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<title>Latest posts for the topic &quot;Hyperjump landing&quot;</title>
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<title>Hyperjump landing</title>
<description>I was just wondering, wouldn&amp;#39;t it be cool if when landing after you hyperjump, you crack the pavement or whatever you land on! Obviously the system would have to repair it after a few seconds else the whole city would get quite messy. It could disappear in a quick buzz of green matrix code&amp;nbsp; and ping! good as new! Also for higher levels the radius of damage could get slightly larger! Ok its more animation and would eat up a bit more resources but I think it&amp;#39;d look cool, if a bit pointless!&lt;br&gt; </description>
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<pubDate>Sat, 20 Jan 2007 18:25:46 GMT</pubDate>
<author>Croesis</author>
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<title>Hyperjump landing</title>
<description>&lt;cite&gt;Croesus wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;I was just wondering, wouldn&amp;#39;t it be cool if when landing after you hyperjump, you crack the pavement or whatever you land on! Obviously the system would have to repair it after a few seconds else the whole city would get quite messy. It could disappear in a quick buzz of green matrix code&amp;nbsp; and ping! good as new! Also for higher levels the radius of damage could get slightly larger! Ok its more animation and would eat up a bit more resources but I think it&amp;#39;d look cool, if a bit pointless!&lt;br&gt; &lt;/blockquote&gt;&lt;p&gt;&lt;br&gt; Because most people have the grace and focus to land lightly.&lt;/p&gt;&lt;p&gt;Besides - that&amp;#39;s a special hyperjump feature reserved for Morpheus.&lt;/p&gt;</description>
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<pubDate>Sat, 20 Jan 2007 18:53:49 GMT</pubDate>
<author>Neoteny</author>
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<title>Re:Hyperjump landing</title>
<description>That would be cool but it would make the game a tad more laggy. I think they should put the green matrix code in the HJ landings.&lt;br&gt; </description>
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<pubDate>Sat, 20 Jan 2007 20:13:39 GMT</pubDate>
<author>GamePlaya3159</author>
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<title>Re:Hyperjump landing</title>
<description>Hack the ground smash?&amp;nbsp; Didn&amp;#39;t they remove this already?&lt;br&gt; </description>
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<pubDate>Sat, 20 Jan 2007 20:42:50 GMT</pubDate>
<author>GypsyJuggler</author>
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<title>Hyperjump landing</title>
<description>&lt;cite&gt;Neoteny wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Because most people have the grace and focus to land lightly.&lt;p&gt;Besides - that&amp;#39;s a special hyperjump feature reserved for Morpheus.&lt;/p&gt;&lt;/blockquote&gt;&lt;br&gt; Yeah, I&amp;#39;ve noticed only he does it, a few have told me this is due to him being a little rotund!&lt;br&gt; </description>
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<pubDate>Sat, 20 Jan 2007 23:15:57 GMT</pubDate>
<author>Croesis</author>
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<title>Re:Hyperjump landing</title>
<description>I was wondering if maybe we could have it so that people can&amp;#39;t stack abilities, and defences!? That would be cool!&lt;br /&gt;</description>
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<pubDate>Fri, 19 Oct 2007 18:51:26 GMT</pubDate>
<author>Brommerz77</author>
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<title>Re:Hyperjump landing</title>
<description>Recycle Break the Ground Smash as an Ability Pill!&amp;nbsp; We (lightly) demand it.&amp;nbsp; &lt;br /&gt;</description>
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<pubDate>Fri, 19 Oct 2007 18:54:38 GMT</pubDate>
<author>PS10N</author>
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<title>Re:Hyperjump landing</title>
<description>Woah... one of my first ever posts risen from the grave....&lt;br /&gt;</description>
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<pubDate>Fri, 19 Oct 2007 19:36:03 GMT</pubDate>
<author>Croesis</author>
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<title>Re:Hyperjump landing</title>
<description>&lt;cite&gt;PS10N wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Recycle Break the Ground Smash as an Ability Pill!&amp;nbsp; We (lightly) demand it.&amp;nbsp; &lt;br /&gt;&lt;/blockquote&gt;that would be a decent idea... &lt;br /&gt; &lt;br /&gt; maybe a Shadow Jump pill that grants an extended or special hyperjump with the ground smash added on for effect?&lt;br /&gt; &lt;br /&gt; maybe even a new landing...?&lt;br /&gt;</description>
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<pubDate>Sat, 20 Oct 2007 13:31:15 GMT</pubDate>
<author>Mobyias</author>
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<title>Re:Hyperjump landing</title>
<description>Hmm... thread necro.&lt;br /&gt;</description>
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<pubDate>Sat, 20 Oct 2007 15:35:01 GMT</pubDate>
<author>Inkblot</author>
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<title>Re:Hyperjump landing</title>
<description>... After further review, it looks like this topic was locked even though there was some good, relevant discussion going on.&lt;br /&gt;Sorry about that. We do the best we can, but we&amp;#39;re not perfect.&lt;br /&gt;&lt;br /&gt;Anyway, I&amp;#39;ll unlock the thread for you guys.&lt;br /&gt;Happy posting.&lt;br /&gt;</description>
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<pubDate>Sun, 21 Oct 2007 01:34:59 GMT</pubDate>
<author>Paradox</author>
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<title>Re:Hyperjump landing</title>
<description>I think since it&amp;#39;s currently &amp;quot;useless&amp;quot; to lvl your HJ to lvl 50 that if there is a ground-cracking animation it only appears once the ability is lvl 50.&lt;br /&gt;</description>
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<pubDate>Sun, 21 Oct 2007 12:03:38 GMT</pubDate>
<author>The Leo</author>
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<title>Re:Hyperjump landing</title>
<description>&lt;cite&gt;The Leo wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;I think since it&amp;#39;s currently &amp;quot;useless&amp;quot; to lvl your HJ to lvl 50 that if there is a ground-cracking animation it only appears once the ability is lvl 50.&lt;br /&gt;&lt;/blockquote&gt;in my opiinion that would take away the uniqueness of it, though, if everyone could just level it up to 50 and then it&amp;#39;s just there. &lt;br /&gt; &lt;br /&gt; i actually like the pill idea. it would just be nice to maybe jump in a way that causes rings when you take off, and then the crack when you land. although the landing would have to be made to look more intense or brutal on the ground, instead of our graceful five point landings.&lt;br /&gt; &lt;br /&gt; as for a nice effect to go with it, so it&amp;#39;s more useful than just looking cool, i have no idea. for a while i&amp;#39;ve had the thought that, &amp;quot;what if i could hyperjump off the side of a building?&amp;quot; but i don&amp;#39;t see that as happeing. &lt;br /&gt;</description>
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<pubDate>Sun, 21 Oct 2007 15:16:15 GMT</pubDate>
<author>Mobyias</author>
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<title>Re:Hyperjump landing</title>
<description>&lt;cite&gt;Mobyias wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;The Leo wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;I think since it&amp;#39;s currently &amp;quot;useless&amp;quot; to lvl your HJ to lvl 50 that if there is a ground-cracking animation it only appears once the ability is lvl 50.&lt;br /&gt;&lt;/blockquote&gt;in my opiinion that would take away the uniqueness of it, though, if everyone could just level it up to 50 and then it&amp;#39;s just there. &lt;br /&gt;&lt;br /&gt;i actually like the pill idea. it would just be nice to maybe jump in a way that causes rings when you take off, and then the crack when you land. although the landing would have to be made to look more intense or brutal on the ground, instead of our graceful five point landings.&lt;br /&gt;&lt;br /&gt;as for a nice effect to go with it, so it&amp;#39;s more useful than just looking cool, i have no idea. for a while i&amp;#39;ve had the thought that, &amp;quot;what if i could hyperjump off the side of a building?&amp;quot; but i don&amp;#39;t see that as happeing. &lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;Once landing it sends a shockwave that hits all reds 6m of self (flags you if you hit a flagged player).</description>
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<pubDate>Sun, 21 Oct 2007 16:20:22 GMT</pubDate>
<author>timeframe01</author>
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<title>Re:Hyperjump landing</title>
<description>Make it ENTIRELY belief-stat-dependent.&lt;br /&gt;&lt;br /&gt;That will:&lt;br /&gt;&lt;br /&gt;A) Preserve it&amp;#39;s &amp;quot;unique&amp;quot; &amp;quot;valuable&amp;quot; nature&lt;br /&gt;&lt;br /&gt;and in my opinion, more importantly,&lt;br /&gt;&lt;br /&gt;B) Stop people from min/maxing their stats for a single class tree, which I&amp;#39;ve always been very against.&lt;br /&gt;</description>
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<pubDate>Sun, 21 Oct 2007 17:53:50 GMT</pubDate>
<author>Chemuel</author>
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<title>Re:Hyperjump landing</title>
<description>&lt;cite&gt;Chemuel wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Make it ENTIRELY belief-stat-dependent.&lt;br /&gt;&lt;br /&gt;That will:&lt;br /&gt;&lt;br /&gt;A) Preserve it&amp;#39;s &amp;quot;unique&amp;quot; &amp;quot;valuable&amp;quot; nature&lt;br /&gt;&lt;br /&gt;and in my opinion, more importantly,&lt;br /&gt;&lt;br /&gt;B) Stop people from min/maxing their stats for a single class tree, which I&amp;#39;ve always been very against.&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;Was it 70 or 73 Focus? Can&amp;#39;t remember anymore.. but good times!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Anyway, you want a special effect with it, get the HJ Beta. Don&amp;#39;t have it? Too bad. However, I&amp;#39;m not asking for a new effect on an ability so people can whinge about new players using something they&amp;#39;ll prolly never have. And besides, a new HJ effect would be absolutely nothing you would pay attention to for more than what --- max. 5 jumps.&lt;br /&gt;</description>
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<pubDate>Sun, 21 Oct 2007 21:03:45 GMT</pubDate>
<author>Porphy</author>
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<title>Re:Hyperjump landing</title>
<description>Thats true..but it will be 5 unforgetable jumps mate&lt;img src=&quot;http://forums.station.sony.com/mxo/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; width=&quot;15&quot; height=&quot;15&quot; /&gt;</description>
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<pubDate>Mon, 22 Oct 2007 14:41:44 GMT</pubDate>
<author>ArchangeI</author>
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<title>Re:Hyperjump landing</title>
<description>&lt;p&gt;My hyperJump landings never end right. im always in mid arir and float to the bottom of where i was suppose to land!&amp;nbsp;&amp;nbsp; lol&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;I&amp;#39;ve tried diff. garf. cards and OS&amp;#39;s , as well as settings.&amp;nbsp; Nothing seems to fix my landings though.&amp;nbsp; =(&lt;/p&gt;</description>
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<pubDate>Mon, 22 Oct 2007 14:52:49 GMT</pubDate>
<author>ANGEIiS</author>
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