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<title>Latest posts for the topic &quot;The Other Side of the Looking Glass - Friday, May 19, 2006&quot;</title>
<ttl>10</ttl>
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<description>Latest messages posted in the topic &quot;The Other Side of the Looking Glass - Friday, May 19, 2006&quot;</description>
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<title>Re: The Other Side of the Looking Glass - Friday, May 19, 2006</title>
<description>&lt;div&gt;&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;TPaine wrote:&lt;br&gt;&lt;div&gt;&lt;/div&gt;&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;Walrus wrote:&lt;br&gt;After Update 44, all event items will grant a 10% bonus for players who posses them.&lt;br&gt;&lt;div&gt;&lt;/div&gt;&lt;hr&gt;&lt;/blockquote&gt;&lt;br&gt;Holy **bleep**!&amp;nbsp; My question in the Ask Rarebit thread actually got a bug fix!&amp;nbsp; I feel so...listened to.&lt;br&gt;&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;Walrus wrote:&lt;br&gt;In our continuing desire to make Data Node Tapping worthwhile, we are increasing the $Information payout by quadrupling it.&lt;br&gt;&lt;div&gt;&lt;/div&gt;&lt;hr&gt;&lt;/blockquote&gt;&lt;br&gt;And Phrog&apos;s!&amp;nbsp; Excellent!&lt;br&gt;&lt;div&gt;&lt;/div&gt;&lt;br&gt;&lt;hr&gt;&lt;/blockquote&gt;&lt;br&gt;I know man... whoever out there wants to say that the devs aren&apos;t listening around here hasn&apos;t tried talking to them &lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;br&gt;&lt;br&gt;For the record, the new cinematics style looks AWESOME. The in-game style engine never ever did it for me. It was like watching people play the game, and thus, not terribly exciting. Having a new, hand drawn animation cinematic every now and then will not only be very awesome but unique and make them feel like *something special*.&lt;br&gt;&lt;/div&gt;</description>
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<pubDate>Sun, 21 May 2006 08:23:45 GMT</pubDate>
<author>PhroG</author>
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<title>Re: The Other Side of the Looking Glass - Friday, May 19, 2006</title>
<description>&lt;BR&gt;
&lt;br&gt; &lt;BLOCKQUOTE&gt;
&lt;br&gt; &lt;HR&gt;
&lt;br&gt; AmbrielSyntax wrote:&lt;BR&gt;
&lt;br&gt; &lt;DIV&gt;&lt;/DIV&gt;&lt;BR&gt;
&lt;br&gt; &lt;BLOCKQUOTE&gt;
&lt;br&gt; &lt;HR&gt;
&lt;br&gt; Ntrails wrote:&lt;BR&gt;
&lt;br&gt; &lt;DIV&gt;&lt;/DIV&gt;&lt;BR&gt;
&lt;br&gt; &lt;BLOCKQUOTE&gt;
&lt;br&gt; &lt;P&gt;What I want to know, is as we now have 2 abils to level simultaneously, is their levelling cost halved?&lt;/P&gt;
&lt;br&gt; &lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;br&gt; &lt;P&gt;&amp;nbsp; Anyone else think of this?&lt;/P&gt;&lt;/BLOCKQUOTE&gt;&lt;BR&gt;
&lt;br&gt; &lt;HR&gt;
&lt;br&gt; &lt;/BLOCKQUOTE&gt;
&lt;br&gt; &lt;P&gt;&lt;BR&gt;Someone did....&lt;/P&gt;
&lt;br&gt; &lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;br&gt; &lt;P&gt;Walrus wrote:&lt;/P&gt;&lt;FONT color=#ffff00 size=2&gt;&quot;The memory and leveling costs for these separated Abilities have been divided between the two. So loading and leveling both with be the same as with the current, single Abilities.&quot;&lt;/FONT&gt;&lt;BR&gt;
&lt;br&gt; &lt;HR&gt;
&lt;br&gt; &lt;/BLOCKQUOTE&gt;Someone didn&apos;t read the article thoroughly.... *ahem* Sorry&lt;BR&gt;</description>
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<pubDate>Sun, 21 May 2006 10:37:24 GMT</pubDate>
<author>Ntrails</author>
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<title>Re: The Other Side of the Looking Glass - Friday, May 19, 2006</title>
<description>No more double tap roll... *sigh*&lt;br&gt;&lt;br&gt;I suppose I&apos;m supposed to just sit there when I get attacked while coding a level 50 item, and wait for the timer to run out and to die. One more advantage for the Zerg. &lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Sun, 21 May 2006 14:11:13 GMT</pubDate>
<author>Bayamos</author>
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<title>Re: The Other Side of the Looking Glass - Friday, May 19, 2006</title>
<description>&lt;div&gt;&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;Bayamo wrote:&lt;br&gt;No more double tap roll... *sigh*&lt;br&gt;&lt;br&gt;I suppose I&apos;m supposed to just sit there when I get attacked while coding a level 50 item, and wait for the timer to run out and to die. One more advantage for the Zerg. &lt;br&gt;&lt;div&gt;&lt;/div&gt;&lt;br&gt;&lt;hr&gt;&lt;/blockquote&gt;Negative, deactivate your code analyzer the same way you activate it, from your hotbar &lt;img src=&quot;http://www.illuminatimxo.com/002.gif&quot;&gt;&lt;br&gt;&lt;/div&gt;</description>
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<pubDate>Sun, 21 May 2006 14:39:30 GMT</pubDate>
<author>AmbrielSyntax</author>
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<title>Re: The Other Side of the Looking Glass - Friday, May 19, 2006</title>
<description>Hmm, will try &lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;br&gt;&lt;br&gt;And the new cinematics look ubercool.&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Sun, 21 May 2006 15:22:06 GMT</pubDate>
<author>Bayamos</author>
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<title>Re: The Other Side of the Looking Glass - Friday, May 19, 2006</title>
<description>&lt;DIV&gt;&lt;/DIV&gt;&lt;BR&gt;
&lt;br&gt; &lt;BLOCKQUOTE&gt;
&lt;br&gt; &lt;HR&gt;
&lt;br&gt; Bayamo wrote:&lt;BR&gt;No more double tap roll... *sigh*&lt;BR&gt;&lt;BR&gt;I suppose I&apos;m supposed to just sit there when I get attacked while coding a level 50 item, and wait for the timer to run out and to die. One more advantage for the Zerg. &lt;BR&gt;
&lt;br&gt; &lt;DIV&gt;&lt;/DIV&gt;&lt;BR&gt;
&lt;br&gt; &lt;HR&gt;
&lt;br&gt; &lt;/BLOCKQUOTE&gt;&lt;BR&gt;Or play on a non hostile&amp;nbsp; :smileywink:</description>
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<pubDate>Sun, 21 May 2006 15:34:28 GMT</pubDate>
<author>cloudwolf</author>
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<title>Re: The Other Side of the Looking Glass - Friday, May 19, 2006</title>
<description>&lt;DIV&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&lt;/DIV&gt;&lt;BR&gt;
&lt;br&gt; &lt;BLOCKQUOTE&gt;
&lt;br&gt; &lt;HR&gt;
&lt;br&gt; narrakan wrote:&lt;BR&gt;&lt;BR&gt;
&lt;br&gt; &lt;BLOCKQUOTE&gt;
&lt;br&gt; &lt;HR&gt;
&lt;br&gt; BloodWork wrote:&lt;BR&gt;
&lt;br&gt; &lt;BLOCKQUOTE&gt;&lt;BR&gt;&lt;BR&gt;&lt;IMG src=&quot;http://thematrixonline.station.sony.com/images/en/content_images/articles/other_side/060519_new_cinematic.jpg&quot;&gt;&lt;/BLOCKQUOTE&gt;&lt;BR&gt;eh...I liked the old cinamatics more&lt;BR&gt;
&lt;br&gt; &lt;HR&gt;
&lt;br&gt; &lt;/BLOCKQUOTE&gt;&lt;BR&gt;How can you not like it? No more dumb annoying old emotes etc.&lt;BR&gt;&lt;BR&gt;I&apos;m loving this! So original, so unique.&lt;BR&gt;I&apos;ve always loved Comic Noir&apos;s, it&apos;s reminding me of Max Payne. &lt;img src=&quot;/mxo/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;BR&gt;I like how MXO is sticking true to it&apos;s predecessor&apos;s, like Animatrix and Matrix Comic. &lt;U&gt;&lt;STRONG&gt;Finally Matrix Online will feel like Matrix, in one way at least. &lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt; &lt;BR&gt;&lt;BR&gt;&lt;/STRONG&gt;&lt;/U&gt;In other words; Paul Chadwick FTW.&lt;BR&gt;
&lt;br&gt; &lt;DIV&gt;&lt;/DIV&gt;&lt;BR&gt;
&lt;br&gt; &lt;HR&gt;
&lt;br&gt; &lt;/BLOCKQUOTE&gt;
&lt;br&gt; &lt;P&gt;How is using black and white comics going to possibly make it feel more Matrixy?? The old way was perfect- you got to watch ingame video&apos;s of storyline characters!&amp;nbsp; I think that these Comic Strip ideas are ruining the experience... Isnt the game supposed to resemble the Movies? I dont remember watching black and white drawings of Neo fighting Smith..&lt;/P&gt;
&lt;br&gt; &lt;P&gt;Horrible idea. It makes it makes it look like SOE is getting lazy or something, when in reality they arent at all..and just so you all dont think im dogging SOE, I think they&apos;ve done a great job so far with the game and I have loved every minute of it!&lt;/P&gt;
&lt;br&gt; &lt;P&gt;I do however, think all the other updates are &lt;FONT size=7&gt;great!!!&lt;/FONT&gt;&lt;FONT size=4&gt; &lt;/FONT&gt;&lt;FONT size=3&gt;Im so glad they are finally getting rid of style stacking!&lt;/FONT&gt;&lt;/P&gt;&lt;p&gt;Message Edited by Gman2200 on &lt;span class=date_text&gt;05.21.2006&lt;/span&gt; &lt;span class=time_text&gt;07:08 PM&lt;/span&gt;</description>
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<pubDate>Sun, 21 May 2006 16:06:31 GMT</pubDate>
<author>Updater</author>
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<title>Re: The Other Side of the Looking Glass - Friday, May 19, 2006</title>
<description>Looks like honest PVP will be making a comeback, at least for a while. &lt;img src=&quot;/mxo/images/smilies/8a80c6485cd926be453217d59a84a888.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;br&gt;&lt;br&gt;- Void&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Sun, 21 May 2006 16:27:11 GMT</pubDate>
<author>EndlessVoid</author>
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<title>Re: The Other Side of the Looking Glass - Friday, May 19, 2006</title>
<description>/clap.../clap.../clap Atleast put it in color or something.</description>
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<pubDate>Sun, 21 May 2006 18:27:01 GMT</pubDate>
<author>Kenge</author>
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<title>Re: The Other Side of the Looking Glass - Friday, May 19, 2006</title>
<description>&lt;DIV&gt;&lt;/DIV&gt;Umm, I highly doubt the new cinematics will be &lt;EM&gt;black and white... &lt;/EM&gt;I seriously doubt it... :smileyindifferent:</description>
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<pubDate>Mon, 22 May 2006 03:45:38 GMT</pubDate>
<author>zeroone506</author>
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<title>Re: The Other Side of the Looking Glass - Friday, May 19, 2006</title>
<description>soe cares.... they gave me an update for me birthday :smileyvery-happy:</description>
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<pubDate>Mon, 22 May 2006 06:22:48 GMT</pubDate>
<author>bannanaphone</author>
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<title>Re: The Other Side of the Looking Glass - Friday, May 19, 2006</title>
<description>&lt;div&gt;&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;EndlessVoid wrote:&lt;br&gt;Looks like honest PVP will be making a comeback, at least for a while. &lt;img src=&quot;/mxo/images/smilies/8a80c6485cd926be453217d59a84a888.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;br&gt;&lt;br&gt;- Void&lt;br&gt;&lt;div&gt;&lt;/div&gt;&lt;br&gt;&lt;hr&gt;&lt;/blockquote&gt;Sploiters will be Sploiters they may fix this problem but cheaters will always try and find away to get the upper hand it sucks that people are like that and cant play farely &lt;br&gt;&lt;/div&gt;</description>
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<pubDate>Mon, 22 May 2006 06:39:33 GMT</pubDate>
<author>MarsNova</author>
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<title>Re: The Other Side of the Looking Glass - Friday, May 19, 2006</title>
<description>&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;zeroone5069 wrote:&lt;br&gt;&lt;div&gt;&lt;/div&gt;Umm, I highly doubt the new cinematics will be &lt;em&gt;black and white... &lt;/em&gt;I seriously doubt it... :smileyindifferent:&lt;br&gt;&lt;hr&gt;&lt;/blockquote&gt;Well, it&apos;s called Comic &quot;&lt;b&gt;Noir&lt;/b&gt;&quot; for a reason....&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; But the cinematics look awesome, IMO. I mean they&apos;ve got a dark,
&lt;br&gt; mysterious feel to them, and it&apos;s that feeling that makes the Matrix.&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Mon, 22 May 2006 06:49:01 GMT</pubDate>
<author>PBlade</author>
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<title>Re: The Other Side of the Looking Glass - Friday, May 19, 2006</title>
<description>&lt;div&gt;&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;Inguss wrote:&lt;br&gt;&lt;div&gt;&lt;/div&gt;
&lt;br&gt; &lt;div&gt;&lt;/div&gt;
&lt;br&gt; &lt;p&gt;What about the neuro darts? Will anything be done to those things?&lt;/p&gt;
&lt;br&gt; &lt;p&gt;Also &quot;Hyper Sense&quot; is useless... no matter how much thrown resistance you&apos;re wearing or how much thrown defense you have it&apos;s useless.&lt;/p&gt;
&lt;br&gt; &lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;br&gt; &lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Message Edited by Inguss on &lt;span class=&quot;date_text&quot;&gt;05.20.2006&lt;/span&gt; &lt;span class=&quot;time_text&quot;&gt;08:30 AM&lt;/span&gt;&lt;br&gt;&lt;/p&gt;&lt;hr&gt;&lt;/blockquote&gt;Yes, any word on the neuro &quot;wait here for the zerg please, thank you&quot; dart?&lt;br&gt;&lt;br&gt;btw...Is that Niobi in the reflection?&lt;br&gt;&lt;/div&gt;</description>
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<pubDate>Mon, 22 May 2006 07:43:47 GMT</pubDate>
<author>El_Guapo</author>
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<title>Re: The Other Side of the Looking Glass - Friday, May 19, 2006</title>
<description>&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;zeroone5069 wrote:&lt;br&gt;&lt;div&gt;&lt;/div&gt;Umm, I highly doubt the new cinematics will be &lt;em&gt;black and white... &lt;/em&gt;I seriously doubt it... :smileyindifferent:&lt;br&gt;&lt;hr&gt;&lt;/blockquote&gt;I&apos;m pretty sure it is, but we&apos;ll see I guess &lt;img src=&quot;/mxo/images/smilies/69934afc394145350659cd7add244ca9.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Mon, 22 May 2006 07:54:08 GMT</pubDate>
<author>QforQ-MxO</author>
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<title>Re: The Other Side of the Looking Glass - Friday, May 19, 2006</title>
<description>&lt;DIV&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;P&gt;OK... I don&apos;t know&amp;nbsp;sh1t&amp;nbsp;anyway, it was just an assumption. :smileyvery-happy:&lt;/P&gt;
&lt;br&gt; &lt;P&gt;However, I&apos;m still curious why&amp;nbsp;people take the Animatrix and the Comics as the basis for Matrix style, not the movies, EtM or &quot;Final Flight&quot;. Wherever I look: &quot;CGI is ludicrous, I mean come on, photo-realism is lame! Cartoon is teh rulez!!&quot;&lt;/P&gt;
&lt;br&gt; &lt;P&gt;Just kidding :smileytongue:&lt;/P&gt;&lt;p&gt;Message Edited by zeroone5069 on &lt;span class=date_text&gt;05.22.2006&lt;/span&gt; &lt;span class=time_text&gt;09:01 AM&lt;/span&gt;</description>
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<pubDate>Mon, 22 May 2006 07:58:04 GMT</pubDate>
<author>zeroone506</author>
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<title>Re: The Other Side of the Looking Glass - Friday, May 19, 2006</title>
<description>Well I&apos;d say that both are Matrixy. I&apos;m excited about this different medium though and we&apos;ll see how they can pull it off. Especially because they said they can do much more with this than the other method.&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Mon, 22 May 2006 09:01:26 GMT</pubDate>
<author>QforQ-MxO</author>
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<title>Re: The Other Side of the Looking Glass - Friday, May 19, 2006</title>
<description>anybody see that he has 3,178,625,860 info? &lt;br&gt;&lt;br&gt;Hey walrus can you spare some?&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Mon, 22 May 2006 09:55:15 GMT</pubDate>
<author>JackRipper</author>
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<title>Re: The Other Side of the Looking Glass - Friday, May 19, 2006</title>
<description>New patch is looking good Walrus. I&apos;m really looking forward to proving I can still do the same damage with my punt because I don&apos;t stack. Cinematics look awesome indeed. Double Tap Roll....you will be missed.&lt;br&gt;&lt;br&gt;PS: I STILL don&apos;t see boxers on that Patch Walrus. Maybe you missed it or something.&lt;span&gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;Don&apos;t forget about me now. &lt;span&gt;&lt;span&gt;:smileywink:&lt;/span&gt;&lt;/span&gt;&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Mon, 22 May 2006 23:27:19 GMT</pubDate>
<author>Mave</author>
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<title>Re: The Other Side of the Looking Glass - Friday, May 19, 2006</title>
<description>&lt;DIV&gt;&lt;FONT face=&quot;Comic Sans MS&quot; color=#66ff00&gt;&lt;/FONT&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;
&lt;br&gt; &lt;P&gt;&lt;FONT face=&quot;Comic Sans MS&quot; color=#66ff00 size=3&gt;Increased NPC Damage&lt;/FONT&gt;&lt;/P&gt;
&lt;br&gt; &lt;P&gt;&lt;FONT face=&quot;Comic Sans MS&quot; color=#66ff00 size=3&gt;This is good, balancing should be an on-going process.&lt;SPAN&gt;&amp;nbsp; &lt;/SPAN&gt;Anything that makes the NPCs a bit tougher means that my services as Doctor will be needed more, meaning I might have to start charging for res...&lt;SPAN&gt;&amp;nbsp; &lt;/SPAN&gt;This also makes it fun to re-determine which Exile Gang Territory has the right balance of the thrill of victory and the heart pounding fear of defeat.&lt;/FONT&gt;&lt;/P&gt;
&lt;br&gt; &lt;P&gt;&lt;FONT face=&quot;Comic Sans MS&quot; color=#66ff00 size=3&gt;Ability Tree Modification&lt;/FONT&gt;&lt;/P&gt;
&lt;br&gt; &lt;P&gt;&lt;FONT face=&quot;Comic Sans MS&quot; color=#66ff00 size=3&gt;That’s cool, especially with the bargain price on leveling them.&lt;SPAN&gt;&amp;nbsp; &lt;/SPAN&gt;We were a bit worried about the two Styles showing up together.&lt;SPAN&gt;&amp;nbsp; &lt;/SPAN&gt;Now to test and see if my Doctor Kungfu still works…&lt;/FONT&gt;&lt;/P&gt;
&lt;br&gt; &lt;P&gt;&lt;FONT face=&quot;Comic Sans MS&quot; color=#66ff00 size=3&gt;20 additional spaces to everyone&apos;s Central Storage&lt;/FONT&gt;&lt;/P&gt;
&lt;br&gt; &lt;P&gt;&lt;FONT face=&quot;Comic Sans MS&quot; color=#66ff00 size=3&gt;Maybe someday I’ll fill tat thing up with more than just bits, but for now, this is a good upgrade.&lt;/FONT&gt;&lt;/P&gt;
&lt;br&gt; &lt;P&gt;&lt;FONT face=&quot;Comic Sans MS&quot; color=#66ff00 size=3&gt;No More Double-Tap Rolling&lt;/FONT&gt;&lt;/P&gt;
&lt;br&gt; &lt;P&gt;&lt;FONT face=&quot;Comic Sans MS&quot; color=#66ff00 size=3&gt;This is a sad day for PS10N.&lt;SPAN&gt;&amp;nbsp; &lt;/SPAN&gt;The very first time I jacked in and was learning the keys, this was the first move I found.&lt;SPAN&gt;&amp;nbsp; &lt;/SPAN&gt;I spent a few minutes rolling around the field by the R.TP(W) Hardline in every direction.&lt;SPAN&gt;&amp;nbsp; &lt;/SPAN&gt;So, this is something that’s been there since Day one and was useful in rollplaying, movie making and escaping from Coding when under attack.&lt;SPAN&gt;&amp;nbsp; &lt;/SPAN&gt;I second the motion for /rollforward, /rollback, /rollright, /roleft.&lt;SPAN&gt;&amp;nbsp; &lt;/SPAN&gt;You already have the animations, so go for it.&lt;/FONT&gt;&lt;/P&gt;
&lt;br&gt; &lt;P&gt;&lt;FONT face=&quot;Comic Sans MS&quot; color=#66ff00 size=3&gt;Data Node Changes&lt;/FONT&gt;&lt;/P&gt;
&lt;br&gt; &lt;P&gt;&lt;FONT face=&quot;Comic Sans MS&quot; color=#66ff00 size=3&gt;Yes!&lt;SPAN&gt;&amp;nbsp; &lt;/SPAN&gt;Thank you.&lt;SPAN&gt;&amp;nbsp; &lt;/SPAN&gt;This makes the leisure hours in MxO much more profitable.&lt;SPAN&gt;&amp;nbsp; &lt;/SPAN&gt;It’s nice to have something to do when the day’s killing is done.&lt;/FONT&gt;&lt;/P&gt;
&lt;br&gt; &lt;P&gt;&lt;FONT face=&quot;Comic Sans MS&quot; color=#66ff00 size=3&gt;Episode 2.0 Event Item Changes&lt;/FONT&gt;&lt;/P&gt;
&lt;br&gt; &lt;P&gt;&lt;FONT face=&quot;Comic Sans MS&quot; color=#66ff00 size=3&gt;Is the new 10% rating better or worse than the Zion Hardware Requisition did before?&lt;SPAN&gt;&amp;nbsp; &lt;/SPAN&gt;I’ll check some screenshots, but this sounds as if it’s an upgrade and balance at the same time.&lt;SPAN&gt;&amp;nbsp; &lt;/SPAN&gt;Thanks!&lt;SPAN&gt;&amp;nbsp; &lt;/SPAN&gt;I have fond memories of the moment Neurophyte appeared out of nowhere.&lt;/FONT&gt;&lt;/P&gt;
&lt;br&gt; &lt;P&gt;&lt;FONT face=&quot;Comic Sans MS&quot; color=#66ff00 size=3&gt;Episode 5.1 Begins (and new cinematic style)&lt;/FONT&gt;&lt;/P&gt;
&lt;br&gt; &lt;P&gt;&lt;FONT face=&quot;Comic Sans MS&quot; color=#66ff00 size=3&gt;Welcome to the next part of the story line!&lt;SPAN&gt;&amp;nbsp; &lt;/SPAN&gt;This is great.&lt;SPAN&gt;&amp;nbsp; &lt;/SPAN&gt;What is past is prologue.&lt;SPAN&gt;&amp;nbsp; &lt;/SPAN&gt;The stage is set; the players are ready.&lt;SPAN&gt;&amp;nbsp; &lt;/SPAN&gt;As someone noted, in more than a year we’ve barely covered the first year of plot.&lt;SPAN&gt;&amp;nbsp; &lt;/SPAN&gt;What I see in this new cinematic style is a writer (Paul Chadwick) who is eager to advance the story and keep things moving.&lt;SPAN&gt;&amp;nbsp; &lt;/SPAN&gt;He probably has a whole office or two full of materials and is frustrated at the time it takes to get his ideas into play.&lt;SPAN&gt;&amp;nbsp; &lt;/SPAN&gt;If moving to a comic style will keep the plot moving fast, I’m all for it.&lt;SPAN&gt;&amp;nbsp; &lt;/SPAN&gt;If you have the very first issue of The Matrix Online Magazine (March, 2005,) check the art in it and you will see sketches of the Assassin, Cryptos, Shimada, Anome and others.&lt;SPAN&gt;&amp;nbsp; &lt;/SPAN&gt;If those characters had been conceived and developed that early on and took so long to get in play, think of what’s ready to role out now.&lt;SPAN&gt;&amp;nbsp; &lt;/SPAN&gt;Bring it on, and make it a double. (This will also save SOE a lot of money, turning what looks essentially to be storyboard drawings into the cinematics, as there are probably stacks of these already drawn up and ready to go.)&lt;/FONT&gt;&lt;/P&gt;&lt;/DIV&gt;</description>
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<pubDate>Wed, 24 May 2006 13:40:55 GMT</pubDate>
<author>PS10N</author>
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