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<title>Latest posts for the topic &quot;Movement Accelerator 1.0 does not reqire passive code to be loaded.&quot;</title>
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<description>Latest messages posted in the topic &quot;Movement Accelerator 1.0 does not reqire passive code to be loaded.&quot;</description>
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<title>Movement Accelerator 1.0 does not reqire passive code to be loaded.</title>
<description>&lt;a target=&quot;_blank&quot; href=&quot;http://img362.imageshack.us/img362/1630/screenshot1011bg.jpg&quot;&gt;http://img362.imageshack.us/img362/1630/screenshot1011bg.jpg&lt;/a&gt;&lt;br&gt;&lt;br&gt;Movement Accelerator 1.0 does not reqire passive code to be loaded so it allows you to load any abilities below that without passive code having to be loaded up first, so it messes up the whole tree from there down.&lt;br&gt;&lt;br&gt;&lt;br&gt;and yes that is me whispering myself so i could reamember the names of the abilites when i /bugged it. &lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Fri, 17 Mar 2006 10:38:06 GMT</pubDate>
<author>Khr0n1k</author>
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<title>Re: Movement Accelerator 1.0 does not reqire passive code to be loaded.</title>
<description>I&apos;m pretty sure that this should be fixed in an upcoming patch.&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Fri, 17 Mar 2006 12:21:44 GMT</pubDate>
<author>HCFrog</author>
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<title>Re: Movement Accelerator 1.0 does not reqire passive code to be loaded.</title>
<description>I mentioned (and bugged) this earlier. It&apos;s because Bolster health 1.0 is still listed as the pre-requisite fro movemnet Accelerator 1.0.&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Fri, 17 Mar 2006 14:11:00 GMT</pubDate>
<author>RockyB</author>
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<title>Re: Movement Accelerator 1.0 does not reqire passive code to be loaded.</title>
<description>&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;RockyB wrote:&lt;br&gt;I mentioned (and bugged) this earlier. It&apos;s because Bolster health 1.0 is still listed as the pre-requisite fro movemnet Accelerator 1.0.&lt;br&gt;&lt;div&gt;&lt;/div&gt;&lt;br&gt;&lt;hr&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;br&gt;Now the odd thing is it requires neither now, so I was able to load all the way down Trauma Surgeon without Passive Code for example.</description>
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<pubDate>Fri, 17 Mar 2006 19:56:23 GMT</pubDate>
<author>Cal</author>
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