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<title>Latest posts for the topic &quot;Mixed MA loadouts&quot;</title>
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<description>Latest messages posted in the topic &quot;Mixed MA loadouts&quot;</description>
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<title>Re:Mixed MA loadouts</title>
<description>&lt;cite&gt;exsuscito wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;It sounds like a cop-out, but the answers to all your questions are best reached by experimenting yourself.&amp;nbsp; &lt;/p&gt;&lt;p&gt;There is no such thing as a &amp;#39;better&amp;#39; load out, only builds preferred by the individual.&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Loadouts:&lt;/b&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;- You could go with the most widespread load out of Kung Fu GM/Karate.&amp;nbsp; This is popular because right away you have the accuracy of Kung-Fu to, in theory, allow you to hit your opponent&amp;nbsp;with a greater degree of success.&lt;br /&gt;- The flip-side is Karate GM/Kung-Fu, used&amp;nbsp;for Karate&amp;#39;s damage properties.&amp;nbsp; The&amp;nbsp;Kung-Fu aspect is negligible, and your tactics become more specials-dependent.&lt;br /&gt;- Karate GM/Aikido gives you increased defence, but bar Aikido GM, the least accuracy.&amp;nbsp; This went through a popular stage as people realised they could sit on grab to&amp;nbsp;cause off-balance, then use MA Prowess + broken Tomo Nage*&amp;nbsp;to inflict ridiculous amounts of damage before really going to work.&amp;nbsp; It&amp;#39;s&amp;nbsp;the opportunists build, using the damage output of Karate to use combinations of specials when the opponent is at their weakest.&lt;br /&gt;- Kung Fu GM/Aikido on paper is the stronger load out.&amp;nbsp; However, the memory you use for the Aikido Master tree arguably doesn&amp;#39;t give you as much as the others, and you will have to sacrifice at least one key Karate&amp;nbsp;special (you&amp;#39;ll see which)&amp;nbsp;if you truly take advantage of the Aikido tree.&lt;br /&gt;- Aikido GM/either Karate or Kung-Fu is a totally defensive build.&amp;nbsp; Aikido MA&amp;#39;s primarily use their defence to lure their opponent into spending mountains of IS on missed&amp;nbsp;specials.&amp;nbsp; The damage output is&amp;nbsp;relatively low, but you&amp;#39;ve really got nowhere to&amp;nbsp;go if you use your IS trying to string together&amp;nbsp;combinations of specials on an Aikido GM.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #0099ff;&quot;&gt;Although I don&amp;#39;t have the full tree of any MA, I think you&amp;#39;ve got the basic gist down.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Clothes:&lt;/b&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;The clothes you choose&amp;nbsp;should depend on your build.&amp;nbsp; Personally, I&amp;#39;d advise counter-balancing your&amp;nbsp;GM with clothes as much as possible.&amp;nbsp; If you&amp;#39;re Aikido GM, ensure you wear some accuracy, with Kung-Fu, defence.&amp;nbsp; With the advent of the Quicksilver Gloves, this just became a whole lot easier.&amp;nbsp;&amp;nbsp;&lt;/p&gt;&lt;p&gt;I personally&amp;nbsp;don&amp;#39;t go in for wearing a huge amount of damage bonus clothing.&amp;nbsp; A relatively decent rule of thumb to go by is that if you haven&amp;#39;t got the accuracy and timing to hit anyone, your damage clothing is pointless.&amp;nbsp;&amp;nbsp;This isn&amp;#39;t to say that accuracy is everything.&amp;nbsp; It takes far more than pure accuracy to become a competent MA.&lt;/p&gt;&lt;p&gt;&lt;b&gt;Or, you can fake it...&lt;/b&gt;&lt;/p&gt;&lt;p&gt;- Special bonus &amp;#39;MA&amp;#39; load out: Kung-Fu/Karate + Combat Training from the Force Enhancer (?) tree.&amp;nbsp;&amp;nbsp;This&amp;nbsp;utilises the 60+ pts of accuracy Combat Training gives&amp;nbsp;you to create a faux-MA build.&amp;nbsp; You may sense some disdain towards this build.&amp;nbsp; You sensed correctly.&amp;nbsp; I find it cheap and in no way indicative of a player&amp;#39;s MA&amp;nbsp;competence.&amp;nbsp; As always, it&amp;#39;s important to remember that it&amp;#39;s the player&amp;#39;s prerogative to load it, so however they want to go about things is fine.&amp;nbsp; You can choose to load Kung-Fu/Aikido/Karate Master with it, and basically try to steam-roll your way through opponents with your vastly superior accuracy.&amp;nbsp; This load out is far, far from unbeatable, and it&amp;#39;s not something I advise simply because I&amp;nbsp;don&amp;#39;t want to be the one to turn you onto it.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #0099ff;&quot;&gt;I just stopped using this load about a week ago mostly due to a LE, so you&amp;#39;re correct.&amp;nbsp;I&amp;#39;m not a master MA but I can chop down any MA with the load due to superior accuracy while I can also boost&amp;nbsp;up my defense and resistance. You can get it even higher if you got the e-mail, but I wouldn&amp;#39;t suggest doing that. So my competance in MA is limited, but by now I know the numbers so I can understand the comparative gap between the MA trees. The only reason I use MA CT is to battle the onflowing scourge of MKTs, fighting fire with fire.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;- Secondary&amp;nbsp;bonus &amp;#39;MA&amp;#39; load out: Any MA Master plus Fast Healing 1.0/Combat Enhancement&amp;nbsp;1.0/Bolster Health 1.0&amp;nbsp;from the Patcher tree.&amp;nbsp; This gives you additional health, accuracy and health regen, along with your MA Master trees.&amp;nbsp; It&amp;#39;s not as successful as the Combat Training/MA combination, but it&amp;#39;s a way-round nonetheless.&amp;nbsp; I have no disdain for this route at all, simply because I don&amp;#39;t believe it gives&amp;nbsp;much in the way&amp;nbsp;of an advantage.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #0099ff;&quot;&gt;If you&amp;#39;re going to go patcher/ma, you might as well go CT. &lt;/span&gt;&lt;/p&gt;&lt;p&gt;There you go, the choice is entirely yours.&amp;nbsp; &lt;/p&gt;&lt;p&gt;Good luck, sir/Madam.&lt;/p&gt;&lt;p&gt;*This whole ‘broken Tomo&amp;#39; comment will annoy some of you MA&amp;#39;s reading this.&amp;nbsp; That&amp;#39;s great, opinion should be divided, or we&amp;#39;d be living in a terrifying one-sided u(dys)topia.&amp;nbsp; If you do have strong enough feelings about it that you feel compelled to comment, PM me rather than derail the thread.&amp;nbsp; Much obliged.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #0099ff;&quot;&gt;OMG HOW DAR U DIS MAH CT LOAD NUB. U JUST SAD U GT PWNT BY IT. GGSON **Welcome to our forums**!!1!!1!!&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description>
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<pubDate>Tue, 16 Oct 2007 11:17:26 GMT</pubDate>
<author>Ballak</author>
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<title>Re:Mixed MA loadouts</title>
<description>&amp;lt;_&amp;lt;&lt;br /&gt;&lt;br /&gt;&amp;gt;_&amp;gt;&lt;br /&gt;&lt;br /&gt;Combat Hacking + Serene Calm LO&lt;br /&gt;&lt;br /&gt;&amp;lt;_&amp;lt;&lt;br /&gt;&lt;br /&gt;&amp;gt;_&amp;gt;&lt;br /&gt;&lt;br /&gt;it&amp;#39;s the lulz&lt;br /&gt;&lt;br /&gt;*flee*&lt;br /&gt;</description>
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<pubDate>Tue, 16 Oct 2007 13:30:51 GMT</pubDate>
<author>GoDGiVeR</author>
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<title>Re:Mixed MA loadouts</title>
<description>&lt;cite&gt;Ballak wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;exsuscito wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;&lt;b&gt;Or, you can fake it...&lt;/b&gt;&lt;/p&gt;&lt;p&gt;- Special bonus &amp;#39;MA&amp;#39; load out: Kung-Fu/Karate + Combat Training from the Force Enhancer (?) tree.&amp;nbsp;&amp;nbsp;This&amp;nbsp;utilises the 60+ pts of accuracy Combat Training gives&amp;nbsp;you to create a faux-MA build.&amp;nbsp; You may sense some disdain towards this build.&amp;nbsp; You sensed correctly.&amp;nbsp; I find it cheap and in no way indicative of a player&amp;#39;s MA&amp;nbsp;competence.&amp;nbsp; As always, it&amp;#39;s important to remember that it&amp;#39;s the player&amp;#39;s prerogative to load it, so however they want to go about things is fine.&amp;nbsp; You can choose to load Kung-Fu/Aikido/Karate Master with it, and basically try to steam-roll your way through opponents with your vastly superior accuracy.&amp;nbsp; This load out is far, far from unbeatable, and it&amp;#39;s not something I advise simply because I&amp;nbsp;don&amp;#39;t want to be the one to turn you onto it.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #0099ff;&quot;&gt;I just stopped using this load about a week ago mostly due to a LE, so you&amp;#39;re correct.&amp;nbsp;I&amp;#39;m not a master MA but I can chop down any MA with the load due to superior accuracy while I can also boost&amp;nbsp;up my defense and resistance. You can get it even higher if you got the e-mail, but I wouldn&amp;#39;t suggest doing that. So my competance in MA is limited, but by now I know the numbers so I can understand the comparative gap between the MA trees. The only reason I use MA CT is to battle the onflowing scourge of MKTs, fighting fire with fire.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #0099ff;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;/blockquote&gt;Some people would say &amp;quot;whatever goes&amp;quot;. Any crossload that works like this and WORKS (e.g. also Artillerist/IH or Arbalest/IH or Nukersim/DMS LO) will be considered &amp;quot;legal&amp;quot; since it&amp;#39;s &amp;quot;supported&amp;quot; by the system given. I&amp;#39;m not saying they&amp;#39;re bad, anyways. Whatever floats your boat.&lt;br /&gt;</description>
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<pubDate>Tue, 16 Oct 2007 13:37:44 GMT</pubDate>
<author>GoDGiVeR</author>
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<title>Re:Mixed MA loadouts</title>
<description>&lt;cite&gt;GoDGiVeR wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;Ballak wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;exsuscito wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;&lt;b&gt;Or, you can fake it...&lt;/b&gt;&lt;/p&gt;&lt;p&gt;- Special bonus &amp;#39;MA&amp;#39; load out: Kung-Fu/Karate + Combat Training from the Force Enhancer (?) tree.&amp;nbsp;&amp;nbsp;This&amp;nbsp;utilises the 60+ pts of accuracy Combat Training gives&amp;nbsp;you to create a faux-MA build.&amp;nbsp; You may sense some disdain towards this build.&amp;nbsp; You sensed correctly.&amp;nbsp; I find it cheap and in no way indicative of a player&amp;#39;s MA&amp;nbsp;competence.&amp;nbsp; As always, it&amp;#39;s important to remember that it&amp;#39;s the player&amp;#39;s prerogative to load it, so however they want to go about things is fine.&amp;nbsp; You can choose to load Kung-Fu/Aikido/Karate Master with it, and basically try to steam-roll your way through opponents with your vastly superior accuracy.&amp;nbsp; This load out is far, far from unbeatable, and it&amp;#39;s not something I advise simply because I&amp;nbsp;don&amp;#39;t want to be the one to turn you onto it.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #0099ff;&quot;&gt;I just stopped using this load about a week ago mostly due to a LE, so you&amp;#39;re correct.&amp;nbsp;I&amp;#39;m not a master MA but I can chop down any MA with the load due to superior accuracy while I can also boost&amp;nbsp;up my defense and resistance. You can get it even higher if you got the e-mail, but I wouldn&amp;#39;t suggest doing that. So my competance in MA is limited, but by now I know the numbers so I can understand the comparative gap between the MA trees. The only reason I use MA CT is to battle the onflowing scourge of MKTs, fighting fire with fire.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #0099ff;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;/blockquote&gt;Some people would say &amp;quot;whatever goes&amp;quot;. Any crossload that works like this and WORKS (e.g. also Artillerist/IH or Arbalest/IH or Nukersim/DMS LO) will be considered &amp;quot;legal&amp;quot; since it&amp;#39;s &amp;quot;supported&amp;quot; by the system given. I&amp;#39;m not saying they&amp;#39;re bad, anyways. Whatever floats your boat.&lt;br /&gt;&lt;/blockquote&gt;Try fighting MA CT IL rolls, then you&amp;#39;ll see why it&amp;#39;s overly felt sort of unfair when used.&lt;br /&gt;</description>
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<pubDate>Tue, 16 Oct 2007 15:52:10 GMT</pubDate>
<author>Ballak</author>
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<title>Re:Mixed MA loadouts</title>
<description>&lt;cite&gt;Ballak wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;GoDGiVeR wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;Ballak wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;exsuscito wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;&lt;b&gt;Or, you can fake it...&lt;/b&gt;&lt;/p&gt;&lt;p&gt;- Special bonus &amp;#39;MA&amp;#39; load out: Kung-Fu/Karate + Combat Training from the Force Enhancer (?) tree.&amp;nbsp;&amp;nbsp;This&amp;nbsp;utilises the 60+ pts of accuracy Combat Training gives&amp;nbsp;you to create a faux-MA build.&amp;nbsp; You may sense some disdain towards this build.&amp;nbsp; You sensed correctly.&amp;nbsp; I find it cheap and in no way indicative of a player&amp;#39;s MA&amp;nbsp;competence.&amp;nbsp; As always, it&amp;#39;s important to remember that it&amp;#39;s the player&amp;#39;s prerogative to load it, so however they want to go about things is fine.&amp;nbsp; You can choose to load Kung-Fu/Aikido/Karate Master with it, and basically try to steam-roll your way through opponents with your vastly superior accuracy.&amp;nbsp; This load out is far, far from unbeatable, and it&amp;#39;s not something I advise simply because I&amp;nbsp;don&amp;#39;t want to be the one to turn you onto it.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #0099ff;&quot;&gt;I just stopped using this load about a week ago mostly due to a LE, so you&amp;#39;re correct.&amp;nbsp;I&amp;#39;m not a master MA but I can chop down any MA with the load due to superior accuracy while I can also boost&amp;nbsp;up my defense and resistance. You can get it even higher if you got the e-mail, but I wouldn&amp;#39;t suggest doing that. So my competance in MA is limited, but by now I know the numbers so I can understand the comparative gap between the MA trees. The only reason I use MA CT is to battle the onflowing scourge of MKTs, fighting fire with fire.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #0099ff;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;/blockquote&gt;Some people would say &amp;quot;whatever goes&amp;quot;. Any crossload that works like this and WORKS (e.g. also Artillerist/IH or Arbalest/IH or Nukersim/DMS LO) will be considered &amp;quot;legal&amp;quot; since it&amp;#39;s &amp;quot;supported&amp;quot; by the system given. I&amp;#39;m not saying they&amp;#39;re bad, anyways. Whatever floats your boat.&lt;br /&gt;&lt;/blockquote&gt;Try fighting MA CT IL rolls, then you&amp;#39;ll see why it&amp;#39;s overly felt sort of unfair when used.&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;Yeah, but some MGFs and you&amp;#39;re fine. Also deletes or Ravager work good.</description>
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<pubDate>Tue, 16 Oct 2007 16:01:52 GMT</pubDate>
<author>GoDGiVeR</author>
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<title>Re:Mixed MA loadouts</title>
<description>...Quiet shadow. I&amp;#39;ll teach you my loadout soon.&lt;br /&gt;&lt;br /&gt;-Goli&lt;br /&gt;</description>
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<pubDate>Wed, 17 Oct 2007 18:56:02 GMT</pubDate>
<author>Goligoth</author>
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<title>Re:Mixed MA loadouts</title>
<description>&lt;cite&gt;darkdevilboi wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;...Quiet shadow. I&amp;#39;ll teach you my loadout soon.&lt;br /&gt;&lt;br /&gt;-Goli&lt;br /&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;br /&gt;That wins???????? :pppppp&lt;/p&gt;&lt;p&gt;TH&lt;/p&gt;</description>
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<pubDate>Thu, 18 Oct 2007 02:53:02 GMT</pubDate>
<author>ThHidden01</author>
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<title>Re:Mixed MA loadouts</title>
<description>As ex said there is no &amp;quot;better&amp;quot; loadout..See what works for you and stick with it.&lt;br /&gt;</description>
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<pubDate>Thu, 18 Oct 2007 05:12:48 GMT</pubDate>
<author>TonyJaa</author>
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<title>Re:Mixed MA loadouts</title>
<description>&lt;cite&gt;yuenwoping wrote:&lt;br /&gt;&lt;br /&gt;&lt;/cite&gt;&lt;blockquote&gt;As ex said there is no &amp;quot;better&amp;quot; loadout..See what works for you and stick with it.&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;Only &amp;quot;better&amp;quot; is ZEN MASTA, and TROJAN.. =P but i wont get to see such things exist even if they appear for a few hours again like back before =/&lt;br /&gt;</description>
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<pubDate>Thu, 18 Oct 2007 06:15:36 GMT</pubDate>
<author>Avalod</author>
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<title>Re:Mixed MA loadouts</title>
<description>Alright, I&amp;#39;ll be the one to say it. Tomo isn&amp;#39;t broken, not in the sense you mean. ALL abilitys apply the effect before the damage. So if you want to call it broken, say that with everything else.&lt;br /&gt;</description>
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<pubDate>Fri, 19 Oct 2007 18:39:33 GMT</pubDate>
<author>TimeMaker</author>
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<title>Re:Mixed MA loadouts</title>
<description>You just don&amp;#39;t get it do you TimeMaker, MKT is the only tree that&amp;#39;s allowed to pwn your face off so bad you look like Michael Jackson. Any other tree that can pwn you hard is clearly broken, except MKT, they&amp;#39;re just superior players.&lt;br /&gt;&lt;br /&gt;/endsarcasm&lt;br /&gt;</description>
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<pubDate>Fri, 19 Oct 2007 19:03:42 GMT</pubDate>
<author>Pylat</author>
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<title>Re:Mixed MA loadouts</title>
<description>&lt;p&gt;Not all players are the whiny, unjustifiably scorned people&amp;nbsp;you&amp;#39;re jumping to&amp;nbsp;believe them to be, Arcanoloth.&amp;nbsp; Your disdain for such forum posters has no place in this thread, so I ask that you holster it or go off via PM&amp;#39;s if you must.&amp;nbsp; There&amp;#39;s no battle here, just one person&amp;#39;s opinion.&lt;/p&gt;&lt;p&gt;Time, I agree in theory&amp;nbsp;that everything should be labelled &amp;#39;broken&amp;#39; if their effects are applied before the ability hits.&amp;nbsp;&amp;nbsp;It just makes logistical sense that way.&amp;nbsp;&amp;nbsp;It may have been intentional to&amp;nbsp;apply bonuses&amp;nbsp;before the damage, but to me&amp;nbsp;that just doesn&amp;#39;t make sense.&amp;nbsp; If 9mm sees fit to post here and I&amp;#39;m corrected, then that&amp;#39;s absolutely&amp;nbsp;fine.&lt;/p&gt;&lt;p&gt;Furthermore, I&amp;#39;m not criticising anyone who uses Aikido, far from it.&amp;nbsp; My words were, perhaps an ill-advised swipe at those who&amp;nbsp;sit on grab and rely on Tomo.&amp;nbsp; When all is said and done, anything&amp;#39;s a legitimate tactic if it&amp;#39;s within the &amp;#39;rules&amp;#39; (ie:&amp;nbsp;Not an exploit), so I concede that&amp;nbsp;my comments were most likely&amp;nbsp;a momentary&amp;nbsp;lapse in judgement.&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/p&gt;</description>
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<pubDate>Sat, 20 Oct 2007 04:33:30 GMT</pubDate>
<author>exsuscito</author>
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<title>Re:Mixed MA loadouts</title>
<description>The best load is the load that gets complete with your clothing. That meaning if you make a load with which you can fight naked really good (only having resistance cloting maybe) then that&amp;#39;s a bad load for me because you will always miss something.&lt;br /&gt;</description>
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<pubDate>Sat, 20 Oct 2007 05:23:55 GMT</pubDate>
<author>The Leo</author>
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<title>Re:Mixed MA loadouts</title>
<description>For giggles, Suplex attack using the knife thrower tree, followed up&amp;nbsp; with Wooden Dummy Drill, Dim Mak, Piston Kicks.&lt;br /&gt;I&amp;#39;ve KO&amp;#39;d many unsuspecting riflemen.&amp;nbsp; Pop all 3 in a row, and then their dead.&lt;br /&gt;</description>
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<pubDate>Sat, 20 Oct 2007 11:07:39 GMT</pubDate>
<author>LtCmdr_Tsusai</author>
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<title>Re:Mixed MA loadouts</title>
<description>&lt;cite&gt;LtCmdr_Tsusai wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;For giggles, Suplex attack using the knife thrower tree, followed up&amp;nbsp; with Wooden Dummy Drill, Dim Mak, Piston Kicks.&lt;br /&gt;I&amp;#39;ve KO&amp;#39;d many unsuspecting riflemen.&amp;nbsp; Pop all 3 in a row, and then their dead.&lt;br /&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;br /&gt;I didn&amp;#39;t mention that one on purpose &lt;img src=&quot;/mxo/images/smilies/69934afc394145350659cd7add244ca9.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description>
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<pubDate>Sat, 20 Oct 2007 13:25:12 GMT</pubDate>
<author>exsuscito</author>
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<title>Re:Mixed MA loadouts</title>
<description>&lt;p&gt;I&amp;#39;m an Aikido GM mixed with kung fu for the acc. Also my clothing is mixed between dmg and acc. Think it works out really well against other MA&amp;#39;s. If its a 1 on 1, you normally get a really good fight out of it.&lt;/p&gt;&lt;p&gt;&amp;nbsp;btw my feelings to the buffed MA loadout is that the people just can&amp;#39;t use MA so they use the easy way out of it. It&amp;#39;s a &amp;quot;I win&amp;quot; loadout and to me thats not what its about. Its about having good bouts and respect &lt;img src=&quot;/mxo/images/smilies/69934afc394145350659cd7add244ca9.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt; I feel the same about heals aswell.&lt;/p&gt;</description>
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<pubDate>Tue, 13 Nov 2007 06:07:44 GMT</pubDate>
<author>The_Bruceter</author>
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<title>Re:Mixed MA loadouts</title>
<description>&lt;cite&gt;yuenwoping wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;As ex said there is no &amp;quot;better&amp;quot; loadout..See what works for you and stick with it.&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;</description>
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<pubDate>Tue, 13 Nov 2007 14:01:52 GMT</pubDate>
<author>Marias</author>
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<title>Re:Mixed MA loadouts</title>
<description>Well if it counts I can say I am way more satisfied with the balance of a gunman/ma load than either one of them pure. Otherwise *points above*.&lt;br /&gt;</description>
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<pubDate>Wed, 21 Nov 2007 15:21:47 GMT</pubDate>
<author>The Leo</author>
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<title>Re:Mixed MA loadouts</title>
<description>&lt;cite&gt;The_Bruceter wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;I&amp;#39;m an Aikido GM mixed with kung fu for the acc. Also my clothing is mixed between dmg and acc. Think it works out really well against other MA&amp;#39;s. If its a 1 on 1, you normally get a really good fight out of it.&lt;/p&gt;&lt;p&gt;&amp;nbsp;btw my feelings to the buffed MA loadout is that the people just can&amp;#39;t use MA so they use the easy way out of it. It&amp;#39;s a &amp;quot;I win&amp;quot; loadout and to me thats not what its about. Its about having good bouts and respect &lt;img src=&quot;/mxo/images/smilies/69934afc394145350659cd7add244ca9.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&lt;img src=&quot;/mxo/images/smilies/69934afc394145350659cd7add244ca9.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&quot; /&gt; I feel the same about heals aswell.&lt;/p&gt;&lt;/blockquote&gt;Ignore this post please. he&amp;#39;s a silly poo poo head.&lt;br /&gt;&lt;br /&gt;&amp;lt;3&lt;br /&gt;</description>
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<pubDate>Fri, 23 Nov 2007 04:15:47 GMT</pubDate>
<author>Hl3w88</author>
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<title>Re:Mixed MA loadouts</title>
<description>&lt;p&gt;It&amp;#39;s a &amp;quot;I win&amp;quot; loadout &lt;/p&gt;&lt;p&gt;So everyone is spending their time making &amp;quot;I lose&amp;quot; loadouts?&lt;/p&gt;&lt;p&gt;Thats the creativity of this game people. You have buffers healers pet classes, ranged dmg, melee dmg, all customizable.&lt;/p&gt;&lt;p&gt;Stop tearing people down because they are using something &amp;quot;cheap.&amp;quot;&lt;/p&gt;&lt;p&gt;What cheapens this game is that everyone created this realm of &amp;quot;You have to be MA/Gunman rather than a healer/buff to be considered on the &amp;quot;Honor Roll&amp;quot;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Nearly all mmos use healers and buffs in pvp. When its guild vs guild. Rezzers. Rebuffers. Debuffers. trainers (yea i said it). &lt;/p&gt;&lt;p&gt;Whats wrong with you people.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description>
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<pubDate>Tue, 4 Dec 2007 18:16:47 GMT</pubDate>
<author>Jack&apos;s Wasted Life</author>
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