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<title>Latest posts for the topic &quot;learning to take a punch&quot;</title>
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<title>learning to take a punch</title>
<description>&lt;p&gt;I hit 50 last weekend and since I have been joining in with PvP on recursion, I was wondering how do you interoperate someone deciding to &amp;quot;fight&amp;quot; you? Do you see it as a compliment that they want to fight you as a worthy opponent or do you see it as they are taking you on as they see you as an easy target or maybe a personal attack?&amp;nbsp;&lt;/p&gt;&lt;p&gt;I don&amp;#39;t pick a certain person often I just pick closest enemy or if there is a group healer I try to go for them (if I can find them before I get locked)&lt;/p&gt;&lt;p&gt;Personally I see it as a compliment but it may be the other in there mind &lt;/p&gt;&lt;p&gt;I must say that last night (27/03/07) was really good PvP on recursion&amp;nbsp;and&amp;nbsp;im not ashamed to say im a noob to PvP it showed me what PvP can be and I learnt alot!&lt;/p&gt;</description>
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<pubDate>Wed, 28 Mar 2007 01:03:37 GMT</pubDate>
<author>MattRobson</author>
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<title>Re:learning to take a punch</title>
<description>Well it depends on the person and the situation.&amp;nbsp; Sometimes you want to go for a weak target, sometimes for someone who&amp;#39;s annoyed you.&amp;nbsp; Sometimes you hash out a battle plan with your team and attack based on that.&amp;nbsp; Sometimes it depends on where people are positioned or how they are grouped.&amp;nbsp; People who are particularly strong or who have a reputation may attract more attackers than normal.&amp;nbsp; PvP can be a big complex interaction, decided by a range of changing variables.&amp;nbsp; The main thing I guess is to have fun :)&lt;br&gt; &lt;br&gt; Edit: Missing capital.&amp;nbsp; Oh and Aqua, you have typos too.&lt;br&gt; </description>
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<pubDate>Wed, 28 Mar 2007 03:10:34 GMT</pubDate>
<author>GypsyJuggler</author>
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<title>Re:learning to take a punch</title>
<description>&lt;p&gt;In PvP you will encounter many situations where various decisions effect who a player will attack.&lt;/p&gt;&lt;p&gt;You will without a doubt encounter all the following..&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Someone gets attacked because they are seemingly an easier kill - mostly due to XP in pvp&lt;/li&gt;&lt;li&gt;Someone gets attacked because they are the nearest target&lt;/li&gt;&lt;li&gt;Someonoe gets attacked because their loadout favours them against the person they attack&lt;/li&gt;&lt;li&gt;Someone gets attacked because they are someone they rather kill&lt;/li&gt;&lt;li&gt;Someone gets attacked because of a tactical decision i.e killing a healer etc&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;Any could apply, and in most the case they are mixed and matched.&lt;/p&gt;</description>
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<pubDate>Wed, 28 Mar 2007 03:15:21 GMT</pubDate>
<author>Aquatium.</author>
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<title>Re:learning to take a punch</title>
<description>Aquatium. wrote:&lt;br&gt; &lt;blockquote&gt;&lt;p&gt;In PvP you will encounter many situations where various decisions effect who a player will attack.&lt;/p&gt;&lt;p&gt;You will without a doubt encounter all the following..&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Someone gets attacked because they are seemingly an easier kill - mostly due to XP in pvp&lt;/li&gt;&lt;li&gt;Someone gets attacked because they are the nearest target&lt;/li&gt;&lt;li&gt;Someonoe gets attacked because their loadout favours them against the person they attack&lt;/li&gt;&lt;li&gt;Someone gets attacked because they are someone they rather kill&lt;/li&gt;&lt;li&gt;Someone gets attacked because of a tactical decision i.e killing a healer etc&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;Any could apply, and in most the case they are mixed and matched.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;That pretty much covers it...&lt;/p&gt;&lt;p&gt;Myself, i find when using Sniper/rifleman as i do in PvP alot, So, testament to Aqua&amp;#39;s line about experience in PvP - players resistance and loadout weaknesses become easy to remember when you PvP against them constantly. You will be able to tell, for example, he&amp;#39;s wearing a widows moor cap and a Direwolf; he&amp;#39;ll be lacking ballistic&amp;nbsp;resistance, and thats a big asset on Recursion PvP because you can Use firearms skill and Line up the shot together before flagging, meaning high damage.&lt;/p&gt;</description>
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<pubDate>Sun, 8 Apr 2007 01:39:42 GMT</pubDate>
<author>Yasamuu</author>
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<title>Re:learning to take a punch</title>
<description>Aquatium. wrote:&lt;br&gt; &lt;blockquote&gt;&lt;p&gt;In PvP you will encounter many situations where various decisions effect who a player will attack.&lt;/p&gt;&lt;p&gt;You will without a doubt encounter all the following..&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Someone gets attacked because they are seemingly an easier kill - mostly due to XP in pvp&lt;/li&gt;&lt;li&gt;Someone gets attacked because they are the nearest target&lt;/li&gt;&lt;li&gt;Someonoe gets attacked because their loadout favours them against the person they attack&lt;/li&gt;&lt;li&gt;Someone gets attacked because they are someone they rather kill&lt;/li&gt;&lt;li&gt;Someone gets attacked because of a tactical decision i.e killing a healer etc&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;Any could apply, and in most the case they are mixed and matched.&lt;/p&gt;&lt;/blockquote&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; * And sometimes it&amp;#39;s as simple as see RED and attack........not smart...but fun..&lt;br&gt; </description>
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<pubDate>Wed, 18 Apr 2007 02:49:35 GMT</pubDate>
<author>SFK</author>
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<title>Re:learning to take a punch</title>
<description>personally i recommend pvp quite a bit to get your name out there, as well as dueling around the HL with your class, then people will realize and respect you&lt;br&gt; </description>
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<pubDate>Sun, 22 Apr 2007 08:14:23 GMT</pubDate>
<author>Darkhorse</author>
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<title>Re:learning to take a punch</title>
<description>Red = Dead to me.&lt;br&gt; &lt;br&gt; Its not that simple of course but the above posters put what I would have said.&lt;br&gt; &lt;br&gt; TH&lt;br&gt; </description>
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<pubDate>Tue, 29 May 2007 11:02:05 GMT</pubDate>
<author>ThHidden01</author>
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<title>Re:learning to take a punch</title>
<description>Havocide = Everyone charge!&lt;br&gt; &lt;br&gt; *giggles*&lt;br&gt; </description>
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<pubDate>Tue, 29 May 2007 11:29:38 GMT</pubDate>
<author>Havocide</author>
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