&amp;nbsp;incrementally builds&amp;nbsp;upon tiresome, it creates an entirely new strain of madness.&amp;nbsp; &lt;/p&gt;&lt;p&gt;A quick-fix, a quick-fix, my kingdom for a quick-fix.&lt;/p&gt;</description>
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<pubDate>Mon, 11 Feb 2008 15:28:11 GMT</pubDate>
<author>exsuscito</author>
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<title>Re:Causes for gunman tree bug...</title>
<description>Timers break because of tactic switching. An ability will bug at the end of the round if either participant has used a DPE or Controlled Burst, and switches to block at the end of the round while the defender is still shown on the ground. You&amp;#39;ll notice a brief lag time when the defender is getting up, and that&amp;#39;s how you know it&amp;#39;s broken.&lt;br /&gt;</description>
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<pubDate>Mon, 11 Feb 2008 15:35:34 GMT</pubDate>
<author>Marias</author>
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<title>Re:Causes for gunman tree bug...</title>
<description>&lt;cite&gt;RoganClark wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;I&amp;#39;m going hacker.&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;Even hacker attacks are breaking in IL, without using tactics switching. Often it&amp;#39;s Code Infection 4.0.&lt;br /&gt;</description>
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<pubDate>Mon, 11 Feb 2008 20:41:02 GMT</pubDate>
<author>Pylat</author>
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<title>Re:Causes for gunman tree bug...</title>
<description>&lt;cite&gt;Pylat wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;RoganClark wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;I&amp;#39;m going hacker.&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;Even hacker attacks are breaking in IL, without using tactics switching. Often it&amp;#39;s Code Infection 4.0.&lt;br /&gt;&lt;/blockquote&gt;yup.. stated to hacker and Code Infection 4.0 is breaking without switching tactics. &lt;img src=&quot;/mxo/images/smilies/e78feac27fa924c4d0ad6cf5819f3554.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; width=&quot;15&quot; height=&quot;15&quot; /&gt;</description>
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<pubDate>Tue, 12 Feb 2008 07:36:16 GMT</pubDate>
<author>Slad3</author>
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<title>Re:Causes for gunman tree bug...</title>
<description>Flag it up if you havent already done so, perhaps it&amp;#39;s something the Dev&amp;#39;s can quickly sort out... then again perhaps it&amp;#39;s isn&amp;#39;t... but if they didn&amp;#39;t already know about it, they will do.</description>
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<pubDate>Tue, 12 Feb 2008 08:51:05 GMT</pubDate>
<author>Croesis</author>
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<title>Causes for gunman tree bug...</title>
<description>was this ever reported?...had this problem again last night using guns....was with DPE...and it was against you Vinia!! lol&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;but ye...its a pain in the *CENSORED*, happened alot to me last night</description>
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<pubDate>Tue, 22 Apr 2008 04:37:51 GMT</pubDate>
<author>TonicLove</author>
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<title>Causes for gunman tree bug...</title>
<description>&lt;cite&gt;TonicLove wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;...had this problem again last night using guns....was with DPE...and it was against you Vinia!! lol&lt;br /&gt;&lt;/blockquote&gt;That wasn&amp;#39;t a bug, that was your subconcious preventing the attack, you didn&amp;#39;t really want to hurt me &lt;img src=&quot;/mxo/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;br /&gt;</description>
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<pubDate>Tue, 22 Apr 2008 08:56:49 GMT</pubDate>
<author>Croesis</author>
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<title>Causes for gunman tree bug...</title>
<description>&lt;p&gt;ye i&amp;#39;ll really need to have a word with him tonight...*CENSORED* subconcious&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;lol ^^&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;EDIT: omg cant say D.amn&lt;/p&gt;</description>
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<pubDate>Tue, 22 Apr 2008 09:02:11 GMT</pubDate>
<author>TonicLove</author>
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