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<title>Latest posts for the topic &quot;Hyperjumping dignity&quot;</title>
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<title>Hyperjumping dignity</title>
<description>Now my main character is a female and is in a rather respectable faction with a top notch dress code. When missioning, however, I wear what I need to survive, which could mean wearing a dress or skirt. Now when you start the hyperjump I know you can &amp;#39;t have a lot of dignity you need to go through certain actions, but when you&amp;#39;re on the way down, is it really necessary for women to have their legs open? Why do they need to float down with their legs akimbo? Any self respecting woman would at least have their legs closed until about to land! Also i&amp;#39;d like to see me land like trinity when blowing up the security office with a motorcycle!! &lt;br&gt; &lt;br&gt; Comments, questions welcome!&lt;br&gt; </description>
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<pubDate>Sat, 20 Jan 2007 18:31:41 GMT</pubDate>
<author>Croesis</author>
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<title>Re:Hyperjumping dignity</title>
<description>*Makes new femail char*&lt;br&gt; *levels char to 10*&lt;br&gt; *hyperjumps*&lt;br&gt; Ooooooo...*clears throat* Ahem..so where was I. Oh ya, Landing like Trinity for femail chars would be cool but it would slow things down.&lt;br&gt; </description>
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<pubDate>Sat, 20 Jan 2007 20:16:36 GMT</pubDate>
<author>GamePlaya3159</author>
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<title>Re:Hyperjumping dignity</title>
<description>&lt;p&gt;Something that would fix this&amp;nbsp;would be if the underwear on female rsi&amp;#39;s would stay black once you put a skirt on!&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Lyr&lt;/p&gt;</description>
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<pubDate>Sat, 20 Jan 2007 22:32:13 GMT</pubDate>
<author>Illyria22</author>
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<title>Hyperjumping dignity</title>
<description>&lt;cite&gt;Croesus wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Now my main character is a female and is in a rather respectable faction with a top notch dress code. When missioning, however, I wear what I need to survive, which could mean wearing a dress or skirt. Now when you start the hyperjump I know you can &amp;#39;t have a lot of dignity you need to go through certain actions, but when you&amp;#39;re on the way down, is it really necessary for women to have their legs open? Why do they need to float down with their legs akimbo? Any self respecting woman would at least have their legs closed until about to land! Also i&amp;#39;d like to see me land like trinity when blowing up the security office with a motorcycle!! &lt;br&gt; &lt;br&gt; Comments, questions welcome!&lt;br&gt; &lt;/blockquote&gt;&lt;br&gt; &lt;br&gt; Question: how often DO YOU hyperjump like that..?&lt;img src=&quot;/mxo/images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;</description>
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<pubDate>Tue, 23 Jan 2007 03:00:58 GMT</pubDate>
<author>SicFaith</author>
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<title>Re:Hyperjumping dignity</title>
<description>W-..are you serious?&lt;br&gt; </description>
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<pubDate>Tue, 23 Jan 2007 08:04:57 GMT</pubDate>
<author>Roukan</author>
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<title>Hyperjumping dignity</title>
<description>&lt;cite&gt;SicFaith wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;Croesus wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Now my main character is a female and is in a rather respectable faction with a top notch dress code. When missioning, however, I wear what I need to survive, which could mean wearing a dress or skirt. Now when you start the hyperjump I know you can &amp;#39;t have a lot of dignity you need to go through certain actions, but when you&amp;#39;re on the way down, is it really necessary for women to have their legs open? Why do they need to float down with their legs akimbo? Any self respecting woman would at least have their legs closed until about to land! Also i&amp;#39;d like to see me land like trinity when blowing up the security office with a motorcycle!! &lt;br&gt; &lt;br&gt; Comments, questions welcome!&lt;br&gt; &lt;/blockquote&gt;&lt;br&gt; &lt;br&gt; Question: how often DO YOU hyperjump like that..?&lt;img src=&quot;/mxo/images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/blockquote&gt;&lt;br&gt; Only when my car breaks down and I &lt;i&gt;really &lt;/i&gt;have to get to work quickly!&lt;br&gt; </description>
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<pubDate>Tue, 23 Jan 2007 12:26:00 GMT</pubDate>
<author>Croesis</author>
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<title>Re:Hyperjumping dignity</title>
<description>&lt;cite&gt;Roukan wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;W-..are you serious?&lt;br&gt; &lt;/blockquote&gt;&lt;br&gt; Lol, it was a interesting and novel way of asking for more jump animations! &lt;br&gt; Reserving femininity is still a valid point tho&amp;#39;&lt;br&gt; </description>
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<pubDate>Tue, 23 Jan 2007 12:28:41 GMT</pubDate>
<author>Croesis</author>
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<title>Re:Hyperjumping dignity</title>
<description>Heh sorry then. I don&amp;#39;t think dignity has anything to do with it. You jump 80 stories high and come down and wrap your legs together and see how you land. I think it&amp;#39;s the way it is, but yes, I would love more hyperjump animation. Then again, in beta, we had one, and I&amp;#39;m still satisfied with the flip &lt;img src=&quot;/mxo/images/smilies/69934afc394145350659cd7add244ca9.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;br&gt; </description>
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<pubDate>Tue, 23 Jan 2007 13:56:04 GMT</pubDate>
<author>Roukan</author>
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<title>Re:Hyperjumping dignity</title>
<description>&lt;cite&gt;Roukan wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Heh sorry then. I don&amp;#39;t think dignity has anything to do with it. You jump 80 stories high and come down and wrap your legs together and see how you land. I think it&amp;#39;s the way it is, but yes, I would love more hyperjump animation. Then again, in beta, we had one, and I&amp;#39;m still satisfied with the flip &lt;img src=&quot;/mxo/images/smilies/69934afc394145350659cd7add244ca9.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;br&gt; &lt;/blockquote&gt;&lt;br&gt; &lt;br&gt; Well I had originally said keep &amp;#39;em shut until just about to land, but I understand what you&amp;#39;re saying! If you had more animations in beta, it sholuld&amp;#39;t be &lt;i&gt;too&lt;/i&gt; much hassle to de-bug the animations, if necessary, and re-introduce them.... I personally like the twisty version but would like to see more variety!&lt;br&gt; </description>
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<pubDate>Tue, 23 Jan 2007 14:15:07 GMT</pubDate>
<author>Croesis</author>
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<title>Re:Hyperjumping dignity</title>
<description>&lt;p&gt;Dignity? What does that word mean? Is it somethng Low-Level Gankers have? I do not know... &lt;img src=&quot;/mxo/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Laters&lt;/p&gt;</description>
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<pubDate>Mon, 29 Jan 2007 03:31:02 GMT</pubDate>
<author>Fondo</author>
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<title>Re:Hyperjumping dignity</title>
<description>Your playing a computergame here lad... I don&amp;#39;t think, that other ppls RSIs&amp;nbsp;looking upskirt&amp;nbsp;your RSI won&amp;#39;t be a drama for you will it ? =/</description>
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<pubDate>Mon, 29 Jan 2007 03:37:22 GMT</pubDate>
<author>898989</author>
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<title>Re:Hyperjumping dignity</title>
<description>&lt;cite&gt;Croesus wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;Roukan wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Heh sorry then. I don&amp;#39;t think dignity has anything to do with it. You jump 80 stories high and come down and wrap your legs together and see how you land. I think it&amp;#39;s the way it is, but yes, I would love more hyperjump animation. Then again, in beta, we had one, and I&amp;#39;m still satisfied with the flip &lt;img src=&quot;/mxo/images/smilies/69934afc394145350659cd7add244ca9.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;br&gt; &lt;/blockquote&gt;&lt;br&gt; &lt;br&gt; Well I had originally said keep &amp;#39;em shut until just about to land, but I understand what you&amp;#39;re saying! If you had more animations in beta, it sholuld&amp;#39;t be &lt;i&gt;too&lt;/i&gt; much hassle to de-bug the animations, if necessary, and re-introduce them.... I personally like the twisty version but would like to see more variety!&lt;br&gt; &lt;/blockquote&gt;No no, in beta we had ONE animation, but the floor cracked when we landed. I miss that.&lt;br&gt; &lt;br&gt; Believe me, there&amp;#39;s other things in this game that can destroy dignity worse than hyperjumping &lt;img src=&quot;/mxo/images/smilies/8a80c6485cd926be453217d59a84a888.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;br&gt; </description>
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<pubDate>Mon, 29 Jan 2007 06:55:22 GMT</pubDate>
<author>Roukan</author>
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<title>Re:Hyperjumping dignity</title>
<description>&lt;cite&gt;898989 wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Your playing a computergame here lad... I don&amp;#39;t think, that other ppls RSIs&amp;nbsp;looking upskirt&amp;nbsp;your RSI won&amp;#39;t be a drama for you will it ? =/&lt;/blockquote&gt;&lt;br&gt; Well as I said before, I was asking about more animations for the jump, but in a sly way......&lt;br&gt; I&amp;#39;d like the ground to crack upon landing, as i mentioned in another thread, and so the city wouldn&amp;#39;t get all messed up, the Matrix could repair the damage a few seconds later in a buzz of green coding. Dunno what happened in beta with it, I wasn&amp;#39;t there....&lt;br&gt; </description>
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<pubDate>Mon, 29 Jan 2007 07:58:19 GMT</pubDate>
<author>Croesis</author>
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<title>Re:Hyperjumping dignity</title>
<description>&lt;cite&gt;Croesus wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;898989 wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Your playing a computergame here lad... I don&amp;#39;t think, that other ppls RSIs&amp;nbsp;looking upskirt&amp;nbsp;your RSI won&amp;#39;t be a drama for you will it ? =/&lt;/blockquote&gt;&lt;br&gt; Well as I said before, I was asking about more animations for the jump, but in a sly way......&lt;br&gt; I&amp;#39;d like the ground to crack upon landing, as i mentioned in another thread, and so the city wouldn&amp;#39;t get all messed up, the Matrix could repair the damage a few seconds later in a buzz of green coding. Dunno what happened in beta with it, I wasn&amp;#39;t there....&lt;br&gt; &lt;/blockquote&gt;Probably the same reason we can&amp;#39;t have breakable windows, would cause too much server lag fixing every single thing.&lt;br&gt; &lt;br&gt; Though that can be easily remidied by fixing it every game day, instead of every 2 seconds -_-&lt;br&gt; </description>
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<pubDate>Mon, 29 Jan 2007 08:01:20 GMT</pubDate>
<author>Roukan</author>
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<title>Re:Hyperjumping dignity</title>
<description>Good point, well presented. How much damage can be caused in just one day................?!&lt;br&gt; </description>
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<pubDate>Mon, 29 Jan 2007 08:02:53 GMT</pubDate>
<author>Croesis</author>
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<title>Re:Hyperjumping dignity</title>
<description>&lt;cite&gt;Croesus wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Good point, well presented. How much damage can be caused in just one day................?!&lt;br&gt; &lt;/blockquote&gt;If they reimpliment it, a lot. For a month or so. Then it&amp;#39;ll die down and people will get bored of making giant cracks in mara central.&lt;br&gt; </description>
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<pubDate>Mon, 29 Jan 2007 08:04:12 GMT</pubDate>
<author>Roukan</author>
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<title>Re:Hyperjumping dignity</title>
<description>&lt;cite&gt;Roukan wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;Croesus wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Good point, well presented. How much damage can be caused in just one day................?!&lt;br&gt; &lt;/blockquote&gt;If they reimpliment it, a lot. For a month or so. Then it&amp;#39;ll die down and people will get bored of making giant cracks in mara central.&lt;br&gt; &lt;/blockquote&gt;&lt;p&gt;&lt;br&gt; speaking Generally, you&amp;#39;d just see me constantly jumping up and down at Mara&amp;nbsp;C on vector day in day out till I made a huge hole in the ground&lt;/p&gt;&lt;p&gt;EDIT: hypothetically speaking, you couldn&amp;#39;t actually create a hole in the ground but it would be cool if ya could &lt;img src=&quot;/mxo/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/p&gt;</description>
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<pubDate>Mon, 29 Jan 2007 11:45:53 GMT</pubDate>
<author>Denary</author>
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<title>Re:Hyperjumping dignity</title>
<description>&lt;cite&gt;Roukan wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;Croesus wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Good point, well presented. How much damage can be caused in just one day................?!&lt;br&gt; &lt;/blockquote&gt;If they reimpliment it, a lot. For a month or so. Then it&amp;#39;ll die down and people will get bored of making giant cracks in mara central.&lt;br&gt; &lt;/blockquote&gt;&lt;br&gt; Are you sure about that? Seems peeps never get bored with breaking benches...</description>
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<pubDate>Mon, 29 Jan 2007 11:53:09 GMT</pubDate>
<author>r3spon5e</author>
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<title>Re:Hyperjumping dignity</title>
<description>rofl, just rofl &amp;lt;3 &lt;img src=&quot;/mxo/images/smilies/69934afc394145350659cd7add244ca9.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;</description>
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<pubDate>Mon, 5 Feb 2007 02:44:28 GMT</pubDate>
<author>deviljonny</author>
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